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I imagine they look at it more as - why not put all the best we can into one free program - and let the users decide? It'll be easier to manage one code base, and no-one has to worry about "missing out" on a feature that the other fellow has. By keeping it all in one program, any of their customers have the ability to use the feature or not based on what hardware they run AND what they actually want to do. The power is in the user's hands.
Cheers,
Cliff
You`re right, Richard.
After adding a Skydome (the first Picture had no additional lighting - that was the Problem) it works fine.
But the Skydome did not render - it`s all black in the final Picture. I thought I read about Fixing that Problem but can`t remeber...
Can you help me with that Problem, too?
The skydome is casting a shadow. To use it, you can select the surface of the dome and open the Surface tab. In Presets> Shaders > Iray you will find an Emitter shader. Apply that and set the Luminance value higher. :) that will make it emit light and light the scene. Or, delete the dome and add an HDRI to the Environment in Render Settings. Either will work. :)
Kat
Oh, there are a lot of differences - at full size anyway. But yes, glass seems to be far better in Iray.
Unfortunately, other things are disappearing. Some of the pills have a 'break' in them (to snap them in two). That doesn't show up at all in Iray. I'm wondering if the light bounce is killing some of the definition.
mac
Ok, that looks nice. What does Iray do with hair. Can it render Garibaldi hair!?
CHEERS!Thanks. No idea about Garibaldi, but DAZ Spooky did post a transmapped hair picture earlier in the thread. I really need to slap some hair on her.
I imagine they look at it more as - why not put all the best we can into one free program - and let the users decide? It'll be easier to manage one code base, and no-one has to worry about "missing out" on a feature that the other fellow has. By keeping it all in one program, any of their customers have the ability to use the feature or not based on what hardware they run AND what they actually want to do. The power is in the user's hands.
Cheers,
Cliff
You're a smart chap too, and what you say makes sense.
I knew where I was when it was just 3Delight and all these other options confuse me. I haven't got my head around Luxus yet and now here's Iray wooing me. I like to master one thing and enjoy it, and not go off chopping and changing when something shiny distracts me.
And now I think I'll shut up, sit back and see what happens between now and the full release....
CHEERS!
I hope they are committed to upgrading 3Delight continuously. There are a lot of funky cool stuff that works in 3Delight that physics-based engines don't, or Iray won't.
I went through the same thing when people said 'oh you definitely have to use Reality and Luxrender! Oh you should buy this thousands of dollars thing! Oh you should...'
Yeah. Except all those things lack stuff like godrays, or procedural shaders, or...
What would make me happy for 3Delight improvements or plugins in the future:
Good volumetric particles
Improvements to lights (though I've been getting good mileage out of Arealights)
Proper glow shaders
Easier handling of glass and water
I was just trying to do a skin test with the regular skin shader and the new iray skin shader to see the difference. I was rendering with 1 GPU and the render was quite high resolution and after 1 hour at 79%, it crashed so I will try again with CPU only and on lower res.
I hope I can create the lighting setup again : )
Ok, I know I said I'd shut up, but, I like what you're saying!
Shutting up now..... maybe.....
CHEERS!
Edit: you also need the Public Beta Iray Support Content download, which adds the Iray translated version of Ubersurf and G2F.
I know what you mean. Sometimes this stuff seems to change so quickly!
No offence to Spheric Labs, but personally I would skip it in favour of Iray now that DAZ have settled on including that in DS. I haven't tried Luxus (and I've only tried Reality for like 3 minutes, once) but I have been bitten a couple of times by "add-ons" for DAZ Studio that haven't kept up with the main program as development continues. Something in the core program I expect to stick around for longer :D so I'm happier to try it.
I will probably give it a try sooner rather than later, but I don't have a graphics card that's really suited to it yet - so for any rendering "in earnest" I still won't be using GPU rendering until I can afford a new card. Oh well!
Cheers,
Cliff
Oh, there are a lot of differences - at full size anyway. But yes, glass seems to be far better in Iray.
Unfortunately, other things are disappearing. Some of the pills have a 'break' in them (to snap them in two). That doesn't show up at all in Iray. I'm wondering if the light bounce is killing some of the definition.
mac
Mac - if the headlamp is on, it may just be blowing out the detail. The packages looked very bright. Turn it down a bit. (Select the Camera and in it's properties look at Headlamp.)
Glass is awesome in Iray as are other hard surfaces like metal etc.... Not a bad result for a first try. :)
Kat
Mac - if the headlamp is on, it may just be blowing out the detail. The packages looked very bright. Turn it down a bit. (Select the Camera and in it's properties look at Headlamp.)
Glass is awesome in Iray as are other hard surfaces like metal etc.... Not a bad result for a first try. :)
Kat
No, the Headlamp is Off, Kat. I also tried a render where I set the main light to 750 lumens and the rim light to 1000. It just looked slightly darker, but without any extra detail.
Edit - I suppose it's possible that the mirror floor is bouncing light and blowing out detail. As an ex-photographer, I wouldn't have lit this the same way in real life. I'll try a render without the mirror.
mac
Thanks for responding!!
I found this on page 7 or 8 by namffluak...
As an example, I install to ‘D:\bits-32’ and ‘D:\bits-64’.
So it will go in my Program Files folder (which I already have defined for 64-bit in the Applications tab of DIM settings) but with Public Build attached to the name. So that's good.
After install I'll just have to figure out where the content goes (and change if necessary)....
Mac - if the headlamp is on, it may just be blowing out the detail. The packages looked very bright. Turn it down a bit. (Select the Camera and in it's properties look at Headlamp.)
Glass is awesome in Iray as are other hard surfaces like metal etc.... Not a bad result for a first try. :)
Kat
No, the Headlamp is Off, Kat. I also tried a render where I set the main light to 750 lumens and the rim light to 1000. It just looked slightly darker, but without any extra detail.
Edit - I suppose it's possible that the mirror floor is bouncing light and blowing out detail. As an ex-photographer, I wouldn't have lit this the same way in real life. I'll try a render without the mirror.
mac
Definitely start thinking real world lighting if you are using Iray. :) It takes getting used to.
Kat
So, found some more info on my current card. Need to know what this all means..
Operating System: Windows 8.1, 64-bit
DirectX version: 11.0
GPU processor: GeForce GTX 760
Driver version: 347.52
Direct3D API version: 11.2
Direct3D feature level: 11_0
CUDA Cores: 1152
Core clock: 1006 MHz
Memory data rate: 6008 MHz
Memory interface: 256-bit
Memory bandwidth: 192.26 GB/s
Total available graphics memory: 4096 MB
Dedicated video memory: 2048 MB GDDR5
System video memory: 0 MB
Shared system memory: 2048 MB
Video BIOS version: 80.04.F0.00.1E
IRQ: 16
Bus: PCI Express x16 Gen3
Device Id: 10DE 1187 28481462
Part Number: 2004 0010
I see the CUDA Cores are up to snuff I think but then I'm very confused about the Total available graphics memory VS Dedicated video memory.
If my card is up to snuff then I'll leave the idea for a replacement alone for now.
Thanks...
Is there a rundown on the 3delight improvements with 4.8?
While Iray looks very neat, it is missing about half the stuff I use on my current projects. Emission is nice, but I have arealights that do pretty much the same thing.
I like using volumetric cameras, LAMH, dirt shaders, and so on.
That said, I would become familiar with what Iray does as well, as time goes on products may end up in one format or the other and you may need to convert; similarly to converting items that have material settings for poser only, or AoA shaders.
You`re right, Richard.
After adding a Skydome (the first Picture had no additional lighting - that was the Problem) it works fine.
But the Skydome did not render - it`s all black in the final Picture. I thought I read about Fixing that Problem but can`t remeber...
Can you help me with that Problem, too?
The skydome is casting a shadow. To use it, you can select the surface of the dome and open the Surface tab. In Presets> Shaders > Iray you will find an Emitter shader. Apply that and set the Luminance value higher. :) that will make it emit light and light the scene. Or, delete the dome and add an HDRI to the Environment in Render Settings. Either will work. :)
Kat
Yes; it light the Scene but the Sky (Clouds, Stars, Sun and so on) did not show up in the final Render; it only chance Color from black to Brown or yellow and White - depending on the value of the Luminance.
The skydome is casting a shadow. To use it, you can select the surface of the dome and open the Surface tab. In Presets> Shaders > Iray you will find an Emitter shader. Apply that and set the Luminance value higher. :) that will make it emit light and light the scene. Or, delete the dome and add an HDRI to the Environment in Render Settings. Either will work. :)
Kat
Yes; it light the Scene but the Sky (Clouds, Stars, Sun and so on) did not show up in the final Render; it only chance Color from black to Brown or yellow and White - depending on the value of the Luminance.
Try setting it way up in strength. Like 50 K
Kat
Are you setting the "Intensity" or the "Luminous Flux (Lumen)"? For the photometric lights you should use the "Luminous Flux (Lumen)" setting. The "Intensity" is only good for fine tuning.
Keep in mind for Iray and Physically based renders in general, lighting is a balance between lights and the tone mapper. The tone mapper in studio by default is set to an exposure for day time sun light which is much brighter than most man made light sources. If you want man made lights to show up with the sun they need to be set really high. A camera flash for instance can measure in the 1.4 million to 9 million lumens range. If you want to use just artificial lights, for instance in an interior scene, I recommend turning down the Tone Mapper's exposure value.
Wikipedia has a nice entry on exposure value including a chart.
The recently posted docs explain the Tone mapper included with Iray.
I couldnt even get the lights to show up, on "scene only" and yes I increased the lumens. However, I do get some results with point lights -just not the spots. I will try again today.
There is no question that there will be a good deal of raving about Iray for the next while. There was a good deal of raving when Reality, Luxus and octane became viable render paths. But there will always be people who need a render engine like 3delight. Some people don't render for realism like manga and toon users. Some people are just here to play around a few hours in the evening and want quick gratification. Some people do a base render and then do magic in post. DAZ is not going to stop selling them content and isn't going to try and run them away just because they ADDED a new render engine. Some people will try Iray and love it and never go back. Some will try it and like it but not well enough to change over. I think the really big up side for all the customers will be that in order to look good in Iray content creators will need to be held to a higher standard. Castles will need to look realistic in Iray so they will look more realistic in 3delight as well. I think in the long run it will be a win for everyone no matter which engine they pick that day.
I'm no expert, but my memory is 2Gb and my cores are 1344. So far, render times haven't been too bad.
Do what I did. Try it before you rush out and buy a new card.
mac
Khory: I think the fear of a lot of folks is that it'll be another Carrara, and DAZ will end up pouring most of their energy into improving Iray rather than the renderer we want to use.
There's really no solution but 'wait and see.'
Okay here´s the skin test:
Lighting setup is the same in both renders (2 mesh lights)
Left: AoA SSS
Right: Iray Uber
There is not much difference other than AoA SSS skin feels a little bit warmer and Iray Uber has better looking glossy surfaces such as lips and the eyes.
And also Iray is a bit faster.
I stopped both renders at 83% (CPU only). AoA took 28 minutes and Iray Uber took 23 minutes.
I feel a much better test to see how good looking the skin can get would be to render the figure in a more natural environment with a good lighting setup to see how the lights will bounce and reflect from different surfaces back to the figure.
Infinite blank space isn´t very natural but I just wanted to quickly compare the two shaders.
The skydome is casting a shadow. To use it, you can select the surface of the dome and open the Surface tab. In Presets> Shaders > Iray you will find an Emitter shader. Apply that and set the Luminance value higher. :) that will make it emit light and light the scene. Or, delete the dome and add an HDRI to the Environment in Render Settings. Either will work. :)
Kat
Yes; it light the Scene but the Sky (Clouds, Stars, Sun and so on) did not show up in the final Render; it only chance Color from black to Brown or yellow and White - depending on the value of the Luminance.
Try setting it way up in strength. Like 50 K
Kat
this is what happens with a Maximum Luminance of 10000000000; no Sun, no Clouds...
Question about IRAY and Daz Studio
From the looks of it there was a texture compression setting, I assume this is global and no way to disable texture compression for certain objects? I really don't want any automatic compression.
Two renders of my Classroom product.
First one is with sun-sky. Fairly straightforward. The only issue I had was positioning the sun. Doing it by hour should be pretty intuitive, but the results don't match up to what I'd expect. Maybe it's set to Utah time or some damned thing.
For the 2nd render, I applied an emitter to the ceiling lights. (Luckily I always build light panels with their own material). I set the temperature to 4900k and ramped the Luminance up to 40,000 (default is 5,000). Btw, this version rendered way faster than the first one.
One thing I have to say. The Iray preview is a life saver. If it wasn't there, I would spend hours doing useless renders. It's great to tweak the settings, then go to preview and see it.
mac
The first one is the best of the two, and should fit your motherboard just fine.
Very nice!
I think the time zone can be changed in the SS UTC Offset (hrs) channel.
Ok, for all of you who do not want to play with the new toy (Iray), here is the way to disable it:
- open DAZ Studio
- go to Help -> About installed plugins
- search for the NVIDIA Iry renderer and uncheck it
- close the window with OK
- close DAZ Studio
Now, when you open DAZ Studio, 3Delight will be your default render engine again and Iray does not bother you anymore. I have also noticed that DAZ Studio opens faster after doing this, because it does not have to load Iray.