Fed up with awful and ancient scene tab

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  • algovincianalgovincian Posts: 2,610

    ShelLuser said:

    The only issue I experience, but quite sporadically, is that when I 'do' something within my viewport or scene tab then several unrelated items all end up selected in the scene tab somehow. It doesn't happen often, but when it does then I cannot come up with any logical explanation as to why this might happen. But other than that... I never had any real issues.

    I believe this stems from the fact that the main thread (UI thread) performs many tasks in DS. I don't think that additional threads are used to off-load the work from the main thread. It's a struggle to keep things synchrounous and responsive when the UI thread is tasked with performing other work as well.

    - Greg

  • ButchButch Posts: 798

    marble said:

    This is a long-standing source of frustration with DAZ Studio. I click on something in the scene tab and nothing happens. Or everything happens - i.e. a whole bunch of unintended items are selected. Or the wrong thing happens: the thing I selected suddenly becomes parented to something else (and I have to search for it). I have reported this to support (as ever - no action, no update ... I really don't know why the stock answer here for every complaint is to report it to support as there will be colonies on Mars before any action is taken by the DAZ team).

    I used to think that maybe my mouse was too sensitive but it is clear that this only happens in the DAZ Studio interface - the mouse is fine for everything else I use on my PC. Also, it only happens in the scene tab. All the other tabs select and de-select just fine. The problem seems to be a lag and/or an over-sensitivity to movement which causes an unintended drag-and-drop action or multiple selection. I'm pretty sure the problem gets worse with every new update to DAZ Studio. I know this has been discussed here before and I am pretty sure that I am not the only one to report it. I also know that the UI QT version is very old but do we really have to wait for DAZ Studio 5 for any improvement?

    Just letting off steam, I know nothing will be done as a result of a forum post (or 100 posts about the same thing).

    I'll happily admit I get all of these, too.  I always thought I was being too gung ho with the mouse... ctrl-z is my best friend.

  • marble said:

    This is a long-standing source of frustration with DAZ Studio. I click on something in the scene tab and nothing happens. Or everything happens - i.e. a whole bunch of unintended items are selected. Or the wrong thing happens: the thing I selected suddenly becomes parented to something else (and I have to search for it). I have reported this to support (as ever - no action, no update ... I really don't know why the stock answer here for every complaint is to report it to support as there will be colonies on Mars before any action is taken by the DAZ team).

    I used to think that maybe my mouse was too sensitive but it is clear that this only happens in the DAZ Studio interface - the mouse is fine for everything else I use on my PC. Also, it only happens in the scene tab. All the other tabs select and de-select just fine. The problem seems to be a lag and/or an over-sensitivity to movement which causes an unintended drag-and-drop action or multiple selection. I'm pretty sure the problem gets worse with every new update to DAZ Studio. I know this has been discussed here before and I am pretty sure that I am not the only one to report it. I also know that the UI QT version is very old but do we really have to wait for DAZ Studio 5 for any improvement?

    Just letting off steam, I know nothing will be done as a result of a forum post (or 100 posts about the same thing).

     

    This!

    This is the bane of my existance!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Phatmartino said:

    I don't think this is a mouse problem at all, personally...

     

    It seems more related to the fact that some amount of mouse input is retained, if any mouse inputs happen while DS is "hung up", "frozen" momentarily, a micro outburst of "Not Responding", etc.

     

    The next time you're working and suddenly to click on a node in the Scene Tab does nothing, try just moving your mouse up to pass over the UI in the Upper Right of the Viewport. The mouse pointer changes between an Arrow, a Hand, a Double Ended... Arrow, etc. as you move over the Tabs, The View Selection and Drawstyle menus and View Controls. If the Pointer doesn't change as you pass between these UI elements, you're experiencing some degree of "Not Responding", I imagine, and should wait to see what happens once it "Responds" and you confirm that the pointer is changing as it should again.

     

    So I basically always move the mouse Pointer over something to confirm that it's changing like it should before I ever click in the Scene Tab and it has massively reduced the instances of all these issues happening for me. Try paying attention to it for a bit and see if you can confirm that this is part of the prob, all of the prob, none of the prob... Could help to begin to nail something down.

     

    This is exactly the conclusion I've come to. The program hangs for a moment and your clicks are kept in a buffer - once the hang clear, it 'releases' your clicks that were held in buffer and performs the action.

     

    We had a program like that when I was working IT - it ran a clean-up job on our EMC Data Domain systems. Old kludgey command line interface, and as soon as you ran the job the interface froze, but it buffered any inputs entered. If you somehow managed to tap the 'Y' key two times instead of only once after running the clean-up command, you could accidentally nuke all the backup data.

     

    This is why buffered inputs need to be carefully considered when writing a program - they could have unintended consequences, from the minor in DAZ to the extreme in my old scenario.

  • lilweeplilweep Posts: 2,487
    edited January 2023

    Richard Haseltine said:

    I have had the multi-selection issue, but not the non-selection issue. The re-parenting sounds like an unintended mouse movement. In any event, issues need to be reproducible or reasonabl;y predictable before they can be tracked down and fixed - intermittent things like this are extremely dificult to resolve.

    its very easy to try to select something in scene tab, and then it doesnt respond, so you click again but a slight mouse movement reparents the object to a different bone.  this happens all the time for me and im basically a surgeon with a mouse...

     

    edit: just read rest of thread, what was said above is probably correct

    Post edited by lilweep on
  • ShelLuserShelLuser Posts: 749

    So in the mean time I've become quite involved with both Substance Painter & Designer; industry standards so I've been told. Both programs come with a 3D preview pane which also features a scene section in order to maintain control over your project. This part becomes very important when working on Designer "model graphics" which is basically a procedural way of generating or manipulating 3D meshes. In order to manipulate, combine or split and even transform a mesh it's important for the program to have proper identifiers. Enter the scene section...

    Maybe it's a bit unfair to compare these two side by side but...  when it comes to usability I definitely prefer D.S. It also makes me wonder what version the OP is using..  Should the OP be using a beta version, which seems to be a popular thing to do in general, then I think that seriously undermines any complaints with regards to functionality or stability.

  • takezo_3001takezo_3001 Posts: 1,973
    edited January 2023

    marble said:

    This is a long-standing source of frustration with DAZ Studio. I click on something in the scene tab and nothing happens. Or everything happens - i.e. a whole bunch of unintended items are selected. Or the wrong thing happens: the thing I selected suddenly becomes parented to something else (and I have to search for it). I have reported this to support (as ever - no action, no update ... I really don't know why the stock answer here for every complaint is to report it to support as there will be colonies on Mars before any action is taken by the DAZ team).

    I used to think that maybe my mouse was too sensitive but it is clear that this only happens in the DAZ Studio interface - the mouse is fine for everything else I use on my PC. Also, it only happens in the scene tab. All the other tabs select and de-select just fine. The problem seems to be a lag and/or an over-sensitivity to movement which causes an unintended drag-and-drop action or multiple selection. I'm pretty sure the problem gets worse with every new update to DAZ Studio. I know this has been discussed here before and I am pretty sure that I am not the only one to report it. I also know that the UI QT version is very old but do we really have to wait for DAZ Studio 5 for any improvement?

    Just letting off steam, I know nothing will be done as a result of a forum post (or 100 posts about the same thing).

    It is infuriating indeed if you have an item selected, and you slightly miss the checkbox by a millimetre then the item selected slips from its position, and gets parented to the item with the checkbox along with its child elements as well!

    It's an incredibly LAZY way of programming scene item behaviour…  ⇐(Sorry, but it's very infuriating!) My guess is that it's that way because it's designed to give each scene element the ability to be parented to each other via the drag and drop method, but without the proper anchor for each item, the order can easily become disrupted by the slightest margin of error…

    A possible solution is for each item to have its own ANCHORED grid in the tree, (Like with C4D/Blender/etc…) and program a **click-and-drag system between them, that way random scene elements from the tree aren't thrown all over the place, I seriously doubt that it will get fixed, and will most likely carry on over to DS5 I'll wager.

    As it doesn't seem to be seen as a bug… And it isn't a bug as I see it as a design issue, not a bug.

    EDIT: What I do is only check the boxes after selecting the scene element, which minimises the jumping behaviour it seems…

    EDIT 2: **As in clicking a specific grid and then dragging, and not floating text like with studio… This is only a critique for improvement, and not a random complaint after all, as I'm willingly bound to the program as I rely on it totally for my art. :)

    Post edited by takezo_3001 on
  • TaozTaoz Posts: 9,940

    lilweep said:

    Richard Haseltine said:

    I have had the multi-selection issue, but not the non-selection issue. The re-parenting sounds like an unintended mouse movement. In any event, issues need to be reproducible or reasonabl;y predictable before they can be tracked down and fixed - intermittent things like this are extremely dificult to resolve.

    its very easy to try to select something in scene tab, and then it doesnt respond, so you click again but a slight mouse movement reparents the object to a different bone.  this happens all the time for me and im basically a surgeon with a mouse...

    It's less problematic using as trackball - you can't take your hand off the mouse with the risk of moving it, but you can usually (depending on the type) take your finger(s) off the trackball so it doesn't move, while clicking.

    Trackballs are generally superior to mice in several ways IMO.  I'll never go back to using mice again, whenever I try one it feels so incredibly clumsy to use.

  • ShelLuserShelLuser Posts: 749

    Taoz said:

    lilweep said:

    Richard Haseltine said:

    I have had the multi-selection issue, but not the non-selection issue. The re-parenting sounds like an unintended mouse movement. In any event, issues need to be reproducible or reasonabl;y predictable before they can be tracked down and fixed - intermittent things like this are extremely dificult to resolve.

    its very easy to try to select something in scene tab, and then it doesnt respond, so you click again but a slight mouse movement reparents the object to a different bone.  this happens all the time for me and im basically a surgeon with a mouse...

    It's less problematic using as trackball - you can't take your hand off the mouse with the risk of moving it, but you can usually (depending on the type) take your finger(s) off the trackball so it doesn't move, while clicking.

    Trackballs are generally superior to mice in several ways IMO.  I'll never go back to using mice again, whenever I try one it feels so incredibly clumsy to use.

    I couldn't agree more. Been using trackballs for most of my IT life and... my Logitech Trackman Marble actually died on me a several years ago. Talk about quality, I mean... I bought the critter back in the 80's while I was also still smoking (that wasn't good for it)!  But there is an important issue to address here: "Trackball" doesn't mean anything without quality.  Because I noticed that Logitech had become quite expensive in comparison (approx. 20 - 30 euro's for a high end mouse and 70 - 80 for a trackball) I decided I'd grab brand X which was much cheaper. I also didn't fancy the idea of a cordless trackball (all Logitech was pushing for was their MX Ergo which was wireless.

    Let's just say that the 3rd party trackball turned into agony and I've been using Logitech's Ergo trackball for several years now. While I wouldn't mind it being wired I could actually do that myself by just hooking it up with my USB hub ;)  Still...  as you said: you get so much more precision and control over your mouse pointer...

  • marblemarble Posts: 7,500
    edited January 2023

    I had a Microsoft trackball for years and swore I would never go back to a mouse but then my thumb started aching (between the wrist and bottom thumb joint) so now I use a mouse and a mousepad with a wrist cushion. No more pain but there is that risk of moving the mouse inadvertently. However, I usually know when I've twirched or something similar so that I can backtrack and correct. Not so with these DAZ Studio viewport problems. I am so aware of the problems that I am extra careful with my mouse movements and hyper-aware of my slightest hand movement. It is obviously impossible to rule out twitching but I'm 99% convinced that the problem is in the software, not my hand. As I have pointed out - I do not have a problem in any other software or, indeed, any other area of the DAZ Studio interface,

    [EDIT] I have just found my old trackball mouse packed away with lots of other electronic junk so I'll give it a try for a while (unless the aching thumb returns too quickly).

    Post edited by marble on
  • lilweeplilweep Posts: 2,487

    I already use a mouse and a pen tablet, no way are most people adopting another niche interface tool just to use a scene tab in one software.

  • What's the ETA on being able to re-order items in the scene tab without needing to resort to groups? Drives me flippin' nuts that it's locked to the order it was loaded in.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204

    WendyLuvsCatz said:

    I whine about D|S a lot yet I have never experienced this

    freeze ups selecting all surfaces ... yes

    laggy viewport on some scenes ... yes

    but no issues in scene profiler otherwise

    well I stand corrected I have had this happen sometimes in the latest builds 

    but by far the fruitlessly trying to type in the parameters filter is the worst thing 4.21  

  • kraftwerkd said:

    What's the ETA on being able to re-order items in the scene tab without needing to resort to groups? Drives me flippin' nuts that it's locked to the order it was loaded in.

    Check the Scene pane option menu - the lined/hamburger button in the top corner or right-click the tab.

  • Richard Haseltine said:

    kraftwerkd said:

    What's the ETA on being able to re-order items in the scene tab without needing to resort to groups? Drives me flippin' nuts that it's locked to the order it was loaded in.

    Check the Scene pane option menu - the lined/hamburger button in the top corner or right-click the tab.

    To add to this: rename your items with prefixes.  Save as wearable so prefixes are stored.  Load wearables.  DS re-sorts not right away.  But eventually item order always arranges alphabetically (haven't made time to figure out what the re-sort-trigger is).

  • RAMWolffRAMWolff Posts: 10,212

    IF you think you are frustrated by using the Scene tab try popping over to Poser and using the Hierarchy Editor, which is that programs version of the Scene tab.  It's abysmal in comparison to DAZ Studio's Scene tab any day of the week and I love Poser!  

  • marblemarble Posts: 7,500

    RAMWolff said:

    IF you think you are frustrated by using the Scene tab try popping over to Poser and using the Hierarchy Editor, which is that programs version of the Scene tab.  It's abysmal in comparison to DAZ Studio's Scene tab any day of the week and I love Poser!  

     

    Oh dear, you had to make a comparison so, as the person who started this thread, I feel the need to comment. Much as I complain about things which, IMHO, could be much better in DAZ Studio, I have to say that with Poser I didn't even get to the point of complaining. I bought it (version 11, if I remember correctly), tried it for a couple of weeks and then abandoned it in total frustration. That has to rank as the very worst investment in software I have ever made and I have been guilty of buying several expensive applications only to find much better alternatives for free or for very little outlay.

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