Daz characters to "3D Figurines"

2

Comments

  • CriosCrios Posts: 2,802
    edited December 1969

    Second. Bump settings at -0.1 and +0.1, with baddest pink color i've find.

    figurine_3.jpg
    1000 x 1000 - 125K
  • CriosCrios Posts: 2,802
    edited December 1969

    Third, with bump map at +1.00 and -1.00, ever with the bad pink color.

    figurine_2.jpg
    1000 x 1000 - 138K
  • Atticus BonesAtticus Bones Posts: 364
    edited January 2015

    Ok, I have a basic figure with an UberEnvironment and one distant light, but I can't for the life of me figure out how to recreate that painted effect...
    Can you at least point me to where I need to be looking?

    painted.jpg
    470 x 627 - 74K
    Post edited by Atticus Bones on
  • 6r6r Posts: 463
    edited January 2015

    I think your smooth renders are OK !!!

    I'm working a lot on this file because I would like to sell nice 2D renders for games. It's why I can't share all my tricks BUT I will give you some tips here : (It was my process !)

    1- To start (with the UE + 1 light + 1 model file), "simply" try to make the best (for you) Pixar (smooth) effect ! Play with all parameters you have until you are satisfied.
    Look at my (first) other thread about this kind of renders : http://www.daz3d.com/forums/discussion/51169/ !
    It's the easiest effect to make...

    2- Use a blue Color (second line in the Daz palette) : 0, 128, 192 (and more or less Strength ! (Red is very difficult to use, strange behaviour and not good for tests ! Green is a little bit better but it isn't perfect ! Blue is OK !). On the link above you can see the car with the right color and Pixar effect !

    3- Once you have found your smooth render, try to add "lights" on your model by playing with the Specular option in the Surface panel.
    So, you will find a "plastic" or "metal" effect (like 3D Figurines !). Look at the robot on the link above.
    Here it's better to use characters with a lot of muscles to better see the effect or contrast light/shadow. Or props with a lot of relief (holes and bumps !)

    4- For the painted effect, I use one or two tricks I have found unvolontary before rendering... I don't share them now but you have to know it doesn't work on smooth characters like the Goblin above, for example. You need reliefs like here :

    Farscp1Painted.png
    512 x 320 - 99K
    Post edited by 6r on
  • Atticus BonesAtticus Bones Posts: 364
    edited January 2015

    I respect that. I don't want to copy your style; the neat painted effect just caught my attention because I didn't know it was possible in DS.
    Thanks anyway.

    Post edited by Atticus Bones on
  • 6r6r Posts: 463
    edited December 1969

    After I have seen about Fujiko Figurines I have tried to give a similar render :

    Girl4FigurinePlastic2NoTex.png
    512 x 512 - 97K
  • 6r6r Posts: 463
    edited January 2015

    I have seen on the Web some Figurines with the both effects : Painted + Plastic ! Interesting...
    I'm discovering this Figurine world and I can see there are several kinds of them.

    Here is my render :

    FreakFigurinePlasticPainted.png
    512 x 512 - 145K
    Post edited by 6r on
  • Atticus BonesAtticus Bones Posts: 364
    edited January 2015

    A work in progress:

    wip.jpg
    720 x 960 - 306K
    Post edited by Atticus Bones on
  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,239
    edited December 1969

    Some cool renders in this thread! Nice work!
    Heres a more shader based figurine effect.

    FigureToy_copy.png
    967 x 1130 - 448K
  • 6r6r Posts: 463
    edited February 2015

    @ Atticus :
    WOW ! It isn't a Work in Progress but a Work in Success !!! Great !
    Competition is now open... ;-)


    @ Razor 42 : Very nice shader ! You're right !
    I think there are various ways to render a Figurine style...

    FreakFigurinePlasticPainted3.png
    512 x 512 - 116K
    FreakFigurinePlastic3.png
    512 x 512 - 105K
    Post edited by 6r on
  • Atticus BonesAtticus Bones Posts: 364
    edited February 2015

    6r said:
    @ Atticus :
    WOW ! It isn't a Work in Progress but a Work in Success !!! Great !
    Competitionn is now open... ;-)
    Thanks, dude! Just a bit of fun, but I'm glad you like it.
    Liking the new action figures too. You need http://www.daz3d.com/ball-joint-doll-for-genesis to give it some realistic articulation.
    Post edited by Atticus Bones on
  • 6r6r Posts: 463
    edited February 2015

    Yes, it's a bit of fun... :-)
    I actually don't use Daz 4 and no Genesis characters. But your link is very interesting...

    Here is a render without any Uberenvironment, only right lamps !

    ScientistFigurineNoUE.png
    512 x 512 - 282K
    Post edited by 6r on
  • LintonLinton Posts: 542
    edited December 1969

    A work in progress:

    Wow, this is awesome!

    What 3D printer did you use to make this?

  • 6r6r Posts: 463
    edited December 1969

    Those are renders (pictures) only ! No real Figurines, sorry...
    But it would be great to know if we could print them 3D with all colors and so on !?! So we could make Figurines in "all" positions and clothes. ;-)


    Here is another (fake) 3D Figurine without UE, using all textures :

    SiddFigurinePlasticNoUE.png
    512 x 512 - 150K
  • Atticus BonesAtticus Bones Posts: 364
    edited December 1969
  • 6r6r Posts: 463
    edited February 2015

    Very interesting... Thanks for the link.
    Here is the same character transformed into devil :

    SiddDevilFigurinePlasticNoUE.png
    512 x 512 - 179K
    Post edited by 6r on
  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    About the "dirt effect", can you answer me one question?
    Settings aside, but this effect was achieved by using one plain distand light, and UE?

  • 6r6r Posts: 463
    edited December 1969

    Not really ! The "dirt effect" can be achivied using UE only ! (The distant light is used for shadows, and a little bit more ligthning.)
    For the 3 "Figurines" above without UE, I can't add this dirt effect.

    FreakToonMobileFigurinePlastic.png
    512 x 512 - 214K
  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    Thank you for the pointer. :-)

    After much experimenting, I decided to change the UE light color to almost black.
    This is the result, though far from being as impressive as yours. Methinks, more experiments are required.

    Freak.jpg
    1000 x 1333 - 100K
  • Atticus BonesAtticus Bones Posts: 364
    edited February 2015

    Think I've cracked it!

    dirt.jpg
    720 x 960 - 127K
    Post edited by Atticus Bones on
  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,239
    edited December 1969

    I've cracked it!

    Looks good!

  • BeeMKayBeeMKay Posts: 7,019
    edited February 2015

    It really seems you cracked it! Congrats!
    Any pointers about the key players in settings to achieve this? :-)

    Post edited by BeeMKay on
  • Atticus BonesAtticus Bones Posts: 364
    edited February 2015

    What do you think, 6r? Can I tell them, or does that rob them of the satisfaction of working it out for themselves (like I had to)?

    Post edited by Atticus Bones on
  • BeeMKayBeeMKay Posts: 7,019
    edited February 2015

    Heh, I just want a pointer. :-)
    So far, I think that the UE color has to do something with the effect, but as you can see from my most recent render, that doesn't give a dark enough shadow. It's a 3Delight render, using the distant light to "light" up the scene..
    If I use the other paramaters of the UE within their regular settings, this doesn't give me any noticable change in the shadow's darkness.

    Post edited by BeeMKay on
  • Atticus BonesAtticus Bones Posts: 364
    edited December 1969

    It's painfully obvious once you figure it out. You only really have to adjust a single slider to get the effect.

  • 6r6r Posts: 463
    edited December 1969

    @ Atticus :

    Ha ! Ha ! I knew you would "crack it" (I like the expression !) after I have seen the nice anime girl with the smooth effect.
    As you say there is only one slider to adjust here !!!

    Kind of you to ask me ! ;-)
    I think lee-lsh may have the "dirt trick" + basics settings because he has worked a lot on it, like you and me...
    (I don't know if YOUR settings are near or far from MY settings.)
    After I have seen your girl I thought this "3D Figurines" thread could become an interesting thread with a lot of nice renders from all really interested users : The most beautiful Figurines renders !!!

    So, what I say : I could reply and give the basic settings and the "dirt effect" trick to every motivated Daz user who send me a private message here on the forum.
    I could add this info on the first message...

    What do you think ???

  • Atticus BonesAtticus Bones Posts: 364
    edited February 2015

    Thanks, 6r. I try to change the effect to my own rather than just copy your style. I fell in love with those first renders, and I really wanted to learn the basic "dirt" effect as a starting point to create renders that look like hand-painted miniatures. Reminds me of a technique I used to paint physical models using ink washes.

    Oh, and I like your idea of sharing the technique with people who have contributed to the thread.

    Thanks again!

    Post edited by Atticus Bones on
  • 6r6r Posts: 463
    edited February 2015

    You're welcome.
    Share to people who have contributed or who want to contribute... with great renders or effects or ideas.
    They are so many Daz/Poser characters to "transform into Figurines" !

    Post edited by 6r on
  • Atticus BonesAtticus Bones Posts: 364
    edited December 1969

    Sounds like a plan! I'm going to use the technique to try and recreate some tabletop wargame style miniatures.

  • JazzyBearJazzyBear Posts: 805
    edited December 1969

    How well with this technique work across several shades of brown?

    I was thinking colors of leather for fantasy renders I do, since we can't use textures. I would really like to do this for my Role Playing group to simulate minis we use in Pathfinder/D&D. I have just spent a few weeks making most of the group's figures.

Sign In or Register to comment.