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Some Shader Ops Fake Fresnel in the glow channel and some alpha to make them transparent. I'm sure you could get such an effect playing with the transparency channel and refraction but this seemed simpler.
Glare, Aura and a lens flare...
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Some Shader Ops Fake Fresnel in the glow channel and some alpha to make them transparent. I'm sure you could get such an effect playing with the transparency channel and refraction but this seemed simpler.
Glare, Aura and a lens flare...