DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

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Comments

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    43 minutes wasted, ok is a Beta and is unstable but....arrrrrrgh!!! why!!! :ahhh:

    fkya.jpg
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2015

    43 minutes wasted, ok is a Beta and is unstable but....arrrrrrgh!!! why!!! :ahhh:
    Well, I'm curious about the temperatures, tho they technically are within limits. Also I've had that happen to me in the past with 3delight, tho I'm not sure it works the same as Iray.

    I run with ALL temporary stuff in a Ram-drive, that is not large (4GB), compared to a HDD. Sometimes I tend to fill the cache folders with mats and textures fiddling with stuff, and when 3delight tries to render something, it then fills the rest of the Ram-drive up. The result is just that. Crash, stop, end of render, etc, etc, lol.

    Now I can't help but notice, I see two render windows and what looks like two instances of Studio running???

    Post edited by ZarconDeeGrissom on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Well, I'm curious about the temperatures, tho they technically are within limits. Also I've had that happen to me in the past with 3delight, tho I'm not sure it works the same as Iray.
    high temperatures are a common issue with Lenovo series W workstations...mine is a Thinkpad-W520

    Now I can't help but notice, I see two render windows and what looks like two instances of Studio running???


    nope, is the bug window, if you look the header window it says Dazstudio too.
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    43 minutes wasted, ok is a Beta and is unstable but....arrrrrrgh!!! why!!! :ahhh:

    So far we have encountered 4 consistent crash errors.
    1. Driver crash from a driver that is not up to date. (Rarest of the three) Please make sure your drivers are up to date for your video card.
    2. Video Cards overheating (Usually results in a blue screen crash and your temps don't appear to quite be to a point where that will happen.)
    3. Video card crash from a conflict with another program where both are competing for the Video Card memory. (Most prevalent when opening a web page, as the initial load of a web page, especially one with flash embedded, tends to spike video ram usage)
    4. Multiple intersecting plane geometry with trans maps on it. (NVIDIA has confirmed this bug.)

    Note number 4 includes such content items as hair, many plants, etc. Even some fiber mesh hair is like this.

    Given your screen shot please try removing the hair and see if it still crashes.

    While I don't believe it applies in this particular case, I figure it helps to post the following. :)

    NVIDIA's Iray is a good stress test for computer systems and will push computers to their limits. Good cooling is a must, as is making sure your fans, intakes and exhaust ports are properly blown out with unobstructed cooling ports. :) . Make sure laptops are on a hard surface, not your lap. :)

    And no aftermarket overclocking. (Factory overclocked should be fine, dealer overclocking or you overclocking the system is likely a bad idea.)

  • OstadanOstadan Posts: 1,128
    edited December 1969

    Asking this question a second time: has anyone had practical experience running DS4.8 and Iray on a recent-vintage (which is late 2013) iMac with 780 GeForce GTX (4GB)?I intend to replace my 2011 iMac sometime this year, and wonder if that model will actually perform well with Iray. Heat dissipation might be an issue to consider.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Ostadan said:
    Asking this question a second time: has anyone had practical experience running DS4.8 and Iray on a recent-vintage (which is late 2013) iMac with 780 GeForce GTX (4GB)?I intend to replace my 2011 iMac sometime this year, and wonder if that model will actually perform well with Iray. Heat dissipation might be an issue to consider.
    As near as I can tell the 4GB GTX 780m iMac is a 2014 model. Yes, it works. The GTX 680M (2GB) model I have on my desk works just fine. Note that the room is large and well ventilated. (And yes they do work as supplemental heaters, but that was true before Iray was added to DS. LOL)
  • hOsshOss Posts: 24
    edited December 1969

    Ostadan said:
    Asking this question a second time: has anyone had practical experience running DS4.8 and Iray on a recent-vintage (which is late 2013) iMac with 780 GeForce GTX (4GB)?I intend to replace my 2011 iMac sometime this year, and wonder if that model will actually perform well with Iray. Heat dissipation might be an issue to consider.

    I have the late 2013 27" iMac with the 780m (4GB) and it works wonderfully for me.

    -Patrick

  • spacecat56spacecat56 Posts: 54
    edited December 1969

    It's getting difficult to tell if an issue has been mentioned already, sorry if this is a duplicate.


    In short: your Iray render options settings are lost if you save the scene with the 3Delite render engine selected.


    It can take a considerable amount of time and effort to work out the IRay render settings. Sometimes, one may wish to test-render in 3Delight in a scene, even after working on IRay settings. Then, if you save the scene with 3Delight selected as the render engine, and later re-open the scene and switch the engine back to IRay, all of the IRay render settings have reset to defaults.

    This may not count as a "bug" but it certainly is a "problem", and IMO a terrible one. For DAZ Studio to have a pitfall like this where my work is discarded is something that really should not be accepted. I've reported it is a "bug" to the link given at the start of the thread (which is really just generic tech support: is that really the right place?) and I hope whoever reviews it has some sensitivity to the frustration that results from having parts of your work silently discarded...

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ..this is why I save a copy of a scene with the same name +" Iray". Did the same when I was using Reality.

  • L'AdairL'Adair Posts: 9,479
    edited April 2015

    scott004 said:

    Iray currently has three quality controls - maximum time, maximum iterations, and minimum convergence. Whichever of those is hit first halts the render. Different combinations of those will be a "quality" setting, though their exact meaning will depend on the scene. Note that, according to the change log, we will gain the ability to pause and resume renders so we will presumably be able to turn up the limits if we need to.

    Hmm ... well my computer is currently not doing any of that.

    I have max time set to 28800 (8 hours) .. and yet I'm on hour 50 of rendering??

    Also .. what is the slider for Maximum iterations? .. you have something called maximum samples? .. is that the same thing?

    What the hell is a converged ratio?

    If maximum iterations is maximum samples then It'd be really handy of the names of slider reflected what it is .. iterations. If not .. then where is that controller?

    Anyways, my render appears stuck at 86% .. the program doesn't seem to have hung .. but it's not doing anything else. Hour 51 and going strong .. any ideas? I set this to a render quality of 2, min of 40 samples (I've no idea what that does but someone suggest raising minimum samples to increase quality?). Maximum Samples of 5000

    What do I do?

    From my own experience and what I've read of others, your render "froze" and the only thing still working is the elapsed time counter. If you attempt to cancel the render, DS will stop responding and you'll have to force it to close, losing the render so far.

    On Windows, it's usually possible to do a screen capture and save your work if you do so before hitting cancel. I use Irfanview and I've been able to use the scroll bars to capture the entire image and reconstruct the render in Photoshop. This may also be true on a Mac, using a Mac screen capture utility. But I don't have any experience with Macs.

    My system uses integrated video and all my renders use CPU only. In the Render Setting -> Optimization, I've now set Instancing Optimization to Speed for every scene. Since switching to Speed, all my renders have run to completion.

    Max Samples, Max Time and Rendering Converged Ratio control how long the render continues. Defaults are 5000, 7200 and 95% respectively. These setting use limits of 15000, 259200 and 100% respectively. All three have lower limits of 0. You can change these limits for the file your are working on in the Parameter Settings. It also is possible to "turn off" the Max Time by setting the minimum to -1, but you have to make changes in the Parameter Settings to do so. Setting Max Samples or Rendering Converged Ratio to -1 ends the render before it starts.

    lainsd said:
    There do seem to be circumstances in which the render will stick. Multiple overlapping transparency-mapped planes can cause a problem - this is known to nVidia and I think fixed at their end. If your render has gone way beyond the max time and is crashing on cancel that does sound like them, or a, bug.

    it happens to me sometimes, but I can't fathom why. Sometimes the exact same scene is nicely rendered, sometimes it suddenly "sticks", with daz using a lot of cpu, no more gpu, and never ending.

    When it works, it's great ! I hope its a bug nvidia already corrected as you say and it will be easy for Daz to just update the engine.

    I've had problems with the render "freezing" when using Asteria Hair (by Dream3D/Mairy) but was able to render it successfully when I switched Instancing Optimization to Speed. It seemed to resolve the "freeze" issue for me on other scenes as well, though I don't know what was actually causing the render to freeze.

    Also annoying is that hitting "Cancel" during an Iray render will sometimes wedge Studio. Cannot guess why (nor when).

    This is the same issue as above. Your render has stopped but the elapsed time counter is still running. I'm on Windows and I used the Task Manager to monitor the system performance and tested with scenes I knew would cause the render to freeze. Without fail, every time the render froze, my CPU Usage dropped from 100% to 50%.

    I recommend you try the render again with Instancing Optimization set to Speed. Hopefully that will resolve the issue for you.

    -Anita

    Post edited by L'Adair on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    If I may inject a small bit of enthusiasm or bolstering here. I'm hooked on the new 3delight in studio 4.8, Thanks so much Daz3d.

    Even with the occasional weird glitches with some stuff, like the SSS settings in shaders not kicking in half the time.
    http://www.daz3d.com/forums/viewreply/804459/
    3delight is an, Amazing render engine.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2015

    Ostadan said:
    Asking this question a second time: has anyone had practical experience running DS4.8 and Iray on a recent-vintage (which is late 2013) iMac with 780 GeForce GTX (4GB)?I intend to replace my 2011 iMac sometime this year, and wonder if that model will actually perform well with Iray. Heat dissipation might be an issue to consider.
    As near as I can tell the 4GB GTX 780m iMac is a 2014 model. Yes, it works. The GTX 680M (2GB) model I have on my desk works just fine. Note that the room is large and well ventilated. (And yes they do work as supplemental heaters, but that was true before Iray was added to DS. LOL) lol. That's why I almost completely dropped out of the Graphics card frenzy after the GeForce 8600GT I had. The 9x00 series had minimal improvement in performance, and required much more power, and it only got worse from there. lol. It's bad enough that I'm 5V starved in this workstation, because of the Need for so many heard drives, and they want some of those watts, lol. 25 amps doesn't cut it when I Need minimum 43.7 Amps on the 5V rail (yes measured not calculated by the way).

    I know, I know. It's time to break down, and ask IBM or CRAY for a real Power supply for this beast :lol:
    p.s. USB runs on 5V by the way, not just the ten HDDs

    Post edited by ZarconDeeGrissom on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Ostadan said:
    Asking this question a second time: has anyone had practical experience running DS4.8 and Iray on a recent-vintage (which is late 2013) iMac with 780 GeForce GTX (4GB)?I intend to replace my 2011 iMac sometime this year, and wonder if that model will actually perform well with Iray. Heat dissipation might be an issue to consider.
    As near as I can tell the 4GB GTX 780m iMac is a 2014 model. Yes, it works. The GTX 680M (2GB) model I have on my desk works just fine. Note that the room is large and well ventilated. (And yes they do work as supplemental heaters, but that was true before Iray was added to DS. LOL)
    lol. That's why I almost completely dropped out of the Graphics card frenzy after the GeForce 8600GT I had. The 9x00 series had minimal improvement in performance, and required much more power, and it only got worse from there. lol. It's bad enough that I'm 5V starved in this workstation, because of the Need for so many heard drives, and they want some of those watts, lol. 25 amps doesn't cut it when I Need minimum 43.7 Amps on the 5V rail (yes measured not calculated by the way).

    I know, I know. It's time to break down, and ask IBM or CRAY for a real Power supply for this beast :lol:
    p.s. USB runs on 5V by the way, not just the ten HDDs

    Actually, it sounds more like it's time for a multibay external drive enclosure...

    something like this...

    http://www.newegg.com/Product/Product.aspx?Item=9SIA24G28M7424

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2015

    mjc1016 said:
    Ostadan said:
    Asking this question a second time: has anyone had practical experience running DS4.8 and Iray on a recent-vintage (which is late 2013) iMac with 780 GeForce GTX (4GB)?I intend to replace my 2011 iMac sometime this year, and wonder if that model will actually perform well with Iray. Heat dissipation might be an issue to consider.
    As near as I can tell the 4GB GTX 780m iMac is a 2014 model. Yes, it works. The GTX 680M (2GB) model I have on my desk works just fine. Note that the room is large and well ventilated. (And yes they do work as supplemental heaters, but that was true before Iray was added to DS. LOL)
    lol. That's why I almost completely dropped out of the Graphics card frenzy after the GeForce 8600GT I had. The 9x00 series had minimal improvement in performance, and required much more power, and it only got worse from there. lol. It's bad enough that I'm 5V starved in this workstation, because of the Need for so many heard drives, and they want some of those watts, lol. 25 amps doesn't cut it when I Need minimum 43.7 Amps on the 5V rail (yes measured not calculated by the way).

    I know, I know. It's time to break down, and ask IBM or CRAY for a real Power supply for this beast :lol:
    p.s. USB runs on 5V by the way, not just the ten HDDs

    Actually, it sounds more like it's time for a multibay external drive enclosure...

    something like this...

    http://www.newegg.com/Product/Product.aspx?Item=9SIA24G28M7424No, No, No. it needs Bandwidth, thus it must be on the 12Gb/s "SAS Adaptec 8405 cards" (yes plural) directly in the computer. I simply need a non-ATX power-supply.

    Post edited by ZarconDeeGrissom on
  • ToyenToyen Posts: 1,906
    edited December 1969

    I was just wondering, when do u guys think the General Release will be out? : )

  • oomuoomu Posts: 175
    edited April 2015

    ACross said:


    I recommend you try the render again with Instancing Optimization set to Speed. Hopefully that will resolve the issue for you.

    -Anita

    thanks a lot, it helped me to finish a complex rendering. I had the exact same symptoms. Iray freezing with some contents toward 80-90% of convergence. Daz can't stop the rendering, no cpu use, only gpu use.

    Post edited by oomu on
  • chris poolechris poole Posts: 124
    edited December 1969

    Hi,

    I'm trying to install DS 4.8 via the install manager and via the Product Library, the best I get is the install manager keeps installing another version of the install manager (I stopped after at least 5 tries) so a few questions.

    I have 2 computers and I have installed DS 4.8 and DS 4.7 on one and everything went reasonably without problems.

    My other computer the install manager installed DS 4.7 and showed it as installed, but now doesn't show anything installed and isn't showing anything else to download' I've followed the instructions but still nothing will show.

    If I press download and install from the Product Library it just downloads another version of the install manager (DIM) and then waits for the install manager to quit before it can install itself.

    Any help will be appreciated.

    Many thanks in advance.

    Chris

  • oomuoomu Posts: 175
    edited December 1969

    Hi,

    I'm trying to install DS 4.8 via the install manager and via the Product Library, the best I get is the install manager keeps installing another version of the install manager (I stopped after at least 5 tries) so a few questions.

    Chris

    to start, you should only install DAZ 4.7, let it install DIM (daz install manager) and DAZ. The latest DIM will install the new service postgresql-based content manager.

    You have to let that service functioning properly (beware too paranoid antivirus / firewall software). The content manager service is needed locally for DAZ.

    Then, from DIM, you go in settings and check to download also beta (public build).

    Then, after a reload, it will show you all the contents of your Product Library AND Daz 4.8.0.9, ready to be downloaded and installed.


    -
    do not try to mix DIM and independent packages from the Library Product. Just uses DIM. Daz 4.8 is ONLY available from DIM.

  • chris poolechris poole Posts: 124
    edited December 1969

    Hi lainsd,

    Thanks for your help and it looks like I figured it out, there is a gear looking icon at the top right of the DIM window, for some strange and unknown reason you have to select what is gong to be seen as well as input the filter number, I would have done this earlier if I had known, but the other machine didn't require me to do any of those extra things! so I just assumed it was standardised.

    Thanks once again for your help.
    Chris


    lainsd said:
    Hi,

    I'm trying to install DS 4.8 via the install manager and via the Product Library, the best I get is the install manager keeps installing another version of the install manager (I stopped after at least 5 tries) so a few questions.

    Chris

    to start, you should only install DAZ 4.7, let it install DIM (daz install manager) and DAZ. The latest DIM will install the new service postgresql-based content manager.

    You have to let that service functioning properly (beware too paranoid antivirus / firewall software). The content manager service is needed locally for DAZ.

    Then, from DIM, you go in settings and check to download also beta (public build).

    Then, after a reload, it will show you all the contents of your Product Library AND Daz 4.8.0.9, ready to be downloaded and installed.


    -
    do not try to mix DIM and independent packages from the Library Product. Just uses DIM. Daz 4.8 is ONLY available from DIM.

  • spacecat56spacecat56 Posts: 54
    edited December 1969

    Kyoto Kid said:
    ..this is why I save a copy of a scene with the same name +" Iray". Did the same when I was using Reality.

    That's no more a solution than simply saying "don't do that"... my 4.8 scenes are already all copies in a FOLDER named Iray... that doesn't do anything special to prevent one from stepping in the pit.

    Also, the comparison to Reality is instructive... but opposite to what you imply. When I customize render settings with the Reality plugin they are saved in my scene, and using the 3Delight renderer on the same scene does not destroy my Reality settings. The OEM integration should work BETTER than a bolt-on, not worse...

  • spacecat56spacecat56 Posts: 54
    edited December 1969

    I for one would find very helpful if the logging would include the convergence percent. There are three limits on the render: elapsed time, samples, and convergence. Time and samples are both logged; if a render reaches the convergence limit you can tell how long it took and how many samples per pixel were reached, but when a render stops because of time or samples limits, there is no way to determine how close it was to the convergence limit. This is quite a cramp when it comes to setting up the options.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    thetom56 said:
    I for one would find very helpful if the logging would include the convergence percent. There are three limits on the render: elapsed time, samples, and convergence. Time and samples are both logged; if a render reaches the convergence limit you can tell how long it took and how many samples per pixel were reached, but when a render stops because of time or samples limits, there is no way to determine how close it was to the convergence limit. This is quite a cramp when it comes to setting up the options.
    YES! where is the thumbs up, lol.
    I'll second that motion.
  • oomuoomu Posts: 175
    edited December 1969

    thetom56 said:
    I for one would find very helpful if the logging would include the convergence percent. There are three limits on the render: elapsed time, samples, and convergence. Time and samples are both logged; if a render reaches the convergence limit you can tell how long it took and how many samples per pixel were reached, but when a render stops because of time or samples limits, there is no way to determine how close it was to the convergence limit. This is quite a cramp when it comes to setting up the options.

    in the same kind of improvement, I would like an option where daz/iray will put an output of the render during calcul. Like LuxRender can do. For example every 30s, a png output in the tmp folder of DAZ.

  • ToyenToyen Posts: 1,906
    edited December 1969

    I was wondering, does anybody else experience DS "not responding" when you try to switch from the iray preview to texture shaded? It happens to me almost all the time now.

  • GenitorGenitor Posts: 2
    edited December 1969

    :-)

    Hello everyone

    I'm new here and I use daz studio 4.8 beta for a short time and I would like to show you my first try. But I know that I have much to learn before to master this art and I'll need help to complete my apprenticeship.

    Here is my first attempt:

  • GenitorGenitor Posts: 2
    edited December 1969

    my first try :

    Two_brothers_at_the_beach.jpg
    618 x 800 - 218K
  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    thetom56 said:
    Also, the comparison to Reality is instructive... but opposite to what you imply. When I customize render settings with the Reality plugin they are saved in my scene, and using the 3Delight renderer on the same scene does not destroy my Reality settings. The OEM integration should work BETTER than a bolt-on, not worse...

    Just a quick reminder here, both DS 4.8 and Iray 2015 are still in Beta. There are many changes coming as users make suggestions and send in bug/crash reports. By the time DS 4.8 is a released product, I'm sure the integration will be quite different than what we have now.

    If you check the change log for the Private Build you can see all the changes they've made that have yet to be released.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#private_build_channel

  • SupernalPhantasiaSupernalPhantasia Posts: 48
    edited December 1969

    Suggestion/Request/Query:

    I have been reading through nVidia's documentation and came across where they talk about the 'Thin Walled' setting being a flag for 2-sided materials. Will we get the remainder of this function? It would be exceptionally useful, like in fabric rendering, for example: most denim is darker on one side than the other, so being able to flip on thin walled and then set up a lighter denim texture on the opposite side would add to the realism of rendering jeans on our characters.

  • alexhcowleyalexhcowley Posts: 2,392
    edited December 1969

    ACross said:
    thetom56 said:
    Also, the comparison to Reality is instructive... but opposite to what you imply. When I customize render settings with the Reality plugin they are saved in my scene, and using the 3Delight renderer on the same scene does not destroy my Reality settings. The OEM integration should work BETTER than a bolt-on, not worse...

    Just a quick reminder here, both DS 4.8 and Iray 2015 are still in Beta. There are many changes coming as users make suggestions and send in bug/crash reports. By the time DS 4.8 is a released product, I'm sure the integration will be quite different than what we have now.

    If you check the change log for the Private Build you can see all the changes they've made that have yet to be released.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#private_build_channel

    The Iray cloud plugin sound very interesting. Is this going to be an extension for the sun-sky environment mode? That is a feature I would definitely like to see.

    Cheers,

    Alex.

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    ACross said:
    thetom56 said:
    Also, the comparison to Reality is instructive... but opposite to what you imply. When I customize render settings with the Reality plugin they are saved in my scene, and using the 3Delight renderer on the same scene does not destroy my Reality settings. The OEM integration should work BETTER than a bolt-on, not worse...

    Just a quick reminder here, both DS 4.8 and Iray 2015 are still in Beta. There are many changes coming as users make suggestions and send in bug/crash reports. By the time DS 4.8 is a released product, I'm sure the integration will be quite different than what we have now.

    If you check the change log for the Private Build you can see all the changes they've made that have yet to be released.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#private_build_channel

    The Iray cloud plugin sound very interesting. Is this going to be an extension for the sun-sky environment mode? That is a feature I would definitely like to see.

    Cheers,

    Alex.

    I would imagine that would be rendering "on the cloud" like Octane has, not a extension of the sun-sky.

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