Will Ultrascenery still work in Daz Studio 5? (And other Ultrascenery noob questions)

BlueFingersBlueFingers Posts: 904
edited March 2022 in The Commons
As Ultrascenery was in the Grab Bag collection today I thought to put in my cart, and also added a lot of add-ons as they are on sale too. Then anxiety kicked in. Am I about to drop a whole lot of cash on something that might not work in DS5? It seems like a product that might heavily make use of a lot of scripts (really have no idea if that is the case, I lack the knowledge to the determine that) which I understand could break when we upgrade to DS5.
Post edited by BlueFingers on
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Comments

  • We'll find out when we get copies of it ;-)

    On the plus side, installing D/S5 will not uninstall D/S4.x, we can keep both on the same computer :-)

  • PaintboxPaintbox Posts: 1,633

    When is the eta of D/S 5?

  • Paintbox said:

    When is the eta of D/S 5?

    Think it was sometime last year if I recall correctly.

  • And the official ETA doesn't seem to have been updated. As a reasonable guess, I reckon it won't be last year. There's a fair chance it will be this year. Having said that, I don't think it was planned to update beyond 4.15 when the announcement was made, with 4.16 and 4.20 being a bonus. I suspect finding a way to get DS4x to work on the latest Mac's reduced the urgency to go to DS5, meaning that a known platform could be extended further with less need to concentrate programming on the core functions.
  • Catherine3678abCatherine3678ab Posts: 8,388
    edited March 2022

    Sniff :-(  You mean this isn't real?  https://www.daz3d.com/secret-time-machine

    Post edited by Catherine3678ab on
  • BlueFingersBlueFingers Posts: 904
    But do I assume correctly that Ultrascenery relies heavily on scripts? If it does the chance of breaking seems almost certain if I'm correct. Not sure if it will be a worthwhile investment for me if that is the case.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,529
    edited March 2022

    well you can always have both D|S4 and 5 installed, I have D|S3 to use some really old stuff occasionally like Figure Mixer

    Post edited by WendyLuvsCatz on
  • algovincianalgovincian Posts: 2,636
    edited March 2022

    BlueFingers said:

    But do I assume correctly that Ultrascenery relies heavily on scripts? If it does the chance of breaking seems almost certain if I'm correct. Not sure if it will be a worthwhile investment for me if that is the case.

    Paintbox said:

    When is the eta of D/S 5?

     

    This is the latest info I remember about both (straight from the horses' mouths so to speak):

    US in DS5:

    https://www.daz3d.com/forums/discussion/comment/6897131/#Comment_6897131

    DS5 release:

    https://www.daz3d.com/forums/discussion/comment/7297111/#Comment_7297111

    - Greg

    ETA: Buy it. It's an excellent product - there's really nothing else that comes close for DS. 

    Post edited by algovincian on
  • HylasHylas Posts: 5,070

    Catherine3678ab said:

    Sniff :-(  You mean this isn't real?  https://www.daz3d.com/secret-time-machine

    It's real, but it's a secret!

  • HylasHylas Posts: 5,070

    A large chunk of HowieFarkes' store is now UltraScenery, so I'd be very surprised if he didn't do everything he can to make it work in DS5.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,529

    I bought it,Grab Bag price why wouldn't you

    as for D|S 5, if the current trends keep going, the whole program will likely not run on my hardware angry

  • ShortlegDoggoShortlegDoggo Posts: 117
    edited March 2022
    It's so good that I would run DS4 alongside DS5 just to use it. But I agree with Hylas.
    Post edited by ShortlegDoggo on
  • BlueFingersBlueFingers Posts: 904

    BlueFingers said:

    But do I assume correctly that Ultrascenery relies heavily on scripts? If it does the chance of breaking seems almost certain if I'm correct. Not sure if it will be a worthwhile investment for me if that is the case.

    Paintbox said:

    When is the eta of D/S 5?

     

    This is the latest info I remember about both (straight from the horses' mouths so to speak):

    US in DS5:

    https://www.daz3d.com/forums/discussion/comment/6897131/#Comment_6897131

    DS5 release:

    https://www.daz3d.com/forums/discussion/comment/7297111/#Comment_7297111

    - Greg

    ETA: Buy it. It's an excellent product - there's really nothing else that comes close for DS. 

    This is terrific info, thank you so much:-))) Any add-ons that are especially recommended?
  • algovincianalgovincian Posts: 2,636
    edited March 2022

    My personal favorites include the Pacific Northwest, Australia and Mossy Hollow:

    https://www.daz3d.com/pacific-northwest-botanica--bundle

    https://www.daz3d.com/australia-botanica--bundle

    https://www.daz3d.com/ultrascenery--mossy-hollow

    That being said, there's a lot you can do with the base - I really like the grasslands that come with it:

    It was really fun (and not hard) editing the files to make my own custom path leading up to the house. The transitions between the grass and the dirt areas are fantastic!

    - Greg

    ETA: @barbult has tons of experience using US, and has been kind enough to take the time to share her experience - anyone interested should definitely check out her thread:

    https://www.daz3d.com/forums/discussion/408551/ultrascenery-experiments-and-experiences

    Post edited by algovincian on
  • BlueFingersBlueFingers Posts: 904
    Thanks I'll have a read of the thread!
  • benniewoodellbenniewoodell Posts: 1,982

    algovincian said:

    My personal favorites include the Pacific Northwest, Australia and Mossy Hollow:

    https://www.daz3d.com/pacific-northwest-botanica--bundle

    https://www.daz3d.com/australia-botanica--bundle

    https://www.daz3d.com/ultrascenery--mossy-hollow

    That being said, there's a lot you can do with the base - I really like the grasslands that come with it:

    It was really fun (and not hard) editing the files to make my own custom path leading up to the house. The transitions between the grass and the dirt areas are fantastic!

    - Greg

    ETA: @barbult has tons of experience using US, and has been kind enough to take the time to share her experience - anyone interested should definitely check out her thread:

    https://www.daz3d.com/forums/discussion/408551/ultrascenery-experiments-and-experiences

    Thanks for posting that discussion link from Barbult! I have ultra scenery and a number of it's add-ons because I'd pick them up in the cheap sales, and have always meant to try and figure it out because when I try it, it totally bogs down my system to not being able to use it and I have a computer witha  3090 card. So I know there's something I'm missing. I just picked up the mountain thing yesterday too and thought I should really get this figured out soon so I'll be looking this thread over, over the weekend! 

  • Which bit bogs down? Is it the creation of the scene? If so, the accelerator will help with that. My PC went from 18-20 mins to 3 to create a scene. If it's the viewing, don't use iRay preview. If it's the rendering that bogs down, well it's doing a heck of a lot, my GTX 1060 takes a couple of hours to render a US scene, so I'd expect 30 mins maybe with a 3090.
  • alexhcowleyalexhcowley Posts: 2,392

    richardandtracy said:

    Which bit bogs down? Is it the creation of the scene? If so, the accelerator will help with that. My PC went from 18-20 mins to 3 to create a scene. If it's the viewing, don't use iRay preview. If it's the rendering that bogs down, well it's doing a heck of a lot, my GTX 1060 takes a couple of hours to render a US scene, so I'd expect 30 mins maybe with a 3090.

    I'm the proud owner of a 3080ti and my renders average around three-quarters of an hour at 4000 x 2500  pixels resolution.  One thing that may effect render performance is what else the GPU is struggling with.  I use a 1650 GPU to run the screen so Iray has exclusive use of the 3080ti. 

    Cheers,

    Alex. 

  • benniewoodellbenniewoodell Posts: 1,982

    richardandtracy said:

    Which bit bogs down? Is it the creation of the scene? If so, the accelerator will help with that. My PC went from 18-20 mins to 3 to create a scene. If it's the viewing, don't use iRay preview. If it's the rendering that bogs down, well it's doing a heck of a lot, my GTX 1060 takes a couple of hours to render a US scene, so I'd expect 30 mins maybe with a 3090.

    Oh no, the creation of the scene goes really fast actually, it's just moving around within the scene is sluggish and I didn't know about not using iray preview! Which if I don't use that, I don't know how I can put people in there because, if I remember correctly as it's been a few months since I've tried a scene, I can't see where trees are and such unless it's in preview mode or I'm rendering. I might have that wrong, but there's a reason I gave up at the time when I tried to use it in a film and I kept having my characters end up being in trees when it was rendered. But looking at that other forum thread, the first thing talks about changing the instancing to memory, I know I never did that, so that might help right off the bat! 

  • Putting people in is a study in trial & error when not using iRay preview, as is positioning the camera, and I simply can't with my GPU. It takes my GPU 6 mins before the first iteration appears with iRay preview after a pose or camera change. If you can use it... if it's a few seconds & not minutes, that's a huge advantage down to your GPU. Cherish it..
  • barbultbarbult Posts: 24,773

    The problem with using Iray Preview with UltraScenery, or any scene with thousands of instances, is that Iray Preview doesn't seem to honor the Imaging Optimization setting like a real render does.I don't have a 3090, so for me there are two better ways to help place characters or objects in UltraScenery without trees interfering.

    1. UltraScenery Toolbox - Volume One - use masks to keep an area clear of any chosen vegetation when the scene is built
    2. UltraScenery Tooblox - Volume II - use the Instance Group Locator to find the interfering instances and remove them from the scene
  • AgitatedRiotAgitatedRiot Posts: 4,437
    edited March 2022

    So I just found this thread. I own a few of the Ultrascenery addons. So if we upgrade to 5 we lose Ultrascenery? Will it be deemed too old to update or support?  Hylas may be on the nose about Howie.

     

    If a product is deemed too old to update, then (Useable Pro-noun) will no longer be able to offer support on it. So don't ask about this I can't say anything about it.

    Post edited by AgitatedRiot on
  • PaintboxPaintbox Posts: 1,633
    edited March 2022

    DAZ 4 will run alongside DAZ 5.

    Also... DAZ 5 could be as much as 2 years away, if I read @DAZ_Rawb correctly.

    Far too soon to get all worked up.

     

    Post edited by Paintbox on
  • HavosHavos Posts: 5,392

    For scene composition I tend to hide all the vegetation except for the trees (and/or large bushes). The grass/river pebbles are unlikely to block the camera. This reduces the number of instances in a typical scene from 100s of thousands to anywhere from 500-2000, depending on the type of scene you have. This way I can even move the camera around whilst the using Iray preview, to ensure the best shot, and ensure any houses/animals/people you have in the scene do not intersect with trees. You can also make sure that the main shadows are cast as you desire, since it is the trees, rather than any other vegetation, that are the main determiners of any scene shadows. The scene in the Iray preview will look pretty odd without the small vegetation, but that is not really that important.

    Once you are ready with the props/people placed as you want, and the camera in the correct position, then unhide the minor vegetation and hit render.

  • benniewoodellbenniewoodell Posts: 1,982

    barbult said:

    The problem with using Iray Preview with UltraScenery, or any scene with thousands of instances, is that Iray Preview doesn't seem to honor the Imaging Optimization setting like a real render does.I don't have a 3090, so for me there are two better ways to help place characters or objects in UltraScenery without trees interfering.

    1. UltraScenery Toolbox - Volume One - use masks to keep an area clear of any chosen vegetation when the scene is built
    2. UltraScenery Tooblox - Volume II - use the Instance Group Locator to find the interfering instances and remove them from the scene

    Thank you @barbult for pointing these two products out, I didn't know they existed! I'm going to do with these two what I've been doing for the past like two weeks since I found out about the IG photographer's toolbox and keep them all in my cart every day so I won't miss them when they go on one of those half off sale days. I really want to utilize ultrascenery, it looks so good! And thanks for that other thread, I have it in an open tab on my computer right now to really comb through tomorrow when I have some time smiley

  • Richard HaseltineRichard Haseltine Posts: 102,419

    AgitatedRiot said:

    So I just found this thread. I own a few of the Ultrascenery addons. So if we upgrade to 5 we lose Ultrascenery? Will it be deemed too old to update or support?  Hylas may be on the nose about Howie.

     

    If a product is deemed too old to update, then (Useable Pro-noun) will no longer be able to offer support on it. So don't ask about this I can't say anything about it.

    We don't even know which scripts will break. We know that there will be changes that may break scripts that use theose features, but that doesn't mean that every script will break. Plug-ins will break, however.

  • AgitatedRiotAgitatedRiot Posts: 4,437
    edited March 2022
    So which plugins do we know about? Are fixes in the works? Or are too many things still up in the air on this? Most likely the last query.
    Post edited by AgitatedRiot on
  • 1) DS5 hasn't been released. 2) Howie has said he'll fix scripts that break. We assume he'll do his best with plugins. 3) Not one of us know anything more than you about DS5. Regards, Richard.
  • GordigGordig Posts: 10,174

    LongRedDog said:

    It's so good that I would run DS4 alongside DS5 just to use it. But I agree with Hylas.

    Realistically, you'd probably only need DS4 to create the UltraScenery ecology, save it, then open it in DS5.

  • ioonrxoonioonrxoon Posts: 894

    I avoided this until now due to the preview difficulties I had with products like mossy hollow, but I couldn't resist the grab bag price. Guess it's time to experiment.

    I believe I read somewhere that Accelerator cannot be manually installed, is this the case?

    Also, if I remember correctly, the C66 Graphics Plug-in needed for the Toolboxes doesn't work in 4.15? I don't want to end up buying something I can't use.

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