OT a little -- NEW FREE program over at Pilgway
Catherine3678ab
Posts: 8,387
There's a NEW FREE program called 3DCoatPrint.
https://pilgway.com/product/3dcoatprint
https://pilgway.com/tutorials/3dcoatprint [not all videos are available]
The videos are hosted on YouTube, some are available and some are not.
Post edited by Catherine3678ab on
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Thanks for posting this, @Catherine3678ab. Much appreciated - cheers!
- Greg
imports Dicom files?
I have the Ultrasound medical variety of my knee
I guess 3D prints of fetuses are more popular
You're welcome, enjoy. :-)
"Import and view DICOM files (not for medical use). You can change and save the models in .stl and .wrl formats."
I could be very wrong but somehow I don't think there would be a large market for such 3D prints either ;-) Know I certainly have no intentions to be printing out any fetus models.
some parents actually frame their ultrasound images, it takes all sorts, they didn't give me a link for my gallstone ultrasound so I cannot print that
Googling skulls and teeth seem popular
I'm not sure that I understand the limitations of this free version. Is 40K of triangles a very low number? Can these models be used for our DAZ Studio scenes or only for 3D printing? I'm not interested in 3D printing in the slightest but a free version of 3DCoat with reasonable limitations is of interest, of course. If only for 3D painting but probably for modelling if I can get my head around the difference between voxels and a polygon mesh.
I think they state the limitations plainly:
"Completely free for any, including commercial, use if the 3D models you create are intended to be 3D-Printed or for the creation of rendered images. Other uses may only be for personal non-profit activity."
Since in D/S we create rendered images - there's no problem ;-)
40K of triangles is not a low number, that's 40,000. The most basic plain cube with no tessellation has 6. Same cube made with triangular faces would have at least 12.
40K tri poly wont let you do highly detailed mesh work, but if you look at it another way, 40k tri can be converted to 20k quad poly, which is more than G8F has in her base mesh.
I haven't looked at the site, but would this allow one to place an image onto an existing 3D screen prop or primitive, so their character could be looking at it, while explaining it to a patient? Or the patient pulling up her/his own medical file at home to look at new test reports?
you can do that in DAZ with surfaces, iray decals, layered image editor and or geometry editor
I know that 40K means 40,000. I know how many faces a cube has. I'm a little beyond my sixth birthday.
What I didn't know, not being a modeller, was whether 40K is a serious limitation or would allow the creation of most of the kind of objects and figures we use in DAZ Studio. But never mind, I'll download it and have a look for myself. I just thought that you might have done that already.
Well not everybody reading the forum posts knows everything, and then we get to the other side and start forgetting ;-)
I don't think 40K is a serious limitation unless one is trying to model out as one piece an entire scene.
I have downloaded it yes, I have not yet installed it as I'm rather busy.
With voxels it's a little different when you convert them to polygons, some of the stuff I've sculpted in 3D Coat has gotten crazy big once it's converted to polys... especially when you have rounded edges or details... I'm pretty sure some of my sculpts easily exceed 40K... but then again they aren't meant to be turned into poseable figures.
well my Ultrasound is not exciting except as a layer of clouds perhaps
Actually yes, does look like some of the cloud pictures as seen from above [ISS imagery].
Nice to know the files can be imported though.
I didn't have time to watch the video yet, so if anyone has the answer I'm thankfull but I will check later myself if not
which file formats can I load into that? does it take obj?
I have now installed it because that's a good question. Yes, it appears that it does accept .obj files. It does not appear to export .obj files though.
I did export one .stl file of text. Hexagon does not open .stl files. Nor does D/S. So I imported the .stl into 3DCoat [full modeler] and then exported out the .obj from there. The text loaded into D/S in good form.
There is a major point I discovered in the license shown when installing it ... it's long, I'm not a lawyer ... but this part looks pretty clear. We cannot make game pieces with it unless for personal use only.
eta: After exporting, be patient - it takes awhile for all the computations to be done, then a progress bar will appear.
I don't know... you have a gorgeous meniscus there.
I think...
Or quite a fancy bit of articular cartilage...
Or equally possible, you've got an amazing flanking line of cumulus clouds that's about to extend into a low pressure zone as it moves outward from the parent cumulonimbus formation preceding the imminent storm front forming over a ridgeline of truncated glacial spurs.
Either way, it's all quite fascinating, somewhat thought provoking and definitely not unexciting.
Well, at the moment anyway... I've had a lot of caffeine today.
Oh thank you for the reminder! :-)
That's brilliant!... I forwarded a bookmark to myself, technically I can do that with Ultimate Unwrap 3D, but I will refer others to that the next time someone is looking for a simple way to convert .stl to .obj
But it didn't work on my testing .stl exported from 3DPrint. Could be because it wasn't one solid object {text phrase}.
I'll keep that in mind... I'm not on social media or anything, it would be more for these forums if I came across someone specifically looking to convert STL to OBJ... and the odds of me actually coming across a post where someone was looking to that is pretty slim... and the odds of me actually answering the original poster before someone else does with a suggestion like "use Blender", are even slimmer... add to that the odds of me actually remembering that are even more astronomically slim that the probability of me remembering what it is exactly that I'm writing about will probably not even last longer than it takes me to finish this senten...
What the hell am I doing here?
Weird... I could have sworn I was repainting my tool cart a few seconds ago...
are plenty of other free options too
Blender, Meshlab to name 2 I use
Another intro video:
~ An interesting subject , none the less
= Thanx
Hi all
Having bought the full, latest version of 3d Coat, I can honestly say that it is the one 3d program that I am most pleased to own because it can do so much so well.
My skills with it are another matter. I've just reached the stage where I can do enough to make me want to learn more and I discover how to do more things each time I use it. As with any non-trivial software, perseverance works wonders and leads to 'eureka' moments.
Therefore I would encourage anyone and everyone to try their hand at digital sculpting with this fantastic release.
I love that I now have a version limited to the sculpting side of the software. My computer is very low-spec and it is nice to run a light version for what I mainly use it for. I've found that I can save the scene from this version and it loads up into the full software as though it had been created there.
I have a Creality Ender Pro 3d printer and have been using 3d Coat to prepare figures for printing (for purely private use). Believe it or not, getting a printed figure isn't too important to me: I get enjoyment from making one-off sculpted figures which can be rendered as turntables.
I mentioned my-low spec computer (i5 GTX 750 ti). I must add that the few plays I've had with the free print version caused the computer to hang at the 'export to stl' phase. So I don't know what would become of a Poser/DAZ/Reallusion figure at that stage for other people. With the full software, it has been no problem for me because there has been no restriction causing downsizing of the sculpted model at that point.
To Marble: The difference between mesh sculpting and voxel sculpting shouldn't deter you from having a go. (the following is meant to be helpful, not condescending):
Imagine an eggshell made up of polygons. That is your polygon mesh (wireframe). Morphing or sculpting a wireframe mesh moves the polygons around and can cause drastic stretching.
These days many sculpting programs add polygons to such a mesh as it is being sculpted to prevent this stretching. Such dynamic tessellation keeps the model smooth.
A voxel body is like a hard-boiled egg with its shell removed. It looks like the eggshell mesh but if you slice it you will see it is solid all the way through. Sculpting with voxels is like using virtual clay which can be dug into, stretched etc. If you make a hole in the surface of a polygon mesh you will see it is hollow inside but a voxel object will be solid underneath the hole. You could sculpt undercuts in the latter.
At the command to export, the program is working preparing the mesh for export - there is no progress bar at this point but it is working. Then the progress bar appears and the item is exported.
I mentioned in my post above that I'm not anywhere near fully skilled in 3d Coat. It might be of interest to show some of my very first plays with the program. These have no merit but I had to start somewhere. Actually, (change of mind) I'll show an example of what some DAZ Studio users might want to do.
This is Genesis 8 (Sue I think) imported with DAZ hair and clothing. The hair was smeared over slightly with a sculpting brush. A flattened primitive cylinder became a plinth and some stony texture was stamped on to it. One of the sculpting tools dragged out the branches (click and drag -it was that simple). The cloth tool's ultra-simple-to-use physics was used to drape a piece of cloth on one of the branches. I printed this out in 3d (but with only the clothed figure and plinth).
Since I was doing this in the full 3d Coat version I was able to add colours.
I could show further examples of clothes and hair sculpted onto the base figure - which is where I wish to go with my 3d printouts.