Modelling/Sculpting Morphs - Plain and Simple please?

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Comments

  • marblemarble Posts: 7,500
    edited December 1969

    marble said:
    Yes - I just checked that again now. And the little eye was on. Relative ticked, value = 1.0

    Does the popup say completed successfully without any message like "geometry did not match" or "no deltas"?

    If there's no error message I'm not sure what the issue would be. Usually it refuses to create the dial if there's a problem.

    EDIT: OH wait.

    Your pic says "jumperdress." Isn't that the name of your dress and not G2F?

    Yes - it completed successfully.

    Jumper Dress is what I'm morphing, not G2F.

    Here's the export settings ...

    Screen_Shot_2015-06-19_at_20.10_.20_.png
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  • SickleYieldSickleYield Posts: 7,644
    edited June 2015

    I'm afraid I'm a bit stumped, then. Like I said, usually it won't create a dial at all if it's not going to work. Those settings are fine.

    Post edited by SickleYield on
  • marblemarble Posts: 7,500
    edited December 1969

    No worries.

    It's getting a bit late here anyway. I'll have another go tomorrow.

    Thanks again.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Ah I see, you need to check on "apply modifier" for blender export setting.

    I know, you do not apply any modifier though you need it check "on" for shape key modified obj.

    Without it you may export base shape I think.

    I usually not tweak my export setting, and when I export, "pin" ON for shape key.
    (it is useful to export each shape key obj, without check each value^^;)
    and keep check on "apply modifier"

    today I set as same as your pic,
    then export morphed shape, I need to keep option "apply modifier" .

    I feel strange, why ds make controller for you , when I try same thing, it just return
    "No deltas for morph, skipping node, Created moprh successfully (but do not make controller)"
    sickleyard pointed,,

    maybe there is another pattern for each morph loader setting
    but you may try , check it on.

    modifier.JPG
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  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    What it's looking like, since the morph is doing nothing dialed to 100, is that you exported the base instead of the shape key. I have found that not only do you need to have the shape key dialed to 100%, but the one you want needs to be selected.

  • marblemarble Posts: 7,500
    edited December 1969

    Ah I see, you need to check on "apply modifier" for blender export setting.

    I know, you do not apply any modifier though you need it check "on" for shape key modified obj.

    You are correct :) Apply Modifier did the trick.

    Thank you again.

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