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Comments
Genesis 9 isn't listed as a compatible figure. Any known plans to update Animation Tools to include Genesis 9?
Body2Hip is a wonderful freaking tool!
I have my rundown on how I use it in my Mixamo Workflow article, and use it in action in my The Power of aniMate 2 course.
What does it do?
If the figure's translation/rotation in 3D space data is located at the Figure level rather than on the hip, running the Body2Hip script will transfer all of that data from the figure level to the hip.
Why is that important?
If we have the translation/rotation data (of the figure moving through 3D space) driven at the figure level, we can't easily use aniMate to match this data with other animations, extend or loop, reverse... all the wonders that aniMate 2 brings. It just looks wrong and we wonder why it isn't working.
After using Body2Hip, everything works as expected. It's part of my usual routine now.
It's in my Mixamo workflow article because Mixamo downloads are all translating/rotation the figure at the figure level. So if we make these into aniBlocks, they come out all funky.