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Thanks, Catherine. I hope that is the case for you and others. For me I get a 'program not responding' message. I'm on the edge of useability with the full program because this happens to me sometimes with that also if I've clicked on too many things without really knowing what I'm doing.
Last comment for now. Here is Aiko 4 with similar cloth sims. The hair also was sculpted and is quite a mess- again a beginner playing around. The top cloth covers some of the hair.
My laptop is also at the edge of usablility concerning the full 3DCoat so I love these striped down partial programs Pilgway has been making of late. [I have their Textura as well].
Clicking on two or more actions - or clicking a series too quickly, can freeze up several programs in my experience.
Maybe it's also a memory thing, since you have the full 3DCoat and it will open up the 3DPrint scene file, maybe going that route to export out the .stl would work better. For starters, it won't try to limit the numbers so much.
Love what you're doing with the 3D prints! Drawing mesh out for the hair - sounds like a great idea!
I don't have a 3D printer [yet] but your work encourages me to think about getting one, maybe one day ;-)
Hi and thank you. I hope I am mature enough to know the difference between helpful and condescending. :)
Your egg analogy really helps visualise the difference but I am still uncertain about how that voxel model is exported. We are all used to working with egg shells and to exporting them to other 3D applications but what happens when you want to make a prop using voxel modelling and import it into DAZ Studio which, I assume, wouldn't know a voxel from a Vauxhall?
Hi there, and I hope you are awake enough to also realize that I have a following of several VERY intelligent people who have sadly, rather severe health conditions and so yeah, I repeat myself for them. So now,
in 3DPrint you fashion the treasure. Then hit Enter on the Keyboard or Apply in that little toolbox panel. Then, you export it as .stl or .wrl file. These are used for 3D printing.
To make a file that D/S can import, we need to use another program or utility to make the .stl file into an .obj. That can be done AFAIK using Blender, 3DCoat and/or some other modeling program. While in a modeler you may wish to slap on a uvmap.
voxels are solids
the iray OpenVDB is a good exaple of a voxel
as are Carrara and Bryce metaballs
they export as hollow objects like chocolate easter bunnies and how faceted they are depends on export settings
in their native programs smooth AF
a vertex model on the other hand is made of polygons
Well that might be, but 3DPrint does not export vdb files.
Blender does
Of course it does![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
Now it's a new day, I'm just popping in again.
Thanks Catherine for the advice and for the appreciation of the images. 3d printing is fun and I have made loads of items from just one reel of filament so far. I have a project in mind and am trying different ways to get the robes and hair styles I need. I've tried sculpting and building on various figures for practice but eventually will need to make primitive base figures of my own and start over for full ownership.
I need also to make better use of layers so that a home-made sculpted hairstyle, for example, could be exported on its own. Maybe it would be less complex to print a figure with no hair and then add the wig!
I tried exporting of the draped clothes only to stl (seen in the black and white images I posted) but the 3d Print version gave me an 'out of memory' message. Of course, the full program would probably cope because the work of reducing the item to 40k isn't being done.
Wendy, your info about exporting is helpful to me, thanks. Now where can I get a nice chocolate Easter Bunny...
Marble, Glad I helped a little. Obviously there are other free sculpting applications you might try. I like the idea of learning to create one-off items that would fit into a scene - a rock to sit on or a top-hat or whatever. Sculpting is a fun way to try these things out.