Show Us Your Iray Renders. Part III
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I rendered my Irayman animation test with interactive mode , or better say Direct light mode with 3 frames per minute with just Optix On
the only thing it was missed was emissive shader I should used point light ..
Not sure how you arrive at that conclusion.
The 980 Ti is roughly similar in performance and specifications to the Titan X, except for the VRAM size. The standard 980 is already very close to the Titan Black performance for GPU acceleration. The Maxwell tech is significantly more efficient than Kepler. The 980 Ti will romp past the Black and hover just below the Titan X.
Even for Iray users, that extra VRAM on the Titan X is bloody expensive. The 980 Ti is an inadvertent golden CGI gift from Nvidia. There's plenty of folks who will take the much cheaper GPU acceleration grunt and live with some scene discipline.
However, I won't be one of them. A Titan X has been settling in to my system since Saturday evening. Even though I got a very good deal, it was still a lot more than I knew the 980 Ti was going to be (a reliable leak). I have no regrets though, and the reason is future compatibility. The humongous 12GB of VRAM on the Titan X means the card will stay useful in a rendering machine way longer than a 6GB card. Given I don't upgrade graphics cards very often, the big X marks the spot for long term value for me.
Looking forward to testing Studio 4.8 this week (still setting up all the software).
As Rashad says; "fun, fun!"
.
...I was mainly comparing the physical specs. Clock speed and texture fill rate it is much better than either the Titan or Titan Black, but I don't see how that comes into play for rendering as much as it does for gaming.
As to "scene economy" I tend to be one to give my scenes a "lived in" and sometimes gritty look (particularly for my Cyber world scenes) which usually means lots of junk, litter, & such. If a certain scene needs a lot of people, I put a lot of people in it.
For me it would be a waste of funds to drop 650$ on a 980TI to have a good portion of my scenes still wind up defaulting to the CPU.and physical memory. For the extra 6GB overhead and higher number of threads it is worth the additional 350$ investment for a Titan-X. Considering the only other Nvidia option with more than 6GB of video memory is the 2,500$ Quadro K5200 (8 GB), the Titan-X is a pretty good deal (crikey, for that, I could get two non "superclocked" Titan-X's which would give me over 6100 threads for a significant speed boost along with the ability to work in full Iray view mode, and have about 500$ change left in the pocket)
...and yes "service life" is important to myself as well.
If the scene don't fit on the card it will be not rendered at all using the card so what's the point 6GB is nothing for rendering
you still need VRAM for rendering the IMAGE how bigger the resolution how more it need and it need a lot .
so totally agree with Kyoto Kid
next Wednesday I am installing 2x TitanX 12GB superclocked , my upcoming 45th B-Day gift lol always a good excuse hahahaha
...I was mainly comparing the physical specs. Clock speed and texture fill rate it is much better than either the Titan or Titan Black, but I don't see how that comes into play for rendering as much as it does for gaming.
As to "scene economy" I tend to be one to give my scenes a "lived in" and sometimes gritty look (particularly for my Cyber world scenes) which usually means lots of junk, litter, & such. If a certain scene needs a lot of people, I put a lot of people in it.
For me it would be a waste of funds to drop 650$ on a 980TI to have a good portion of my scenes still wind up defaulting to the CPU.and physical memory. For the extra 6GB overhead and higher number of threads it is worth the additional 350$ investment for a Titan-X. Considering the only other Nvidia option with more than 6GB of video memory is the 2,500$ Quadro K5200 (8 GB), the Titan-X is a pretty good deal (crikey, for that, I could get two non "superclocked" Titan-X's which would give me over 6100 threads for a significant speed boost along with the ability to work in full Iray view mode, and have about 500$ change left in the pocket)
...and yes "service life" is important to myself as well.
...I was mainly comparing the physical specs. Clock speed and texture fill rate it is much better than either the Titan or Titan Black, but I don't see how that comes into play for rendering as much as it does for gaming.
As to "scene economy" I tend to be one to give my scenes a "lived in" and sometimes gritty look (particularly for my Cyber world scenes) which usually means lots of junk, litter, & such. If a certain scene needs a lot of people, I put a lot of people in it.
For me it would be a waste of funds to drop 650$ on a 980TI to have a good portion of my scenes still wind up defaulting to the CPU.and physical memory. For the extra 6GB overhead and higher number of threads it is worth the additional 350$ investment for a Titan-X. Considering the only other Nvidia option with more than 6GB of video memory is the 2,500$ Quadro K5200 (8 GB), the Titan-X is a pretty good deal (crikey, for that, I could get two non "superclocked" Titan-X's which would give me over 6100 threads for a significant speed boost along with the ability to work in full Iray view mode, and have about 500$ change left in the pocket)
...and yes "service life" is important to myself as well.
Congrats youngster
Tried the fog effect. But on a dark scene. Big mistake. iRay absolutely hates dark scenes. Rendered for over 30 hours on FX-8350 (only used 7 cores as I still wanted to use my machine). 30% convergence and 5000 iterations (forgot to change it) and forgot to set the character to high res. Still, kinda nice what you can accomplish. Now looking into a video card that can render this.
I have a feeling that DAZ will disagree with that statement. They recommend 4GB and above. 6GB was as much as you could get until recently! 6Gb is an ample amount. The amazing work accomplished by dozens of Octane and Iray users, including yourself, using less than 6GB of VRAM is testament that 6GB isn't "nothing".
It makes for a pretty small market for DAZ Studio with Iray if you have to spend a thousand bucks for 12GB of VRAM to produce something.
This is my first render with daz 4.8 and Iray. I apologize for the watermark but this a piece that will go in my book Steampunk'd Faerytales that I'm putting together. This is red riding-hood. The character is a customized belle 6 with a customized Lyoness brynn skin and custom hair color/texture. Light source is iradiance studio hdr-p, dtsh brightness f. Headlamp off. Render setings: max samples 15000 max time 14400. This is the image scaled down. The original is a 9k pixel image. It rendered for 4hrs. I wanted it large enough to convert to 600 dpi to tweak and manipulate for publishing and for use as wall art. Was surprised art how well it came out. The only manipulation of the image was a gaussian blur to remove any residual graininess when zoomed in.
To follow my work on the book check me out at powellhouse.deviantart.com
-Daniel Powell
That's look great, lcahpowell!
Oh, small tip about the time limit. You can set it to 0 and it'll render forever unless one of the other two conditions hit. Unfortunately, the same is not true of max samples. Zero won't work. Maybe -1 works? Haven't tried that yet.
No no .. it was just example .. IF the scene don't fit , I did good job even with my old 1.5 GB in Octane
I just saying that if your budged allow it go for more .. windows 10 is coming , my other programs use GPU too so for me having the extra is cool... don't mean that the regular user have too.. for me it is my work not just a hobby so I look on that with different perspective
and for your record I never play games on my PC ever
I have a feeling that DAZ will disagree with that statement. They recommend 4GB and above. 6GB was as much as you could get until recently! 6Gb is an ample amount. The amazing work accomplished by dozens of Octane and Iray users, including yourself, using less than 6GB of VRAM is testament that 6GB isn't "nothing".
It makes for a pretty small market for DAZ Studio with Iray if you have to spend a thousand bucks for 12GB of VRAM to produce something.
Thanks Robert, it is early for congratulations but almost there
Congrats youngster
Thank you! I saw this before, but totally forgot about it. Now I understand it better ^^
Yes Iray does not like big SSS and dark scenes, or one of them alone.
This was the render where I pushed my rig to its limits. (RAM, VRAM, CPU and GPU use)
Rendered on a FX-8350 (8cores) and a GTX760 with settings 20000 samples and 100%
for 8hours + ,went to bed before it was finished so I do not know which one was reached first.
WOW... that's an awesome render HoMart!
nice one , I like it
Yes Iray does not like big SSS and dark scenes, or one of them alone.
This was the render where I pushed my rig to its limits. (RAM, VRAM, CPU and GPU use)
Rendered on a FX-8350 (8cores) and a GTX760 with settings 20000 samples and 100%
for 8hours + ,went to bed before it was finished so I do not know which one was reached first.
Here's a render using one of my HDRIs from the Apocalyptic Plant Outdoor Set 1 product that just released. Most of you I suppose already know, but this is lit by the HDRI. This makes for easy lighting and HDRs render really fast. Also with the set is my free bonus Quick Start Guide to the Iray Dome and the Use of HDRIs.
And when using HDRI environments, you can of course also include additional lighting if you wish. This one is only the HDR, to show the effect.
I feel like I might be missing something, but, is it possible to stop a render, close the scene, and open it again later and resume the same render, like with Reality/LUX?
Once you close the render window or DS it is gone ...
however you can close the scene and still resume since the scene is already loaded . To be sure I just checked , I opened another scene and was able to resume the old one ..
Sorry, can you tell me step by stop how to do this?
You mean you can keep the render window up, and open a whole new scene?
Here is the final render with Cath's skin setting she posted in the other thread. I made a brow mask and micro normal as best I could (we use masks in reality too but its automated) and it will have to do until she realeases some human shaders. It rendered for 2 hours on CPU and I still see some grains in shadows.
I am in love with iray ♥ I will have to look for a better VGA.
I don't think here is much steps , just open new scene that is ......and keep the other render window open , btw sometimes I have open 2 DS at the same time and render 2 renders with different scenes what is better
because if you do it with just one you cant render and edit second scene at the same time so make no sense
Nice render medeia , I remember wearing that hair style back in the 80's .. the face looks east-European.. great job and remember than even the best photos still have a grain, the fake photoshoped don't
I have a feeling that DAZ will disagree with that statement. They recommend 4GB and above. 6GB was as much as you could get until recently! 6Gb is an ample amount. The amazing work accomplished by dozens of Octane and Iray users, including yourself, using less than 6GB of VRAM is testament that 6GB isn't "nothing".
It makes for a pretty small market for DAZ Studio with Iray if you have to spend a thousand bucks for 12GB of VRAM to produce something.
...well considering that one person with a Titan 6G GPU was dealing with long render times (which to me says the scene was bigger than the the available Video memory), I'll stick to saving for a Titan-X.
...we need a batch render setup.
Yeah I was thinking the same .. would be cool
...we need a batch render setup.
Thanks Cath. And thank you for the tutorial. Without it I would still be just staring at the material sliders :)
Its probably the texture (Raiya's Yanmei). Mesh is the default V6.
...we need a batch render setup.
this one
http://www.daz3d.com/batch-render-for-daz-studio-4-and-rib
works well in 4.8 AND Iray
if you set to "use scene saved settings", it uses the saved iray settings.
Oh nice thanks
P.S The Batch Render does not do Animation or image series.... disappointed
this one
http://www.daz3d.com/batch-render-for-daz-studio-4-and-rib
works well in 4.8 AND Iray
if you set to "use scene saved settings", it uses the saved iray settings.
We also need an "Iray exposure meter" that lets us measure correct exposure settings (exposure value, EV) with any conceivable light setup, like the open source one for VRay, or better (VRayLightMeter, https://vimeo.com/98576920 ).
We also need an "Iray exposure meter" that lets us measure correct exposure settings (exposure value, EV) with any conceivable light setup, like the open source one for VRay, or better (VRayLightMeter, https://vimeo.com/98576920 ).
If you set the Viewport display mode to Iray there is a widget to the elft of the draw style sphere - click that then click, or drag, on an area that should be well lit to adjust the EV.
In case anyone was wondering, I haven't been posting here because I've been working mainly on ink/color postworked Iray renders, which I'm not sure completely counts as 'show your Iray renders.'