Wrong Snake

LycanthropeXLycanthropeX Posts: 2,287
edited December 1969 in The Commons

http://www.daz3d.com/the-constrictor

What is labeled a Ball Python is actually a Burmese Python, a very different snake

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Comments

  • NovicaNovica Posts: 23,905
    edited December 1969

    Definitely isn't a Ball Python- I've always loved those distinct, separated "blobs" and some of the almost peanut shaped ones.

  • K T OngK T Ong Posts: 486
    edited December 1969

    My suspicion is that not many people here would notice or worry about the difference. :)

    BTW, I think it would be lovely if a cobra hood morph could be added to this reptile in the near future.

  • SickleYieldSickleYield Posts: 7,644
    edited February 2015

    You are correct. I do care, and I regret the error. I meant it to be P. regius, but it looks as though the photo resource i used to texture was for P. bivittatus and I missed it.

    I'm waiting to see how this one does. If it does well I would do a viper and elapid separately. The proper fang and hood anatomy needs its own meshes.

    Post edited by SickleYield on
  • caravellecaravelle Posts: 2,509
    edited December 1969

    You are correct. I do care, and I regret the error. I meant it to be P. Regius, but it looks as though the photo resource i used to texture was mislabeled and was for P. Bivittatus.

    I'm waiting to see how this one does. If it does well I would do a viper and elapid separately. The proper fang and hood anatomy needs its own meshes.

    The python looks great! Unfortunately I have already one, plus many skins. But if you made a cobra morph+skin for the python, they both would be in my cart quicker than lightning. I am looking for this beautiful snake for so long now!
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    just noticed its Studio only, so no sale for me :(

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    The snake is perfect. I don't care about the labelling, it can be corrected quickly. What counts is the quality. Hopefully, you may think about tackling other animals too :).

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    The snake is perfect. I don't care about the labelling, it can be corrected quickly. What counts is the quality. Hopefully, you may think about tackling other animals too :).

    Thank you! I'm doing an update as we speak to correct that, and to add a more appropriate ball python texture (the other will be left in and its name changed).

    I want to do a lot more cold-blooded animals, invertebrates, spiders, etc., but rigging them is hard enough that I needed to wait and see how this does. Singers of Chzor did great, but those were monsters, not an attempt at real animals.

  • RowanessqueRowanessque Posts: 135
    edited December 1969

    I am seduced but I have two snakes already I mean in my daz studio, but he is stunning, can V4 / Genesis hold him?

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    I am seduced but I have two snakes already I mean in my daz studio, but he is stunning, can V4 / Genesis hold him?

    Any character should be able to hold the snake; it is an independent figure.

    For making custom poses for it, the techniques in this video will help:

    https://www.youtube.com/watch?v=sCcRR0mHZkw

  • RowanessqueRowanessque Posts: 135
    edited December 1969

    Thank you very much, I used to say I am not a noob but goodness 4.7 Daz Studio is very different from the original, better definitely but its a whole new ball game for me :)

  • SimonJMSimonJM Posts: 5,999
    edited December 1969

    It's a snake, it looks lovely. It could be called Eric for all I care (so long as it doesn't want a hug ... ;)), it could be Burmese or Myanmarian (or whatever), it has ooooooooodles of articulation by the look of it. It looks lovely (did I mention that already?).

  • SerpentSerpent Posts: 4,075
    edited December 1969

    You are correct. I do care, and I regret the error. I meant it to be P. regius, but it looks as though the photo resource i used to texture was for P. bivittatus and I missed it.

    I'm waiting to see how this one does. If it does well I would do a viper and elapid separately. The proper fang and hood anatomy needs its own meshes.

    I bought it because it's a lovely snake, and I can NEVER have too many snakes!!! :snake: :snake:

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Thank you!

    Here's a pic of the ball python skin that will be included with the update.

    syconstrictor-daz3d-pop06.jpg
    1300 x 1000 - 1M
  • SerpentSerpent Posts: 4,075
    edited December 1969

    Thank you!

    Here's a pic of the ball python skin that will be included with the update.

    What handsome snake! Can't wait! :)

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited February 2015

    Well...I WAS going to save my pennies until you posted that image. :P NOW you've done it!!

    Post edited by Digital Lite Design on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Thank you!

    Here's a pic of the ball python skin that will be included with the update.

    beautiful.
    As for adding bones to stuff, I kind of fussed with a cube once. The primitive cube kicked my backside, lol.
    That whole XYZ thing just kept sending the things of the direction I didn't want them to go.

    In any case, nice Serpent. :coolsmile:

  • barbultbarbult Posts: 24,867
    edited December 1969

    I am seduced but I have two snakes already I mean in my daz studio, but he is stunning, can V4 / Genesis hold him?

    Any character should be able to hold the snake; it is an independent figure.

    For making custom poses for it, the techniques in this video will help:

    https://www.youtube.com/watch?v=sCcRR0mHZkwThat's a very informative video. You've mastered delivering lots of info in a short time with clear instructions. Congrats on that and the snake!

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Thank you! I want to do lots more video tutorials over time.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    The snake is perfect. I don't care about the labelling, it can be corrected quickly. What counts is the quality. Hopefully, you may think about tackling other animals too :).

    Thank you! I'm doing an update as we speak to correct that, and to add a more appropriate ball python texture (the other will be left in and its name changed).

    I want to do a lot more cold-blooded animals, invertebrates, spiders, etc., but rigging them is hard enough that I needed to wait and see how this does. Singers of Chzor did great, but those were monsters, not an attempt at real animals.

    I think that people can easily turn your python into a beast. Just scale it up and have what Ancestor's Relic calls Sucuriju :lol:.

    If you have time, release a few geocrafted parts to turn your snake into a Quetzalcoatl. Some feathers and maybe garish colours as seen on the carvings.

    PS Would you consider creating a deinosuchus at some point please? It could be sold as a mythical beast, but it actually existed (besides, anyone playing ZT loves this species).

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Prehistoric beasties are a whole different ball game. I don't know if I want to get into those or not.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Prehistoric beasties are a whole different ball game. I don't know if I want to get into those or not.
    That I can understand, given the constant change of how they look every year it seams, lol. Hopefully enough preserved scales will surface (Not just feathers) to slow down that constant trend of Dino-styles.

    Nice vid by the way.

  • SerpentSerpent Posts: 4,075
    edited December 1969

    The snake is perfect. I don't care about the labelling, it can be corrected quickly. What counts is the quality. Hopefully, you may think about tackling other animals too :).

    Thank you! I'm doing an update as we speak to correct that, and to add a more appropriate ball python texture (the other will be left in and its name changed).

    I want to do a lot more cold-blooded animals, invertebrates, spiders, etc., but rigging them is hard enough that I needed to wait and see how this does. Singers of Chzor did great, but those were monsters, not an attempt at real animals.

    I think that people can easily turn your python into a beast. Just scale it up and have what Ancestor's Relic calls Sucuriju :lol:.

    If you have time, release a few geocrafted parts to turn your snake into a Quetzalcoatl. Some feathers and maybe garish colours as seen on the carvings.

    PS Would you consider creating a deinosuchus at some point please? It could be sold as a mythical beast, but it actually existed (besides, anyone playing ZT loves this species).

    Heh, I go by Quetzalcoatl in online chat. I had to use the Morphing Python and some wings I had to kitbash The Feathered Serpent for my avatar.

    Now going to use The Constrictor for my next avatar project!

  • RowanessqueRowanessque Posts: 135
    edited December 1969

    Your really selling this snake to me, hehehe, its sitting in my cart waiting patiently to see if I will bite, I think that last texture is a "go buy it now" kind of snake moment. I do love snakes, I wonder if any one is thinking, corn snake, slow worm, adder, hint hint nudge nudge.
    Sneaks up on credit card and attacks with lightening forked tongue, swallowing the amount quickly before the bank manager notices a depreciation in funds. As piggy banks all over the globe hide in secret corners, with the approach of March Madness.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Prehistoric beasties are a whole different ball game. I don't know if I want to get into those or not.

    Well, it's up to you, but to clarify: a deinosuchus looks like a normal crocodile, just MUCH BIGGER. It's not a dinosaur or a woolly mammoth - you can't use these for contemporary animals, but people who would have a deinosuchus could also use it as a saltwater crocodile. I got a notion from your remark about cold-blooded animals that you like reptiles.

  • JOdelJOdel Posts: 6,288
    edited December 1969

    I've occasionally managed to get to the North American Reptile Breeders convention. Oh my. Talk about designer snakes. King snake and corn snake genetics practically invite people to develop designer snakes. Stripes! Polka dots! And every color but blue.

    The last time I went there was a new snake in town. People had just discovered the Barons Racer. It's an arborial snake from Argentina. They'd only just been able to start bringing them into the US (it probably took that long because they are mildly venomous). They looked like they'd escaped from an Art Deco frieze, with a funny turned up nose, and a delicate little line of diamonds down the backs of their necks. And they come in four different color phases. Brown, green, yellow and blue (or rather, teal, but they called it blue). They were turning out to be very popular, probably because they were new. But also possibly because although they aren't at all aggressive, they are high-strung, so they keep moving around instead of just lying there. Fun to watch.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    JOdel said:
    I've occasionally managed to get to the North American Reptile Breeders convention. Oh my. Talk about designer snakes. King snake and corn snake genetics practically invite people to develop designer snakes. Stripes! Polka dots! And every color but blue.

    The last time I went there was a new snake in town. People had just discovered the Barons Racer. It's an arborial snake from Argentina. They'd only just been able to start bringing them into the US (it probably took that long because they are mildly venomous).
    I bet there is a tad more to that. Lantana camara, Burmese pythons (Python bivittatus), brown tree snake (Boiga irregularis), Chinese mitten crab (Eriocheir sinensis), Asian long-horned beetle (Anoplophora glabripennis), etc. In the wrong environment, they are all "Invasive species".
    They looked like they'd escaped from an Art Deco frieze, with a funny turned up nose, and a delicate little line of diamonds down the backs of their necks. And they come in four different color phases. Brown, green, yellow and blue (or rather, teal, but they called it blue). They were turning out to be very popular, probably because they were new. But also possibly because although they aren't at all aggressive, they are high-strung, so they keep moving around instead of just lying there. Fun to watch.

    hmm, about five to six feet in length, otherwise I would say sounds kind of cute and cutely. Well, as cute and cutely as these sort of things are, lol.
  • RuphussRuphuss Posts: 2,631
    edited December 1969

    I always missed the split tongue in the old Python
    does this snake have one and is it animateble ?

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Given that the tong is down in one promo, and up in the other, I guess at least that much. I won't know just how much articulation is there till Tuesday myself.
    (EDIT)
    I just scrolled down at tad further from drooling over the promos. :red:

    Pose Controls:
    Coil Back Half
    Coil Front Half L
    Coil Front Half R
    Swallow Prey 01
    Swallow Prey 02
    Eyes Fwd-Back
    Eyes Twist
    Eyes Up-Down
    Flick Tongue End
    Tongue Flick All 01
    Tongue Flick All 02
    Tongue Out
    Tongue Retract
    Mouth Gape
    Raise-Lower Back Half
    Raise-Lower Front Half
    S Bend Back Half
    S Bend Front Half
    Side-Side Back Half
    Side-Side Front Half

    I see dotted lines there, tho it is a tad difficult to make out if there is bones in the tong, or if that is morph controlled. I kind of have a similar question regarding the teeth/fangs as well.

    05-the-constrictor-daz3d.jpg
    1300 x 1000 - 132K
    02-the-constrictor-daz3d.jpg
    1300 x 1000 - 273K
    Post edited by ZarconDeeGrissom on
  • Daniel BarnettDaniel Barnett Posts: 389
    edited December 1969

    just noticed its Studio only, so no sale for me :(
    I just did an export to Poser format of a figure and I didn't see any difference in the figure when I loaded it into Poser. The script is called PoserFormatExporter.dse - I don't know if this is a standard script in Studio but maybe someone else knows.
    dbb
  • SimonJMSimonJM Posts: 5,999
    edited December 1969

    Given that the tong is down in one promo, and up in the other, I guess at least that much. I won't know just how much articulation is there till Tuesday myself.
    (EDIT)
    I just scrolled down at tad further from drooling over the promos. :red:

    Pose Controls:
    Coil Back Half
    Coil Front Half L
    Coil Front Half R
    Swallow Prey 01
    Swallow Prey 02
    Eyes Fwd-Back
    Eyes Twist
    Eyes Up-Down
    Flick Tongue End
    Tongue Flick All 01
    Tongue Flick All 02
    Tongue Out
    Tongue Retract
    Mouth Gape
    Raise-Lower Back Half
    Raise-Lower Front Half
    S Bend Back Half
    S Bend Front Half
    Side-Side Back Half
    Side-Side Front Half

    I see dotted lines there, tho it is a tad difficult to make out if there is bones in the tong, or if that is morph controlled. I kind of have a similar question regarding the teeth/fangs as well.

    The snake is, sort of, split into two halves: neck and tail. Neck has 94 bones, tail has 96. We then also have 9 tongue bones, followed by 9 each for left and right forks of tongue.

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