Macro Skin... anyone tried it yet?

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Comments

  • ColwaxColwax Posts: 3
    edited December 1969

    Hi Parris,

    Parris said:
    Colwax said:
    Hi eviled777,

    Colwax,

    I have found MacroSkin to be sensitive to conditions. Are you rendering with or without gamma correction?

    I generally find that reappling the shaders or switching to the raytraced SSS shaders will clear up the issues you are seeing.

    Appreciate your reply & advice.
    I'm doing the renders with the Gamma Correction ON & set to 2.2 as per Parris's instructions.
    (I'm assuming that the Spot Render utilises these same settings?)

    Will give your suggestions a try & see if that fixes my problem, Thanks.

    regards Colwax

    Ok, I'll need to submit another update to fix the torso being a different shade when Gamma Correction is on in Render Settings. But if anyone wants the immediate fix it's pretty simple: On the Surface tab select all surfaces that are members of the Torso group (starts with a "2" for Genesis), then navigate to Shadow Mix Strength > image icon > Image Editor... and set Image Gamma to 1.0. Sorry for the inconvenience and bothersome head scratching :)!

    Thanks for all your efforts, the 2nd update now has MacroSkin working correctly.

    regards Colwax

  • ParadigmParadigm Posts: 421
    edited May 2015

    .

    Post edited by Paradigm on
  • jag11jag11 Posts: 885
    edited December 1969

    Another Iray render with this amazing product.

    Minor tweaking to the Iray Optimized Genesis 2 Female.

    MacroSkin2-1.jpg
    1080 x 1080 - 603K
  • ParrisParris Posts: 392
    edited December 1969

    jag11 said:
    Another Iray render with this amazing product.

    Minor tweaking to the Iray Optimized Genesis 2 Female.

    Great work, jag11! So much about this render that I really like: the overall composition, the expression, the tilt of the head, the subtle blurred background, and the way the glass earrings catch the light.

    One thing you might try messing with is the Normal strength. I find that when I do renders this close that 60 or 70% might be adequate. 100% strength is maybe more ideal for shots that are farther away.

    Thank you for sharing your work. Beautiful!

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    100% is also good if you are doing something silly like using it on a rough-skinned guy or old woman or something.

  • ParrisParris Posts: 392
    edited December 1969

    100% is also good if you are doing something silly like using it on a rough-skinned guy or old woman or something.

    True dat.

  • jag11jag11 Posts: 885
    edited May 2015

    Parris said:
    100% is also good if you are doing something silly like using it on a rough-skinned guy or old woman or something.

    True dat.

    Thanks guys, when I get home I'll lower the value and repost here, also I'll try tanned skin.

    Post edited by jag11 on
  • nicsttnicstt Posts: 11,715
    edited December 1969

    I noticed mentioned that pubic hair can't be turned off; am I reading that right?

    Is there an option for no pubic hair?

    Was about to go buy, but more customisation there might be required.

  • ParrisParris Posts: 392
    edited December 1969

    nicstt said:
    I noticed mentioned that pubic hair can't be turned off; am I reading that right?

    Is there an option for no pubic hair?

    Was about to go buy, but more customisation there might be required.

    Yes, I added a no pubic hair option in the second update.

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    Experiment with no base color maps at all, just bump/normal/displacement, some translucency.

    While I think it doesn't look as good without the base color, it still looks pretty good!

    (Victoria 6 HD)

    Macro_nocolor.jpg
    2000 x 2000 - 1M
  • nicsttnicstt Posts: 11,715
    edited December 1969

    Parris said:
    nicstt said:
    I noticed mentioned that pubic hair can't be turned off; am I reading that right?

    Is there an option for no pubic hair?

    Was about to go buy, but more customisation there might be required.

    Yes, I added a no pubic hair option in the second update.

    ty for reply

  • HoMartHoMart Posts: 480
    edited December 1969

    First I have to say I really like this skin.

    BUT - I was playing with skinsettings for Iray, first uberbase and after that trying some of the sugestions here in the forum.
    Somewhere in this process strange things happened to my viewport window
    -> see image below
    The more strange was - after I hit the render button - the resulting render was ok
    -> see render below

    Has anyone here in the forum have any idea what might be happening here?

    2OT-S01-Macro-custom-01.jpg
    1280 x 960 - 560K
    viewport.PNG
    1401 x 949 - 1M
  • LyonessLyoness Posts: 1,616
    edited December 1969

    First I have to say I really like this skin.

    BUT - I was playing with skinsettings for Iray, first uberbase and after that trying some of the sugestions here in the forum.
    Somewhere in this process strange things happened to my viewport window
    -> see image below
    The more strange was - after I hit the render button - the resulting render was ok
    -> see render below

    Has anyone here in the forum have any idea what might be happening here?

    I had this same problem.
    This is what I was told by Daz_Tony:
    When rendering skin the surface should have a refraction weight of 0. Refraction weight is only used for transparent surfaces that refract light. Having said that, you should have the refraction index set to 1.33, as Iray's translucency will use the index of refraction to create a more realistic look.

  • HoMartHoMart Posts: 480
    edited December 1969

    Lyoness said:
    First I have to say I really like this skin.

    BUT - I was playing with skinsettings for Iray, first uberbase and after that trying some of the sugestions here in the forum.
    Somewhere in this process strange things happened to my viewport window
    -> see image below
    The more strange was - after I hit the render button - the resulting render was ok
    -> see render below

    Has anyone here in the forum have any idea what might be happening here?

    I had this same problem.
    This is what I was told by Daz_Tony:
    When rendering skin the surface should have a refraction weight of 0. Refraction weight is only used for transparent surfaces that refract light. Having said that, you should have the refraction index set to 1.33, as Iray's translucency will use the index of refraction to create a more realistic look.

    Thank you Lyoness for the fast reply,

    yes that could be the problem - I may have exaggerated playing with skins ;)

    as I am taking to you, may I ask you if you plan to provide iray settings for your next products?
    I´d love one for "LYFW Adrienne HD for Victoria 6" - I just love the botskin :)

  • LyonessLyoness Posts: 1,616
    edited December 1969

    Lyoness said:
    First I have to say I really like this skin.

    BUT - I was playing with skinsettings for Iray, first uberbase and after that trying some of the sugestions here in the forum.
    Somewhere in this process strange things happened to my viewport window
    -> see image below
    The more strange was - after I hit the render button - the resulting render was ok
    -> see render below

    Has anyone here in the forum have any idea what might be happening here?

    I had this same problem.
    This is what I was told by Daz_Tony:
    When rendering skin the surface should have a refraction weight of 0. Refraction weight is only used for transparent surfaces that refract light. Having said that, you should have the refraction index set to 1.33, as Iray's translucency will use the index of refraction to create a more realistic look.

    Thank you Lyoness for the fast reply,

    yes that could be the problem - I may have exaggerated playing with skins ;)

    as I am taking to you, may I ask you if you plan to provide iray settings for your next products?
    I´d love one for "LYFW Adrienne HD for Victoria 6" - I just love the botskin :)

    iray skins are coming from me, but not the next character.

  • HoMartHoMart Posts: 480
    edited December 1969

    Lyoness said:
    Lyoness said:
    First I have to say I really like this skin.

    BUT - I was playing with skinsettings for Iray, first uberbase and after that trying some of the sugestions here in the forum.
    Somewhere in this process strange things happened to my viewport window
    -> see image below
    The more strange was - after I hit the render button - the resulting render was ok
    -> see render below

    Has anyone here in the forum have any idea what might be happening here?

    I had this same problem.
    This is what I was told by Daz_Tony:
    When rendering skin the surface should have a refraction weight of 0. Refraction weight is only used for transparent surfaces that refract light. Having said that, you should have the refraction index set to 1.33, as Iray's translucency will use the index of refraction to create a more realistic look.

    Thank you Lyoness for the fast reply,

    yes that could be the problem - I may have exaggerated playing with skins ;)

    as I am taking to you, may I ask you if you plan to provide iray settings for your next products?
    I´d love one for "LYFW Adrienne HD for Victoria 6" - I just love the botskin :)

    iray skins are coming from me, but not the next character.

    Thank you, I am happy to hear that.
    so I´ll have to try my own luck with your cyborgskin ...

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    Somewhere in this process strange things happened to my viewport window
    -> see image below
    The more strange was - after I hit the render button - the resulting render was ok
    -> see render below

    Has anyone here in the forum have any idea what might be happening here?

    Check your display optimization; if it's set to 'best', moving it down one to 'better' would probably help.

    -- Morgan

  • BlueSiriusBlueSirius Posts: 86
    edited December 1969

    Have a quick question on this product...

    I'm trying to render two geografted follower on Genesis 1, Eyebrow is working great... however the 2nd (New Gens Hip) looks good until I render it. Clearly my graft has the wrong surface shader base - I have been resetting it - any trying various SSS bases.

    Is there a correct shader that I can put on this surface before add in my surface data?

  • nicsttnicstt Posts: 11,715
    edited December 1969

    Dont use new gen, but have you tried copying the surface hip from gen female to hip or the whole genitals surface?

  • BlueSiriusBlueSirius Posts: 86
    edited December 1969

    Will try that, yes sounds like an approach to get the right surface properties tabs on that prop..

    Will update once I get a shot at it :) on/at work computer now - my anatomically correct characters get a bit shy of the open plan office!

    Loving how this skin is rendering! Presently I'm using it to rebuild one of my characters / light sets and shes gone from a dull toon like figure to a "someone almost real"

    I'm pitching at 20 second - 2 minutes renders.... my project only needs toon level as I'm making a comic / story board but I'm stating to love realism in my draft. It is easier to reduce in post work but I probably won't bother as the real goal is really only to make the story flow well with a vivid touch.

  • nicsttnicstt Posts: 11,715
    edited December 1969

    Will try that, yes sounds like an approach to get the right surface properties tabs on that prop..

    Will update once I get a shot at it :) on/at work computer now - my anatomically correct characters get a bit shy of the open plan office!

    Loving how this skin is rendering! Presently I'm using it to rebuild one of my characters / light sets and shes gone from a dull toon like figure to a "someone almost real"

    I'm pitching at 20 second - 2 minutes renders.... my project only needs toon level as I'm making a comic / story board but I'm stating to love realism in my draft. It is easier to reduce in post work but I probably won't bother as the real goal is really only to make the story flow well with a vivid touch.

    Flow is perhaps the most important aspect; makes an average story acceptable, and the lack kills a potentially great story. GL with it.

    BTW: I tested on a random character; it worked for me, I used Aiko as she was at the top of the list.

    I have noticed that copy and pasting like that can occasionally affect the UV Set; just make sure the UVs agree and are appropriate to the character - what they were after loading the materials.

  • BlueSiriusBlueSirius Posts: 86
    edited June 2015

    Thanks, problem solved:

    Needed to Select the Hip and "Save As" --> "Shader Preset" (This was the problem - no non-targeted Macro Skin Shader preset to set up the channels on props)

    Then set the surface type from the preset on the New Gens. (File --> Merge the Preset)

    Then cut and paste from the genesis hip to get the shaders values. (Surface - Editor - Copy Selected Surface and Paste Selected Surface)

    Then I run a New Gens Texture Script which updates the texture with some extra texture zones (Targeted to the prop)

    Now I have some great looking anatomically detailed skins that... I really should not post here ;)

    Yes flow is interesting, in the make or break sense. I'm trying to tell complex story that will make people think, with events driven by reasoned action by each character. It is set in a future in which our scientific knowledge exceeds our society-wisdom by a dangerous degree.

    Post edited by BlueSirius on
  • nicsttnicstt Posts: 11,715
    edited December 1969

    Thanks, problem solved:

    Needed to Select the Hip and "Save As" --> "Shader Preset" (This was the problem - no non-targeted Macro Skin Shader preset to set up the channels on props)

    Then set the surface type from the preset on the New Gens. (File --> Merge the Preset)

    Then cut and paste from the genesis hip to get the shaders values. (Surface - Editor - Copy Selected Surface and Paste Selected Surface)

    Then I run a New Gens Texture Script which updates the texture with some extra texture zones (Targeted to the prop)

    Now I have some great looking anatomically detailed skins that... I really should not post here ;)

    Yes flow is interesting, in the make or break sense. I'm trying to tell complex story that will make people think, with events driven by reasoned action by each character. It is set in a future in which our scientific knowledge exceeds our society-wisdom by a dangerous degree.

    Glad you sorted it; I've not bought it yet, although I am considering it. What are you using it for? And will renders be in IRAY; wondering how effective it is for IRAY.

  • Silas3DSilas3D Posts: 619
    edited June 2015

    I notice a few people have asked if there will be a G2M version but as yet not seen a reply (if I've missed it then apologies) - My main interest is in the 8K normal maps as these would be fantastic to use with the guys as well. Perhaps to replace different makeups in the G2F version, you could do multiple normals for some of the key G2M shapes (M5, M6, Gianni etc)?

    I know that the G2F normals could be used with the male characters, but then only V5 maps can be used for diffuse.

    Post edited by Silas3D on
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