Who's your queen/king of DAZ hair?
![CHWT](https://secure.gravatar.com/avatar/1a0d9d1cacecf54becc2a0cd5594cc0d?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F1a0d9d1cacecf54becc2a0cd5594cc0d_100.png)
For me it's Sarah Payne and Soto. Correct (male) hairline? Check. Realistic shaders (non toon hair items)? Check. Strands of hair instead of chunks (again, non toon hair items)? Check. Products often on sale? Well, maybe not (not that I care lol).
OT, I didn't expect that the hair item in today's bundle would be a deal breaker. I want to like it, but I really can't. Well, at least it brings back the nostalgic days in the G2 era.
Post edited by CHWT on
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Linday and AprilYSH
Whatever floats. For curly hair it's Prae.
I'm using lots of Goldtassel and SWAM hair but textures on them can be very dated so they are replaced with shaders.
OOT hair for very glamour look (but they often look in place only if you go for the fashion magazine look).
Sarah Payne for a few favorite casual hairstyles but those don't come with lots of color options.
Linday/Biscuits/AprilYSH
For me there are many excellent hair creators..
Swam
OOT
Soto
AprilYSH
Goldtassel
3Dream
Prae
In other words quite a few..![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
LOL I have the same OCD....a female hairline on a male just looks WRONG.
But the store is chock full of male hair with a female hairline. Urgh. Mostly because everything in this **** store is skewed female. ![angry angry](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/angry_smile.png)
Samsil/SdeBStore, OOT, Toyen, AprilYSH are my top 4. My favorite hairs are definitely by Samsil and Toyen and usually when they put out hair I pick them up same day or soon after.
At present, none. In the past mostly fabiana's hair models. Goldtassel, OOT etc, were also certainly among my favourites. This does not mean that I think the nowadays models are all badly made, but personally I find them more restrictive in use. Good for portraits, but lacking the 'posing' versatility for more challenging/action poses. Morphs usually don't cut it for me.... (Can't say much about dynamic hair, still figuring out how to best use them....)
OOT for transmapped hair and Redz Studio for fibre.
I have been disappointed with the hair available in PC+ - the ribbons tend to be so very obvious - so I avoid those products. Some PAs don't allow for different head shapes (stylised or kids) so those were retruned for a refund if I noticed in time. Also, I don't have the patience for dForce hair - the slow simulations for cloth is bad enough without wasting half my remaining few years waiting for hair. Having said that, I don't have many longer hair styles because conforming to shoulders and breasts seems to be a problem for non-dForce hair. So I choose UpDo styles, buns and pony tails rather than long flowing hair.
Linday and Biscuits for dCloth hair
Windfield and OOT for non dForce
AprilYSH, SamSil, RedZ, Goldtassel. In the past: SAV.
Linday, WindField, OOT
AM :P
OOT has the most realistic hair textures I've seen from any artist.
I like using OOT textures on Redz hair products. I bought OOT's iRay hair texture product at Rendo for Genesis 2 but it works on all hair of any generation. I would like to buy their version of that very similar product at the DAZ Store from OOT as well, I think it was made for Genesis 3.
I like the looks of Toyen's hair as well very much but have yet to buy any of her hair products but have bought some of her clothing products. I definately will though but I'm delayed by my budget. The others, Neftis, AprYSH, and others are good too but can be very hit & miss, due to my personal preferences, not because of quality issues with their products. That said, I do have oodles of their products just not as much as most diehard DAZ 3D product collectors.
how is chevybabe not here? i TOTALLY ADORE Chevybabe's hair...so detailed and gorgeous and with morphs if you can't handle dforcing....
Linday. It was OOT in the past (still love the looks) but his/her not moving to dforce have killed it for me.
Unless it's a really short or updo hairstyle, hairs without dforce become useless the moment you really start moving the character around and making it interact with other characters/surfaces.
sea salt and neroli still my favorites, i think...
But so is Rose De Mai
and windflower was the first dhair that made me go "omg I need this stuff"
I'm a DAZ3D hairaddict, I cannot choose.
If OOT hair just had polygonal dforce, that would be helpful.
I'm a giant fan of their Backlight shaders and use them religiously on pretty much every hair I use...but I'm not so much a fan of the move to dForce hair (SBH). It just doesn't look good to me, no matter who the creator is. So if a PA is sticking exclusively to dForce hair (SBH), I sadly can't put them on my favorites list. (That doesn't count cloth-based dForce hair...I'm a giant fan of Linday and love that they're sticking with the cloth engine and not moving to SBH).
I really like SWAM's hair, and have different SWAM hair on my two favourite characters. Where I use dForce, it's only cloth dForce & only Linday. I don't like the results I get with dForce SBH. I do like Goldtassel, but their hair doesn't seem to suit my view of the way my favourite characters should look - it's a 'style', not a 'substance', incompatibility.
Its great there's different vendors and different styles for everyone :) There's always new styles.
I think the SBH has more potential; the problem is that it IS often higher resource, and people complain when they can't use it, so it's made to be more low-resource at the cost of some realism. But it's dynamic and can be posed as well as morphed. The cloth based hair i used a little but the simulation time was longer than the strand based hair, so it's a toss up which people prefer. it really depends on the hair and I love really having options to work with and the creative ways PAs have found to optimize different methods. The more choices, the merrier :D Especially since with an older computer myself (I HAVE ordered new computer parts, and a graphics card, a whole freaking year ago... but shortages and all that!!! mean that I have not acutally GOTTEN the graphics card!) I am grateful for hair that work on older machines, and i've used I think almost every Chevybabe hair on a 10 year old computer. i also try to dforce everything in a scene (lets try this dress and 4 layers of something and a blanket and a bed and another person with dforce outfit too!) and then get mad when the computer rage quits on me. ;)
How is SBH for creating custom morphs? For example, with a cloth-based dForce hair I can simulate it, export it to obj and re-import as a morph to use as a custom starting point, and then simulate it again. Can you do that with dForce SBH? Sometimes you have to simulate hair multiple times to get it to do exactly what you need it to do.