How to make shirts drape properly on large-chested girls?

2»

Comments

  • NylonGirl  wrote:

    I think this would be less bad if it were made more clear. DAZ and its affilliates always create an impression everything will be easy. Would it kill them to put something in their description that says, "this only works with Genesis 8 in the default shape"?

    Maybe it would kill them.  But it seems to be the truth with some of these dForce outfits.

    To be fair, the quality of results with dForce doesn't have that much to do with how much the user has pushed the figure beyond its default proportions--whether that is obese, slender, muscular, buxom, or what have you.  It's much more about whether there is extra/slack fabric or looseness of fit.  dForce usually gives us great results with things like a loose skirt on a seated figure or a tablecloth--Items consisting of unstructured fabric subject to gravity, air resistance, and collision with a leg or tabletop (respectively).  But dForce isn't intended to be an all-purpose fitting morph, and it won't really help with garments like sports bras or socks because the snug fit overrides anything to do with gravity or air.  

    As to "this only works with Genesis 8 in the default shape", I think that's a bit harsh.  The Daz user ought to be willing to put the same amount of effort into adjusting the clothes  as they put into adjusting the underlying figure's shape or pose.  (Hence some of my issue with dForce or export/re-import as solutions to clothing fit--You don't usually need a separate simulation stage or export/re-import ordeal to make a character more muscular or pear-shaped, or to pose them.  Shouldn't alterations to clothing fit be achieved by similar methods to alterations to the underlying body?)  Hoping for perfect autofit without poke-through or other fit problems when the sliders have been pushed to extremes is not a realistic expectation.  We should expect to make some manual adjustments.

    Yes, dForce has been overhyped to some degree.  It's a great solution for some clothing issues.  Daz isn't alone in emphasizing the benefits of a product while not mentioning limitations.  Some folks don't accept marketingspeak with a grain of salt, as they should.

    (Incidentally, I can't be the only one who feels that the term "dForce" doesn't need to be included in product titles anymore.  It certainly doesn't need to be the the first word in the product name.  It's not an automatic attraction or deterrent to me as a buyer.  I can look for it in the product description just like any other feature.) 

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513

    some like to know so they can avoid it cheeky

     

  • FSMCDesignsFSMCDesigns Posts: 12,774

    NylonGirl said:

    Richard Haseltine said:

    Daz has an alternative - dForce. Short of that the solution is a lot of adjustment, custom to each outfit, by the original creator, the end-user, or both. There is no simple, easy, automatic, one-size-fits-all solution (any more than there is in tailoring real clothes, for that matter).

    I think this would be less bad if it were made more clear. DAZ and its affilliates always create an impression everything will be easy. Would it kill them to put something in their description that says, "this only works with Genesis 8 in the default shape"?

    Maybe it would kill them.  But it seems to be the truth with some of these dForce outfits.

    That is a valid point. Users many times only see how everything works together in DS, fitting, parenting, little to no pokethru, autofit, layers of clothing, etc. But if we were to look at an actual modeling app, these features don't exist in most and up until genesis 1, it was a nightmare getting clothing to fit on anything other than the default figure. Working with V4 in poser you had to use 3rd party tools like Morphing Clothes to add fits to clothing if using anything other than the default shape. People that use all in one modeling apps complain about the lack of features that modeling apps have that DS doesn't, but noone really talks about what exclusive features DS has.

    Let's face it, if you haven't used anything other than Daz Studio and current figures for this type of work, then you are spoiled with what DS (and the PAs) provides.

  • RGcincyRGcincy Posts: 2,837

    Here's a video that I think shows what felis was suggesting.

    Rauko's Video Avoiding Shrink Wrapped Breasts

  • PhatmartinoPhatmartino Posts: 287
    edited June 2022

    I also have been finding this to be a great help with lots of issues like these... 

    https://www.daz3d.com/projection-morph-manager

     

    It basically lets you dial out (or crank up even more) any morphs that are projected onto a garment from the character's shape which is super useful (probably helps that I use it in tandem with Fit Control) to fix issues as well as change the style of garments to make them more unique/realistic.

    Post edited by Phatmartino on
  • Ghosty12Ghosty12 Posts: 2,065
    edited June 2022

    RGcincy said:

    Here's a video that I think shows what felis was suggesting.

    Rauko's Video Avoiding Shrink Wrapped Breasts

    Thank you for the link, doing it the way in the video will make things so much better.. On other things I think my main gripe with clothing and well endowed female characters, are jackets they are a veritable pain in the rear..

    On products there is this one https://www.daz3d.com/dforce2morph that automates a lot of the hard work..

    Post edited by Ghosty12 on
  • charlescharles Posts: 849

    Blender or Zbrush...

     

  • Great Thread folks...

    There are some other ones too, about trying to skin the breast cat, but there are a lot of nuggets you can hold clost to your breast in this one.

     

    Cheers!

Sign In or Register to comment.