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for those of you (us) with older cards or incompatible cards how is IRay rendering in a CPU capacity and has anyone made complex (multiple figures, props textures) renders with it and about how long did those take over CPU?
It isn't really realtime though, you pick something and it starts to render. So its still an improvement for some people but it's not the same "Realtime" that some are used to.
Like if I am changing the position of the sun, the viewport changes back to the flat shaded view while I am sliding the dial.
Huummmm,,
Thanks for the Info guys, so not as versatile as Luxrender or Octane Render in that department, I will no doubt give it a spin once DAZ 4.8 goes general release status, but I cannot invisage this replacing either Luxrender or Octane render for me yet...!!!!!
Maybe if it is developed further, or if the Iray interactive renderer can be incorporated at some point in the future, then possibly...but it is a promising start, and of course Free.!!!
S.K/Iray interactive is implemented and included.
great news
After playing with the beta version, i can't wait for the release. looks good.
Also a tip/ suggestion, when worried about overheating of the GPU ('s).
look at the posibility to use a program like MSI afterburner, to have a bit more controle in regard to cooling.
I use this and have different cooling profiles, when using GPU rendering like Iray/ octane My "rendering" profile makes sure they are cooler than the standard settings (around 60 ~ 70 degrees instead of 80 ~ 90)..and more noise, but don't mind that
Ps. when you are not sure what you're doing in a program like afterburner, do not change anything...do not want to melt you're GPU ;-)
Thanks so much Kat. Oh, so you and Spooky are more than just a team at work I see. Lucky girl! lol
Yea, I have considered getting a set of cards to bridge but never ever done that before so kinda worried I'll mess up something! lol I can build a computer but not one that I've ever set up a bridged set of vid cards! YIKES!
Total available memory is what they "list on the box". :) Makes it sound more powerful. The one you want to pay attention to is Dedicated Memory. That is what is actually used by the card for GPU rendering. You have about the same specs here as I have at home. 4 impressive GB that are really just 2 usable. I need a new card as well. CUDA Cores aren't bad on this. They are good to have, but again, if the scene won't fit on the card (The dedicated potion) all the cudas in the world won't matter for GPU. :) If it does fit on the card, then ya, you want a card with a good number of cores. So....4GB dedicated memory first, then between those cards, the one with more CUDA cores. :)
But, on a positive note, I am doing some pretty nice renders on my 2GB. I think I have had one scene I had to revert to CPU. But I am not putting more than one figure. The rest is props or backdrops etc..... It will be a few months before I upgrade. I know people assume we all have supped up power machines, but really, we are your average user at home. :) That being said, when you get a card, get the most you can afford so you do not run into frustrations down the road. And in my case, I am looking at cards that will play nice together so I can add more later.... May keep that in mind as well. Spooky can give a lot more info on specific specs for specific cards. I just tell him to buy me one that works. *grin*
Kat
I think it would be really helpful if some of the DAZ Administrators who are already familiar with Iray could post step-by-step directions on how to accomplish some of the basic tasks that all new users would benefit from. I'll post a simple example (and please correct it if it's not right)
To more easily position the sun manually:
- Make sure "NVIDIA Iray" is selected as the Engine in your Render Settings panel.
- In the Environment Mode drop-down, select either Dome and Scene, Dome Only, or Sun-Sky Only.
- In your Content Library panel, look for the Render Presets -> Iray folder. This will be added if you installed the Iray content through DIM.
- You'll find a Sun Dial preset. Load it and an arrow-like object will appear in the scene.
- Using either the Scene panel or the drop down in the Parameters panel, expand the Sun Dial object until you see the "Sun Chain". Select it.
- In the Parameters panel, use the Elevation (up-down) and Azimuth (rotation) dials to move the sun. It will aim towards the center of the scene from wherever the large outer arrow is pointing.
Hope it helps and please share your own tips, especially when it comes to indoor lighting and materials!
I vastly prefer using a distant light as a sun node and just moving it how I want. Less fiddling with time and whatnot.
DS should remember your render engine setting between sessions, so if you pick 3Delight you won't keep dropping back to Iray anyway.
That's true, but I had some difficulties getting very accurate positioning using a node. Not sure why, I just had better luck with the Sun Dial method.
If the light is coming from a point, which is the default, then it will cast hard shadows. However, there are controls under the Light group in Parameters to assign a different shape to the light emitter, and to set its size, like an area/mesh light and that will soften the shadows as you would see using a diffuser.
Neither Iray nor 3Delight is developed by DAZ, so with luck that shouldn't be an issue (barring a major API change, I suppose).
Hi Mac,
You can try setting a value in the Translucency Weight and add the map to it's color property. You may need to play with the setting a bit to get the look you want. I don't have that set I don't think..... If you have a specific cutout area where you hide polys, then you'd put that map in the Cutout property. But this sounds more like a translucency thing. Translucency and Refraction are the 2 weight properties used to make things "transparent"
Kat
Thanks a lot, Kat. Yes, translucency is key, I think. The pills should look as though they have liquid in them.
Actually, I completely forgot until now. I just checked and they have refraction too. I'll need to go back and look at this again.
mac
The break is modelled (see image), but the writing is a displacement map.
Second image is a section taken from the Iray render showing the pills.
mac
Very very well done!
Kat
Well said. I like realism like the next person. Truth is everybody knows it's a 3d render in the end especially for human subjects unless you're totally blind. With that, I've enjoyed the progress 3delight continues to make especially in this release. things are much snappier and faster than what they were just one year ago. For animation, which is what i'm getting into these days, physical renders have a long ways to go at the same time I've seen render times dropping dramatically for 3delight even with SSS skin and hair in the scene. The IPR rendering appears much improved from last version too for 3delight. 3delight is here to stay and has its place.
...indeed. A scene I have been using for test comparisons rendered much faster in the new version of 3DL (just over 14 min at 1,200 x 900 using AoA's Advanced lights). Fairly busy scene as well with two G2F characters along with a fair amount of reflectivity and transmaps.
Comparing the final output to an earlier one I saved it looked as if the scene was a little darker even though all light and surface settings were the same. What I really think it may be the situation, is the image is "crisper" looking and more well defined as I could see improved definition in the texture maps (not just diffuse but also bump and displacement) than before. Results with the SSS skin shader also seem to have improved even compared with 4.7.
Ok, that is very nice! You're more than welcome to post anything you do here:
http://www.daz3d.com/forums/discussion/32848/
It's a fun thread I inherited where anything from any type of renderer is welcome.
CHEERS!
I have a program like that for my Asus called GPU Tweak, I set it to Auto and it likes that.
CHEERS!
Great question and one that shouldn't be overlooked. It's on my mind too.
CHEERS!
I'm not quite sure what you want, it basically turns a surface into a light emitter. Use Emission Temperature to set the type of light
http://en.wikipedia.org/wiki/Color_temperature
and Luminance to set the light strength. Note that this can be a very high number, depending on the Tone Mapping and Environment settings.
I did not recognice that this was missing (normaly it is set automatic, as far as I know).
But in the first try, setting the map, doesn`t chance anything. Just after deleting the Emitter Shader the Sky is shown in the rendered Image but now it is really dark and not clear
I'm re-rendering now, just to make sure I'm not blowing smoke - I'll post the result and settings in about 20 minutes, when it finishes.
First, gratulations on this indeed surprising development. :exclaim: :lol:
I guess for everyone it is great news to have a real alternative no matter which render engine you are using.
I do realize that your biggest concern for the moment probably was to provide a solution for those people who cannot afford to spend much money on multiple GPU.
But if you can provide optional additional solutions for those users who actually have a system with 2 or even more GPU then why not do it?
- - -
update / edit: removed some duplicate parts.
My second try. This haven't postproduction. Very fast :D
Iray Uber Shader Documentation
These documents are fluid and will change over the course of the beta to add/clarify more information. :)
Please note that some pages are still being worked on. If you get "permission denied" that page is not yet live. :) As I said, these are fluid through the beta. The pages with the most pertinant info are Tone Mapping, Environment, and the Iray Uber Surface shader pages, and those are all live and available.
Thanks!
Kat's render was impressive and if there are further improvements made to 3Delight then 4.8 is still a definite prospect. Iray can wait for me as I have no intention of using CPU mode or upgrading my graphics card.
As long as I have something I can use and learn I'll be happy
CHEERS!
...here's the 4.8 3DL version of my test scene (no postwork):
...a few custom texture maps were lost in the translation, the two blank signs for example, as well as the photo plane backdrop that I had to reload (it was just a blank plane when I first opened hte scene up - thankfully I have it saves as a subset.)
Now that's an advert for Iray! Well done!
CHEERS!
One thing I noticed about Iray shader displacement maps...
Previously, I could, say, put a positive value in Min and a negative value in Max and it would essentially invert the map.
This doesn't seem to work in Iray (though I may have done something wrong)
(Also, there's a bug in 4.8 where if you try to invert a map in LIE it almost always crashes... at least for me)
And our primary concern is stability.
- - -
Since 2013 I am used to having a live interactive OctaneRender for DAZ Studio plugin viewport that shows me updates of any changes I make in split seconds at preview render resolutions.
With the help of the ASWD keys you introduced in the 4.7 update I can fly through any DAZ scene like "Streets of Asia 2" in a realtime live viewport at lower preview resolutions like 720x480 even up to 1280x720.
I hope that one day this will be possible too with Iray for DAZ Studio.
- - -
Set the blend mode to Interactive, turn up your threshold, and you will be blending between Iray Interactive and Photoreal but your movement may not be as smooth as you would want, depending on your Video cards. The Blend settings are a reasonable place to start but are definitely designed to be adjusted to account for your specific cards.
Impressive! The fans on my card screamed for mercy when I did a render of Bjorn, they might sound like a 747 taking off if I tried that kind of scene. Time is my enemy at the moment. I was supposed to record my jobsearch and email agencies at 18:30. I looked at my emails and have been on here ever since! OOPS!
CHEERS!
Thanks a lot, Kat. Yes, translucency is key, I think. The pills should look as though they have liquid in them.
Actually, I completely forgot until now. I just checked and they have refraction too. I'll need to go back and look at this again.
mac
Yep - it took me a bit to get used to things. We are soooo used to having to fake things in 3Delight, we forget to look at the real world around us and see how things "really" work. *grin*
My train of thought when learning Iray:
That shadow looks HORRID
**looks around** Wait....it looks like that shadow in my living room.....
Ummmm....wow.....that actually looks pretty good....
LOL
Kat