Anyone else going back to G3?

2

Comments

  • vwranglervwrangler Posts: 4,901
    edited January 2022

    kyoto kid said:

    ...yeah, I thought the Genesis concept would allow breaking that mould.  

    Actually, the original Genesis sort of did as it was a unisex figure and you could mix attributes of both genders.  When Daz split the genders again, is where they sort of back stepped to the gaming/comic book/adult entertainment ideal.

    I've been trying to create Leela's older brother who is only 14 not as "rugged" as the standard Daz male (eweven the base teen characters are built that way), and actually had to intject a tiny bit of G3F into him (usign the Cross Figure resoource) to soften the jaw and facial lines a bit to give him a little more family resemblance.along with a more lithe physique. Unfortunately I cannot get a more fair skinned texture or freckles (he is also ginger haired) as that can only be done through Skin Builder. 

    I wish that some of those plugins also had a male equivalent. 

     Freckles, at least, you can get through Ultimate Freckles G3/G8 (one product) https://www.daz3d.com/ultimate-freckles-for-genesis-8-and-3-females-and-males

    For that matter, if you have UV Swap, you can use the Skin Builder textures on males, although you need to build them on females, because the script doesn't know what the male figures are. I've done that a few times.

    And no, I'm not going back to G3, although there are G3 characters that I still use.

     

    Post edited by vwrangler on
  • kyoto kidkyoto kid Posts: 41,213
    edited January 2022

    ...skin Builder has overlays for freckles, blemishes and other skin details that can be used with any existing skins The trick is transferring the texture to a male character even using the UV swap. 

    __________________________________________

    ETA: Ran a few tests and got it to work, but now I need fibremesh eyebrows as that is what I use for my female characters so I can match the hair colour.

    (bugger still cant seem to get the insert line function to work consistently.  Sometimes it works fine and other times it inserts extra blank lines between it and the previous text for no rhyme or reason. If they didn't go to this font I could get a solid line using the underline character)

    Post edited by kyoto kid on
  • HylasHylas Posts: 5,070

    Again, AFAIK, G3 uses as much resources as G8 and G8.1.

    G3 skins may be lighter on the system than G8 and G8.1 skins; but you can use G3 skins on G8/G8.1 figures, so...

    To answer the question, no. G8.1 all the way, baby. I still do use many G3 skins and shapes, though.

  • nicsttnicstt Posts: 11,715
    edited January 2022

    Drogo Nazhur said:

    I have a lot invested in G8 because of the realism of the characters, but I can't render more than 2-3 characters in a scene. Doing digital comics, I often need 3-4 or more chracters in a scene. So I find myself using G3 more & more AND buying more & more stuff for G3.

    I've transferred some morhs (I can do others if required) and, of course, all G3 textures work on G8, so why would I go back?

    8 offers more.

    In your case, I'd consider uninstalling everything morph-related, then install what you need; I've been tempted a time or two myself - but haven't done so as yet.

    Post edited by nicstt on
  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • HavosHavos Posts: 5,395
    edited January 2022

    Drogo Nazhur said:

    I have a lot invested in G8 because of the realism of the characters, but I can't render more than 2-3 characters in a scene. Doing digital comics, I often need 3-4 or more chracters in a scene. So I find myself using G3 more & more AND buying more & more stuff for G3.

    Since G3 and G8 use exactly the same type of materials, then I am curious why you feel swapping to a different base which actually has more polygons will save you resources at render time, because the short answer is, it will not. As others have said, if you have a lot of morphs and characters installed then a G8 char will eat more memory when loaded, even though it will not use more VRAM when rendering. If you want G8 to use the same memory as G3 then uninstall enough morph packs and/or characters until your G3 and G8 have a similar quantity of both. After that there really is no reason at all to switch back to G3 unless for some reason you prefer to use inferior tech that gives you no real advantages.

    Post edited by Havos on
  • Peter WadePeter Wade Posts: 1,639

    I mostly use G3 unless I really want to to use a G8 character mainly due to G8's loading time on my computer. It now takes around three quarters of an hour to load any G8 female. I need to look into ways of cutting this down so I can use some of the stuff I bought. The technique seems to involve either de-installing, moving or setting file attributes to hidden so Studio only sees the stuff you want to use. It would be much better if Studio used morph injection poses like Poser so you could just load the morphs you need.

  • PerttiAPerttiA Posts: 10,024

    Peter Wade said:

    I mostly use G3 unless I really want to to use a G8 character mainly due to G8's loading time on my computer. It now takes around three quarters of an hour to load any G8 female. I need to look into ways of cutting this down so I can use some of the stuff I bought. The technique seems to involve either de-installing, moving or setting file attributes to hidden so Studio only sees the stuff you want to use. It would be much better if Studio used morph injection poses like Poser so you could just load the morphs you need.

    If it takes that long to load G8 character, most likely it is due to conflicts and warnings within your installed character/morph library and not the amount of characters/morphs (which also does have an effect)

    Check your log first and resolve the problems to see how much the loading time can be reduced just by doing that first. 

  • MattymanxMattymanx Posts: 6,949
    edited January 2022

    Peter Wade said:

    I mostly use G3 unless I really want to to use a G8 character mainly due to G8's loading time on my computer. It now takes around three quarters of an hour to load any G8 female. I need to look into ways of cutting this down so I can use some of the stuff I bought. The technique seems to involve either de-installing, moving or setting file attributes to hidden so Studio only sees the stuff you want to use. It would be much better if Studio used morph injection poses like Poser so you could just load the morphs you need.

     

    Do you use Smart Content or Content Library when loading?  I just use the Content Library tab and even with errors, my G8Fs take only 45 seconds at the very most to load and I have 315+ characters for G8F, not including additonal morph packs.

     

    I seem to stick with the "3's"  a lot.  Stayed with Aiko 3 for nine years and now I stay with G3F mostly.  I do like how G3 and G8 are compatible, makes owning more G8F/M clothes worth while to me.

    Post edited by Mattymanx on
  • marblemarble Posts: 7,500

    MelissaGT said:

    marble said:

    MelissaGT said:

    PerttiA said:

    Basically G8 doesn't use any more resources than G3 does, if a figure uses more resources than an other figure, then the first one is using larger textures, bigger SubD or more texture maps for the surfaces - All things that can be dealt with.

    Also more control morphs...G8 (and moreso 8.1) has a lot of those.  

    That being said, I do stick with G8.1 (and any G8 figure can be loaded up on G8.1) simply for the eye movement. 

     

    I have never used 8.1 for anything. I don't haave a clue as to what works with 8.1 and what doesn't and, other than a few expressions (which are rarely important to me) I don't see the benefit. It seems to me that 8.1 requires a whole new investment in materials and I don't have the bufget for that. I've only just started using G8M because most of my males so far have been G3M.

    A problem I've found with using G3M clothing on G8M is that, even though I followed SickleYield's excellent tutorial, the converted clothes only seem to fit the base G8M. Try them on a morphed character such as one made with Zev0's Growing Up and the converted clothes don't fit - especially on the arms. I think it is a similar story converting the other way (G8 clothes to G3).

    Any clothing that fits G8 will fit G8.1 without having to auto-fit (the rare exception being masks that use the different facial rigging). G8 materials can absolutely be used on G8.1...I do that all the time. The biggest benefit for me is the more realistic eye movement. More than just the eyeballs move when looking left/right and up/down and G8.1 is far better at that than G8.

    You can run into the clothing fitment issue with even using G3M to G3M (or G8M to G8M, etc)...if custom fitment morphs were not created for that character in that specific article of clothing. For example, I can buy an outfit made for G8.1...but if I try to put it on Jada 8.1, it will technically fit, but it will most likely get all sorts of distorted. Clothing fits horribly on Jada. That's why I tend to stick pretty dang close to the base G8/8.1 or base G3 figure by default...because the further you go from it, the worse clothing will (in general) fit. So the same situation applies in your case...you are converting clothing from base G3 to base G8...and that clothing doesn't have any fitment morphs built into it for any of the G8 characters. Your best bet if you want it to fit perfectly is to either create custom morphs yourself (which requires external knowledge and programs), or use the base figure body shape (which is what I tend to do). Just try an experiment. Load a base G8 or base G3...then load clothing that is made to fit...then slide in a PA-made character or even one of the more obscure DO characters (so like other than Michael or Victoria, etc)...just watch how the clothing distorts when the character morph loads. Some people aren't bothered by it (judging by the level of distortion I see in a lot of product promos)...it drives me bananas. 

     

    Absolutely agree with all of that other than sticking close to the base figure. If there's one thing that keeps me coming back to this hobby almost daily it is the ability to make my own characters from the dials. I never use the base figure nor a purchased character (out of the box, as it were). I just wish the clothes would look natural but you are correct - they don't. So I spend a lot of time making morphs myself. I should learn and use Marvelous Designer because I spent good money on it but it is too tempting to take the easy option and buy dForce clothes from the store.

  • kyoto kidkyoto kid Posts: 41,213
    edited January 2022

    Hylas said:

    Again, AFAIK, G3 uses as much resources as G8 and G8.1.

    G3 skins may be lighter on the system than G8 and G8.1 skins; but you can use G3 skins on G8/G8.1 figures, so...

    To answer the question, no. G8.1 all the way, baby. I still do use many G3 skins and shapes, though.

    ...I find it interesting that G3 skins can be used on G8 but not the other way around.  A good portion of that is due to the heavier use of hierarchical presets with G8 

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,213

    Drogo Nazhur said:

    I have a lot invested in G8 because of the realism of the characters, but I can't render more than 2-3 characters in a scene. Doing digital comics, I often need 3-4 or more chracters in a scene. So I find myself using G3 more & more AND buying more & more stuff for G3.

    ....I have a tonne invested in G3 which is part of why I stayed with it. the other part is I'm now on a meagre retirement pension and thus an even tighter budget.

  • HylasHylas Posts: 5,070

    kyoto kid said:

    Hylas said:

    Again, AFAIK, G3 uses as much resources as G8 and G8.1.

    G3 skins may be lighter on the system than G8 and G8.1 skins; but you can use G3 skins on G8/G8.1 figures, so...

    To answer the question, no. G8.1 all the way, baby. I still do use many G3 skins and shapes, though.

    ...I find it interesting that G3 skins can be used on G8 but not the other way around.  A good portion of that is due to the heavier use of hierarchical presets with G8 

    Is that so? I never use G3 so I don't know for sure, but I was under the impression G3 can take G8 skins as long as it's not the new 8.1 UV.

  • GordigGordig Posts: 10,174

    Hylas said:

    kyoto kid said:

    Hylas said:

    Again, AFAIK, G3 uses as much resources as G8 and G8.1.

    G3 skins may be lighter on the system than G8 and G8.1 skins; but you can use G3 skins on G8/G8.1 figures, so...

    To answer the question, no. G8.1 all the way, baby. I still do use many G3 skins and shapes, though.

    ...I find it interesting that G3 skins can be used on G8 but not the other way around.  A good portion of that is due to the heavier use of hierarchical presets with G8 

    Is that so? I never use G3 so I don't know for sure, but I was under the impression G3 can take G8 skins as long as it's not the new 8.1 UV.

    The base UVs are the same between G3 and G8, but KK is right that one typically can't just apply a G8 material preset to a G3 because of the use of hierarchical presets. You can certainly put the G3 into the scene and copy the surface properties over to a G8, though. 

  • MelissaGTMelissaGT Posts: 2,611
    edited January 2022

    Hylas said:

    kyoto kid said:

    Hylas said:

    Again, AFAIK, G3 uses as much resources as G8 and G8.1.

    G3 skins may be lighter on the system than G8 and G8.1 skins; but you can use G3 skins on G8/G8.1 figures, so...

    To answer the question, no. G8.1 all the way, baby. I still do use many G3 skins and shapes, though.

    ...I find it interesting that G3 skins can be used on G8 but not the other way around.  A good portion of that is due to the heavier use of hierarchical presets with G8 

    Is that so? I never use G3 so I don't know for sure, but I was under the impression G3 can take G8 skins as long as it's not the new 8.1 UV.

    They can, but if it's an heirarchical preset, it will only work on the figure it was made for...otherwise you'll get an error. The way around that is to load G8, load the heirarchical preset you want, save it as a material preset, and then load that material preset on G3.  

    Post edited by MelissaGT on
  • HylasHylas Posts: 5,070

    Right, hierarchical because of lashes and gens. Didn't think about that.

  • kyoto kidkyoto kid Posts: 41,213

    ...yeah can't even do so to a G8 character converted to G3. So do G3 skins need to go through the same process to apply to G8? 

  • BomberBomber Posts: 121
    edited January 2022

    I vastly prefer G8 over all of the other Genesis models. I refused to move on from V4 for the longest time and only G8 felt impressive enough to force me to move over to the newest model. It's compatible with G3 skins so it always felt like the choice that could use every new product.

    However I'm still skeptical about 8.1 and I find the facial posing to be a little "too slow" to do. It's hard to get used to and I'd prefer to use facial sliders instead of maually posing the facial features by hand.

    Post edited by Bomber on
  • MimicMollyMimicMolly Posts: 2,209
    I practically skipped G2 and G3. I'm using G8.1 almost exclusively now.
  • GordigGordig Posts: 10,174

    kyoto kid said:

    ...yeah can't even do so to a G8 character converted to G3. So do G3 skins need to go through the same process to apply to G8? 

    Nope, you can apply G3 skins directly to a G8 or 8.1. The only problem is that practically every G3 base figure had its own UV, but fortunately there's a product that ports those over to G8 as well.  

  • PerttiAPerttiA Posts: 10,024

    Bomber said:

    I vastly prefer G8 over all of the other Genesis models. I refused to move on from V4 for the longest time and only G8 felt impressive enough to force me to move over to the newest model. It's compatible with G3 skins so it always felt like the choice that could use every new product.

    However I'm still skeptical about 8.1 and I find the facial posing to be a little "too slow" to do. It's hard to get used to and I'd prefer to use facial sliders instead of maually posing the facial features by hand.

    There is no need to use the face rig, everything you can do with G8 you can do also with G8.1 with the same tools that you use on G8.

    In order to get the G8 expressions working on G8.1, you need to remove the placeholder files that are placed in G9.1 morphs to prevent G8 expressions from working.

  • kyoto kidkyoto kid Posts: 41,213
    edited January 2022

    ...yeah I wish we would have seen more unique characters for G3 as there are for G8. Characters alike Mabel and Floyd were badly needed   They were the first "senior" base characters in Daz' line-up after which Mrs. Chow and Mr. Woo appeared. . Next there were the more stylised Ollie and Edie who broke the mould of just more "models and hunks", Finally "tough guy" Underbelly and, the two gnomes Drutherson and Topsy.. .Along with a couple unique standalone characters and the base morphs, that pretty much rounds out my "investment" in G8 (again Vicky 8 was free). 

    With the G8 to G3  conversion scripts I can also add the above to my existing "gene pool" as there are some utilities that were never updated to G8 which I use that are available with G3.   Just trying to get the most bang out of a very thin wallet.

    Post edited by kyoto kid on
  • kyoto kid said:

     I don't understand this obsession with large breasts on Daz female figures being the default or "norm"  Sizing down breasts without distortions that can affect clothing fits has been an issue since the V3/V4 days...

    I've noticed an overall obsession in the gallery and other places where people post art.  So it's not just a commercial thing; it's prevalent within the buying public's own purchasing habits.  And to my eye, none of it looks good.

    Yes, there are some very busty women in the world, but I'm convinced that some artists see every pair of certain things a full two sizes larger than they are IRL, and so when they make art, they make it so that it matches their perspective.  Every.  Single.  Time.

    But I can tell something's off when every piece done by those people has the same cookie-cutter look as the last one, and the one before it, and the one before that.

    As the old saying goes, "When you're a hammer, everything looks like a nail."  So to me, this is just a reminder to be careful lest my art become an unintended carricature.  Carricature is okay, and even necessary in proper degrees, but I need to be sure I know the norms before I go off and break them.

  • GordigGordig Posts: 10,174

  • WendyLuvsCatz said:

    ...It is no secret celebrities often have cellulite, a bit of a bump here and there and other faults the parapatzi love to capture that get airbrushed out in photos.

    I am not saying it's wrong...

    I'll say it's wrong, especially when they airbrush a woman in her 40s to the extent that she has no skin wrinkles where her knees and elbows are, or they airbrush a woman in her 50s so it looks like she has no crows-feet around her eyes and you can't tell where her finger joints are.

    I've seen photoshopped women in their 20s with no lines of any kind on their knees.  It's really kind of creepy looking, because skin is so amazing and beautiful in what it does, which is to cover our wet and icky parts, not only to help keep things from drying out, but by doing that while still allowing for movement!

    Those manufactured images are exactly what a brand new clone would look like if it was made of wax and had just freshly popped out of the molding pod!  surpriselaugh

  • PerttiA said:

    Basically G8 doesn't use any more resources than G3 does, if a figure uses more resources than an other figure, then the first one is using larger textures, bigger SubD or more texture maps for the surfaces - All things that can be dealt with.

    How? is there a tutorial for these things?

  • PerttiAPerttiA Posts: 10,024

    Subtropic Pixel said:

    kyoto kid said:

     I don't understand this obsession with large breasts on Daz female figures being the default or "norm"  Sizing down breasts without distortions that can affect clothing fits has been an issue since the V3/V4 days...

    I've noticed an overall obsession in the gallery and other places where people post art.  So it's not just a commercial thing; it's prevalent within the buying public's own purchasing habits.  And to my eye, none of it looks good.

     

    When I came back to the scene some 5-6 years ago, getting myself aquainted with DS (was using Poser before) and the Genesis generations, I must admit, I too made experiments, but the more renders I've done, the more 'modest' the females have started to look, the 'enhancements' just draw too much attention from the rest of the figure.  

  • WendyLuvsCatz said:

    Art is stylised.

    Just not photorealistic.

    More Photoshop realistic.wink

    Yes! I think most people really don't want real photorealism.

  • PerttiAPerttiA Posts: 10,024

    BlueFingers said:

    WendyLuvsCatz said:

    Art is stylised.

    Just not photorealistic.

    More Photoshop realistic.wink

    Yes! I think most people really don't want real photorealism.

    While I can understand (to an extent) that someone posting their own images on social media, want to make themselves looking best they can, when I'm making renders, I want to see real people in real everyday situations, something I could see with my own eyes around me. No billionaires, princesses, movie divas, high society and/or parties. 

  • ArtiniArtini Posts: 9,680
    edited January 2022

    Genesis 3 works better in Unity, because ragdolls could be constructed properly.

    Third person controllers also works better with Genesis 3 based characters.

    I am still looking for quality shaders for Unity, that would give similar results, like in iray.

    My graphics card has 8 GB of VRAM, so I am limited to max 2 Genesis 3/8/8.1 in the scene

    if I would like to render them in iray in Daz Studio and keep rendering fast (not on CPU).

    In Unity there is not such limit. I could easily render more than 15 different Daz Genesis 3/8/8.1 characters

    without a problems and rendering is very fast (60 frames per second or more).

     

    Post edited by Artini on
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