How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clot
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How does RSSY Clothing Converter from Victoria 4 to Genesis 8 Female do with converting dynamic clothing from V4 to G8F?
I asked in a really old thread and wasn't sure if anyone would see it in time, so decided to ask here, too.
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Dynamic from the legacy days tends to refer to either items made for this plugin: https://www.daz3d.com/dynamic-clothing-control or for use in Poser. As "we the people" could not make clothing for this dynamic clothing control, I doubt that we could convert it either.
However if it is a single .obj type Poser dynamic, and if you have a nice V4 shape for G8, then you may be able to import said .obj and go through the steps to make clothing out of it on G8 for G8, using the "current shape/morph" on the donor, and [important] then also selecting the option to reverse the shape, once the clothing is made, dial out V4's shape, select the clothing piece and save it as is usually done.
Most of what you just told me was in techno-Greek, lol. How would I do all that? Is there a step-by-step guide somewhere, or video?
Not custom geered, that I know of.
Do you have a nice V4 shape morph for G8?
No ... I just jumped from using v4/m4 to G8MF about 9 months ago ... but a dress I need to use for a character isn't available for G8F ... so was hoping I could just use the v4 dress, but looks like a no. What would I need to do?
Sending you a PM.
One thing I have done with poser dynamic clothing is to rig it first onto V4, and then use RSSY converter to transfer to Genesis 8 Female.
The steps are:
1) Convert a base V4 model to General weight mapping.
2) Use the Transfer Utility to rig the dress to V4, which works well as it is the correct shape for the base model. Save this as an asset.
3) Convert the V4 asset to G8F using the RSSY clothing converter utility, which generally does a better job with dresses than auto fit.
At the end you have the convience of a G8F conforming outfit, but it can still be used dynamically using dForce, and should work well since the item was originally designed to be dynamic.
I did the above steps with this dress: https://www.daz3d.com/cloth-room-master-class-romantic-dress and it came out pretty good.
Edit: I found the render I used this for:
I'm not sure I know how to save as an asset, but I'll try and figure it out. Thanks :)
Select the clothing, File > Save As > Support Assets > Figure/Prop asset.
So which gives a better result? This way or using a clone?
I am not sure what you mean by "This way". Remember that you can not use a clone for unrigged V4 dynamic clothing, and I am pretty sure most dynamic clothing that was aimed at V4 was made for poser, and was unrigged. To get this to G8F you might want to try the way I discussed in my post above.
If by "This way" you mean the RSSY V4 to G8F converter, then in my experience it tends to do a better job than auto fit for dresses, tunics, coats etc. For close fitting items there is less of a difference, but there is no clear winner in all cases. If you have the script, then you might be advised to try both, and see which you prefer.
Note when I say auto-fit, that means using a clone.
I prefer clones. There are a few tutorials on using the scripts which IMHO looked too complicated to make things look right. That's my take, others prefer scripts.
Going the way of the auto-fit clones though is not always 100% perfect either esp. for things like shoes and gloves. However if one has the .obj at a good shape for G8, one can use the Transfer Utility and just make it like a new piece of clothing.
OK ... I'm making progress, but the script doesn't even see the dress to convert it. And my attempt at using the clone isn't working likely because I'm doing it wrong. But it turns her arms and legs to jello.
So after studying all of the helpful tips and notes, y'all have been giving me, and so far, I have managed a static drape of a v4 dynamic dress (https://www.daz3d.com/angelic-dynamic-bundle-for-v4-and-m4) to G8, without a clone or auto-fit or script. It's just colliding with the figure. If my animated drape works, I'll post any success and my steps.
However ... I need to use a dramatic character morph for my end result. If I want the dress to scale down and "follow" the morph, must the dress be "fit" to G8?
The RSSY script will not work on the item you reference, nor can you use a clone. Both of those require that the item to be converted to be already a V4 conforming item, that means being a .cr2 or a .duf. The item you have is a .daz format item, and that will not conform. You can make it a V4 conforming item (and then convert to G8F) but you have to do some work to get it to that stage. Step 1 is to export the item as obj, and then reimport. Delete the .daz item, and then carry out the steps I mentioned in the post above to convert a static clothing obj into a G8F conforming item.
I do not own the V4 version of the item you referenced, but I do own the M4 one. I converted it to G8M a long time ago using the steps I mentioned. Here are 2 renders, of G8M walking with Angelic Robe. In the first case it is just showing the result of the pose on the conforming item. In the second image I ran a dForce simulation (using the option Start Bones from Memorized Pose set to ON). The simulation ran very fast.
I had no luck with the RSSY Clothing Converter and Optitex dynamics when I tried (shortly after the RSSY product was released). That was in DS4.11 - I never tried it again.
How do I slow the simulation down so the skirt section drapes better?
The Optitex stuff can be converted, as you can see in my post above, but there are some additional steps you have to make to get it to work, so unfortunately the RSSY scripts will not work out of the box as it does with normal V4 items. The upside is the Optitex stuff do work well with dForce, since they were designed to be dynamic items. That means they are relatively low poly (normally less then 20K) and they will not fall apart during simulation the way some non-dynamic items will.
Run the simulation over more frames should do that.
I can convert most stuff into a dynamic clot![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
My eventual hope is to successfully convert this dress and have it morph with G8 into a posed Bugga Bo. Possible?
How do I ... 2) Use the Transfer Utility to rig the dress to V4 ???
If you can successful apply the necessary steps then it is possible. However Bugga Bo is a pretty extreme morph, so I don't know how good it will look at the end of the process. I don't own that morph, so I can not try it out.
Sending you a PM ...
Have you never used the transfer utility? There are probably a few tutorials around, but it is largely a two click process. Bring up the Transfer Utility (Edit->Figure->Transfer Utility) (it does not matter what is selected when you do). This should pop up a box with a left and right hand selection box. Select V4 in the left hand box (Source), and the clothing item in the right (Target). Then hit Accept.
I've never needed to till now, but I tried to was getting to it differently, so likely trying the wrong tool. It was telling me "Both figures must be based on TriAx technology' ... but the instructions said general weight mapping ... will try the route you show here. Thanks
You have to convert V4 to a weight mapped figure before you can use the transfer utility. I tend to use General Weight mapping as that is what Genesis 8 uses, but I am not sure it really matters.
Ack! She looks wonky, now. Is she supposed to?
V4 no. Converting her to weight mapping should not change her. She will disappear for a few seconds and then should reappear when converted.
She didn't disappear, she turned into a bunch of Minecraft-looking cubes. When finished, she looks emaciated. But as long as this does the trick, I guess that doesn't matter.
That does not sound good, but as you said, it might still work.