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Hi,
I've read through 80+ pages in this thread to see if anyone has responded to @MichaelLRogers regarding his question; I've also searched through the forums and the other Iray threads to see if I could find an answer elsewhere but haven't found anything. So...I have a similar MacBook Pro as @MichaelLRogers with a NVIDIA GeForce GT 750M except I have 2048 MB of VRAM--the laptop also has 16 GBs of RAM. The issue I'm having is the only option I'm given in the render settings is CPU rendering. Any Mac users out there who are using a late 2014 MacBook Pro with a NVIDIA graphics card for rendering with Iray? Thanks in advance for any help.
Trish
Hi,
I've read through 80+ pages in this thread to see if anyone has responded to @MichaelLRogers regarding his question; I've also searched through the forums and the other Iray threads to see if I could find an answer elsewhere but haven't found anything. So...I have a similar MacBook Pro as @MichaelLRogers with a NVIDIA GeForce GT 750M except I have 2048 MB of VRAM--the laptop also has 16 GBs of RAM. The issue I'm having is the only option I'm given in the render settings is CPU rendering. Any Mac users out there who are using a late 2014 MacBook Pro with a NVIDIA graphics card for rendering with Iray? Thanks in advance for any help.
Trish
Did you check the advanced tab under render settings? Make sure it is set on Nvidea Iray and then check the advanced settings. I would assume that you have a 64-bit system. This doesn't run on a 32. I don't have Mac but maybe this will help.
Did you check the advanced tab under render settings? Make sure it is set on Nvidea Iray and then check the advanced settings. I would assume that you have a 64-bit system. This doesn't run on a 32. I don't have Mac but maybe this will help.
Hi @ccbn213,
Thank you for your response. Yes. I'm running 64-bit. I've attached a screenshot of my advanced settings under render settings.
Trish
Does Apple have an updated driver for the card?
I guess this is where I'd post an issue with Iray?
My first few times rendering I was using CPU only as my graphics card was a GTX460.
I just picked up a GTX970 so I tried to render with GPU using the 460 and the 970 but both times I tried to render, the render didn't stop at 92% or after 2 hours. It doesn't seem to be doing anything else, but it just won't finish up.
The first time I started the render then went to bed. I got back to it more than 9 hrs later and it was still at 92% and still running. Cancelling only froze Daz at this point.
The 2nd time it was 2 1/2 hours and at 92% so I cancelled it. Daz did not freeze this time.
All my settings are at default so it should stop at 92% or 2 hours whichever come first.
Did you check the advanced tab under render settings? Make sure it is set on Nvidea Iray and then check the advanced settings. I would assume that you have a 64-bit system. This doesn't run on a 32. I don't have Mac but maybe this will help.
Hi @ccbn213,
Thank you for your response. Yes. I'm running 64-bit. I've attached a screenshot of my advanced settings under render settings.
Trish
You need to install the CUDA library (from Nvidia's site I believe) to get the card to appear.
Hi @ccbn213,
Thank you for your response. Yes. I'm running 64-bit. I've attached a screenshot of my advanced settings under render settings.
Trish
You need to install the CUDA library (from Nvidia's site I believe) to get the card to appear.
Hi @Male-M3dia
Thank you for the suggestion. I installed the CUDA driver as suggested and it still didn't show my graphics card as an option; prior to that I had also disabled the auto-switching in "energy saver" based on some suggestions from Apple forum discussions, which didn't work either. Frustrated I finally decided to disable the auto-switching again with the CUDA driver installed and now it displays the card as an option. Woo Hoo!!! So anyone else who is having a similar issue with your Mac laptop make sure you have the CUDA driver installed, which can be found at http://www.nvidia.com/object/mac-driver-archive.html and disable your auto-switching in system preferences>energy saver. Hope this helps someone else.
Trish
Hi @fixmypcmike,
I had to download a special CUDA driver and change some system settings to force my laptop to use the NVIDIA card. Thank you though for your suggestion.
Trish
In case you missed this, there is a new thread for version 4.8.0.9: http://www.daz3d.com/forums/discussion/54058/
We're up to page 20! :)
Google is probably the closest thing you have to a friend there - try Googling:
Thank you!
Hopefully you'll arrange something in the UK as well. :D
Hopefully you'll arrange something in the UK as well. :Dlol.
And here I'm still waiting for a Region 1 version DVD of "Rise Of The Continents", (and many others) lol. The Region 2 disks play in my computer, tho not in my DVD player, and watching DVD's while working in Daz Studio, dose put a bit of a strain on lower end GPU's lol. Even this new GT730 has difficulty doing both, with high object-count scenes.
I've yet to try the other dreadful scene in 4.8, tho in 4.7, the new card made no difference to the interface responsiveness.
http://www.daz3d.com/forums/viewreply/797895/
And here I'm still waiting for a Region 1 version DVD of "Rise Of The Continents", (and many others) lol. The Region 2 disks play in my computer, tho not in my DVD player, and watching DVD's while working in Daz Studio, dose put a bit of a strain on lower end GPU's lol. Even this new GT730 has difficulty doing both, with high object-count scenes.
I've yet to try the other dreadful scene in 4.8, tho in 4.7, the new card made no difference to the interface responsiveness.
http://www.daz3d.com/forums/viewreply/797895/
Out of my hands I'm afraid. TBH they should abolish regions; stupid Hollywood for wanting it.
Not so much stupid as greedy IMO as 'regions' were specifically designed to allow for different markets to get releases at different times and at higher prices than would happen if there was just one simple worldwide standard.
Not so much stupid as greedy IMO as 'regions' were specifically designed to allow for different markets to get releases at different times and at higher prices than would happen if there was just one simple worldwide standard.
True enough.
Testing out DAZ4.8 here with a GTX970 eGPU on my Macbook Pro and Iray runs quite well, by simply loading a basic Victoria 6 into an empty scene.
Then, I apply the 'Iray Optimized Genesis 2 shader' that came with the beta version. It renders OK, but then I go to the 'Surfaces' tab, pick the 'Skin' part for V6 and set 'Metallicity' to 0.5.
Now CPU rendering kicks in and GPU rendering stops working for the rest of the session, even if I revert the change or if I create or load a new scene. DAZ needs to be restarted for GPU rendering to work again.
In the log it says at the point of failure:
Also, if I hold the mouse over the rotate widget in the viewport and click and drag to rotate, the viewport rotates OK. But if I then do not move the cursor outside the rotate widget and then try to rotate again, the previous camera angle is re-used. I don't think this is intentional?
Edited to change code tags to quote in order to reserve page layout.
If the GPU drops out, for lack of memory or for another reason, then it won't be used again until DS is restarted, as far as I know. I don't know if the issue you are seeing is memory related or indicates an actual bug, however. I also don't understand what you mean about the viewport operation post-render. Do, please, note that there is a newer beta - 4.8.0.9 - with its own thread.
Apologies for using the wrong thread. May I cross post to the other thread, as this problem is actually occurring in 4.8.0.9?
Please do, in that case.
Does anyone know if instancing is supported with the Iray renderer? I see the usual studio options and the optimization in the render settings for Iray, but just tried a fairly mild scene with an Instanced car and set the Iray shaders per usual. Hit render, and the scene loads to my card (evga gtx970 and win 8.1 64 bit for ref) and it seems to stall out. First time this has happened to me thus far, but also my first instance use with Iray... meh??
Add: Also when canceling the render for said stall/hang, daz stalls along with it and needs to be closed via task manager or the 'program not responding' window.
I had a similar problem. In the render optimisation options there is an instancing parameter. When I changed it from memory to speed it fixed the problem.
I'm doing a render at the moment so I can't post a screen shot but if you're still having problems let me know and I'll post one.
Cheers,
Alex.
Thanks Alex. Was just about to try that but I pulled the instance out first to make sure it wasn't something else. Worked fine, so back to the T&E =D
...been working with The Old Railway in which the track sections are instanced. Renders fine in Memory mode.
...been working with The Old Railway in which the track sections are instanced. Renders fine in Memory mode.
How does instancing work?
...you can create instances of any item (even a character) by going to the Create menu and using wither Create Node Instance (for one) or Create Node Instances (which can be one to as many as your computer can handle).
It comes in handy when you need a number repetitive items in a scene. For example, in one scene I created over 200 instances of a single bubble. Keep in mind though each instance is an exact copy of the primary item. So, if you change an attribute on the main prop, like a texture or pose, all the instances will get the exact same treatment.
There is a plugin called Send In the Clones Pro DS4 which is more flexible in that you can texture, pose, or modify each clone (including characters) separately.
Yep, what he said :) If you want the technical shortcut, essentially it's a geometry shell of the original object/asset with the same textures. You can do figures, props, etc. Really great for populating spaces, like stores with repetitive products, care lots, crowds of people (multiple copies of multiple people) or dare I say, zombies. It takes up some memory but very little compared to a full G1 or G2 figure.
I did a scene with a "real" Guildhall and an instanced copy and it rendered fine with memory optimisation. When I tried a scene with a "real" Cambridge Bridge of Sighs and two instanced copies that seemed to cross a line. When I tried to render it, Iray sat and twiddled its thumbs for half an hour and did nothing. It never reported a single iteration. When I rendered the same scene with speed optimisation, it rendered fine.
Whether or not you have problems with rendering instances using memory optimsation seems to depend on the complexity of the scene. Rendering on a four core I5 with 16gb may also have been a factor
Cheers,
Alex.
Hi Jennyver,
I hope this helps you and is related to your issue.
I found that when using a skybox that the only way to keep the scene lit with the skybox showing was to apply the skybox image file to both "Emission Color" & "Cutout Opacity" fields. (make sure the the cutout opacity is 1.00).
Regards,
Steph
Guys, I simply cannot get 4.8 to show up in my Install Manager; can someone please help?
I've checked "display hidden" and Public build.
Do you also have 'Software' checked, it wont show without that too.