Can Carrara... (Realism mini-challenges) WIP/RENDER THREAD

mschackmschack Posts: 337
edited October 2021 in Carrara Discussion

Render thread for the realism mini-challenges

Challenge thread: https://www.daz3d.com/forums/discussion/525876/can-carrara-realism-mini-challenges-challenge-thread

Post any render to any challenge at any time. 

Feel free to post WIPS here also to show your progress.

Include an explanation of your secrets if you wish surprise

Post edited by mschack on
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Comments

  • mschackmschack Posts: 337
    edited October 2021

    Challenge 1 WIP

    I was already working on this when I had the idea for this thread smiley

    Still needs alot of work, modeling and tweaking the glass texture, the lens flare glow looks good.  Unfortunately Glare and 3d Aura don't work through glass.

    The rim light comes from a bulb light directly behind the 'bulb'.  Needs more rim light though to better match the challenge image.  Maybe tweaking the glass shader will help.  A little fresnel maybe.

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited October 2021

    could be fun 

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  • mschackmschack Posts: 337

    That looks cool!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    mschack said:

    That looks cool!

    thanks, yours too, lighting closer heart 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited October 2021

    not getting quite the effect blush

    mine a party light maybe?

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  • mschackmschack Posts: 337

    try a spot with a lens flare just in front of the bulb pointing at the camera

  • DiomedeDiomede Posts: 15,169

    Popping in the thread just to say this is a great idea.  No time now to participate but will make some time in the not too distant future.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited October 2021

    Octane render and added thickness to the bulb, it did have thickness but clipped for some reason in Octane so now double thickness.

    it was lathed from a polyline tracing

    is smoothed 4X but still a bit facetty in Octane

    I need a better screw, that is not actually spiralled, might use spline room to make one

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  • mschackmschack Posts: 337

    Oh nice!  Does Octane automatically add that glow to glow shaders?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    mschack said:

    Oh nice!  Does Octane automatically add that glow to glow shaders?

    to an extent but I tweaked an octane shader, glow otherwise has very low blackbody emission

    I also added glare and bloom 

  • mschackmschack Posts: 337

    WendyLuvsCatz said:

     

     need a better screw, that is not actually spiralled, might use spline room to make one

    Not sure of an easy way of doing that in Carrara though I've seen a youtube tutorial for doing such a thing in hexagon... 

  • mschackmschack Posts: 337

    WendyLuvsCatz said:

     

     need a better screw, that is not actually spiralled, might use spline room to make one

    Not sure of an easy way of doing that in Carrara though I've seen a youtube tutorial for doing such a thing in hexagon... 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    mschack said:

    WendyLuvsCatz said:

     

     need a better screw, that is not actually spiralled, might use spline room to make one

    Not sure of an easy way of doing that in Carrara though I've seen a youtube tutorial for doing such a thing in hexagon... 

    draw a shape then extrude a spiral

    the settings are the annoying part as much starting over

    I did one and stuck it on a cylinder but ended up converting to a vertex model and offsetting 

    this is that file

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    Octane animation (not the file in thread above)

  • mschackmschack Posts: 337
    edited October 2021

    Looks ok, though like the look of that filament glow from octane better...

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    I like yours yes

  • mschackmschack Posts: 337

    Thanks!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    video of Carrara native one

  • mschackmschack Posts: 337
    edited October 2021

    Crazy glass animals...

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited October 2021

    my glassware

    various vertex doodles mostly lathed, ball was a sphere extracted around edges

    digital painters glass shaders

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  • mschackmschack Posts: 337

    Cool looking, did you model all those?

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    mschack said:

    Cool looking, did you model all those?

     

    yes 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited October 2021

    my rapid attempt, even basic lighting took a couple hours, gave up on sun and skylight

    if keen later might try FLUIDOS

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  • HeadwaxHeadwax Posts: 9,987

    really nice light bulb moments

    sorry to sit this one out, I spend all my time avoiding realism!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited October 2021

    don't gain much sunlight instead of indirect light and skylight rendering

    except 3 more hours and only this far...blush

    Post edited by WendyLuvsCatz on
  • Bunyip02Bunyip02 Posts: 8,627
    edited October 2021

    Perfume Bottle sitting on a mirror outside

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  • mschackmschack Posts: 337

    WendyLuvsCatz said:

    my rapid attempt, even basic lighting took a couple hours, gave up on sun and skylight

    if keen later might try FLUIDOS

    Wow that is a pretty scene!  How do you get the foam? 

  • mschackmschack Posts: 337

    Bunyip02 said:

    Perfume Bottle sitting on a mirror outside

     

    Good render Bunyip, the sky gives some nice reflections... 

  • mschackmschack Posts: 337

    Headwax said:

    really nice light bulb moments

    sorry to sit this one out, I spend all my time avoiding realism!!

    Thanks Headwax, feel free to comment any time.  And keep up your non-realism work!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    mschack said:

    WendyLuvsCatz said:

    my rapid attempt, even basic lighting took a couple hours, gave up on sun and skylight

    if keen later might try FLUIDOS

    Wow that is a pretty scene!  How do you get the foam? 

    Digital Carvers Guild terrain tools

    Surf

     

     

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