Daz Studio 5 development update

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Comments

  • Ilena said:

    Will Daz studio 5 finally bes see the light of the day on Linux? I know that not many use it on Linux, but there are those who do through Wine or Lutris. Got Dforce running and everything.  It's high time for that type of update. You'd see a lot of new users that way. Also, how about optimising the program, making it more stable. So it has less crashes and is able to perform smoothly on older rigs. Even if I had this years latest rig I'd still woulkd have liked for it to be able to not hog the resources so much. It's a postive that you will let us to keep DS4 . Given how each old version has been taken down as new one comes that's terrific news.That's what I applaud the team for it.

    Daz is still stuck in the dark ages where Linux is concerend 

  • wolf359wolf359 Posts: 3,827
    edited December 2022

    Robert Freise said:

    Ilena said:

    Will Daz studio 5 finally bes see the light of the day on Linux? I know that not many use it on Linux, but there are those who do through Wine or Lutris. Got Dforce running and everything.  It's high time for that type of update. You'd see a lot of new users that way. Also, how about optimising the program, making it more stable. So it has less crashes and is able to perform smoothly on older rigs. Even if I had this years latest rig I'd still woulkd have liked for it to be able to not hog the resources so much. It's a postive that you will let us to keep DS4 . Given how each old version has been taken down as new one comes that's terrific news.That's what I applaud the team for it.

    Daz is still stuck in the dark ages where Linux is concerend 

     

    What percent of the PC population is linux?
     is it enough for Daz to recoup their Dev costs and hiring linux developers etc.

    Also and what “Distro” should they support?

    Submit a non emotional, objective financial, business case to Tafi/Daz for committing resources to maintaining a Linux version of their software.

    Post edited by wolf359 on
  • Noah LGPNoah LGP Posts: 2,589
    edited December 2022

    Can Unreal Engine 5 be used to render ?

     

    It's available on Windows, macOS and Linux Ubuntu.

    Post edited by Noah LGP on
  • vrba79vrba79 Posts: 1,357
    UE is also suitable for different styles. It does photorealism and cartoony stuff just fine.
  • kyoto kidkyoto kid Posts: 41,036

    Robert Freise said:

    Ilena said:

    Will Daz studio 5 finally bes see the light of the day on Linux? I know that not many use it on Linux, but there are those who do through Wine or Lutris. Got Dforce running and everything.  It's high time for that type of update. You'd see a lot of new users that way. Also, how about optimising the program, making it more stable. So it has less crashes and is able to perform smoothly on older rigs. Even if I had this years latest rig I'd still woulkd have liked for it to be able to not hog the resources so much. It's a postive that you will let us to keep DS4 . Given how each old version has been taken down as new one comes that's terrific news.That's what I applaud the team for it.

    Daz is still stuck in the dark ages where Linux is concerend 

    ...wouldn't mind having a third alternative.  Sadly Linux has too multiple distros which is where the issue is. You please one group  and the others will gripe.

    Wish that wasn't so as it would be nice to have user control again.

  • wsterdanwsterdan Posts: 2,344
    edited December 2022

    For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports. 

    Alternatively, they could spend less than $25 a month and move the files to Maya 3D Indie instead.

    Edited: My spellwrecker decided that "Linus" was more popular than "Linux", fixed.

    Post edited by wsterdan on
  • kyoto kid said:

    Robert Freise said:

    Ilena said:

    Will Daz studio 5 finally bes see the light of the day on Linux? I know that not many use it on Linux, but there are those who do through Wine or Lutris. Got Dforce running and everything.  It's high time for that type of update. You'd see a lot of new users that way. Also, how about optimising the program, making it more stable. So it has less crashes and is able to perform smoothly on older rigs. Even if I had this years latest rig I'd still woulkd have liked for it to be able to not hog the resources so much. It's a postive that you will let us to keep DS4 . Given how each old version has been taken down as new one comes that's terrific news.That's what I applaud the team for it.

    Daz is still stuck in the dark ages where Linux is concerend 

    ...wouldn't mind having a third alternative.  Sadly Linux has too multiple distros which is where the issue is. You please one group  and the others will gripe.

    Wish that wasn't so as it would be nice to have user control again.

    True however a search of the most popular distros shows that the most popular are debian based, so a debian based version should cover a large portion of the most popular ones 

  • wolf359wolf359 Posts: 3,827

    Noah LGP said:

    Can Unreal Engine 5 be used to render ?

     

    It's available on Windows, macOS and Linux Ubuntu.
     

     

    https://www.daz3d.com/technology/#daz-bridges

  • kyoto kid said:

     You please one group  and the others will gripe.

    That sounds familiar.. ;)

  • inquireinquire Posts: 2,187

    wsterdan said:

    For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports. 

    Alternatively, they could spend less than $25 a month and move the files to Maya 3D Indie instead.

    Edited: My spellwrecker decided that "Linus" was more popular than "Linux", fixed.

    @wsterdan: Oh, my Gosh! I didn't even know this existed. And I guess "Indie" is short for Independent Video Game. Is that right?

    Thanks, Dan, for pointing this out. By the way, is there a Macintosh User Group for those using Maya or Maya 3D Indie?

  • inquireinquire Posts: 2,187

    wolf359 said:

    Noah LGP said:

    Can Unreal Engine 5 be used to render ?

     

    It's available on Windows, macOS and Linux Ubuntu.
     

     

    https://www.daz3d.com/technology/#daz-bridges

    Does Unreal Engine 5 or 5.1 accept DAZ characters?

  • marblemarble Posts: 7,500
    edited December 2022

    wsterdan said:

    For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports. 

    Wow, talk about easier said than done! Unless you know of a way to move content into Blender (Asset Browser, I assume you mean) en-masse, then the only way I know is to create scenes and then use Diffeomorphic to transfer to Blender and then select each object in the scene individually and add it to the Asset Browser. I would think it would probably take years and years to move my library.

    Post edited by marble on
  • wsterdanwsterdan Posts: 2,344

    inquire said:

    wsterdan said:

    For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports. 

    Alternatively, they could spend less than $25 a month and move the files to Maya 3D Indie instead.

    Edited: My spellwrecker decided that "Linus" was more popular than "Linux", fixed.

    @wsterdan: Oh, my Gosh! I didn't even know this existed. And I guess "Indie" is short for Independent Video Game. Is that right?

     No, you're counted as an "Indie" if you make less than $100,000 a year on creative projects. If you're interested, check into the details to make sure you qualify. It's the full version of Maya 3d, not the "LT" version, for less than eighty cents a day.

  • inquireinquire Posts: 2,187

    Oh, right. I did check. I understood that it was the full version and I got the less than $100k on creative projects. I was just wondering where the indie in the name came from, and I guessed that it's for independent video games or something of that sort. Well, that sounds wonderful then, the full verion for $290 a year.

  • wsterdanwsterdan Posts: 2,344
    edited December 2022

    marble said:

    wsterdan said:

    For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports. 

    Wow, talk about easier said than done! Unless you know of a way to move content into Blender (Asset Browser, I assume you mean) en-masse, then the only way I know is to create scenes and then use Diffeomorphic to transfer to Blender and then select each object in the scene individually and add it to the Asset Browser. I would think it would probably take years and years to move my library.

    Oh, I never said it was *easy*, but neither is building a Linux verson of DAZ studio. If Linux is important enough to ask DAZ to invest tens of thousands of dollars to create a special version of DAZ Studio (I'm making assumptions, but I don't see one programmer, working full time, to get it done overnight) *and* maintain that version through every iteration of updates, the person asking can at least consider the options. 

    I think if I were considering it, I'd move only those assets needed to get started on a project, then add more as I need them. Like you, it would take far too long to move my library (16,000+ packages from DAZ alone) but then, I only ever use a very, very small portion at any given time. My current animaton project uses less than two dozen assets, for example. 

    Post edited by wsterdan on
  • marblemarble Posts: 7,500

    wsterdan said:

    marble said:

    wsterdan said:

    For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports. 

    Wow, talk about easier said than done! Unless you know of a way to move content into Blender (Asset Browser, I assume you mean) en-masse, then the only way I know is to create scenes and then use Diffeomorphic to transfer to Blender and then select each object in the scene individually and add it to the Asset Browser. I would think it would probably take years and years to move my library.

    Oh, I never said it was *easy*, but neither is building a Linux verson of DAZ studio. If Linux is important enough to ask DAZ to invest tens of thousands of dollars to create a special version of DAZ Studio (I'm making assumptions, but I don't see one programmer, working full time, to get it done overnight) *and* maintain that version through every iteration of updates, the person asking can at least consider the options. 

    I think if I were considering it, I'd move only those assets needed to get started on a project, then add more as I need them. Like you, it would take far too long to move my library (16,000+ packages from DAZ alone) but then, I only ever use a very, very small portion at any given time. My current animaton project uses less than two dozen assets, for example. 

    Well, you did start by saying Linux, Mac and PC so I took the point to be more general. I too would love it if I could just point Blender at my DAZ Content Library and load stuff natively but I doubt that will ever happen. Maybe DAZ could make the software truly open-source and allow Blender developers to find a way to integrate the two but DAZ are far too proprietary to consider that.

  • wsterdanwsterdan Posts: 2,344

    marble said:

    wsterdan said:

    marble said:

    wsterdan said:

    For Linux users, Mac or PC people could install Blender on their machines (or a spare, super-low-end machine), move their DAZ content to Blender, then use that Blender content on one of the Linux flavours that Blender supports. 

    Wow, talk about easier said than done! Unless you know of a way to move content into Blender (Asset Browser, I assume you mean) en-masse, then the only way I know is to create scenes and then use Diffeomorphic to transfer to Blender and then select each object in the scene individually and add it to the Asset Browser. I would think it would probably take years and years to move my library.

    Oh, I never said it was *easy*, but neither is building a Linux verson of DAZ studio. If Linux is important enough to ask DAZ to invest tens of thousands of dollars to create a special version of DAZ Studio (I'm making assumptions, but I don't see one programmer, working full time, to get it done overnight) *and* maintain that version through every iteration of updates, the person asking can at least consider the options. 

    I think if I were considering it, I'd move only those assets needed to get started on a project, then add more as I need them. Like you, it would take far too long to move my library (16,000+ packages from DAZ alone) but then, I only ever use a very, very small portion at any given time. My current animaton project uses less than two dozen assets, for example. 

    Well, you did start by saying Linux, Mac and PC so I took the point to be more general. I too would love it if I could just point Blender at my DAZ Content Library and load stuff natively but I doubt that will ever happen. Maybe DAZ could make the software truly open-source and allow Blender developers to find a way to integrate the two but DAZ are far too proprietary to consider that.

    Ah, I see. No, I meant, "For Linux users", people currently using DAZ Studio on their Macs or PCs could...". I could have been clearer, my apologies.

  • vrba79vrba79 Posts: 1,357

    To the Linux users, I say this: As someone who loves 3Delight, I feel your "Does Daz3D even see us?" pain.

  • As I am someone that would like to see a Linux version of DAZ Studio, I can say that you don't need to focus on a specific distribution to develop a version that works on Linux. All you need to do is make sure you can find a compatible version of the C runtime library and QT on the system during the install process, which can be handled by a script.
  • wolf359wolf359 Posts: 3,827
    edited December 2022

    Daywalker Designs said:

    As I am someone that would like to see a Linux version of DAZ Studio, I can say that you don't need to focus on a specific distribution to develop a version that works on Linux. All you need to do is make sure you can find a compatible version of the C runtime library and QT on the system during the install process, which can be handled by a script.
     

    @DaywalkerDesigns

    Distro discussion aside.

    One still needs to show Tafi/Daz real data to indicate that there is some huge ,untapped demographic of EXCLUSIVE linux users who have acces to the linux version of Blender or  Maya but are somehow waiting for an opportunity to enter the Daz Genesis eco system and willing to $$spend$$ money there.

    People currently using Daz studio on windows who would go and  re-download the Linux version of DS do not represent growth in the user base and thus would not justify the cost of porting to another platform.

    Also  I would imagine that the  DAZ PA’s would at least have to QA their products on a Linux machine yes ?

    so you are asking them to agree on a  “Distro”  and  learn a whole new  OS & development environment as well.

    Post edited by wolf359 on
  • RAMWolffRAMWolff Posts: 10,212

    Daz Jack Tomalin said:

    kyoto kid said:

     You please one group  and the others will gripe.

    That sounds familiar.. ;)

    Touche'  lol 

  • IlenaIlena Posts: 283

    I truly do believe if daz just made an attempt at Linux it would be only beneficial. Tried to use Daz on Ubuntu and Garuda. On both instances it showed to be far more stable, loaded faster then it does on windows. Much less resource spent on the system. The only issue I had was rendering. Then again with real life I could not dive into the whole hole to figure  out what and how, but a friend who has had the willpower to go through did and she isn't even programer. So, if Daz is adamant of not making the transition that's too bad, but suppose have to come to terms with it.

  • IlenaIlena Posts: 283
    edited December 2022

    wolf359 said:

    Robert Freise said:

    Ilena said:

    Will Daz studio 5 finally bes see the light of the day on Linux? I know that not many use it on Linux, but there are those who do through Wine or Lutris. Got Dforce running and everything.  It's high time for that type of update. You'd see a lot of new users that way. Also, how about optimising the program, making it more stable. So it has less crashes and is able to perform smoothly on older rigs. Even if I had this years latest rig I'd still woulkd have liked for it to be able to not hog the resources so much. It's a postive that you will let us to keep DS4 . Given how each old version has been taken down as new one comes that's terrific news.That's what I applaud the team for it.

    Daz is still stuck in the dark ages where Linux is concerend 

     

    What percent of the PC population is linux?
     is it enough for Daz to recoup their Dev costs and hiring linux developers etc.

    Also and what “Distro” should they support?

    Submit a non emotional, objective financial, business case to Tafi/Daz for committing resources to maintaining a Linux version of their software.

     

    All of them. Just make a flatpak version. Also, Linux user base is growing especialy since the release of Steam deck. As far as how many PC's use linux it's not high. 3% so true. Yet they are more likely to spend money. Overall, daz would get more money, more people would use it and you'd see the flourish. It's not logical that 2022 we don't have version of the software for other systems.

    (Edited by mod to fix quote)

    Post edited by frank0314 on
  • Ilena said:

    wolf359 said:

    Robert Freise said:

    Ilena said:

    Will Daz studio 5 finally bes see the light of the day on Linux? I know that not many use it on Linux, but there are those who do through Wine or Lutris. Got Dforce running and everything.  It's high time for that type of update. You'd see a lot of new users that way. Also, how about optimising the program, making it more stable. So it has less crashes and is able to perform smoothly on older rigs. Even if I had this years latest rig I'd still woulkd have liked for it to be able to not hog the resources so much. It's a postive that you will let us to keep DS4 . Given how each old version has been taken down as new one comes that's terrific news.That's what I applaud the team for it.

    Daz is still stuck in the dark ages where Linux is concerend 

     

    What percent of the PC population is linux?
     is it enough for Daz to recoup their Dev costs and hiring linux developers etc.

    Also and what “Distro” should they support?

    Submit a non emotional, objective financial, business case to Tafi/Daz for committing resources to maintaining a Linux version of their software.

     

    All of them. Just make a flatpak version. Also, Linux user base is growing especialy since the release of Steam deck. As far as how many PC's use linux it's not high. 3% so true. Yet they are more likely to spend money. Overall, daz would get more money, more people would use it and you'd see the flourish. It's not logical that 2022 we don't have version of the software for other systems.

    (Edited by mod to fix quote)

    yesyes 

  • wsterdanwsterdan Posts: 2,344

    Ilena said:

    wolf359 said:

    Robert Freise said:

    Ilena said:

    Will Daz studio 5 finally bes see the light of the day on Linux? I know that not many use it on Linux, but there are those who do through Wine or Lutris. Got Dforce running and everything.  It's high time for that type of update. You'd see a lot of new users that way. Also, how about optimising the program, making it more stable. So it has less crashes and is able to perform smoothly on older rigs. Even if I had this years latest rig I'd still woulkd have liked for it to be able to not hog the resources so much. It's a postive that you will let us to keep DS4 . Given how each old version has been taken down as new one comes that's terrific news.That's what I applaud the team for it.

    Daz is still stuck in the dark ages where Linux is concerend 

     

    What percent of the PC population is linux?
     is it enough for Daz to recoup their Dev costs and hiring linux developers etc.

    Also and what “Distro” should they support?

    Submit a non emotional, objective financial, business case to Tafi/Daz for committing resources to maintaining a Linux version of their software.

     

    All of them. Just make a flatpak version. Also, Linux user base is growing especialy since the release of Steam deck. As far as how many PC's use linux it's not high. 3% so true. Yet they are more likely to spend money. Overall, daz would get more money, more people would use it and you'd see the flourish. It's not logical that 2022 we don't have version of the software for other systems.

    (Edited by mod to fix quote)

    With all do respect, as a Mac user (who is constantly reminded that I'm in the minority) 3% of people is incrediblly low, especially when you consider that only a very small part of that 3% will even be interested in using DAZ Studio. Consider what a very, very small proportion of PC users use DAZ Studio (1%? 2%? 3%); you need to take a proportional percentage of the 3% of people using Linux. From that, as Wolf359 pointed out, extract the number of people  who are already running D|S on their Windows or Mac platforms, as they won't be buying huge amounts of product (at least not much more than they're already regularly buying now, so really, zero "new" customer purchases from them) and then try and calculate how many of the remaing number will want to spend huge amounts of money.

    Investing in making a new platform version is expensive and very time-consuming (hint: they've been trying to get DAZ Studio 5 fully worknig on PCs and Macs for *years*) and it becomes very hard to see huge financial benefits from expanding to a third platform.

    They could save themselves years of work and expense by simply dropping product prices by fifty cents each.

    That said, as I've said before, even as a Mac user, my feelings wouldn't be hurt if it became too expensive to continue supporting my platform. DAZ is a business, and if they're not making enough profit off of Mac users to make it worthwhile, I think they should discontinue support. It wouldn't be the first company, and wouldn't be the last either. It's just good business.

  • wolf359wolf359 Posts: 3,827
    edited December 2022

    As far as how many PC's use linux it's not high. 3% so true.

     

    @Ilena

    Any data available on how much of the 3% of PC users ( running linux) are even interested in Daz studio and Genesis?.

    I am certain that less than 3% of the entire global Blender user base ( Mac ,linux & Windows) have any interest in using Daz genesis characters with all of the other Character options available. and the dominant focus on hard surface modeling in the online blender communities.

    we have a relatively small number of regulars who use the Blender forum on this  very site and I have only see one single discussion by one single user about using the linux version of blender with DS assets.   

    What percentage of Daz’s resources should they divert away from their profitable versions to gamble on some linux version with Zero proof that there is even  a statisticaly  signifigant demand from the general gobal linux user base. 

    And, very sorry but,  Daz employees can not pay for food & housing & College tuition etc  with canting  Daz forum screeds detailing peoples hatred of windows/bill gates.wink

    Post edited by wolf359 on
  • PerttiAPerttiA Posts: 10,024

    wolf359 said:

    Zero proof the there is even  a statisticaly  signifigant demand from the general gobal linux user base. 

    But there are DS users that would be thrilled to have an opportunity to jump out of Windows train. 

  • bluejauntebluejaunte Posts: 1,902

    PerttiA said:

    wolf359 said:

    Zero proof the there is even  a statisticaly  signifigant demand from the general gobal linux user base. 

    But there are DS users that would be thrilled to have an opportunity to jump out of Windows train. 

    OS with an already tiny market share, software made primarily for artists who are even less likely to use Linux, I highly doubt there would be more than a handful of people interested in this.

    By the way, the quote in your signature never really happened.

    https://www.computerworld.com/article/2534312/the--640k--quote-won-t-go-away----but-did-gates-really-say-it-.html

  • IlenaIlena Posts: 283

    It maybe tiny and look as not valuable to put in time and resources, but long term effect would certainly be felt. I'd jump the gun out of windows if daz gave linux option. Stability, literally no freezing when using daz along with other programs in the background, no clutter, smart allocation of resources-also privacy . I'd feel much safer shopping over at daz, for example, if I knew 100% personal data couldn't be stolen. I am sure there are those Blender users who would even start to look into selling their assets on daz. So it's not fair to undersell an OS.

  • IceCrMnIceCrMn Posts: 2,129

    The only reason I use Windows is for Daz Studio.
    My PC is basically a Daz Studio appliance.
    The underlying OS is just a formality.
    I need an OS that just does what it's supposed to do.
    I don't need ads in my file manager or on the start menu, or my tool bar.
    I don't need my screen or keystrokes captured.
    I don't need "automatic updates" installing software I never wanted, drivers my hardware can't use, BIOS/firmware updates that are irrelevant to my use case.
    I don't need bing to show me "relevant web results" when I'm looking for a file on my computer.
    I don't need all of my personal user files stored on onedrive.
    ...
    I can go one here this list rather lengthy.
    Many reasons why some PC users are looking to get away from Windows.
    Most can't because the software they want to run won't make a linux version.

    Which leaves us the choice.

    Switch to linux and lose access to our favorite software, or use Windows.

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