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...+2
...I was just about to mention that. Thank you.
The trouble with most video tutorials I see is that many who create them don't understand proper production value and how to keep it succinct and to the point. Another issue is that video tutorials are sometimes just poorly narrated, I've had some almost put me to sleep. In short, they are a poor replacement for good technical writing.
I agree with Richard in that you can go to the point in a book (or PDF) that deals with what you are currently working on rather than have to stop-rewind-play, stop-rewind-play, wash and repeat....
Jay mentioined in the intro video that there was a PDF to follow along with, examples etc. this Daz Studio masterclass was going to be apurhcased training project but Jay and Daz felt it needed to be more accessable. the masterclass is broken into chuncks less than 20minutes each I think some longer, some shorter depending on topic being covered. I'm not sure that it could all be covered in a phisical book as there is so much to cover, mutiple screens tips and tricks.
It's FREE, it's not hourslong sitting in class, I watched 2 parts, ate dinner, watched another later on.
it's eazy to denounce but it's a great refresher for what you already know, and a LOT of info about stuff ya don't know.
https://www.daz3d.com/community/masterclass
Your never to knowledgable about something and you can still learn from it.
The problem I have with videos is that far, far, far too many of them are done in the Darkside screen layout style, instead of the much, much easier to read Highway style. This is made worse if they are very low or very high resolution. 1080P works for me.
I'm in my sixties. My eyesight was never perfect and it hasn't improved with age. Darkside videos are very difficult to read for me.
One more vote for a PDF!
Cheers,
Alex.
Assuming we are talking about Jay's Masterclass videos, more users than not use the Darkside layout and there is a PDF linked in his first post of the the thread. I prefer videos because I'm dyslexic so reading takes me much longer and then I have to read it a couple times to get it to stick so I just keep pdf as a backup.
I like videos AND manuals. I'll take the time to watch if I have the time. If not, I prefer the ability to look it up in a manual. But to rely on videos alone isn't enough to the point of what you're looking for as you have to watch thru stuff you don't need to get to the stuff you do. A manual is the best way to go.
SAME here. I'm a visual learner, many are not and need the text format. Give me vids or photos with text and I'm happy and can learn!
That is where chapters come in handy, but unfortunately very much unused.
Yes, Jay's videos are very well done and I'm learning a LOT. It's incredible the stuff I don't know after using this software for the past 7 years. LOL
Jay's videos are one of the few exceptions out there
*
* Just got a thrid cyberarm so I can unlock the door while holding two sacks of groceries.
@Frank0314, I'm also dyslexic as well as don't have the best eyesight yet I still find an illustrated PDF or printed manual to be much more helpful than a video.
Have to confess I struggle to understand about 1 word in 10, maybe 1 in 15 of Jay's speech. I have to have cc on to fully understand (despite the notorious accuracy of YouTube cc, it usually fails on a different word from my comprehension). I think it's purely down to being unfamiliar with his accent and localised pronunciation. I will admit to understanding more of his speech than I do someone from Liverpool, not 300 miles from where I live, and I imagine the reverse would be true too. But that just underlines one of my comments about only having videos. Not everyone speaks the same version of English, however there is quite a lot less regional variation in the written version of English making it more widely understood.
The Curate in the next Parish from us is extremely dyslexic. By trial and error he has found - for him - that printing everything double line spaced on yellow paper helps him a great deal. No-one knows why, but is it worth trying to see if it helps? Regards, Richard.
I like a good text tutorial, with accompanying thumbnails where needed.
If its illistrated I'm fine with printed material, but just words I don't find it as helpful.
So... back to the regularly scheduled program....
Hows that Daz 5 Coming along?
Christmas prsent? 2027?
Quickly, before we leave behind the video vs text debate, I have watched quite a lot of Jay's videos and I usually find that I might pick up a tip that I wasn't aware of but, for the most part, I already know most of it. I guess I should since I've been using DAZ Studio for a little longer than Jay himself but he does experiment a lot more than I do and he is good at explaining stuff (I follow his English perfectly well so I'm not sure why others have a problem). I am not an avid manual reader so I rather try to find a video which addresses a certain issue rather than wade through a series of videos such as Jay's Masterclass. Incidentally, this forum is often the best resource for answering those questions and I wish that more PAs and DAZ staff would contribute here for the benefit of all.
OK, you've convinced me to watch some of these videos. I see there are subjects listed for them. If I'm a DAZ + member, is there a fee anywhere?
If you're Daz Plus, they're free.
Was there a big difference between DS3 and 4 when DS4 was released ?
Weight mapped figures, for one thing - DS 3 had only the Poser-style parametric rigging (aside for Optitex items, I think).
A while back I stumbled across this beta documentation which was later pulled, but grabbed it before it left. The mispelllings are in the Apple Docs. Metal could always return true in using software, no need for this new call unless it's to return if there is Metal hardware Ray Tracing.
From the Metal 3 Documentation:
suppoprtRayTracing
Declaration
var suppportRayTracing:Bool{get set}
Beta Software
This documentation contains preliminary information about an API or technology in development. This
information is subject to change, and software implemented according to this documentation should be
tested with final operating system software.
I think it's really important not to read too much into that, nor into the mention that DAZ Studio 5 will be "using metal". Apple's Metal isa low-level, low-overhead hardware-accelerated 3D graphic and compute shader API. It's used, for example, to implement the Filament rendering engine; by the DAZ developers stating they're "using metal" it's entirely possible that's all they meant.
It's way too easy to over-speculate on what's coming out and almost impossible not to hope for or expect too much, so I'm just going to sit back and be happy knowing that Mac users will at the very least get Filament (since it was working in the development verson 18 months ago).
We'll see what we get when it gets here, but as always, even some minor development updates would be appreciated. Hopefully we'll be pleasantly surprised.
-- Walt Sterdan
Last paper software book I ever had was for Poser 7.
I could use D|S 4 on my Dell Laptop without it crashing all the time
it was the day I started to use Poser less and less
I do remember the interface for D|S 4 being a lot easier to get into than D|S 3's was.