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Freckles, at least, you can get through Ultimate Freckles G3/G8 (one product) https://www.daz3d.com/ultimate-freckles-for-genesis-8-and-3-females-and-males
For that matter, if you have UV Swap, you can use the Skin Builder textures on males, although you need to build them on females, because the script doesn't know what the male figures are. I've done that a few times.
And no, I'm not going back to G3, although there are G3 characters that I still use.
...skin Builder has overlays for freckles, blemishes and other skin details that can be used with any existing skins The trick is transferring the texture to a male character even using the UV swap.
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ETA: Ran a few tests and got it to work, but now I need fibremesh eyebrows as that is what I use for my female characters so I can match the hair colour.
(bugger still cant seem to get the insert line function to work consistently. Sometimes it works fine and other times it inserts extra blank lines between it and the previous text for no rhyme or reason. If they didn't go to this font I could get a solid line using the underline character)
Again, AFAIK, G3 uses as much resources as G8 and G8.1.
G3 skins may be lighter on the system than G8 and G8.1 skins; but you can use G3 skins on G8/G8.1 figures, so...
To answer the question, no. G8.1 all the way, baby. I still do use many G3 skins and shapes, though.
I've transferred some morhs (I can do others if required) and, of course, all G3 textures work on G8, so why would I go back?
8 offers more.
In your case, I'd consider uninstalling everything morph-related, then install what you need; I've been tempted a time or two myself - but haven't done so as yet.
Redacted
Since G3 and G8 use exactly the same type of materials, then I am curious why you feel swapping to a different base which actually has more polygons will save you resources at render time, because the short answer is, it will not. As others have said, if you have a lot of morphs and characters installed then a G8 char will eat more memory when loaded, even though it will not use more VRAM when rendering. If you want G8 to use the same memory as G3 then uninstall enough morph packs and/or characters until your G3 and G8 have a similar quantity of both. After that there really is no reason at all to switch back to G3 unless for some reason you prefer to use inferior tech that gives you no real advantages.
I mostly use G3 unless I really want to to use a G8 character mainly due to G8's loading time on my computer. It now takes around three quarters of an hour to load any G8 female. I need to look into ways of cutting this down so I can use some of the stuff I bought. The technique seems to involve either de-installing, moving or setting file attributes to hidden so Studio only sees the stuff you want to use. It would be much better if Studio used morph injection poses like Poser so you could just load the morphs you need.
If it takes that long to load G8 character, most likely it is due to conflicts and warnings within your installed character/morph library and not the amount of characters/morphs (which also does have an effect)
Check your log first and resolve the problems to see how much the loading time can be reduced just by doing that first.
Do you use Smart Content or Content Library when loading? I just use the Content Library tab and even with errors, my G8Fs take only 45 seconds at the very most to load and I have 315+ characters for G8F, not including additonal morph packs.
I seem to stick with the "3's" a lot. Stayed with Aiko 3 for nine years and now I stay with G3F mostly. I do like how G3 and G8 are compatible, makes owning more G8F/M clothes worth while to me.
Absolutely agree with all of that other than sticking close to the base figure. If there's one thing that keeps me coming back to this hobby almost daily it is the ability to make my own characters from the dials. I never use the base figure nor a purchased character (out of the box, as it were). I just wish the clothes would look natural but you are correct - they don't. So I spend a lot of time making morphs myself. I should learn and use Marvelous Designer because I spent good money on it but it is too tempting to take the easy option and buy dForce clothes from the store.
...I find it interesting that G3 skins can be used on G8 but not the other way around. A good portion of that is due to the heavier use of hierarchical presets with G8
....I have a tonne invested in G3 which is part of why I stayed with it. the other part is I'm now on a meagre retirement pension and thus an even tighter budget.
Is that so? I never use G3 so I don't know for sure, but I was under the impression G3 can take G8 skins as long as it's not the new 8.1 UV.
The base UVs are the same between G3 and G8, but KK is right that one typically can't just apply a G8 material preset to a G3 because of the use of hierarchical presets. You can certainly put the G3 into the scene and copy the surface properties over to a G8, though.
They can, but if it's an heirarchical preset, it will only work on the figure it was made for...otherwise you'll get an error. The way around that is to load G8, load the heirarchical preset you want, save it as a material preset, and then load that material preset on G3.
Right, hierarchical because of lashes and gens. Didn't think about that.
...yeah can't even do so to a G8 character converted to G3. So do G3 skins need to go through the same process to apply to G8?
I vastly prefer G8 over all of the other Genesis models. I refused to move on from V4 for the longest time and only G8 felt impressive enough to force me to move over to the newest model. It's compatible with G3 skins so it always felt like the choice that could use every new product.
However I'm still skeptical about 8.1 and I find the facial posing to be a little "too slow" to do. It's hard to get used to and I'd prefer to use facial sliders instead of maually posing the facial features by hand.
Nope, you can apply G3 skins directly to a G8 or 8.1. The only problem is that practically every G3 base figure had its own UV, but fortunately there's a product that ports those over to G8 as well.
There is no need to use the face rig, everything you can do with G8 you can do also with G8.1 with the same tools that you use on G8.
In order to get the G8 expressions working on G8.1, you need to remove the placeholder files that are placed in G9.1 morphs to prevent G8 expressions from working.
...yeah I wish we would have seen more unique characters for G3 as there are for G8. Characters alike Mabel and Floyd were badly needed They were the first "senior" base characters in Daz' line-up after which Mrs. Chow and Mr. Woo appeared. . Next there were the more stylised Ollie and Edie who broke the mould of just more "models and hunks", Finally "tough guy" Underbelly and, the two gnomes Drutherson and Topsy.. .Along with a couple unique standalone characters and the base morphs, that pretty much rounds out my "investment" in G8 (again Vicky 8 was free).
With the G8 to G3 conversion scripts I can also add the above to my existing "gene pool" as there are some utilities that were never updated to G8 which I use that are available with G3. Just trying to get the most bang out of a very thin wallet.
I've noticed an overall obsession in the gallery and other places where people post art. So it's not just a commercial thing; it's prevalent within the buying public's own purchasing habits. And to my eye, none of it looks good.
Yes, there are some very busty women in the world, but I'm convinced that some artists see every pair of certain things a full two sizes larger than they are IRL, and so when they make art, they make it so that it matches their perspective. Every. Single. Time.
But I can tell something's off when every piece done by those people has the same cookie-cutter look as the last one, and the one before it, and the one before that.
As the old saying goes, "When you're a hammer, everything looks like a nail." So to me, this is just a reminder to be careful lest my art become an unintended carricature. Carricature is okay, and even necessary in proper degrees, but I need to be sure I know the norms before I go off and break them.
I'll say it's wrong, especially when they airbrush a woman in her 40s to the extent that she has no skin wrinkles where her knees and elbows are, or they airbrush a woman in her 50s so it looks like she has no crows-feet around her eyes and you can't tell where her finger joints are.
I've seen photoshopped women in their 20s with no lines of any kind on their knees. It's really kind of creepy looking, because skin is so amazing and beautiful in what it does, which is to cover our wet and icky parts, not only to help keep things from drying out, but by doing that while still allowing for movement!
Those manufactured images are exactly what a brand new clone would look like if it was made of wax and had just freshly popped out of the molding pod!![surprise surprise](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/omg_smile.png)
![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
How? is there a tutorial for these things?
When I came back to the scene some 5-6 years ago, getting myself aquainted with DS (was using Poser before) and the Genesis generations, I must admit, I too made experiments, but the more renders I've done, the more 'modest' the females have started to look, the 'enhancements' just draw too much attention from the rest of the figure.
Yes! I think most people really don't want real photorealism.
While I can understand (to an extent) that someone posting their own images on social media, want to make themselves looking best they can, when I'm making renders, I want to see real people in real everyday situations, something I could see with my own eyes around me. No billionaires, princesses, movie divas, high society and/or parties.
Genesis 3 works better in Unity, because ragdolls could be constructed properly.
Third person controllers also works better with Genesis 3 based characters.
I am still looking for quality shaders for Unity, that would give similar results, like in iray.
My graphics card has 8 GB of VRAM, so I am limited to max 2 Genesis 3/8/8.1 in the scene
if I would like to render them in iray in Daz Studio and keep rendering fast (not on CPU).
In Unity there is not such limit. I could easily render more than 15 different Daz Genesis 3/8/8.1 characters
without a problems and rendering is very fast (60 frames per second or more).