Defect on the joints of the clothes

2»

Comments

  • Catherine3678abCatherine3678ab Posts: 8,337

    iacoposk8 said:

    Catherine3678ab said:

    No, it is still access denied. Also I did tell the system to send a request for permission so there should be something at your end with my email address?

    When you go to "share" a file, Drive has it auto set for owner only to download [plus anybody you put in that permissions] or, you select the bottom choice, to get a link for everybody. Copy that link and paste it to a post. Then everybody who has that link can download it.

     

    Try this url: https://drive.google.com/drive/folders/1CFvVgcA_J_C-L3MlSoTBy2CqSuH6489Q?usp=sharing

    That works! Thank you.

    btw - your email for sharing came through but that link didn't open anything because it said owner had put it in the trash. Just fyi.

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited May 2022

    Okay you have the top and pants as one clothing piece. Might be more advantageous to make them as 2 separate pieces.

    I saved the "cloth" obj as a clothing piece. And then using your morphed .obj made one pJCM. Images attached to post.

    I tried to make a couple more BUT the morphed .obj files you have, some of them need to be redone. If you pose the figure, then do a straight import of the morphed .obj file, you will quickly see which ones need to be redone.

    001 using his settings.png
    1866 x 974 - 427K
    002 works.png
    1870 x 984 - 333K
    003 put to zero.png
    1866 x 975 - 333K
    004 save only the morphs you are making.png
    1870 x 975 - 365K
    005 shows if unfitted to figure.png
    1864 x 975 - 317K
    006 does not show if fitted to figure and figure is selected.png
    1540 x 988 - 316K
    007 shows if clothing is selected.png
    1866 x 979 - 317K
    Post edited by Catherine3678ab on
  • iacoposk8iacoposk8 Posts: 76
    edited May 2022

    Thanks! :) But if you use complicated poses, does it give you many problems too?

     
     

     

     

    Post edited by iacoposk8 on
  • Catherine3678abCatherine3678ab Posts: 8,337
    edited May 2022

    Not putting it into complicated poses without having a whole bunch of pJCMs done, possibly some pose morphs, and/or using dForce.

    And if for myself I was to decide to do all that, I would also separate the items to be 2 clothing pieces first.

    Post edited by Catherine3678ab on
  • iacoposk8iacoposk8 Posts: 76

    Catherine3678ab said:

    Not putting it into complicated poses without having a whole bunch of pJCMs done, possibly some pose morphs, and/or using dForce.

    And if for myself I was to decide to do all that, I would also separate the items to be 2 clothing pieces first.

    I am trying dforce. It works well, but this too has to be simulated for each pose. If I buy a dforce dress from the daz shop, it always works well, without having to do the simulations. Why?

    Thanks again

  • Catherine3678abCatherine3678ab Posts: 8,337

    A number of the clothes sold at Daz3D have a lot of additional morphs [many hidden] put into them so that they will work not only with various non-extreme poses but also different sizes of figures [character full body morphs].

    Dresses are not pants. Each type of clothing has its own challenges.

    What you can do with the simulated poses in your clothing, is turn those into pose morphs. Then next time you won't need to run the simulation, just add in the pose.

     

  • iacoposk8iacoposk8 Posts: 76

    So if I understand correctly there is no dress that works well in all cases? The clothes are sold with their poses and animations, but if you use other poses, might they not work?

  • iacoposk8iacoposk8 Posts: 76

    I tried to morph only the shirt but always the same problem. I think the problem is that I made them with marvelous. When it does the simulations, one for each pose, he changes everything. For example, if you lift the shoulder, it will not only change the area around the shoulder, but will generate creases on the belly, shoulder and even the wrist. So if you have a pose where the character has the torso bent and the arm raised, there should be a morph that changes the torso area and one of the shoulder, so instead there are two for the shoulder and two for the torso creating interference. Is there no way to tell daz to only consider part of the morph? Because it would be a shame not to be able to use marvelous.

    Because I would be sorry not to be able to use marvelous.

    I changed the drive folder with the new morphs and the daz file (.duf), so it is easier for you to find my errors.

    Thanks

  • Catherine3678abCatherine3678ab Posts: 8,337

    iacoposk8 said:

    I tried to morph only the shirt but always the same problem. I think the problem is that I made them with marvelous. When it does the simulations, one for each pose, he changes everything. For example, if you lift the shoulder, it will not only change the area around the shoulder, but will generate creases on the belly, shoulder and even the wrist. So if you have a pose where the character has the torso bent and the arm raised, there should be a morph that changes the torso area and one of the shoulder, so instead there are two for the shoulder and two for the torso creating interference. Is there no way to tell daz to only consider part of the morph? Because it would be a shame not to be able to use marvelous.

    Because I would be sorry not to be able to use marvelous.

    I changed the drive folder with the new morphs and the daz file (.duf), so it is easier for you to find my errors.

    Thanks

     Marvelous is used for making the clothing .obj files. I do not have Marvelous Designer, I have used dForce to help start morphs so would think that such can be done using M.D. however as I did in using dForce, it could be that you still need to use a modeler such as Hexagon or Blender or Zbrush, etc. to polish the morph. AND you would have to use some of the other tools in D/S to clean up your morphs so that each pJCM is basically affecting ONLY the joint area it is supposed to be affecting. In lifting up the arm, that would be the armpit area, not the entire shirt. In one of those tutorials of mine I did cover how to clean up the morphs however you may find this video helpful. I think there are a couple such tutorials on YouTube. This is one:

     

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited May 2022

    Okay, took a look at the new files. It's okay to delete all of those now 'cause friend you're going to need to start over anyways.

    Couple of tips: .duf files do not import. There's a folder arrangement required when sharing those which can be covered later. Esp. while learning, it would be an idea to NOT encrypt your files - makes finding where you put everything a little easier ;-) Also save the files to the appropriate locations.

    I imported the cloth which now is just the top. Okay. I ran the utility and made it into a clothing piece. Not so okay. BUT the good news is, that once you get all the necessary steps figured out, yes with M.D. you can make marvellous clothing "for" use in Daz Studio.

    The curves on the seams illustrate that the seams are not welded together. You want these welded together.

    Now while I do not own M.D., I have imported a number of clothing .obj files made in M.D. - and sadly most of them are not worth the time required to 'fix' them. So far, you have it right -- single mesh! Yes. It just needs to be welded.

    Now, this I do not know, but if there's a way to make the clothing, single mesh, welded together and NO seam tubes ... paradise!!!

    Otherwise it's a trip to the modeler to remove all the seam tubes and weld the sections together. Then the uvmap would need to be redone too of course.

    Headus UVlayout is 'the' uvmap maker of many {industry standard somebody said}. Or of course in the modeler of your choice. {if the model can be made all in M.D. and it does the uvmap too, that's great.}

    Once you get just the top finished, saved, THEN work on just 2 arm morphs. Let's get the workflow happening first.

    To share product files: Collector folder > Content or My Library > data > your name > the relevant subfolders AND {Content or My Library} > People > Genesis 8 Male > Clothing > your name > the relevant subfolders.

    001.png
    600 x 935 - 119K
    002.png
    1920 x 1030 - 392K
    003.png
    1920 x 1030 - 624K
    004.png
    1813 x 921 - 449K
    Post edited by Catherine3678ab on
  • iacoposk8iacoposk8 Posts: 76
    edited May 2022

    Catherine3678ab said:

    Okay, took a look at the new files. It's okay to delete all of those now 'cause friend you're going to need to start over anyways.

    Couple of tips: .duf files do not import. There's a folder arrangement required when sharing those which can be covered later. Esp. while learning, it would be an idea to NOT encrypt your files - makes finding where you put everything a little easier ;-) Also save the files to the appropriate locations.

    I imported the cloth which now is just the top. Okay. I ran the utility and made it into a clothing piece. Not so okay. BUT the good news is, that once you get all the necessary steps figured out, yes with M.D. you can make marvellous clothing "for" use in Daz Studio.

    The curves on the seams illustrate that the seams are not welded together. You want these welded together.

    Now while I do not own M.D., I have imported a number of clothing .obj files made in M.D. - and sadly most of them are not worth the time required to 'fix' them. So far, you have it right -- single mesh! Yes. It just needs to be welded.

    Now, this I do not know, but if there's a way to make the clothing, single mesh, welded together and NO seam tubes ... paradise!!!

    Otherwise it's a trip to the modeler to remove all the seam tubes and weld the sections together. Then the uvmap would need to be redone too of course.

    Headus UVlayout is 'the' uvmap maker of many {industry standard somebody said}. Or of course in the modeler of your choice. {if the model can be made all in M.D. and it does the uvmap too, that's great.}

    Once you get just the top finished, saved, THEN work on just 2 arm morphs. Let's get the workflow happening first.

    To share product files: Collector folder > Content or My Library > data > your name > the relevant subfolders AND {Content or My Library} > People > Genesis 8 Male > Clothing > your name > the relevant subfolders.

    I will never stop thanking you, if you come to Italy I will offer you a beer :)

    So the problems you have found are mainly two if I understand correctly:

    1) The morph must not modify the whole object but ONLY the interested part

    2) For the "fault" of the marvelous seams it is as if the shirt were several objects close together, not a single object. All seams or just the back seams?  

    Post edited by iacoposk8 on
  • iacoposk8iacoposk8 Posts: 76

    Catherine3678ab said:

    iacoposk8 said:

    I tried to morph only the shirt but always the same problem. I think the problem is that I made them with marvelous. When it does the simulations, one for each pose, he changes everything. For example, if you lift the shoulder, it will not only change the area around the shoulder, but will generate creases on the belly, shoulder and even the wrist. So if you have a pose where the character has the torso bent and the arm raised, there should be a morph that changes the torso area and one of the shoulder, so instead there are two for the shoulder and two for the torso creating interference. Is there no way to tell daz to only consider part of the morph? Because it would be a shame not to be able to use marvelous.

    Because I would be sorry not to be able to use marvelous.

    I changed the drive folder with the new morphs and the daz file (.duf), so it is easier for you to find my errors.

    Thanks

     Marvelous is used for making the clothing .obj files. I do not have Marvelous Designer, I have used dForce to help start morphs so would think that such can be done using M.D. however as I did in using dForce, it could be that you still need to use a modeler such as Hexagon or Blender or Zbrush, etc. to polish the morph. AND you would have to use some of the other tools in D/S to clean up your morphs so that each pJCM is basically affecting ONLY the joint area it is supposed to be affecting. In lifting up the arm, that would be the armpit area, not the entire shirt. In one of those tutorials of mine I did cover how to clean up the morphs however you may find this video helpful. I think there are a couple such tutorials on YouTube. This is one:

     

    with this trick he improved a lot!

     
     

     

     

    last.png
    1920 x 1080 - 1M
  • Catherine3678abCatherine3678ab Posts: 8,337
    edited May 2022

    Yes that is a lovely trick! I use it quite abit too :-)

    As to the seams, they would all need to be welded together. Then the clothing can be redraped in D/S using dForce if one wanted to. If the clothing is not welded, then as shown in my images, everything will fall to pieces. Welding the sections together will also prevent the corners from curling up.

    I know there is some way to make clothing using M.D. that is welded, etc. There are tutorials somewhere over in YouTube concerning making clothing with Marvellous Designer and Daz Studio. Also somewhere in the Daz3D forums, is a forum for Marvellous Designer. It takes "time" to learn how to use M.D. as well as the art of designing clothing. In Marvellous Designer forums elsewhere, people were talking about the time factor ranging into a year or two. So be patient, it will come together for you as you seem to be getting off to a good start :-)

    eta: YouTube search results to help locate some of the videos. Some are better than others of course.

    Click Here for link

    Post edited by Catherine3678ab on
  • iacoposk8iacoposk8 Posts: 76

    I did a little tutorial. If you want to watch it and in your opinion it's okay, I publish it on youtube. I also accept corrections on English: D

    https://drive.google.com/file/d/1syj0R-CsB3kKBLH-Xm4EZPZvYRZt_s4Q/view?usp=sharing

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited May 2022

    iacoposk8 said:

    I did a little tutorial. If you want to watch it and in your opinion it's okay, I publish it on youtube. I also accept corrections on English: D

    https://drive.google.com/file/d/1syj0R-CsB3kKBLH-Xm4EZPZvYRZt_s4Q/view?usp=sharing

    That's impressive. I think it's okay to publish on YouTube. Films often a title shot and end credits on them so people know who made the film, in which year, what programs were used, etc. And all that is okay to make in the language of your choice. That information can be as simple as putting text on a still image left on the timeline long enough to quickly read it.

    And like wow, doing all those morphs using Marvellous Designer is a LOT faster than using Hexagon lol ... maybe with my next computer I could get M.D. too.

    The only English word used that you might want to change is "dress" [2:12] -- "clothing" is the more generic term. In clothing "dress" usually refers to a garment that has the top and skirt together as one piece and worn by women.

    Sniff, wow, the birth of another tutorial maker, yes!!!!

    Post edited by Catherine3678ab on
  • iacoposk8iacoposk8 Posts: 76
    edited May 2022

    Catherine3678ab said:

    iacoposk8 said:

    I did a little tutorial. If you want to watch it and in your opinion it's okay, I publish it on youtube. I also accept corrections on English: D

    https://drive.google.com/file/d/1syj0R-CsB3kKBLH-Xm4EZPZvYRZt_s4Q/view?usp=sharing

    That's impressive. I think it's okay to publish on YouTube. Films often a title shot and end credits on them so people know who made the film, in which year, what programs were used, etc. And all that is okay to make in the language of your choice. That information can be as simple as putting text on a still image left on the timeline long enough to quickly read it.

    And like wow, doing all those morphs using Marvellous Designer is a LOT faster than using Hexagon lol ... maybe with my next computer I could get M.D. too.

    The only English word used that you might want to change is "dress" [2:12] -- "clothing" is the more generic term. In clothing "dress" usually refers to a garment that has the top and skirt together as one piece and worn by women.

    I edited the video and uploaded it to youtube. I also edited the first post in order to make the solution easier for those in a situation similar to mine.

    There is also a special mention to you in the video description :)

    The video was speeded up in the marvelous simulation, which is still very fast, it takes less than a minute, and it was also speeded up in the export, where I used a macro. But in 10 minutes I think I managed to do that too. 

     

    Sniff, wow, the birth of another tutorial maker, yes!!!!

    Yeeeeeeeees :D

    Post edited by iacoposk8 on
  • Catherine3678abCatherine3678ab Posts: 8,337

    yes  heart

Sign In or Register to comment.