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Second. Bump settings at -0.1 and +0.1, with baddest pink color i've find.
Third, with bump map at +1.00 and -1.00, ever with the bad pink color.
Ok, I have a basic figure with an UberEnvironment and one distant light, but I can't for the life of me figure out how to recreate that painted effect...
Can you at least point me to where I need to be looking?
I think your smooth renders are OK !!!
I'm working a lot on this file because I would like to sell nice 2D renders for games. It's why I can't share all my tricks BUT I will give you some tips here : (It was my process !)
1- To start (with the UE + 1 light + 1 model file), "simply" try to make the best (for you) Pixar (smooth) effect ! Play with all parameters you have until you are satisfied.
Look at my (first) other thread about this kind of renders : http://www.daz3d.com/forums/discussion/51169/ !
It's the easiest effect to make...
2- Use a blue Color (second line in the Daz palette) : 0, 128, 192 (and more or less Strength ! (Red is very difficult to use, strange behaviour and not good for tests ! Green is a little bit better but it isn't perfect ! Blue is OK !). On the link above you can see the car with the right color and Pixar effect !
3- Once you have found your smooth render, try to add "lights" on your model by playing with the Specular option in the Surface panel.
So, you will find a "plastic" or "metal" effect (like 3D Figurines !). Look at the robot on the link above.
Here it's better to use characters with a lot of muscles to better see the effect or contrast light/shadow. Or props with a lot of relief (holes and bumps !)
4- For the painted effect, I use one or two tricks I have found unvolontary before rendering... I don't share them now but you have to know it doesn't work on smooth characters like the Goblin above, for example. You need reliefs like here :
I respect that. I don't want to copy your style; the neat painted effect just caught my attention because I didn't know it was possible in DS.
Thanks anyway.
After I have seen about Fujiko Figurines I have tried to give a similar render :
I have seen on the Web some Figurines with the both effects : Painted + Plastic ! Interesting...
I'm discovering this Figurine world and I can see there are several kinds of them.
Here is my render :
A work in progress:
Some cool renders in this thread! Nice work!
Heres a more shader based figurine effect.
@ Atticus :
WOW ! It isn't a Work in Progress but a Work in Success !!! Great !
Competition is now open... ;-)
@ Razor 42 : Very nice shader ! You're right !
I think there are various ways to render a Figurine style...
Liking the new action figures too. You need http://www.daz3d.com/ball-joint-doll-for-genesis to give it some realistic articulation.
Yes, it's a bit of fun... :-)
I actually don't use Daz 4 and no Genesis characters. But your link is very interesting...
Here is a render without any Uberenvironment, only right lamps !
Wow, this is awesome!
What 3D printer did you use to make this?
Those are renders (pictures) only ! No real Figurines, sorry...
But it would be great to know if we could print them 3D with all colors and so on !?! So we could make Figurines in "all" positions and clothes. ;-)
Here is another (fake) 3D Figurine without UE, using all textures :
http://youtu.be/1aG2nM078S8
Very interesting... Thanks for the link.
Here is the same character transformed into devil :
About the "dirt effect", can you answer me one question?
Settings aside, but this effect was achieved by using one plain distand light, and UE?
Not really ! The "dirt effect" can be achivied using UE only ! (The distant light is used for shadows, and a little bit more ligthning.)
For the 3 "Figurines" above without UE, I can't add this dirt effect.
Thank you for the pointer. :-)
After much experimenting, I decided to change the UE light color to almost black.
This is the result, though far from being as impressive as yours. Methinks, more experiments are required.
Think I've cracked it!
Looks good!
It really seems you cracked it! Congrats!
Any pointers about the key players in settings to achieve this? :-)
What do you think, 6r? Can I tell them, or does that rob them of the satisfaction of working it out for themselves (like I had to)?
Heh, I just want a pointer. :-)
So far, I think that the UE color has to do something with the effect, but as you can see from my most recent render, that doesn't give a dark enough shadow. It's a 3Delight render, using the distant light to "light" up the scene..
If I use the other paramaters of the UE within their regular settings, this doesn't give me any noticable change in the shadow's darkness.
It's painfully obvious once you figure it out. You only really have to adjust a single slider to get the effect.
@ Atticus :
Ha ! Ha ! I knew you would "crack it" (I like the expression !) after I have seen the nice anime girl with the smooth effect.
As you say there is only one slider to adjust here !!!
Kind of you to ask me ! ;-)
I think lee-lsh may have the "dirt trick" + basics settings because he has worked a lot on it, like you and me...
(I don't know if YOUR settings are near or far from MY settings.)
After I have seen your girl I thought this "3D Figurines" thread could become an interesting thread with a lot of nice renders from all really interested users : The most beautiful Figurines renders !!!
So, what I say : I could reply and give the basic settings and the "dirt effect" trick to every motivated Daz user who send me a private message here on the forum.
I could add this info on the first message...
What do you think ???
Thanks, 6r. I try to change the effect to my own rather than just copy your style. I fell in love with those first renders, and I really wanted to learn the basic "dirt" effect as a starting point to create renders that look like hand-painted miniatures. Reminds me of a technique I used to paint physical models using ink washes.
Oh, and I like your idea of sharing the technique with people who have contributed to the thread.
Thanks again!
You're welcome.
Share to people who have contributed or who want to contribute... with great renders or effects or ideas.
They are so many Daz/Poser characters to "transform into Figurines" !
Sounds like a plan! I'm going to use the technique to try and recreate some tabletop wargame style miniatures.
How well with this technique work across several shades of brown?
I was thinking colors of leather for fantasy renders I do, since we can't use textures. I would really like to do this for my Role Playing group to simulate minis we use in Pathfinder/D&D. I have just spent a few weeks making most of the group's figures.