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Comments
Yes, a lot imo.
Just needs a "translation table"
Without having access to DS, I was digging around inside the G8F Starter Essentials. It looks like some regrouping for G8.1 is done with a file "Genesis 8.1 Female Simple MAT.duf" that has the correct material groups for G8 UV's.
In theory, it should be possible to edit this file to use G8.1 material groups on G8, but that might again require DS 4.15 or newer.
Btw... What are "Character Addon Inject.dse" and "Character Addon Loader.dse" found in "...\data\DAZ 3D\Genesis 8\Female\Tools\Utilities\"?
Why is DS 4.15 or newer necessary for using G8.1? The last usable version of DS for me is DS 4.14 beta and I can use all 8.1 capabilities, dforce, everything except the new volumetric effects. Unless 4.14 beta basically is 4.15 but 4.15 and later crashes for me with a 1080ti
If I remember right, I think it has to do with the PBR shader, which I don't think works in the earlier programs. I tried testing Ebenezer 8.1 in iray on the 4.12 public build, and his textures rendered gray. He works fine for me in the later programs.
Older versions cannot read the G8 characters/morphs when loading a G8.1 and I'm not sure if the new shader that was first released in DefaultResourcesForDAZStudio415 works in older versions either.
I *think* it's only necessary to use the "new pbr shaders", not the figure itself. I don't have anything earlier than 4.15 to test the theory myself though
You can use G8.1 also with older versions (with the older shader), but then it will not read the G8 characters/morphs that you have installed, that functionality was added to DS 4.15
..so based what I read here, apparently Skinbuilder 8 will not work on 8.1 because of the map change.
True,but you can always create a G8 skin, save it and then apply it to G8.1 since it also uses the G8 UVmaps.
This! 100% Thumbs up!