NEW! Novica & Invited Guest Contributors Tips & Product Reviews Pt 6

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Comments

  • NovicaNovica Posts: 23,887
    edited December 1969

    tjohn said:
    You don't need to delete the Environment map, just change the Environment Mode to Sun-Sky Only.

    Thought I'd mention this since you posted about the Sun-Sky.

    Beginner Iray Tip (From Havos)
    Create a camera and call it SunCamera (or whatever)

    Havos: "In the render settings for Sun-Sky locate the settings SS Sun Node and click on it. Pick the SunCamera in the box that pops up. Now look through the camera and you can see as if you were the sun since the sun direction is being set by the camera. Rotate the camera and the sun will follow it. That way it works like a distant light in 3Delight."

  • NovicaNovica Posts: 23,887
    edited July 2015

    So tested the time of day. BTW, an easy way to find your coordinates of where you live is to Google the Google Map, right click your location on the map, then the What's Here? will give you the coordinates. Pensacola Florida (if you want a tropical coordinate but not the Caribbean) is 30.513693, -87274919

    These are the default coordinates for lat/longitude. When I do my renders I'll be changing over to Pensacola. These show you May 10th (wanted a late spring/ early summer) at
    9am
    2pm (edit, had left that out)
    6pm
    8pm
    11pm

    Leaving the 65 ISO.
    The 8pm should be much darker and the 11pm should be almost black. So the ISO would need to be lowered. (Again, I'm showing you what I am learning, not cranking out good renders.) I am only experimenting with one or two things at a time, like in the video.

    EDIT: These were all 9 minute RENDERS (not screenshots.) Not done, but you can see how fast iray can be.

    IrayISO65.11pm_.May_.jpg
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    IrayISO65.8pm_.May_.jpg
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    IrayISO65.6pm_.May_.jpg
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    IrayISO65.2pm_.May_.jpg
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    IrayISO65.9am_.May_.jpg
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    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited December 1969

    In part 1 segment 4, he says the Aux Viewport doesn't work with iray. It does. In the Aux, when you mouse up to the top and it says Perspective View, move your mouse to the left and you'll see your wireframe, etc options. IVIDIA Iray is the last one. Be sure and switch off of it before you render as it will drain (or possibly) crash your system.

    I am adding all the differences in the video (due to using the Beta version of 4.8) back in the post which lists the other two we've already discussed.

    Another way to move the sun is Content Library> Daz Studio Formats>Daz>Render Presets>Iray and select the Sun Dial set. In Scene, expand Sun Dial down to SUN. Select it.

    You'll see a yellow line (in addition to the blue, green, red showing you the translations) on that square cube. Only the X and Y work (red and green.) You can simply pull and move the sun, and have the Aux Viewport going and see immediately what you've done.

    Or you can do that in the main viewport (again, to the left of the Perspective/View options dropdown)

  • barbultbarbult Posts: 24,247
    edited December 1969

    Something is wrong here. As you noted, the 11 pm should be black. Are you rendering through a "real" camera or the perspective camera? Is your headlamp on by mistake? Do you have other lights in the scene? What are your render settings?

    Novica said:
    So tested the time of day. BTW, an easy way to find your coordinates of where you live is to Google the Google Map, right click your location on the map, then the What's Here? will give you the coordinates. Pensacola Florida (if you want a tropical coordinate but not the Caribbean) is 30.513693, -87274919

    These are the default coordinates for lat/longitude. When I do my renders I'll be changing over to Pensacola. These show you May 10th (wanted a late spring/ early summer) at
    9am
    2pm (edit, had left that out)
    6pm
    8pm
    11pm

    Leaving the 65 ISO.
    The 8pm should be much darker and the 11pm should be almost black. So the ISO would need to be lowered. (Again, I'm showing you what I am learning, not cranking out good renders.) I am only experimenting with one or two things at a time, like in the video.

    EDIT: These were all 9 minute RENDERS (not screenshots.) Not done, but you can see how fast iray can be.

  • NovicaNovica Posts: 23,887
    edited July 2015

    If you got the Casual Summer outfit, the right bangles don't fit properly, even on the T figure. They need to be scaled, otherwise they go through the arm. (This was on Adaline.)

    So, are the Gen 3's optimized for iray? With having a harder time doing decent lighting in 3DL (remember, more muddy or more ruddy in my experiences) I tested my first figure. Without doing hardly anything (keeping ISO at 65, pulling sun along using the techniques described previously) her skin tones rendered very well. This is, again, Adaline. She was in the lit area of the scene, while the landscape in back is in shadow. Quite a difference.

    No postwork (brightening, midtones, etc)
    Rendered a lot faster than 3DL with several distant lights and UE2 (which can slow things down.)

    EDIT: I moved her arms so you could see how metal renders in iray- look at the bangles on both arms. Nice sparkle!

    adalineIray1.jpg
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    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited December 1969

    barbult said:
    Something is wrong here. As you noted, the 11 pm should be black. Are you rendering through a "real" camera or the perspective camera? Is your headlamp on by mistake? Do you have other lights in the scene? What are your render settings?

    I believe it was the Perspective view. I did the create a spotlight in 3dl, then switched to iray and selected the Photometric spotlight and turned it off, to remove the headlamp. I hadn't moved the sun or done anything else. So is it the camera that screwed it up? He did create a camera in the video, but I didn't notice which one he rendered through. Hopefully that's it (because obviously something was wrong.)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Novica said:
    barbult said:
    Something is wrong here. As you noted, the 11 pm should be black. Are you rendering through a "real" camera or the perspective camera? Is your headlamp on by mistake? Do you have other lights in the scene? What are your render settings?

    I believe it was the Perspective view. I did the create a spotlight in 3dl, then switched to iray and selected the Photometric spotlight and turned it off, to remove the headlamp. I hadn't moved the sun or done anything else. So is it the camera that screwed it up? He did create a camera in the video, but I didn't notice which one he rendered through. Hopefully that's it (because obviously something was wrong.)There's a headlamp setting for each 'Camera' in the parameters tab as well. just an FYI.

  • NovicaNovica Posts: 23,887
    edited December 1969

    Thanks for the info Z. Maybe I used the Perspective view camera when I had created the Photometric Spotlight in a camera that Val had us create. :)

  • Serene NightSerene Night Posts: 17,651
    edited December 1969

    I believe gen 3 is designed to look better in Iray with the characters 3delight settings looking and rendering not nearly as nicely as previous generations. To get around this I've learned to apply skin settings from other v6 to v7s default skin. I admit though it is a disappointment

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited July 2015

    Figured I'd throw that out there, it has messed with so many others before.

    Good day for vids, I agree. I'm just now trying to figure out where DIM put the "Master Hexagon" collections, as I don't want to download it all, again, lol.
    (Edit)
    Even better, where is the forth one, lol. The download link for DIM, gives dim a sku 17943 number, and nothing shows in any lists. Blue button it is then.

    WhereIsTheForthOne_001.png
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    Post edited by ZarconDeeGrissom on
  • NovicaNovica Posts: 23,887
    edited December 1969

    That is interesting. I checked the product page and that is the right SKU (if the product page is correct.) Guess you'll have to watch the other videos first lol!

    We have a thunderstorm coming in here at Pensacola, and it will be welcome to bring down the heat. A good day to sit inside and be on the computer all day. (Have been since 4am.) Avoiding the 4th of July crowds at the beach. UGH. When you live half an hour away from a beach, going to it during a holiday isn't high on the priority list. It's high on the avoid list.

    But here's one great way to spend any day in the summer- this is SO cute! Watch it all the way through. It's a tame bear, so don't fret about the camera man. He and the bear are good buddies:

    tinyurl.com/o77lr92

    BTW, if you folks haven't ever used tinyurl, it's wonderful. When you have a long url, simply type it in and will create a unique short one. Great for when you are posting in forums or in an email. :)

  • TJohnTJohn Posts: 11,107
    edited December 1969

    Novica said:
    If you got the Casual Summer outfit, the right bangles don't fit properly, even on the T figure. They need to be scaled, otherwise they go through the arm. (This was on Adaline.)

    So, are the Gen 3's optimized for iray? With having a harder time doing decent lighting in 3DL (remember, more muddy or more ruddy in my experiences) I tested my first figure. Without doing hardly anything (keeping ISO at 65, pulling sun along using the techniques described previously) her skin tones rendered very well. This is, again, Adaline. She was in the lit area of the scene, while the landscape in back is in shadow. Quite a difference.

    No postwork (brightening, midtones, etc)
    Rendered a lot faster than 3DL with several distant lights and UE2 (which can slow things down.)

    EDIT: I moved her arms so you could see how metal renders in iray- look at the bangles on both arms. Nice sparkle!


    I have that outfit. I think the bangles load parented and not "fit to". I was able to adjust them to the figure by using the translate x,y,z sliders. A bit fiddly, but the bangles don't distort like they will when auto-fitted.
  • NovicaNovica Posts: 23,887
    edited December 1969

    Yep, can slide xyz or scale, either works :) (or both)

  • atticanneatticanne Posts: 3,009
    edited December 1969

    Novica said:
    tjohn said:
    You don't need to delete the Environment map, just change the Environment Mode to Sun-Sky Only.

    Thank you!!

    AtticAnne- apparently a lot of people are in that situation. I wonder why a 32 bit wasn't possible- but then again, I'm the least technical person on this planet so the explanation would probably be over my head anyway.

    It was Nvidia's choice, I believe. I've been told that 32-bit is soooo outdated and more and more programs are moving to 64-bit.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited July 2015

    AtticAnne said:
    Novica said:
    tjohn said:
    You don't need to delete the Environment map, just change the Environment Mode to Sun-Sky Only.

    Thank you!!

    AtticAnne- apparently a lot of people are in that situation. I wonder why a 32 bit wasn't possible- but then again, I'm the least technical person on this planet so the explanation would probably be over my head anyway.

    It was Nvidia's choice, I believe. I've been told that 32-bit is soooo outdated and more and more programs are moving to 64-bit.And for many, I've asked, "why, your only wasting resources doing that", lol. It's like phone numbers with or without international codes (country calling codes). Except inside a computer program, you either must use them all the time, or you don't and can't have access to them. It's the same with 16bit vs 32bit programs.

    There are so many things that using 64 bit addresses all the time is simply a waste of memory space (keyboard driver, or a streaming mpeg music decoder that only deals with at most a megaByte of MP3 at a time, for example).

    The only thing that 16bit, 32bit, 64bit, indicates when some one says it's a "number-bit program", is how much memory it can work with inside it's self. A 16bit audio program, is perfectly capable of sending 24bit audio to a sound card, it just can't deal with audio songs larger in total size then it can 'address', and there are even a few ways around that (like 'streaming' for one).

    Post edited by ZarconDeeGrissom on
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    I believe gen 3 is designed to look better in Iray with the characters 3delight settings looking and rendering not nearly as nicely as previous generations. To get around this I've learned to apply skin settings from other v6 to v7s default skin. I admit though it is a disappointment

    Are you doing the ctrl+click and choose "ignore" thing? I didn't think V6 skin settings would work on V7?

    But I'm in agreement with you - V7 and Gen3 look extremely underwhelming in 3delight. Such a HUGE disappointment - I expected the next generation to look even better.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited July 2015

    Simply because the surface names don't match exactly, no that will not dump the shader settings onto all the zones, just the ones that match.

    Now taking notes of the diffuse strength, glossiness, etc, and plugging them in, can work as well, just takes a tad longer. Then you can save it as a "Material Preset" and have a AltMat that can be Ctrl-click'ed to apply to almost any G3F figure with minimal grief.

    There is a few extra categories that makes setting up the strengths and colors. “Nails" and a “Skin-Lips-Nails”.

    Brief rundown of my attempt at a G3F altShader settings.
    http://www.daz3d.com/forums/viewreply/846680/
    And the next few posts.

    While everyone was over in the V7 thread complaining about what they didn't want to give up, I was in my thread looking at what we did have and how it worked.

    G2FvsG3F_zones_001.png
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    Post edited by ZarconDeeGrissom on
  • NovicaNovica Posts: 23,887
    edited December 1969

    The lights I was having to use to counterbalance whatever was going on with the Gen 3 skins were mid blues, greens, etc- which were totally funky but got the skin tone looking better. It's almost like having to totally re-learn lighting colors. I switched to iray because as I said, I got the Dreamlight video very cheaply and I'm babystepping it (not using most of the features) as it makes Gen3 so easy. At least I'm getting semi-okay starting renders.

    I'll try to do both 3DL and iray in this thread, (not both things for each render) as I'm a huge 3DL fan. I might play around with changing skin tones and see what lightsets can be put with them (The Gen3) and I'll be happy to share so folks can putz around with it further. It's frustrating though. Anyone found any lightsets that work well with Gen 3 and 3DL so far as coloring? (Avoiding the muddy-ruddy.)

    Here's Summer IRAY. I am tweaking several settings now.

    Summer for Victoria 7
    Mane Hair for Genesis 2 and 3 Female(s) and Victoria 4

    http://www.daz3d.com/summer-for-victoria-7
    http://www.daz3d.com/mane-hair-for-genesis-3-and-2-female-s-and-victoria-4

    I'll add the outfit later to the list, headed out the door to the barn (going on 6am) as we have storms coming in by 9:30am. I'm going to put Stetson out in his pasture so he'll be able to have more outdoor time before they bring the horses back in. (They might not even put them out.)

    summerIray1.jpg
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  • barbultbarbult Posts: 24,247
    edited December 1969

    That Summer render is one of your most lifelike renders, I think.

  • Serene NightSerene Night Posts: 17,651
    edited December 1969

    Summer's materials were the best of the materials in the pro pack I thought. Also the figure proved to be the most memory intensive for some reason. Perhaps a combo of high def morphs with materialS?

  • NovicaNovica Posts: 23,887
    edited July 2015

    barbult said:
    That Summer render is one of your most lifelike renders, I think.

    Thanks! Here is one with the ISO tweaked, adding a Photometric Spotlight, piddled with lumens, intensity, crush blacks,saturation, gamma. Time of day is a bit later but all that was negated as changed up the sun disc size and all those settings.

    EDIT: For Summer, 195/ 180 / 142 is a great flesh color in the Photometric Spotlight (21.7%) with 4300 Lumens and 4580 Temperature. Left Light Geometry on Point.

    In Tone Mapping, this is:
    On / 13.12 / 91.82 / 9.14 / 115.69 / 1.00 / 0 / 1.00 / 0.77, 0.76, 0.72 / on / 0.054 / 0.37 / 1.05

    In Environment, some of the tweaks (main ones)
    SS: Sun Disc Intensity 0.49, Sun Disc Scale 0.41, Sun Glow Intensity 0.062, Physically Scaled Sun On, SS Haze 0.63, and down below, the Multiplier was on 0.052

    summerIray2PMSpotlight.jpg
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    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited December 1969

    Headed out the door for several hours but I quickly loaded Carmilla with the same settings so we can see how her skin does. In only thirty seconds, she's looking good. The same settings I added (see above, I edited and gave first timers the settings that matter) seem to do well with Carmilla.

  • NovicaNovica Posts: 23,887
    edited December 1969

    Oh wow. I went to pick up my son over at Navarre Beach, and on the way home, we were detoured because a motorcyclist was killed. Nine police cars, huge fire truck, several ambulances.

    Here's Carmilla with the same settings. She is a bit more bland (sorry, that's the only word I can think of) with these lights, I'd add a bit more rose color to bring out her best features. Again, this isn't tweaked to be the "best" render, it's simply testing the same light settings.

    Did you folks get another discount coupon code in the email early this morning? Marketing has been busy! It stacks with the flash sales and Summer sale too. (Not good for new releases, the usual.)

    carmillaIray1Spotlight.jpg
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  • NovicaNovica Posts: 23,887
    edited July 2015

    Fonts are fun! The ones from Font Squirrel (dot com) are free (read the licenses, but you can sort and select the ones specifically for ebooks) and so easy to download. I clicked on my downloaded file and my computer put it where it should go, easy smeezy.

    Here's some samples.

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    fonts.jpg
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    Post edited by Novica on
  • Serene NightSerene Night Posts: 17,651
    edited December 1969

    No coupon for me. Haven't been buying much lately.

  • NovicaNovica Posts: 23,887
    edited December 1969

    There hasn't been hardly any characters for V7, which is surprising, and most the hair (well ALL the hair) I've tried from Gen2 works, so.. I am mostly doing sets.

    One thing about Carmilla (iray)
    Using the settings I gave you for Summer, if you change the spotlight to reddish color 222 /199 / 197 at 28.9% and have lumens 4304.71 and temperature 3734.94, Carmilla takes a more natural color IMO with a bit of the red giving a warmer flush. More importantly, when those lumens and temperature were set, whatever I put in the spotlight as the color, was a good match to her skin color when it rendered. As you know, in 3DL, what color you put in a spotlight might not be even close to the skin (and in for the Gen3 characters, I was using blues and greens!) So it's rather nice to find a combo where the light color is very close to the skin color.

    carmillacolors.jpg
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited July 2015

    I'll venture a public educated guess, based on my digging in to how G3F works from a user point of view in Daz studio. No insider knolage needed for this, honestly, I have none.

    In the past, Genesis supported the former gen UV Victoria maps. So it was easy for PA's to use that and focus on converting the mesh shape over. Now that is not possible, and the maps need to be made from scratch to work with the new UDIM/UV layout.

    Now add to that, everything else on each PA's plate, and it is probably daunting for everyone, not just folks like me on the 'Outside' having been completely blind sided.
    (EDIT)
    Nice screen-cap b.t.w. I've yet to install most of that stuff. I just now installed V7 (nothing else from the Pro pack) to look at them dials.

    Post edited by ZarconDeeGrissom on
  • NovicaNovica Posts: 23,887
    edited December 1969

    Thanks Z. Screenshots- easy.

    Got a PM asking where to start with Iray. Here's what I would play with (literally, move the slider and watch what it does. You can mouse to the left of the Perspective View dropdown, and a dropdown will appear for you to select iray instead of say, Texture or Wire shaded- then it acts like the Aux viewbox and change as you go.)

    So, I'd start over in Render Settings and go to Tone Mapping.

    Tone Mapping: For ISO- the lower the number, the less light is captured. It correlates to film. We all used to get ISO 400 for late evening shots or action shots, because it had more light, was more "sensitive." When you lower the ISO, less light is available (the render engine is less sensitive to it.) Start with 65 and then got to 95, then 120. If you do shots of all 3, you'll see what you like.

    Then go up to Exposure Value and make small changes there, and see how that works with the ISO.

    Next, to keep it easy, stay in Tone Mapping and go down to Burn Highlights. It reduces or increases glare spots. For lower values, it reduces the glare spots. So now add that and get it where you like it.

    Right by that is Crush Blacks. Think of that as your contrast. With none or less value, you will have more black. Fiddle with that.

    So if you do ISO, Exposure Value, Burn Highlights, and Crush Blacks, you're well on your way and it's EASY.

    (And experienced iray users, make sure I'm not steering anyone wrong please! I make notes as I go but it's hard to keep everything straight.)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Sounds about right, and a good way to experiment with light levels I never tried. Also the Lumen levels on the lights (spots and emisive shader) is grossly off in the dim to almost pitch-black direction (except the sky and sun thing in the render tab).

    I'm not apposed to Iray myself, I just lack the computer to be able to work with it. My graphics card is borderline incapable, and the Processor is willfully inadequate, lol.

    And the sticky-notes do get difficult to keep track of, when they get to seven layers deep and cover every surface of the desk and everything on it.

  • NovicaNovica Posts: 23,887
    edited December 1969

    For Carmilla,
    The spotlight is 206/ 196 / 158 in color, which is a ruddy tan. So it has a touch of red. Added a second spotlight for the hair. I've got to get back to the tutorials as I was playing around. BTW, these are only taking about 50 minutes max to render. It would take a couple hours in 3DL usually. Still have a lot to learn/tweak but hey, I'm trying.

    carmillaIray3Spotlights.jpg
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