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© 2025 Daz Productions Inc. All Rights Reserved.
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Maybe dial down the subD level on the characters? If you have subD set too high, it will use more resources.
SubDivision Level 1
Render SubD Level (Minimum) 2
That is the default. If you set it higher it increases render time and slows down the preview window.
Another thing you can do is to get this product:
https://www.daz3d.com/render-throttle-for-iray
It reduces the drag on the preview window for Iray Drawstyle considerably.
And there are several options for final render.
There really isn't any reason to go higher if rendering people from shin to top of head, you cannot see the minor details that would be produced with higher SubD's - If in doubt, try and see.
The only exeption is when rendering huge pixel images to be printed and put on a wall at larger than life scale.
If you want to make dermatological studies of the nose pores with high SubD's, there is no point in having multiple characters in the scene (unless they are rubbing noses together...)
Exactly. Completely agree. I wish that PAs would give us more figures with realistic creases and bumps - cellulite and all. And I DON'T mean painted in lines. I mean geometry or Normal maps. I can start with realistic and leave off the bumps and creases if I like but I can't add HD details (nor normal maps, for that matter) if I don't have them.
...as I tend to work on stories that take place in the near future (often in a dystopic cyber world setting) what passes for "everyday situations" may seem a bit out of place for today, but is consistent within the genre.
...another good product for people and other scene elements that will be more in the backgound are these:
https://www.daz3d.com/resource-saver-shaders-collection-for-iray
https://www.daz3d.com/mmx-resource-saver-shaders-collection-2-for-iray
https://www.daz3d.com/mmx-resource-saver-shaders-collection-3-for-iray_Mattymanx
https://www.daz3d.com/mmx-resource-saver-shaders-collection-4-for-iray
https://www.daz3d.com/mmx-resource-saver-shaders-collection-5-for-iray
Any Genesis 3 (or Genesis/Genesis 2) fans, be sure to check today's store page. There is a very nice offer of one figure/Pro Bundle from a large selection for USD 5, with no additional conditions.
This was not correct, it was meant to be the base characters only. It was corrected fairly quickly.
And it looks like it's only Genesis 2 base characters. So it's kind of disappointing ...
I am still using mostly Genesis and G2.
Actually there are 37 Genesis 3 base characters there - maybe (like me) you just own them all?!
I didn't click the button to see all of them, so that's why I missed them. Oops :)
too many choices. I can't decide who to buy. lol
@WendyLuvsCatz, @BlueFingers:
I think we're caught between the yin and the yang of realism and the abstract, between the literal and the symbolic. After starting out with G8 line, admiring its realism, I spent the last year exploring non photorealistic rendering (NPR) and mixing it with hand-drawn elements. Don't get me wrong -- I'm a big fan of G8 and I salute Daz for continuing to push the technological envelope further. But for me the bottom line comes down to the humanity in the image ... or "humanism" to reach for a loftier term. Real or not, I'd like to come away with some sense of the human condition -- external context plus inner state of mind -- expressed in the render. A story.
Prior to 3D art, I dabbled in photography. My arc started out with glamor and the larger-than-life shots, but eventually I trained my lens on the prosaic, trying to find the simple beauty in it. Eventually I found myself admiring the street photography of Vivian Maier or Cartier-Besson. (Sabin Weiss's passing, reported in today's newspapers, reminded me of this fascination.) I see the same arc in my 3D work.
Maybe this is me just growing old while continuing to dabble in imaging technology that's constantly reinventing itself.
Cheers!
i forgot to mention that some of the Generation 3 characters that I own include materials for 3Delight and Iray render engines.
A pity I had to wait until after work, then. Oh well...
Anyway, I was inspired by this thread to create a scene using Genesis 3 figures and outfits. Let none say those are irrelevant in 2022. Some excellent outfits have not been updated from Genesis 3 and are best used on the figures they were made for.
Here is a Gallery link with a list of products used.
oh, I would not have had any to choose from then either
I did grab Michael 7 Pro as only had starter one or at least base and some outfits and gained a hair and a few other things still making $5 a good deal
after rendering some characters for Genesis 8, I prefer Genesis 3. I bought a whole bunch of characters during the big sales during the past 34+ days. The faces of some Genesis 8 characters look odd on my computer even after I tried to adust the materials and lights. I have better luck with Genesis 3 characters looking decent on my screen. Hmm.
I prefer the 8.1 because you can get such more realistic facial expressions. And as far as the body you can get it to whatever you want through morphs or blender. But the lag and load times are crap for sure.
While I have a lot of G8 content, I like using G3 more due to the Creature Creator product for it.. Unfortunately G8 does not have a version of Creature Creator, the other annoying thing with G8 is that some of the cooler looking fantasy being products are only for either G8F or G8M.. Such as the Werebat HD product, it looks great but is only for G8.1M would love a version for G8.1F but not holding any hopes..
And as such why I tend to use G3 more because of the Creature Creator product, depending on what I am working on..
I have barely used G8.1 as the characters seem to have all sorts of resource intensive things dialled up to the limit, and if I forget, my GTX1060 drops to CPU. Very annoying.
Arguments for G3: There is a particular style common in the G3F characters which I think is prettier than on the V8/G8F based characters. V7 being much prettier than V8. Unfortunately that's all I can think of.
With G8, the inclusion of a twist dial in the shoulder bend bone, and front/back and bend dial in the shoulder twist bone saves so much time when posing I simply don't like living without it. The expressions are easier to create, but as my images are rarely close-ups so subtle expressions are lost by distance, I can live with either.
So, for me, it's G8, but not a strong preference.
I have an Intel core i5 processor with 8 GB of memory but no discreet video card. I'm too scared to load Genesis 8 characters that have d-Force fur now. I'll try loading the cat and the wolf ladies after I add 16 GB of RAM to my computer. Computer is slow when 8GB of system RAM is shared between Windows and the graphics chip (Intel Iris 655 HD).