More Non-photorealistic Renders (NPR III)

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Comments

  • ArtiniArtini Posts: 9,462

    Wow, looks great, @Phloki3D.

     

  • @Phloki3D I love those! Definitely like the color better, but B&W has its place.

  • ArtiniArtini Posts: 9,462
    edited September 2022

    Terrain with the grain, added in postwork.

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  • Nice style @artini 

    I've revamped how I handle ground-plane shadows once again, definitely prefer how they look now to my older iterations

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  • csaacsaa Posts: 823
    edited September 2022

    Phloki3D,

    Nice! If there's way to add a gradient to those figure shadows that would be a cool touch.  I take that back -- there seems to be a gradient in the shadow, particularly in the first image. Pretty cool how Octane handles that.

    Do you use any of the Daz textures in configuring the Octane materials?

    I was just watching Cyberpunk Edgerunners ... the fusha and purple hues are forever burned onto my retina! laugh

    Cheers!

    said:

    Nice style @artini 

    I've revamped how I handle ground-plane shadows once again, definitely prefer how they look now to my older iterations

    Post edited by csaa on
  • Thank you @csaa ! The shadows are raytraced using Octane's default Daylight environment which includes a bunch of settings, so I should be able to control softness, falloff etc fairly easily. I'll play around with it and check out the results. 

    The cyberpunk-esque image was fun to make. Rather than just apply a filter in Photoshop I tweaked each material to have that cyberpunky pallette natively. I must admit after a while my eyes needed a break!

  • csaacsaa Posts: 823

    Phloki3D,

    I guess you didn't catch my updated post ...

    Nice! If there's way to add a gradient to those figure shadows that would be a cool touch.   I take that back -- there seems to be a gradient in the shadow, particularly in the first image. Pretty cool how Octane handles that.

    Do you use any of the Daz textures in configuring the Octane materials? I remember that was a challenge for me back then. blush

    Cheers!

     

    Phloki3D said:

    Thank you @csaa ! The shadows are raytraced using Octane's default Daylight environment which includes a bunch of settings, so I should be able to control softness, falloff etc fairly easily. I'll play around with it and check out the results. 

    The cyberpunk-esque image was fun to make. Rather than just apply a filter in Photoshop I tweaked each material to have that cyberpunky pallette natively. I must admit after a while my eyes needed a break!

  • My bad - crossed wires! Still, I'll inevitably see what can be tweaked with the shadows anyway.

    RE: using textures, yes and no. I tend to just use them as templates and create custom flat textures if I'm not going to just use a simple RGB channel.

    On somewhat of a tangent, anything that isn't NPR I don't have any issues with using Daz textures though. Sure they don't always look as they would when rendered with Iray but it's typically not too much work to get them close enough. As long as this option is checked in the settings, when you apply a material from your runtime the associated Octane material will update to use that texture too.

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  • ArtiniArtini Posts: 9,462
    edited September 2022

    Thanks, @Phloki3D.

    Experimenting with different amount of grain in postwork.

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  • csaacsaa Posts: 823

    I've been using Daz asset normal maps to blend in with NPR shaders. My goal was to move beyond the flat cel shaded look and see if the normal map can add some interesting tones. Here are sample renders, using the normal map mostly from the Police Sci-Fi G8F asset. In the colored image I used normal maps extensively; in the B&W one, I used it here and there, retaining the flat look in certain parts.

    I like the outcome on the B&W image, but that's just my personal preference.

    Cheers!

    Sgts. Andrea & Inez | Daz assets | Blender Eevee render | Clip Studio Paint post-edit

     

  • juvesatrianijuvesatriani Posts: 556
    edited September 2022

    Great work @artini @csaa and @phloki your image look like Cyberpunk Edge Runner ( new series in Netflix ) . Awesome !!

    Meanwhile here my quick draft using Multipass render ( AO + Base Color + Multi Shadow + Line art ) , The reason I`m trying this method for knowing if I could coloring the shadow and get better/ smooth/natural  results than using DAZ "colored" lighting technique . And like always composed and give anime blur type fx in Photoshop

    Shadow Coloring

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  • ArtiniArtini Posts: 9,462

    Thanks, @juvesatriani. Interesting image. I need to try such passes in rendering in Unity.

     

  • Thanks @juvesatriani , I need to check that show out as I've heard plenty of good things about it and it's definitely my cup of tea!

    Here's a couple of new experiments, playing with shadows and textures. 

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  • csaacsaa Posts: 823

    Phloki3D,

    Fascinating! Looking at the pool in the second image, did Octane set up the glimmer in the water? Did it handle the rippled reflection automatically?

    I like the color scheme. There's harmony in the palette.

    Cheers!

    Phloki3D said:

    Thanks @juvesatriani , I need to check that show out as I've heard plenty of good things about it and it's definitely my cup of tea!

    Here's a couple of new experiments, playing with shadows and textures. 

  • LoreMistress IzariaLoreMistress Izaria Posts: 145
    edited September 2022

    I did this one for the Mythical contest. Funny thing is, when I first got back into 3D, I was actually trying to make this image by using Photoshop and compositing images. I ran across a render of the Cthulu character, clicked on the Daz website... and the rest is expensive history. LOL.

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  • @csaa there was some trickery to the water.  It is indeed handled automatically by Octane, however the ripple effect is achieved by a "non-toon" plane with a normal map and lowered opacity (and increased index of refraction), with a second plane beneath it (and the fish etc) with the toon material applied. As it's surrounded by, and the relfections are that of, toon materials it blends in nicely. Toon and non-toon materials can be rendered at the same time in the same scene so it can be quite useful in some circumstances. 

  • csaacsaa Posts: 823

    LoreMistress Izaria,

    I like Cthulhu and I enjoyed reading H.P. Lovecraft. I'm always amazed by the endless ways Cthulhu shows up in pop art. BTW, did you enter this image to the Mythical contest? Hope you did well.

    Cheers!

    LoreMistress Izaria said:

    I did this one for the Mythical contest. Funny thing is, when I first got back into 3D, I was actually trying to make this image by using Photoshop and compositing images. I ran across a render of the Cthulu character, clicked on the Daz website... and the rest is expensive history. LOL.

  • csaacsaa Posts: 823
    edited September 2022

    Phloki3D,

    I think that's a clever way of mixing toon and non-toon elements. I was wondering if that can be done.

    Lately I've increasingly used normal maps as an input to the opacity of NPR shaders. Because the renderer reacts to the lighting on the normal surface, the shading varies depending on the camera and the illumination of the scene. I find the outcome very interesting. Samples way below.

    Cheers!

    Phloki3D said:

    @csaa there was some trickery to the water.  It is indeed handled automatically by Octane, however the ripple effect is achieved by a "non-toon" plane with a normal map and lowered opacity (and increased index of refraction), with a second plane beneath it (and the fish etc) with the toon material applied. As it's surrounded by, and the relfections are that of, toon materials it blends in nicely. Toon and non-toon materials can be rendered at the same time in the same scene so it can be quite useful in some circumstances. 

     

    Sgts. Andrea & Inez | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

    Post edited by csaa on
  • @csaa

    I did enter it into the contest. There are a lot of really great renders so far, but it is fun to throw my art against the wall and see if it sticks. :p

  • juvesatrianijuvesatriani Posts: 556
    edited September 2022

    I`ve been spending some times finding perfect NPR style which similliar with mine( or better?) from Stable Diffusion .

    I think I`m starting to get what I wanted . And It also seem work fine for interior or exterior background/props .

    The reason of this experiment to know if possible doing crowds - complex background without rendering from DAZ or Blender

    Here the few examples (and yeah these are NFSW model LOL ) . Would love to share the prompt if anyone want to try 

    NPR-StableDiffussion Experiments

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  • ArtiniArtini Posts: 9,462

    juvesatriani said:

    I`ve been spending some times finding perfect NPR style which similliar with mine( or better?) from Stable Diffusion .

    I think I`m starting to get what I wanted . And It also seem work fine for interior or exterior background/props .

    The reason of this experiment to know if possible doing crowds - complex background without rendering from DAZ or Blender

    Here the few examples (and yeah these are NFSW model LOL ) . Would love to share the prompt if anyone want to try 

    NPR-StableDiffussion Experiments

    Interesting, so what you get it is just automatic generation of images and you cannot choose what character

    is produced. They are just similar to the works of artists used in prompt, isn't it?

     

  • pavsikakyjpavsikakyj Posts: 139
    edited September 2022

    juvesatriani said:

    I`ve been spending some times finding perfect NPR style which similliar with mine( or better?) from Stable Diffusion .

    I think I`m starting to get what I wanted . And It also seem work fine for interior or exterior background/props .

    The reason of this experiment to know if possible doing crowds - complex background without rendering from DAZ or Blender

    Here the few examples (and yeah these are NFSW model LOL ) . Would love to share the prompt if anyone want to try 

    NPR-StableDiffussion Experiments

     

    Looks amazing. Sign me up, please!
    And could you please give me your latest PWToon tune ups, since I lost all my developments while fleeing from war. Will try to recover things and maybe find a new style.

    Post edited by pavsikakyj on
  • juvesatrianijuvesatriani Posts: 556
    edited September 2022

    @pavsikakyj

    The thing with AI generating tools , you can mix and match almost every style that machines already studied . And yes we can easily doing direct copy style . But if we keep doing that,  we`ll missing  big point what those tech actually offer .  There are several  tools to make AI learning - recognizing  then reapply your own styles in every generated images  right now . But it need powerful machine to do that . if you have one, you should try those tools . 

    And because I dont have powerfull ones right now , I`m opt to mix several artist whom I think have similliar style with mine . Or at least style which I`m  always want to achieve even in manual ways ( without AI help).

    The cool things about using this method , it will help us to get same or coherent output in other object or elements in your projects .

     Let say you want to have several interior background design which match with whatever DAZ or Blender or any tools produced , you can do that . Of course that will need trial errors and tweaking the prompt parameters until you get the right ones . But it will help speeding the process laters . You can imagine if use those advantages for long projects like web comic or storyboarding right ?

    BTW Here the prompt formula example I`ve used in post before    : 

    (( character name or scene or object )) by ilya kuvshinov:.25 rossdraws :25 by dan mumford:.25 by Sam Bosma:.25,Photoshoot, Portrait, Closeup-View, Colorful, Supplementary-Colors, Light Mode, Light Blue, Technicolor, 4D, Ultra-HD, Rectangular, Geometric, Polyhedral, Happy, Good, Rim Lights, Marquee, Natural Lighting .

    Replace first text with your character name /object/ scene . You can change any camera information based on what kind scene you need to generate. You can also find perfect styles via changing the artist names, weight value ( it should be in decimal format and  the final sum should be 1 ) or any color informations and lighting  

    I will posting my experiments documentation in my DA later . There are lots of cool things with AI especially  IMG2IMG functions . With it, you can get IRAY/VRAY/Octane version  from your NPR images . Something you can mashup/pthotobash later in photoshop or any image editor right ?

    Post edited by juvesatriani on
  • @pavsikakyj 

    About pw toon presets , I`m not yet done with my new presets . actually the new ones only about color pallete variations which I`ve sampled from several cool comic 

    But if you have pwtoon preset from @crescent , that will doing the job ,

    I`m including the unfinished color pallete in this post-  the old presets plus new IRAY PS action  in case yours get deleted  

    !JS Flat

    !JS Stylized

    !New JS IRAY TOON KIT ( photoshop action)  Note : after installed GreycStoration and before run any action Open the filter in Photoshop , TICK use GPU feature

    That will make smooth action proces faster 

     

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  • juvesatriani said:

    @pavsikakyj 

    About pw toon presets , I`m not yet done with my new presets . actually the new ones only about color pallete variations which I`ve sampled from several cool comic 

    But if you have pwtoon preset from @crescent , that will doing the job ,

    I`m including the unfinished color pallete in this post-  the old presets plus new IRAY PS action  in case yours get deleted  

    !JS Flat

    !JS Stylized

    !New JS IRAY TOON KIT ( photoshop action)  Note : after installed GreycStoration and before run any action Open the filter in Photoshop , TICK use GPU feature

    That will make smooth action proces faster 

     

    Thanks man! You are my savior!

  • juvesatriani said:

    @pavsikakyj 

    About pw toon presets , I`m not yet done with my new presets . actually the new ones only about color pallete variations which I`ve sampled from several cool comic 

    But if you have pwtoon preset from @crescent , that will doing the job ,

    I`m including the unfinished color pallete in this post-  the old presets plus new IRAY PS action  in case yours get deleted  

    !JS Flat

    !JS Stylized

    !New JS IRAY TOON KIT ( photoshop action)  Note : after installed GreycStoration and before run any action Open the filter in Photoshop , TICK use GPU feature

    That will make smooth action proces faster 

     

    Thanks man! You are my savior!

  • Hi,I've been experimenting with some juvesatriani's PWTOON settings combined with some Clip Paint Studio effects and over painting. Thank you Juvesatriani for creating such a great shader.
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  • csaacsaa Posts: 823

    XxGreyxX,

    Nice! Thanks for sharing. It's useful to have PWTOON in one's creative toolkit.

    Cheers!

    XxGreyxX said:

    Hi,I've been experimenting with some juvesatriani's PWTOON settings combined with some Clip Paint Studio effects and over painting. Thank you Juvesatriani for creating such a great shader.

  • pavsikakyjpavsikakyj Posts: 139
    edited September 2022

    Thanks to @juvesatriani  recovering my comic style.

     

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  • pavsikakyjpavsikakyj Posts: 139
    edited September 2022

    And smoother version

     

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