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© 2024 Daz Productions Inc. All Rights Reserved.
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Daz is still stuck in the dark ages where Linux is concerend
What percent of the PC population is linux?
is it enough for Daz to recoup their Dev costs and hiring linux developers etc.
Also and what “Distro” should they support?
Submit a non emotional, objective financial, business case to Tafi/Daz for committing resources to maintaining a Linux version of their software.
Can Unreal Engine 5 be used to render ?
It's available on Windows, macOS and Linux Ubuntu.
...wouldn't mind having a third alternative. Sadly Linux has too multiple distros which is where the issue is. You please one group and the others will gripe.
Wish that wasn't so as it would be nice to have user control again.
For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports.
Alternatively, they could spend less than $25 a month and move the files to Maya 3D Indie instead.
Edited: My spellwrecker decided that "Linus" was more popular than "Linux", fixed.
True however a search of the most popular distros shows that the most popular are debian based, so a debian based version should cover a large portion of the most popular ones
https://www.daz3d.com/technology/#daz-bridges
That sounds familiar.. ;)
@wsterdan: Oh, my Gosh! I didn't even know this existed. And I guess "Indie" is short for Independent Video Game. Is that right?
Thanks, Dan, for pointing this out. By the way, is there a Macintosh User Group for those using Maya or Maya 3D Indie?
Does Unreal Engine 5 or 5.1 accept DAZ characters?
Wow, talk about easier said than done! Unless you know of a way to move content into Blender (Asset Browser, I assume you mean) en-masse, then the only way I know is to create scenes and then use Diffeomorphic to transfer to Blender and then select each object in the scene individually and add it to the Asset Browser. I would think it would probably take years and years to move my library.
No, you're counted as an "Indie" if you make less than $100,000 a year on creative projects. If you're interested, check into the details to make sure you qualify. It's the full version of Maya 3d, not the "LT" version, for less than eighty cents a day.
Oh, right. I did check. I understood that it was the full version and I got the less than $100k on creative projects. I was just wondering where the indie in the name came from, and I guessed that it's for independent video games or something of that sort. Well, that sounds wonderful then, the full verion for $290 a year.
Oh, I never said it was *easy*, but neither is building a Linux verson of DAZ studio. If Linux is important enough to ask DAZ to invest tens of thousands of dollars to create a special version of DAZ Studio (I'm making assumptions, but I don't see one programmer, working full time, to get it done overnight) *and* maintain that version through every iteration of updates, the person asking can at least consider the options.
I think if I were considering it, I'd move only those assets needed to get started on a project, then add more as I need them. Like you, it would take far too long to move my library (16,000+ packages from DAZ alone) but then, I only ever use a very, very small portion at any given time. My current animaton project uses less than two dozen assets, for example.
Well, you did start by saying Linux, Mac and PC so I took the point to be more general. I too would love it if I could just point Blender at my DAZ Content Library and load stuff natively but I doubt that will ever happen. Maybe DAZ could make the software truly open-source and allow Blender developers to find a way to integrate the two but DAZ are far too proprietary to consider that.
Ah, I see. No, I meant, "For Linux users", people currently using DAZ Studio on their Macs or PCs could...". I could have been clearer, my apologies.
To the Linux users, I say this: As someone who loves 3Delight, I feel your "Does Daz3D even see us?" pain.
@DaywalkerDesigns
Distro discussion aside.
One still needs to show Tafi/Daz real data to indicate that there is some huge ,untapped demographic of EXCLUSIVE linux users who have acces to the linux version of Blender or Maya but are somehow waiting for an opportunity to enter the Daz Genesis eco system and willing to $$spend$$ money there.
People currently using Daz studio on windows who would go and re-download the Linux version of DS do not represent growth in the user base and thus would not justify the cost of porting to another platform.
Also I would imagine that the DAZ PA’s would at least have to QA their products on a Linux machine yes ?
so you are asking them to agree on a “Distro” and learn a whole new OS & development environment as well.
Touche' lol
I truly do believe if daz just made an attempt at Linux it would be only beneficial. Tried to use Daz on Ubuntu and Garuda. On both instances it showed to be far more stable, loaded faster then it does on windows. Much less resource spent on the system. The only issue I had was rendering. Then again with real life I could not dive into the whole hole to figure out what and how, but a friend who has had the willpower to go through did and she isn't even programer. So, if Daz is adamant of not making the transition that's too bad, but suppose have to come to terms with it.
All of them. Just make a flatpak version. Also, Linux user base is growing especialy since the release of Steam deck. As far as how many PC's use linux it's not high. 3% so true. Yet they are more likely to spend money. Overall, daz would get more money, more people would use it and you'd see the flourish. It's not logical that 2022 we don't have version of the software for other systems.
(Edited by mod to fix quote)
With all do respect, as a Mac user (who is constantly reminded that I'm in the minority) 3% of people is incrediblly low, especially when you consider that only a very small part of that 3% will even be interested in using DAZ Studio. Consider what a very, very small proportion of PC users use DAZ Studio (1%? 2%? 3%); you need to take a proportional percentage of the 3% of people using Linux. From that, as Wolf359 pointed out, extract the number of people who are already running D|S on their Windows or Mac platforms, as they won't be buying huge amounts of product (at least not much more than they're already regularly buying now, so really, zero "new" customer purchases from them) and then try and calculate how many of the remaing number will want to spend huge amounts of money.
Investing in making a new platform version is expensive and very time-consuming (hint: they've been trying to get DAZ Studio 5 fully worknig on PCs and Macs for *years*) and it becomes very hard to see huge financial benefits from expanding to a third platform.
They could save themselves years of work and expense by simply dropping product prices by fifty cents each.
That said, as I've said before, even as a Mac user, my feelings wouldn't be hurt if it became too expensive to continue supporting my platform. DAZ is a business, and if they're not making enough profit off of Mac users to make it worthwhile, I think they should discontinue support. It wouldn't be the first company, and wouldn't be the last either. It's just good business.
@Ilena
Any data available on how much of the 3% of PC users ( running linux) are even interested in Daz studio and Genesis?.
I am certain that less than 3% of the entire global Blender user base ( Mac ,linux & Windows) have any interest in using Daz genesis characters with all of the other Character options available. and the dominant focus on hard surface modeling in the online blender communities.
we have a relatively small number of regulars who use the Blender forum on this very site and I have only see one single discussion by one single user about using the linux version of blender with DS assets.
What percentage of Daz’s resources should they divert away from their profitable versions to gamble on some linux version with Zero proof that there is even a statisticaly signifigant demand from the general gobal linux user base.
And, very sorry but, Daz employees can not pay for food & housing & College tuition etc with canting Daz forum screeds detailing peoples hatred of windows/bill gates.
But there are DS users that would be thrilled to have an opportunity to jump out of Windows train.
OS with an already tiny market share, software made primarily for artists who are even less likely to use Linux, I highly doubt there would be more than a handful of people interested in this.
By the way, the quote in your signature never really happened.
https://www.computerworld.com/article/2534312/the--640k--quote-won-t-go-away----but-did-gates-really-say-it-.html
It maybe tiny and look as not valuable to put in time and resources, but long term effect would certainly be felt. I'd jump the gun out of windows if daz gave linux option. Stability, literally no freezing when using daz along with other programs in the background, no clutter, smart allocation of resources-also privacy . I'd feel much safer shopping over at daz, for example, if I knew 100% personal data couldn't be stolen. I am sure there are those Blender users who would even start to look into selling their assets on daz. So it's not fair to undersell an OS.
The only reason I use Windows is for Daz Studio.
My PC is basically a Daz Studio appliance.
The underlying OS is just a formality.
I need an OS that just does what it's supposed to do.
I don't need ads in my file manager or on the start menu, or my tool bar.
I don't need my screen or keystrokes captured.
I don't need "automatic updates" installing software I never wanted, drivers my hardware can't use, BIOS/firmware updates that are irrelevant to my use case.
I don't need bing to show me "relevant web results" when I'm looking for a file on my computer.
I don't need all of my personal user files stored on onedrive.
...
I can go one here this list rather lengthy.
Many reasons why some PC users are looking to get away from Windows.
Most can't because the software they want to run won't make a linux version.
Which leaves us the choice.
Switch to linux and lose access to our favorite software, or use Windows.