I would like to have a way to animate 10*000*000 polygons or 30'000'000 vertices hair geometry dynamically without having to create morphs for each possible movement and adjustments for clothing intersection.
- - -
Any chance this might be used in combination with fiber mesh hair imported from zbrush as well?
I guess you could treat zbrush fiber mesh hair as competition.
BUT
You could also see LAMH as a tool that also offers support to further customize or convert other fiber based hair that is imported to DAZ Studio.
The video shows the extremes simply because to show the normal case wouldn't get across the fact that dynamic wind is happening. This is also the reason that "inertia" was turned off. It stabilized the guide hairs too much. Without the stabilizing force, the hair acts like wet spaghetti with the settings I used in the video. Again, this was intentional to show that it was reacting to force.
The wind speeds that I used there are "heavy storm" level up to "hurricane force." Normal use would be nowhere near those speeds. Also, setting the wind's variance to 100% would probably not be a normal use... unless you're trying to create a "Dan Rather reporting from inside Hurricane Bertha" type scene. Note that those videos were real-time simulations, running single core.
I used a sphere for the connection object, and showed the testbed window to *not* give away what the plans are :-) The fact that I'm showing the video here, should indicate that DS is a target environment.
I would like to have a way to animate 10*000*000 polygons or 30'000'000 vertices hair geometry dynamically without having to create morphs for each possible movement and adjustments for clothing intersection.
- - -
Any chance this might be used in combination with fiber mesh hair imported from zbrush as well?
I guess you could treat zbrush fiber mesh hair as competition.
BUT
You could also see LAMH as a tool that also offers support to further customize or convert other fiber based hair that is imported to DAZ Studio.
As with LAMH's FiberHair facility, once the geometry is exported from zBrush, turning it back into a manipulation object is quite a challenge.
At the current time, I cannot really go too deeply into specifics about what the new system is going to do, or not do, as we do not operate in a bubble. There is much that I am not showing. I put out the video only to gauge interest.
Also amusingly, earlier this week I was wondering if I could somehow use dynamic cloth to function as hair. (The big problem I ran into was having some sort of fixed 'hairline' edge that wouldn't move, which... I can't do)
While we're on topic of dynamics, I'd like dynamic clothing plugin from AM/KS duo. Awwww yisss, that would make my day. Select different materials for different mat zones and run simulation.
...since it looks like strand based hair in the video, will this be something that could be used in conjunction with Garibaldi Express?
I think that is the reason for the secrecy, other developers like Garibaldi grabbing their ideas though in that case the person seems to have abandoned the product.
...since it looks like strand based hair in the video, will this be something that could be used in conjunction with Garibaldi Express?
The current plan is to add this to the update for the next major version of Look At My Hair. I can safely say that Garibaldi will not be a supported format.
...since it looks like strand based hair in the video, will this be something that could be used in conjunction with Garibaldi Express?
The current plan is to add this to the update for the next major version of Look At My Hair. I can safely say that Garibaldi will not be a supported format.
Kendall
...bugger. Already have Garibaldi and really like both it's more intuitive nature and the quality I can get from it, especially for extremely fine hair.
Guess I have to continue sticking with Poser for dynamics.
While we're on topic of dynamics, I'd like dynamic clothing plugin from AM/KS duo. Awwww yisss, that would make my day. Select different materials for different mat zones and run simulation.
A discussion for a different thread. :-) See my youtube channel for some vids on some early work.
Is weight adjustable to that it doesn't all drop like a wet noodle?
I turned off the inertia to speed up the process of making the video (you should see the mouse turn off the checkbox). They dropped like wet noodles because I told them to. You'll notice that they stopped "flopping around" when I turned on the inertia. Otherwise, the hair sim would have taken significantly longer for no practical purpose.
How does it handle collision with other objects in the scene?
Something like this? https://youtu.be/7HMTfy1mxgQ
:bug: :cheese:
Verrrry nice! How does the drape handle the bane of all hair generation systems, though.... ears?
While we're on topic of dynamics, I'd like dynamic clothing plugin from AM/KS duo. Awwww yisss, that would make my day. Select different materials for different mat zones and run simulation.
A discussion for a different thread. :-) See my youtube channel for some vids on some early work.
"When" is variable. The tech is very close to finish point, but there are still implementation details that we have to work out. Relatively soon... or at least better than DAZ soon.
There is also the issue of customer interest. Unfortunately, at least so far, the reception has been tepid.
This tech is attached to the multiplatform framework, so there is the addition of expanding the customer base. We'll see.
Comments
WOW!! Definitely interested!
You know, just today, wrangling with LAMH, I was thinking I'd really like something like this.
Looks interesting
I would be happy just to be able to sync the present form with animation though as hair does not really fly around a lot anyway.
...ah, which programme?
Looks interesting. Would this be native in DS for animation or would it work as an import base?
Watching the video for some reason I kept thinking of this, lol:
This looks VERY interesting.
I would like to have a way to animate 10*000*000 polygons or 30'000'000 vertices hair geometry dynamically without having to create morphs for each possible movement and adjustments for clothing intersection.
- - -
Any chance this might be used in combination with fiber mesh hair imported from zbrush as well?
I guess you could treat zbrush fiber mesh hair as competition.
BUT
You could also see LAMH as a tool that also offers support to further customize or convert other fiber based hair that is imported to DAZ Studio.
The video shows the extremes simply because to show the normal case wouldn't get across the fact that dynamic wind is happening. This is also the reason that "inertia" was turned off. It stabilized the guide hairs too much. Without the stabilizing force, the hair acts like wet spaghetti with the settings I used in the video. Again, this was intentional to show that it was reacting to force.
The wind speeds that I used there are "heavy storm" level up to "hurricane force." Normal use would be nowhere near those speeds. Also, setting the wind's variance to 100% would probably not be a normal use... unless you're trying to create a "Dan Rather reporting from inside Hurricane Bertha" type scene. Note that those videos were real-time simulations, running single core.
I used a sphere for the connection object, and showed the testbed window to *not* give away what the plans are :-) The fact that I'm showing the video here, should indicate that DS is a target environment.
Kendall
As with LAMH's FiberHair facility, once the geometry is exported from zBrush, turning it back into a manipulation object is quite a challenge.
At the current time, I cannot really go too deeply into specifics about what the new system is going to do, or not do, as we do not operate in a bubble. There is much that I am not showing. I put out the video only to gauge interest.
Kendall
VERY interesting indeed :O
You have caught my attention Kendall... Looks very interesting indeed :)
:O
Do want.
Also amusingly, earlier this week I was wondering if I could somehow use dynamic cloth to function as hair. (The big problem I ran into was having some sort of fixed 'hairline' edge that wouldn't move, which... I can't do)
While we're on topic of dynamics, I'd like dynamic clothing plugin from AM/KS duo. Awwww yisss, that would make my day. Select different materials for different mat zones and run simulation.
...since it looks like strand based hair in the video, will this be something that could be used in conjunction with Garibaldi Express?
I think that is the reason for the secrecy, other developers like Garibaldi grabbing their ideas though in that case the person seems to have abandoned the product.
The current plan is to add this to the update for the next major version of Look At My Hair. I can safely say that Garibaldi will not be a supported format.
Kendall
Oh nice! I'm already playing with LAMH a bit, and anything to help model hair would be awesome.
The current plan is to add this to the update for the next major version of Look At My Hair. I can safely say that Garibaldi will not be a supported format.
Kendall
...bugger. Already have Garibaldi and really like both it's more intuitive nature and the quality I can get from it, especially for extremely fine hair.
Guess I have to continue sticking with Poser for dynamics.
How does the Dynamic hair function translate into making LAMH comb drape like real hair?
How does it handle collision with other objects in the scene?
Thank you
Something like this? https://youtu.be/7HMTfy1mxgQ
Kendall
A discussion for a different thread. :-) See my youtube channel for some vids on some early work.
Kendall
That will be interesting to see in a full scene
Is weight adjustable to that it doesn't all drop like a wet noodle?
I turned off the inertia to speed up the process of making the video (you should see the mouse turn off the checkbox). They dropped like wet noodles because I told them to. You'll notice that they stopped "flopping around" when I turned on the inertia. Otherwise, the hair sim would have taken significantly longer for no practical purpose.
Kendall
Fair enough, thanks Kendall.
Something like this? https://youtu.be/7HMTfy1mxgQ
:bug: :cheese:
Verrrry nice! How does the drape handle the bane of all hair generation systems, though.... ears?
I kind of thought that too! Now I've got the Fraggle Rock song running through my head, thanks. I think I haveit on Cassette around here.
The hair looks like its got definite potential.
A discussion for a different thread. :-) See my youtube channel for some vids on some early work.
*taps the side of her nose knowingly*
Excellent.
Yes! When? Please?
This! Whennnnnnnnnnn!?
I have such plans in mind!
Horses. They involve horses. Running from all the things furry and fluffy! (A bucket excavator filled with tribbles.)
"When" is variable. The tech is very close to finish point, but there are still implementation details that we have to work out. Relatively soon... or at least better than DAZ soon.
There is also the issue of customer interest. Unfortunately, at least so far, the reception has been tepid.
This tech is attached to the multiplatform framework, so there is the addition of expanding the customer base. We'll see.
Kendall