Daz 3D artist needed

I am a film producer and screenwriter. Currently I am undertaking a project that is 90 minute's long and need a DAZ 3D modeller for a creature concept. 

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  • GordigGordig Posts: 10,181
    edited September 2021

    I don't know if he's currently taking commissions, but Josh Crockett is your man.

    Post edited by Gordig on
  • Why would a producer care about the tool being used by the artist? The whole thread makes absolutely zero sense here, as if using Daz Studio is a guarantee to success somehow? You do realize that the commission of the artists doesn't necessarily depend on the tool they use? I say this because in my experience "some type of people" will easily draw the dots between "Daz Studio = free" and thus conclude "artist work = cheap!". Yah, that's not how this thing works ya know...

    I admit.. prejudice is in effect here on my end, but considering the post...  Anyway, I had a good laugh so far.

  • GordigGordig Posts: 10,181

    ShelLuser said:

    Why would a producer care about the tool being used by the artist? The whole thread makes absolutely zero sense here, as if using Daz Studio is a guarantee to success somehow? You do realize that the commission of the artists doesn't necessarily depend on the tool they use? I say this because in my experience "some type of people" will easily draw the dots between "Daz Studio = free" and thus conclude "artist work = cheap!". Yah, that's not how this thing works ya know...

    I admit.. prejudice is in effect here on my end, but considering the post...  Anyway, I had a good laugh so far.

    I think you're making a lot of indefensible assumptions here. My read on the OP is that THEY are using DS to make the movie, and the creature would need to be made for DS because it would need to be correctly rigged with any necessary morphs.

  • FSMCDesignsFSMCDesigns Posts: 12,779

    Gordig said:

    ShelLuser said:

    Why would a producer care about the tool being used by the artist? The whole thread makes absolutely zero sense here, as if using Daz Studio is a guarantee to success somehow? You do realize that the commission of the artists doesn't necessarily depend on the tool they use? I say this because in my experience "some type of people" will easily draw the dots between "Daz Studio = free" and thus conclude "artist work = cheap!". Yah, that's not how this thing works ya know...

    I admit.. prejudice is in effect here on my end, but considering the post...  Anyway, I had a good laugh so far.

    I think you're making a lot of indefensible assumptions here. My read on the OP is that THEY are using DS to make the movie, and the creature would need to be made for DS because it would need to be correctly rigged with any necessary morphs.

    Agreed. maybe daz is the only 3d company the OP knows of which would explain asking here also.

  • supercell1970_5c55535064 said:

    I am a film producer and screenwriter. Currently I am undertaking a project that is 90 minute's long and need a DAZ 3D modeller for a creature concept. 

    I sincerely hope you mean Daz 3D just to create the character and rig. Nah, that has to be what you mean.

  • FPFP Posts: 117
    edited September 2021

    Cant see why someone at artstation couldn't apply their skills to a Daz Model.

    Post edited by FP on
  • ShelLuser said:

    Why would a producer care about the tool being used by the artist? The whole thread makes absolutely zero sense here, as if using Daz Studio is a guarantee to success somehow? You do realize that the commission of the artists doesn't necessarily depend on the tool they use? I say this because in my experience "some type of people" will easily draw the dots between "Daz Studio = free" and thus conclude "artist work = cheap!". Yah, that's not how this thing works ya know...

    I admit.. prejudice is in effect here on my end, but considering the post...  Anyway, I had a good laugh so far.

    Maybe they want it in Daz because that's the program that they're going to use to do the creature animation for the film? 

  • I apologize because I can't help stop laughing right now.

    Wouldn't a real producer at least have some kind of common sense to at the very least least mention what kind of project they need the artist for? Within the industry Time = Money. But no...

    I also couldn't help notice that this is OP's first post and yah, I have been participating on way too many public fora for that.

    Alas.... good luck getting a new job order, but ...  I wouldn't expect payment ;)

  • McGyverMcGyver Posts: 7,066

    Gordig said:

    ShelLuser said:

    Why would a producer care about the tool being used by the artist? The whole thread makes absolutely zero sense here, as if using Daz Studio is a guarantee to success somehow? You do realize that the commission of the artists doesn't necessarily depend on the tool they use? I say this because in my experience "some type of people" will easily draw the dots between "Daz Studio = free" and thus conclude "artist work = cheap!". Yah, that's not how this thing works ya know...

    I admit.. prejudice is in effect here on my end, but considering the post...  Anyway, I had a good laugh so far.

    I think you're making a lot of indefensible assumptions here. My read on the OP is that THEY are using DS to make the movie, and the creature would need to be made for DS because it would need to be correctly rigged with any necessary morphs.

    My read on that was totally different... the "creature concept" was the concept of a creature (the producer) making the film and they were looking for an artist (possibly also a creature of some sort) who is a modeler, experienced with dealing with creatures of various origins (possibly, but not exclusively extraterrestrial) who understands the needs and proclivities of various filmmaking creatures and the creature community... admittedly, I got hung up on "creature concept" immediately and didn't get far from that, but I've had about three hours sleep last night and the pot of coffee I drank just ain't cutting it anymore...

     

  • MadaMada Posts: 2,024
    edited September 2021

    Tough crowd. Now that DS is expanding more and more into different areas I'm expecting more posts like this where companies are looking for Daz artists... it would really suck if they're getting this kind of response every time. Its really up to the artist to arrange payment up front that both parties are satisfied with.

    Post edited by Mada on
  • MadaMada Posts: 2,024

    To the OP - good luck with your project and I hope you find a modeler. Please come back and post a link to the finished project - would love to see it :)

  • Mada said:

    To the OP - good luck with your project and I hope you find a modeler. Please come back and post a link to the finished project - would love to see it :)

    Absolutely, I'd love to see it too. I was shaking my head in disappointment at a couple of comments in this thread, way to make someone new to the forums and possibly Daz feel welcomed. And you're right, we're going to start seeing more and more with folks seeing the potential of the 3D world. I know when I show my film friends what I'm doing with Daz, a lot of them have started spinning the wheels in their head on the possibilities and asking me how they can integrate my work into future projects, live action and animated. So I too hope we see a lot of new folks here asking to bring people onto projects. 

    I do wish the OP all the best in this project and I hope they found somebody. 

  • MadaMada Posts: 2,024

    benniewoodell said:

    I know when I show my film friends what I'm doing with Daz, a lot of them have started spinning the wheels in their head on the possibilities and asking me how they can integrate my work into future projects, live action and animated. So I too hope we see a lot of new folks here asking to bring people onto projects. 

    Same here :) its great

  • McGyverMcGyver Posts: 7,066

    I'd just like to point out that I wasn't in any way poking fun at the OP or their request, just making a joke in general, but having said that, I'd think it's also fair to say that having been hanging around here for a number of years, I've seen quite a number of flaky individuals who've kinda had no idea what was involved in modeling and rigging who thought they'd pop in and just make a random unspecified offer of some form of compensation and to be part of their amazing project and model makers would be falling over themselves for the privilege based solely on vague details about the project.

    More often than not, people have no idea what's involved and offer peanuts as compensation or in a couple of instances actually implied working on their project would be a "portfolio builder" and that would be the compensation.

    Not that all individuals have been that way, but plenty of us probably have seen their share of individuals claiming to be working on a huge game or visionary movie looking to hire a model maker with little information available in their postings, so it's not completely unexpected that some forumites might be skeptical about a brand new poster making such an offer or inquiry... especially with such a brief description of their intent and needs.

    The original post is only twenty-something words long... I imagine if one were looking to hire someone through the classified ads to paint their living room, they'd probably use more words, and there you pay for the words.

    In general, it's just good form to share a little bit more details and information when you are looking to hire someone for a job like this or you risk not being taken seriously.

  • MadaMada Posts: 2,024

    That's where its up to the artist/modeler to make sure that they're satisfied with the compensation, as in any freelance job :) I never take a job that's going to be a "portfolio builder" or underpaying me - and I will explain politely the reason why. How else are they going to learn what is involved?

  • GordigGordig Posts: 10,181

    McGyver said:

    I'd just like to point out that I wasn't in any way poking fun at the OP or their request, just making a joke in general, but having said that, I'd think it's also fair to say that having been hanging around here for a number of years, I've seen quite a number of flaky individuals who've kinda had no idea what was involved in modeling and rigging who thought they'd pop in and just make a random unspecified offer of some form of compensation and to be part of their amazing project and model makers would be falling over themselves for the privilege based solely on vague details about the project.

    More often than not, people have no idea what's involved and offer peanuts as compensation or in a couple of instances actually implied working on their project would be a "portfolio builder" and that would be the compensation.

    Not that all individuals have been that way, but plenty of us probably have seen their share of individuals claiming to be working on a huge game or visionary movie looking to hire a model maker with little information available in their postings, so it's not completely unexpected that some forumites might be skeptical about a brand new poster making such an offer or inquiry... especially with such a brief description of their intent and needs.

    The original post is only twenty-something words long... I imagine if one were looking to hire someone through the classified ads to paint their living room, they'd probably use more words, and there you pay for the words.

    In general, it's just good form to share a little bit more details and information when you are looking to hire someone for a job like this or you risk not being taken seriously.

    That's the thing, about assumptions, though: any or all of what you said (not to single you out in particular) MIGHT be true, but that doesn't mean that one is justified in assuming that they ARE true, especially when it rises to the level of accusation like in some of the other posts in this thread.

  • McGyverMcGyver Posts: 7,066
    edited September 2021

    Gordig said:

    McGyver said:

    I'd just like to point out that I wasn't in any way poking fun at the OP or their request, just making a joke in general, but having said that, I'd think it's also fair to say that having been hanging around here for a number of years, I've seen quite a number of flaky individuals who've kinda had no idea what was involved in modeling and rigging who thought they'd pop in and just make a random unspecified offer of some form of compensation and to be part of their amazing project and model makers would be falling over themselves for the privilege based solely on vague details about the project.

    More often than not, people have no idea what's involved and offer peanuts as compensation or in a couple of instances actually implied working on their project would be a "portfolio builder" and that would be the compensation.

    Not that all individuals have been that way, but plenty of us probably have seen their share of individuals claiming to be working on a huge game or visionary movie looking to hire a model maker with little information available in their postings, so it's not completely unexpected that some forumites might be skeptical about a brand new poster making such an offer or inquiry... especially with such a brief description of their intent and needs.

    The original post is only twenty-something words long... I imagine if one were looking to hire someone through the classified ads to paint their living room, they'd probably use more words, and there you pay for the words.

    In general, it's just good form to share a little bit more details and information when you are looking to hire someone for a job like this or you risk not being taken seriously.

    That's the thing, about assumptions, though: any or all of what you said (not to single you out in particular) MIGHT be true, but that doesn't mean that one is justified in assuming that they ARE true, especially when it rises to the level of accusation like in some of the other posts in this thread.

    I get you... 

    A bunch of times previously, in similar request or "seeking model maker" threads I've kinda put it out there (nicely or in a light tone) to the OP that they should probably be a little more descriptive of what they need, what they can provide and and depending on the project, what the timeline is... or just details in general that will help them get across that they are serious and capable and not just wasting people's time.

    Just saying "I'm a filmmaker and I need a model maker" in two sentences (the OP was two sentences) is probably not going to generate a lot of interest from anyone who is an experienced model maker, even if they'd just willing to do it for fun... I don't mean that out of arrogance or pride or anything, that's just a professional thing... I think even if one can't pay a lot, or they are a one man show, it's always best to be up front and say you don't have a big budget and this is going require a bit of work.

    This movie that was mentioned is going to be 90 minutes... even if the creature or creatures involved only end up on screen for less than a minute, that's going to involve quite a bit of work.

    So it probably would have been smoother for the OP to write something like...

    "Hello.  
    I'm an independent filmmaker and producer.
    My company, TotallyRealFilmStudios is currently undertaking a live action project where there is a need for a creature to be on screen for several scenes. There will be some close up shots and action sequences, so it's important that there be a fair level of detail in the model and the rigging should be adequate for these sort of shots. The total run time for the film will be 90 minutes and the approximate lead time for the film is six months from start.
    This is an independent film and has a modest budget so I'm willing to work with prospective individuals on the price and schedule. 
    I look forward to hearing from anyone interested in this project. 
    Thank you. 
    Philip Whatsmyname, Totally Real Film Studios Inc."

    Do that or something close and that sounds like someone who's investing effort and is not gonna stiff you or flake out halfway through.

    I say that as someone who has done (physical) special effects for a model making company and have taken tons of calls from people who are like "Yo, I'm working on a film and we need a miniature building to blow up... you do that?"... And I'd be like "Uh... hi... yeah, did you even read our ad...?"... calls like that usually don't lead to squat and you mostly spend time on the phone politely explaining they need to do more research and have a clearer idea of their needs and expectations... but on the other hand, you take a call from someone who'd say "Hi there, this is Philip Whatsmyname, from Totally Real Film Studios Inc. and I'm working on a feature length Indy film... we are looking for some small scale, about three foot tall... maybe 1/12th scale architectural models for pyrotechnics shots... nothing too detailed as it's going to be a quick scene. Does this sound like something you guys would be interested in?"

    Bing... there's a clue the individual is at least sorta familiar with what you do and isn't just yanking your chain, or going to get you to do all the legwork and stiff you in the end... they still might, but it's a better more serious introduction.

    So assuming you are still reading this and haven't gotten bored with all this nonsense, I'd like to mention that the point of my reply isn't actually to you, but more to the OP... something I would have said earlier...
    "You'll catch more wasps with honey than with a old sock". 
    I know the saying is "flies with honey" but flies aren't that interested in honey...  and neither are bees because they make it and are really picky...
    Technically it would be better as a dead fish or poop, if you are going with flies... but that screws up the analogy...
    It really is better as "wasps and honey"...
    Anyway...

    To the OP... If you want even a semi professional response, make a professional sounding post or request... because realistically, anyone who holds a camera is gonna call themselves a "Filmmaker" so that's no metric, it's how you present yourself, your post is your business card and first impressions count if you want to attract remotely interested individuals.

    Right?

    To the OP, sorry if that's too straightforward, but that's real.

    Gordig... I think you've probably read enough of my posts to understand how I mean all that... I hope... I'm not defending people making assumptions, but merely pointing out that if you are serious about what you are doing (and hopefully the OP is), you should know not to do something that will generate assumptions, wrong or right, because it's human nature that people will dismiss you if don't make a good first impression.

    Trust me on that, I never make a good first impression... or third... or fifty sixth... or in general.

    Post edited by McGyver on
  • plasma_ringplasma_ring Posts: 1,025
    edited September 2021

    I click on every commission seeking thread I see and most of the time there's nothing but hostility or people trying to talk the OP out of hiring an artist from here (or sometimes even trying to talk them out of what they're working on, which blows my mind). I reached out to someone seeking work here once and they were fun to work with and paid decently. 

    To the OP... If you want even a semi professional response, make a professional sounding post or request... because realistically, anyone who holds a camera is gonna call themselves a "Filmmaker" so that's no metric, it's how you present yourself, your post is your business card and first impressions count if you want to attract remotely interested individuals.

    I know you mean well, but I don't know why anyone would assume someone posting on a hobbyist forum looking for help needs to separate themselves from "anyone who holds a camera." Probably, yeah, they are someone just holding a camera and calling themselves a filmmaker. That's how people start making films. That is the exact level of project people use Daz assets for, I'm sorry. I say this as someone who is holding Unity and calling myself an indie game developer. 

    Post edited by plasma_ring on
  • MadaMada Posts: 2,024

    Wholeheartedly agree. I referred a couple of people I met in VR and Unity groups and I would hate if they got this kind of reception. surprise
    There's all kind of reasons why there's not more info given, and whoever is interested will be clued in when contacting the OP - and its up to them to then decide to proceed or not.

  • McGyverMcGyver Posts: 7,066
    edited September 2021

    I do mean well... my whole point about how you make your original post, is if you are requesting help is to sound professional... I get that might not come across completely well if one is not a native English speaker, but one should invest the effort to present themselves well...

    If you make a request post that sounds like every other flaky request post, people won't take you seriously or some will and some won't and exactly what happened above will occur.

    Granted the individual making the request may be the next George Lucas-Spielberg, but others won't know or take you seriously if you write a two sentence post... I'm not saying that I judge people solely by that, just that it's good form and helpful to your cause to try and not do that.

    Forget the above, which post would you be more inclined to respond to...

     

    Rigging

    I'm looking to rig a figure in daz 

     

    or 

     

    Help Or Advice on Rigging in DS 

    Hi. I don't post here often, but I've been using DAZ Studio for a couple of years and I've also learned to model figures. Recently I decided to try and start rigging them for DS and I was wondering if anyone here could point me to good tutorials or give me some tips. 
    Thanks in advance for any help.

     


    I'm not say you shouldn't respond nicely to the first one, but that more people will respond, and respond positively to the second.

    Thats human nature.

    Regardless of whether it's wrong or right.

    If someone wants to show up for a office job interview wearing a beach outfit that's their prerogative, but don't expect the same results as at least business casual regardless of how great your resume.

    Post edited by McGyver on
  • ShelLuser said:

    I apologize because I can't help stop laughing right now.

    Wouldn't a real producer at least have some kind of common sense to at the very least least mention what kind of project they need the artist for? Within the industry Time = Money. But no...

    I also couldn't help notice that this is OP's first post and yah, I have been participating on way too many public fora for that.

    Alas.... good luck getting a new job order, but ...  I wouldn't expect payment ;)

    Actually it's not his first post. Forum counters aren't the most reliable things in this world. And a Google search indicates that just maybe you all shouldn't be teasing him so much.

    To the OP, whether or not he's still taking commissions or not I don't know, but my fav monster maker is RawArt.

    People seeking jobs can be found at Sharecg.com and ArtStation to name a couple of places.

     

  • Roman_K2Roman_K2 Posts: 1,252

    plasma_ring said:

    That's how people start making films...

    Yeah, I'm thinking "Blair Witch" and probably "Cloverfield" here... at least, the first Cloverfield started out with the jerky, low budget, hand-held camera schtick.

    My initial reaction was "I wonder how far along they are" and also "money?". Because if they are fixated on concept "X" and they have enough dough to hire the H.R. Giger estate then that is probably what they're going to do. On the other hand there's always room for new ideas (hopefully) and anyone with a lump of clay and a cell phone camera (or a pencil and paper) is going to be able to contribute something.

    I liked the "flickering, dying flashlight battery" menu design on the Blair Witch DVD. Probably the best part of the movie and I'm sure it was the LAST thing that anyone contributed to the project!

     

  • GordigGordig Posts: 10,181

    Roman_K2 said:

    plasma_ring said:

    That's how people start making films...

    Yeah, I'm thinking "Blair Witch" and probably "Cloverfield" here... at least, the first Cloverfield started out with the jerky, low budget, hand-held camera schtick.

    Blair Witch was a legitimately amateur movie shot for around $50,000 with complete unknowns. Cloverfield had 500 times the budget, and was produced by an industry veteran who had already produced, directed or written numerous hit TV shows and movies.

  • Certainly RawArt and Josh Crockett are PAs that have the experience to deliver a creature concept like that. As professional PAs they would expect to be paid. 

    The animosity in some of the posts are unnecessary.  Any PA capable of delivering that type of modelling can also negotiate a reasonable contract.

  • FirstBastion said:

    Certainly RawArt and Josh Crockett are PAs that have the experience to deliver a creature concept like that. As professional PAs they would expect to be paid. 

    The animosity in some of the posts are unnecessary.  Any PA capable of delivering that type of modelling can also negotiate a reasonable contract.

    Was just about to post the same thing, I've seen this behavior plenty of times with the old renderosity forums as they used to have a subforum for job requests, no surprise why they wanted to nix it!

  • RawArtRawArt Posts: 5,955

    Since my name was brought up.....I just have to be clear that my schedule does not allow for commission work

    Not enough hours in the day

  • frank0314frank0314 Posts: 14,290

    It would be hard to get a lot of the popular PA's in that field to be able to do it because we all operate on very tight schedules and have very little free time even to hang out with our family. The work day starts when you wake up and in a lot of cases ends when you go to bed. If you did manage to get a PA to do it, it won't be cheap especially if they don't retain the rights to it.

  • ... and if you have any desires of getting help from the less experienced folk who may have time on their hands, more details as to what exactly it is you are after would be a good idea. 

     

     

  • Roman_K2Roman_K2 Posts: 1,252

    Gordig said:

    Cloverfield had 500 times the budget, and was produced by an industry veteran...

    Ok, yeah, the part with the jerky hand held sequences was probably engineered to look that way on purpose. Some HUGE special effects there yeah, and some nice, subtle bits in the franchise. I would watch the 2nd one again; I thought the female lead (Mary Elizabeth Winstead) was very good.

    Just to chew the fat a litle bit... Ray Harryhausen made a career of very literal, fantastic clay creatures - the skeletal warriors in particular amazed me when I was a kid! But if we consider Blair Witch and The Unvited say (the latter is a 1944 horror movie, with Ray Milland) those are way over on the opposite end of the spectrum - eg. the "evil" or "horror" is barely alluded to and not well defined at all. So although we can blow up primitive shapes in fantastic ways in Daz's Hexagon program, and then add "scaly skin" shaders and wild hair and horns and all the rest of it, there can also be value and interest in special effects that are not done to a "T", and which remain illusory and gossamer. Perfect for a lower-budget production.

    Perhaps the OP actually would like to have a friendly creature... I always thought Boris Karloff's scenes with the little girl in Frankenstein were a wonderful addition to the movie.

  • CHWTCHWT Posts: 1,183
    Roman_K2 said:

    Gordig said:

    Cloverfield had 500 times the budget, and was produced by an industry veteran...

    Ok, yeah, the part with the jerky hand held sequences was probably engineered to look that way on purpose. Some HUGE special effects there yeah, and some nice, subtle bits in the franchise. I would watch the 2nd one again; I thought the female lead (Mary Elizabeth Winstead) was very good.

    Just to chew the fat a litle bit... Ray Harryhausen made a career of very literal, fantastic clay creatures - the skeletal warriors in particular amazed me when I was a kid! But if we consider Blair Witch and The Unvited say (the latter is a 1944 horror movie, with Ray Milland) those are way over on the opposite end of the spectrum - eg. the "evil" or "horror" is barely alluded to and not well defined at all. So although we can blow up primitive shapes in fantastic ways in Daz's Hexagon program, and then add "scaly skin" shaders and wild hair and horns and all the rest of it, there can also be value and interest in special effects that are not done to a "T", and which remain illusory and gossamer. Perfect for a lower-budget production.

    Perhaps the OP actually would like to have a friendly creature... I always thought Boris Karloff's scenes with the little girl in Frankenstein were a wonderful addition to the movie.

    OT, Mary Elizabeth Winstead (FD3) and the female lead in FD2 are the only scream queens who can actually act in the entire FD franchise imho. And the former surely has a great career.

    Back to the topic I agree that psychological horror is scarier than a meticulously made monster

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