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Would some of these work for you aaron575? The site also has free textures might find that perfect grunge for your bones there too.
I haven't abandoned the single figure image, I just got distracted by this concept and trying to get what is in my head to actually show up on the render. Much changed now.
Yes having the mage be a silhouette is a good idea. The sword and staff kind of balance each other now. Good supposition between the two weapon choices. Glad to here you have not abandoned the other piece. Looking forward to what you do.
Now isn't that the strangest thing. I get that feeling about those same possibilities. If you ever want to share your discoveries I would be one to enjoy reading about them.
The lighting is coming along really nicely. It sets the mood just right.
Ok, I think I'm at the point where I'd like to workshop where I'm at a bit :)
(A huge annoyance is that my two monitors seem to have different brightness setttings and I can't get them to match no matter how much I try, so I have no idea when it's too dark vs over exposed).
Hello everyone! I thought I´d take part as well so yesterday I started rendering something a little suggestive since it´s Valentine and I wanted to do something sexy : D
But then I remembered I probably won´t be able to post it here so you can check the first WIP here - http://toyen-art.deviantart.com/art/Happy-Valentines-Day-WIP-01-513855811?ga_submit_new=10%3A1423917679
and for the next WIP, I will make her wear the string bikini even though you can´t really see the genitals or nipples but still, just to stay safe : D
Or if you think I could post this here as it is, let me know.
Anyways about the lighting:
- I am using UberEnviorment with the night preset.
- First distant light is coming from the outside through the windows. It´s the one that creates the nightly bluish highlight on the figure and it´s also the one I like the best.
That´s about it for natural/environment light sources.
Next I have two red point lights coming from the lamps in the room (one of them you can´t see at all). But unfortunately, none of them illuminate the figure since they can´t reach that far.
So their only function is to look nice when they illuminate the little area close to them (the wall).
Then I have a distant light coming from the ceiling that serves as the main light in the room but is very dimmed down otherwise the scene would be too bright and I don´t want that.
But as of right now, the scene is still a bit too dark for my taste.
The biggest problem however, are the shadows.
You can see there are no shadows under the figure and the bed is not casting any shadows as well and that just ruins the scene I think.
I have raytraced shadows on on both the night light and the ceiling light but the night light´s shadows are set to lover intensity because when I go up with the shadow intensity on that light, the highlight starts disappearing.
And I also think the curtains and the white area of the bed are a bit too aggressive so I might change their shader.
Let me know what you think!
Everything rendered in 3Delight.
We have a total no nudity rule as per the Forum ToS http://www.daz3d.com/terms-of-service, the first point in the General Code of Conduct. This is followed most scrupulously, and particularly so in the New Users Forums, as some of our New Users can be younger
Okay then, thanks for letting me know! I´ll go with the bikini then : )
I put together this one, still a WIP. Any suggestions on what to improve?
Love it Tobias! Very nice scene you have there. Rendered with Reality I guess?
I used the basic DazStudio engine. That's 3Delight, right? I haven't bought Reality. Does it make a big difference?
I just thought it was reality because it looked too good for 3Delight to me : D Good job then! : )
The image is up again now, so you can take a look if you want ;-)
Eomolch, you can enter two images.
Great image. The only thing I really notice that seems "off" (to me, so grain of salt) is the hard shadow on the branch in front of your figure. Don't know if its the angle of that part of your branch or the God Rays.
Looking really good! Adding bones sounds like a good idea...I also wonder how it would look if you tone down the fog a bit...might help to create a stronger contrast between light and shadow.
Thank you very much Scott. I think you are right about the fog I have gone a bit overboard with it.
Would some of these work for you aaron575? The site also has free textures might find that perfect grunge for your bones there too.
Thank you Dollygirl, had a look at the site and there is a lot of awesome stuff on it. I think .obj can be imported into DAZ, will have to play around with them and see what happens.
The lighting is coming along really nicely. It sets the mood just right.
Thank you very much Frank.
Thank you Teofa, I know that ;) (the formulation in my last post was probably misleading, I just meant I wasn't sure if I include the sphere shot as 2nd or another one)
@TobiasG: I really like your render! I know it's easy to say this, but you could try to tinker a little more with the suit of the character. Because right now he looks more like PC art, while the rest of the scene seams very realistic, if you know what I mean. Or maybe you could consider trying to make him look like a fantasm? I don't know what your initial ideas behind this render were but I can imagine it could fit the scene quite well if he were a ghost in a swamp ;-).
Scavenger, an interesting story. I feel sorry for the cow. So looking at the image, I think your ambient is good. I would make the truck's head lights be more intense and more towards the yellow spectrum in color. The white light is more for led lights and us old folks can remember when head lights were yellow. Kind of like the color that Giovanni used in his image here. Remember too that head lights are sort of cross eyed and that the light cones overlap to give an even brighter area where the two intersect. I think I would play with an ubervolume light on the head lights if I was not going to do some sort of fog in the rest of the scene. The god rays are making the scene a little bit disconnected because there seems to be no reason for the change in atmosphere around the head lights. Other then the fact that there is a gorgeous babe in the light beam.
That is a great terrain love the hills and the road cutting through. May I ask what is it? Looking forward with what you do.
Welcome Toyen to the contest. I think you have done a very good job of critically evaluating your render and have properly identified the problem areas. So I am going to try and give you some ideas on some tools that might help you get your vision created. So yes get your lady dressed.
Since you want a strong directional light to come through the window I would set your outside light's shadow on. That way you are not killing your highlights with shadows that are coming from different directions. If this room has no ceiling, then I would set the distant light that is pointing down on her to just diffuse to make sure the lights are playing nice. Once that is done you can bump up the strength of the light to give you more ambient. If this room has a ceiling then this distant light is not playing much of part in the overall scheme of things and I would start to add spots to illuminate her. Keep in mind that the lights with shadows need to come from the same direction as your main light. Play with the specular and diffuse options to see what you like.
If you want to cast a red glow from your nightstand lights then I would suggest that you add an uberarea light to the lamps. What this light does is only casts light but does not eliminate the general area like your point lights do. This allows you to drop down the brightness of the point light and bring back the ability to see the lampshade with a light bulb behind it. The first post of this thread has the links to how to work with uberarea lights.
On your surfaces, I would play with the ambient levels on each of the items and see if that tones down the colors. You can also add some bump to the surfaces like you have on the wall and that will scatter the light a bit as well.
Last thing. Your lady's head and shoulders are sunk into the floor of the room. Not sure that you want to reposition her so I would suggest that you hide the fact that she is too low and defying Newton's reality by adding a pillow or bunched up cloth to disguise the fact and probably make her look more comfortable laying on a hard cold floor. Might look into applying a fur shader or a nice bumpy displacement map to your rug.
Looking forward to seeing what you come up with. As always the above are just ideas and suggestions. You may find a different way to address your identified issues and that is good as well.
Volumetric Lighting Homework (Welcome . . . to Utopia!)
Dollygirl, this is what I have been working with lately to try out some of your lighting suggestions. As you undoubtedly know, some of this gets to be quite complicated, but boy. . .thanks for the intro to new tools. I'm now testing new gains on the "Fish Camp" image. Am looking forward to your impressions and suggestions. Thanks again! :-)
Scavenger, an interesting story. I feel sorry for the cow. So looking at the image, I think your ambient is good. I would make the truck's head lights be more intense and more towards the yellow spectrum in color. The white light is more for led lights and us old folks can remember when head lights were yellow. Kind of like the color that Giovanni used in his image here. Remember too that head lights are sort of cross eyed and that the light cones overlap to give an even brighter area where the two intersect. I think I would play with an ubervolume light on the head lights if I was not going to do some sort of fog in the rest of the scene. The god rays are making the scene a little bit disconnected because there seems to be no reason for the change in atmosphere around the head lights. Other then the fact that there is a gorgeous babe in the light beam.
That is a great terrain love the hills and the road cutting through. May I ask what is it? Looking forward with what you do.
Thanks Dolly..
Yeah, I'm not loving the god rays... I might try some cones with low opacity, and maybe some texturing to simulate the light cones you see on a dark highway, which is made up of some dust and lots and lots of bugs.
I'll look at ubervolume lights...don't know of those..
The set is http://www.daz3d.com/rural-crossroads (funny, I wound up using the same truck that's in the promo art, after I didn't like the one i originally chose for the scene). It's a nice set, but been very frustrating. If I click the zoom back one notch, my camera is inside a hill that I can't remove without removing the entire landscape. Have spent a lot of hours trying to get an angle I like, that can include the curves, the road signs, the warning lights on the main road and some fields for the cows. I may try restaging the piece...I want the focus to be the hitchhiker/truck part, with the UFO and cows being this off to the side joke happening.
Welcome TobiasG. you have a very dramatic start for just a WIP and it looks like you have a good handle on volumetrics in 3Delight. I agree with Teofa there seems to be a disconnect between the focal light that hits the branch and the main figures left shoulder and the amount of fog present. I would try to soften that a bit by playing around with the fall off on the spot.
I like your reflections on the water but with all that fog I think that I would tone down the sharpness by adding a bump to the water plane to soften the reflected images. I think you can justify this because the viewer can see that he is in the water. By putting some ripples in the water plane you can fix the problem that there is no overall fog in your scene setup and give your image a little action without adding anything else which in my opinion would be a shame.
As I told Toyen these are merely suggestions. Looking forward to seeing what you come up with.
I used the basic DazStudio engine. That's 3Delight, right? I haven't bought Reality. Does it make a big difference?
You are correct 3Delight is the default renderer for Studio. Reality is a plugin for Studio (for Poser too) that allows the user to set up input decks for the Lux Renderer. Lux is what we call a real world renderer. Its internal models treat glass like glass is experienced by humans in the real world. Water like water in the real world and light like light is experienced in the real world. As to whether is makes a big difference that depends on the artist and how he uses the tools and on what the artist's preferences are. If you are drawn more towards images that are more photographic you will like Lux renders. There is a catch. Lux tries very hard to stay in the real world so surface treatments will not be the same and are limited to what the real world will do to them. 3Delight on the other hand has the capability of just giving you what you have told it to do and does not apply real world constraints to your image. 3Delight is a much more difficult renderer to use because of that and abilities of the artist is reflected in a 3Delight render more so then in a Lux render. Not to say that is does not take skill to use Lux just saying that Lux helps out the artist by confining some of the parameters that the artist can fiddle with.
So the fact that Toyen asked you says that you are doing a good job using your tools at hand.
Hey there Dolly and thanks for your reply!
I decided to completely reinvent the scene and make a classier version of what I am going to call Waiting for my Valentine : )
I also dressed my character to a red dress which I completely forgot I had, much better than the string bikini.
So here is my progress step by step.
I am now focusing solely on lighting the scene, I will assign materials to the room later. I also plan to add a glass to her hand for the final render.
Picture 1 - basic composition, no lights and no uberenviroment
Picture 2 - uberenviroment with full moon preset, still no lights in the scene
Picture 3 - Added one distant light coming from the outside shining through the window and here you can see first issue occur. The wall on the right and the lamp area behind my character´s head both seem to be completely untouched by the new light while the rest of the room got much brighter.
Picture 4 - Changing the color of the distant light and adding shadows seemed to help but you can still see that strange big contrast between the wall in the back and the wall on the right.
Picture 5 - Added second light coming from the outside to create even more highlighted areas.
I do plan to add some more light sources to the room. Also the room does have a ceiling and all 4 walls so the only way light from the outside gets in is through that window.
Let me know what you think!
I'm really gigging on the lighting on your last image. Looks really good and did a good job on it.
Thanks Frank!
Here is the latest version. Added quite a lot of lights to the scene, mostly uber area lights.
What do oyu guys think? Too bright? Too dark?
And I also changed the point of view, that wall over there just didn´t look right.
I'd call that one done. That's really good and I can't think of a single thing to improve.
Toyen, last one very interesting, nice light. A couple of observations: 1. I feel the subject needs to cast some shadow on the bed and, 2. The tube light over the bed might "feel" better if it were in a bluish hue, that would enhance your color harmony I feel. As a participant, I know some of the challenges you are facing. Great progress! :-)