Show Us Your Bryce Renders! Part 9

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Comments

  • Dave - great poster. The Arthurian collection renders are awesome. Did you add the frames in a 2D program?

     

     

    Thanks Mermaid... Yes, They ended up like a colouring book type thing because I found a good black line art celtic border and coloured it in using Photoshop. laugh

  • HansmarHansmar Posts: 2,932
    Jamahoney said:

    That's true. Hansmar, the people look, in general, boring/static - nothing, of course,  to do with the offers in the Bryce store...hehe he. Perhaps, some half-naked, fully-breasted female models in the windows would attract 'certain' eyes.

    Ja

    Though I do like my share of female beauties, I would not want to turn attention away from a great Bryce-work in that way laugh. But a bit more realistic people (which would be a lot more work in DAZ Studio or Poser) would enhance the work even more!

  • HansmarHansmar Posts: 2,932

    @Dave Savage: very nice garden wall scene. And very fantastic Bryce tesselations!

    @David Brinnen: Great sea and wonderful threatening sky!

    @Tim Bateman: You not good enough to make tutorials regarding Bryce? No kiddin, you must be joking. I think many of us would really want to know how to make such wonderful renders as you do!

  • HoroHoro Posts: 10,646

    Dave - Frog poster looks very nice. The Arthurian renders are really great, the frame is definitely a good addition for this kind of artwork.

     

  • Hi Forum users,

    this is my first post in here and I want to introduce myself a bit.

    My name is Eve and I live in southwest Germany near the Swiss border and my first experience with Bryce was 1998 and I used it up to 2000 to reder some fantasy Islands. Really did not read any manual or looked for tutorials, just worked explorative and wondered what happend. Then came a big creative break, a time when I did not do any artwork at all. In 2013 I started again doing artwork: photography, drawings and 3d with daz studio, bryce and carrara.

    So here is my first work I want to present to the forum.

     

    This was done without any postwork. I did a second version in a comic style and a 3rd in drawing style you can see on my homepage on http://different-so-what.info/artwork/nggallery/all-galleries/into-space

    Any feedback is welcome.

     

  • HoroHoro Posts: 10,646

    DiversityEve - welcome to the Bryce forums, neighbour. Cool space scene, very well done. Hope to see more from you.

     

  • Tim82Tim82 Posts: 859

    @ hansmar, thank you very much, that is a nice thing to say smiley

  • Tim82Tim82 Posts: 859

    @ Diversityeve, that is a very nice render, nice work...and welcome to the forum smiley

  • Fencepost52Fencepost52 Posts: 509
    edited September 2015

    A bit busy at the moment so I don't have time to comment specifically (my apologies), but I appreciate the comments/support on my renders and am truly inspired by all the great renders being submitted. Well done, Brycers!  I do have a few renders to post and then it's time to get back to the tasks at hand.

    The "Yellow Brick Road" anaglyph was tough to do because the original version had lots of grass in the foreground to deal with.  I moved things around a little and cropped some of the bottom off to make viewing more pleasant.  The hut on the right is a little tough to look at (at least it is to me) because of the big red patch.  Hopefully it's not too bad for everyone.

    I think the scene with the chopping block turned out pretty well. I'm happy with that one.

    Also, worked up a new animated anaglyph and some new wiggles (see my signature for the link).

    Animated Anaglyph

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  • HoroHoro Posts: 10,646

    Art - great anaglyphs. All work fine for me. Nice wiggles, too. I've spent the last 4 days on photographed spherical HDRI anaglyphs.

  • mermaid010mermaid010 Posts: 5,492
    edited September 2015

    Dave- Thanks, I really like the frame, I tried a frame with a lattice in Bryce. (attached)

    DiversityEve – cool space scene, welcome to the Bryce Forum

    Art-  awesome Anaglyphs, are you using Horo’s and David’s True 3D rendering?

    Inspired by Dave’s Framed Arthurian renders I tried to add a frame to a quick setup, lit by the Golden_RegSc Hdri. I shouldn’t say quick setup, it took me almost 4 hours to set it up.blush

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  • c-ramc-ram Posts: 376
    Hi Brycers! As promised, here are some photographs of my show in august. A success for my work and for bryce who won two new adepts here in Metz (my town). Keep all going the great renders! I apologise for haven't got that much of time to comment all your amazing work but.. yes, for sure, that's amazing!
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  • HoroHoro Posts: 10,646

    Congratulations to your success at the exhibition - though you well earned it. Who's better to promote Bryce than you with your amazing artwork at the exhibition?

     

  • c-ramc-ram Posts: 376
    edited September 2015
    Horo said:

    Congratulations to your success at the exhibition - though you well earned it. Who's better to promote Bryce than you with your amazing artwork at the exhibition?

     

     

    Thank you Horo. I think that we are a lot here able to promote Bryce with our artwork but there's no doubt that my landscapes have win the audience success. My explanations on the software have also produce attention and two new Brycers are interested about learning the software.

    Post edited by Chohole on
  • FishtalesFishtales Posts: 6,119

    Well done. You'll be hoping it leads to other things in the future.

  • c-ramc-ram Posts: 376
    edited September 2015

    Thank you Fishtales! Yes, this show is going to lead me to "digital events" organized by the city of Metz in October 2016. There, I can have a wider audience and teaching about bryce.

    Post edited by Chohole on
  • HansmarHansmar Posts: 2,932
    edited September 2015

    @c-ram: congratulations, C-ram. Very good work to show your work and promote 

    @Dave Savage: Wonderful wall render. Very realistic! And the tesselations are wonderfully bright and very well made. Great filmposter too. And the Arthur collection should go into an illustrated version of the story!

    @David Brinnen: Fantastic recreations of Vivien's photos

    @vivien: what a funny 'garden'; colourful indeed.

    @mermaid010: Very nice way to use your spikey thingeys.

    I made something simple, just a landscape with a volumetric sky. The special part is in the texture of the hills, which is made by using two, slightly different size - and with more or less noise - , versions of the same terrain, giving one a normal texture and the other one a volumetric, which leads to the way the purple 'heather' mixes with the green field. I will probably continue to work with this set-up.

     Name: The moors. 

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  • Tim82Tim82 Posts: 859

    @ C-ram, congrats on the exhibition, it looked like it would have been a lot of fun smiley .....well done yes

  • Tim82Tim82 Posts: 859

    all of the new renders look great also smiley ....nice work from everyone! smiley

  • HoroHoro Posts: 10,646
    edited September 2015

    I was experimenting with a spherical HDRI panorama anaglyph light probe. It does work if you do it right, even tone-mapped as a QTVR or Flash panorama. Here, I set a Gremlin, a bird, a Toon Alien, a mosquito, a ribcage, a terrain (my sig) and a mirror ball into the scene and rendered. The 3D backdrop fools the eye that the objects are nearer and farther away. Actually, they are quite close together. A Hyper-Texture sandwich disk was used for shadow capture. Light is from the anaglyph HDRI only; quality 32, 33% soft IBL shadows, premium with 16 rpp in 6 minutes.

    AnaBackdrop

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  • c-ramc-ram Posts: 376
    @ hansmar and Tim82 : Thank you! @ Horo : Nice experiment with HDRI light probe. It really work good with glasses!
  • mermaid010mermaid010 Posts: 5,492
    edited September 2015

    Cram- Congratulations, beautiful work, thanks for sharing the pictures with us. I wish I was there.

    Hansmar - thanks. I really like the Moors smiley

    Horo - the HDRI panorama anaglyph only works for me if I move away from the screen. Nice work.

     

    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,932

    @Horo: Even if I cannot see the full effect, the scene looks fun!

    @mermaid010: Thank you.

  • mermaid010mermaid010 Posts: 5,492
    edited September 2015

    A still using David’s tutorial Using IBL with Boost light and TA Gel

    I like the result except for the material on the bananas, anyone with a nice mat to share, I'll appreciate it. The Fruit bowl is a freebie

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  • vivienvivien Posts: 184

    DiversityEve - Welcome to the forum, very nice render, hope to see more

    Mermaid - Very nice result on your framed image .....And your fruit plater is very nice , the top seems to me to have better lighting and texture than the bottom part.

    C-ram - Congratulations on your exhibition. Your images are truly a great way to promote Bryce

    Hansmar - Thanks. Good work on the moors

    Horo - Pity I cant see the whole effect on the HDRI panorama ana. .. as the scene looks fun

     

  • TeddyBlackBearTeddyBlackBear Posts: 8
    edited September 2015

    Having trouble puting up my bryce renders what can I do.

    Post edited by TeddyBlackBear on
  • ChoholeChohole Posts: 33,604

    What problems are you having?   Click Attach a file, under the typing pane  and then browse to wherever you have it on your computer, and attach it.

  • HoroHoro Posts: 10,646
    edited September 2015

    c-ram - Mermaid - Hansmar - Vivien - thank you. The anaglyph is a cheat and I'm surprised that it works at all.

    Here a simpler render to behold. Just three stacked terrains with different materials, a haze cube, a starfield and two galaxies. The ambient light and the backdrop are from an HDRI I made from a deep space image from the Horse Head Nebula quite a while ago.

    Peak Horace

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  • Tim82Tim82 Posts: 859

    Horo - very nice render, i will have to look into stacking terrains a bit more i think smiley

  • c-ramc-ram Posts: 376

    Here's another render from me, trying to put as much as detail I can with bryce. A lot of xfrog trees here using the manual cloning instance function. I must admit that I am close of reality with this one.

    Render at 64 rays per pixel with 3 rays depth in true ambiance mode.

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This discussion has been closed.