[Released] Legacy Set Converter * Commercial *

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  • TotteTotte Posts: 14,085

    WillowRaven said:

    I posted the following question in the commons area, and someone led me here.

    "Questions using Legacy Set Converter on the original Toon Generations Bundle.

    I've used the converter to convert poser props successfully, but they didn't have morphs or added texture/material options or Poser 'poses' files with material choices. Materials aren't that big a deal since I tend to resurface almost everything to suit my needs, but just so I know, does the converter also convert morphs, pose files, etc., too? Will the ability to age up and down the figure still be an option? Do I have to do something special to keep morphs? And what about poses?

    Update:

    Just playing with it, I see that the dial-in body shapes and poses followed with the conversion. Does anyone know anything more about the LSC?"

    Naturally, I hadn't read here first to know it can't convert figures or clothes, and I just plowed in and experimented while waiting on possible responses. I was pleasantly surprised LSC does convert at least some figures. They are not textureless, and the dial-in morphs are working. The clothes and hair did, too, but those are all plain clothes and toon hair sets. Both fit the figure fine and follow the poses and morph as expected. LOVING this set and will grab the material converter set you have, too.

    I did convert some figures, but as there "might be" issues, I decided to say "not supported", but I know that some will work, but it is a "try on your own risk". Glad to hear you found it useful. 

  • tsroemitsroemi Posts: 2,877

    Totte said:

    Hi, I can check ( didnt get any forum notifications again..)
    I do have a load of old LB sets and I did run a bunch of them. 
     

    Hi back ;-), that'd be great, it's kind of annoying having to rename so much. It's also quite weird, isn't it? I don't see any immediate reason why the script should behave like this. - If you want to try, like I said, the problem only occurs with plants with names like 'wisteria01a', and the letter after the number seems to be the problem. There're also some like this in a set called 'nature 1' I believe. I can check for others if that helps. Please PM me in that case, cause I don't seem to be getting any forum notifications either atm. Thanks for responding!

  • jjoynerjjoyner Posts: 636

    @Totte and All,

    Hello.  I suspect the answer to my question is No but let me ask anyway.  I bought Cyborg Manufacturing Facility for DAZ at Renderosity earlier this week.  The entire product loads from one .duf file (6.6 Mb) and once loaded is a single item with only Surfaces for everything.  I want to extract individual props but that may not be possible with a product like this.  I tried Environment Set Splitter with no luck.  I presume Legacy Set Converter is not meant for this type of product as well.  If not, is there any utility product that you know of that might be able to do what I want?  Thanks.

    Cyborg Facility.jpg
    1200 x 650 - 123K
    Cyborg Facility Surfaces.jpg
    339 x 869 - 77K
  • TotteTotte Posts: 14,085
    edited May 2024

    jjoyner said:

    @Totte and All,

    Hello.  I suspect the answer to my question is No but let me ask anyway.  I bought Cyborg Manufacturing Facility for DAZ at Renderosity earlier this week.  The entire product loads from one .duf file (6.6 Mb) and once loaded is a single item with only Surfaces for everything.  I want to extract individual props but that may not be possible with a product like this.  I tried Environment Set Splitter with no luck.  I presume Legacy Set Converter is not meant for this type of product as well.  If not, is there any utility product that you know of that might be able to do what I want?  Thanks.

    Hi, you are correct, splitting mesh into separate parts automatically is difficult as the information about what polygon belongs to what thing is missing.
    The only way I've done similar things are:

    Save a material preset for the whole thing (you'll need that later.
    Select every polygon except the ones you wanna keep in the Geomentry Editor (remove them), then export that as an obj, clear scene, import obj at 100%, (if not centred) center it if needed and export as obj again. The apply that material preset you saved, and then save it out as a Figure/Prop somewhere in a library where you want to find it.
    Repeat for every part you want to split out...

    Post edited by Totte on
  • jjoynerjjoyner Posts: 636

    @Totte,

    Thanks much for your detailed reply.  As a hobbyist/dabbler, following the steps is more than I want to do, though.  Interestingly enough, some of the vendor’s free content is made the same way but some comes with separate props.

  • TotteTotte Posts: 14,085

    jjoyner said:

    @Totte,

    Thanks much for your detailed reply.  As a hobbyist/dabbler, following the steps is more than I want to do, though.  Interestingly enough, some of the vendor’s free content is made the same way but some comes with separate props.

    Depends on how it's imported into DS from start. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,564

    the other thing you can try is Send to Hexagon over the bridge and split it there and send back props 

  • TotteTotte Posts: 14,085

    WendyLuvsCatz said:

    the other thing you can try is Send to Hexagon over the bridge and split it there and send back props YEs 

    Yes indeed, or any other 3D application really. 

  • jjoynerjjoyner Posts: 636

    WendyLuvsCatz said:

    the other thing you can try is Send to Hexagon over the bridge and split it there and send back props 

    I'll give that a look soon.  Thanks for the suggestion. 

  • carrie58carrie58 Posts: 4,023

    @Totte I just started using the Legacy Set Converter again and I'm not sure if it's changes in DS or if I'm doing something wrong but the script is no longer adding the original jpg's or pngs ,.I am useing DAZ Studio 4.23.0.1 , any suggestions?

  • barbultbarbult Posts: 24,820

    carrie58 said:

    @Totte I just started using the Legacy Set Converter again and I'm not sure if it's changes in DS or if I'm doing something wrong but the script is no longer adding the original jpg's or pngs ,.I am useing DAZ Studio 4.23.0.1 , any suggestions?

    I see the same issue in the latest beta 4.23.1.36.

  • TotteTotte Posts: 14,085

    Hmm, ok, needs to take a look then. I guess it might have to do with the thumbs settings, guessing, haven't tested yet. You can now in DS set how and when DS should or should not create thumbs, I guess DS creates thing.duf.png. Thumbs can be thing.duf.png or thing.png, and if you have both, thing.duf.png is shown.

    We'll soon know though.
     

  • barbultbarbult Posts: 24,820

    I see that the converted props have different names than the original (Poser) props, so the original images wouldn't match those names anyway.

    Screenshot 2025-02-17 155531.jpg
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    Screenshot 2025-02-17 160437.jpg
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  • barbultbarbult Posts: 24,820

    These are my thumbnail options in Preferences.

    Screenshot 2025-02-17 161341.jpg
    769 x 132 - 24K
  • TotteTotte Posts: 14,085

    Yes, I'm using the node names and not labels as the node names are unique and labels from Poser items in some cases were not so overwriting could happen, and some Poser Icons cant get read as they are in .rsr format and nor .png.

    / Totte

     

  • TotteTotte Posts: 14,085

    I will take a look to see what has changed in DS.

  • barbultbarbult Posts: 24,820

    Thank you, Totte.

  • TotteTotte Posts: 14,085
    edited February 17

    ok, to say something very unhelpful, works here, but might be something different between macOS and Windows then.
     

    Thumbs settings:


    Result  from a Poser Character folder:

    screen_0.png
    439 x 527 - 88K
    screen_1.png
    619 x 110 - 19K
    Post edited by Totte on
  • barbultbarbult Posts: 24,820
    edited February 17

    Are those .duf.png images you list, the original poser thumbnail images, or ones created in the process of conversion? In my case, the converter did not copy the original thumbnails, it created new ones, with items loaded out of frame, and looking messy.

    Post edited by barbult on
  • TotteTotte Posts: 14,085

    barbult said:

    Are those .duf.png images you list, the original poser thumbnail images, or ones created in the process of conversion? In my case, the converter did not copy the original thumbnails, it created new ones, with items loaded out of frame, and looking messy.

    OK, checking, they are created, will check why it failed to copy the original. I think it does, maybe DS overwrites them after. 

    From my debug-log:
    2025-02-17 22:47:53.737 [INFO] :: Saved image: /Volumes/StudExtra/LSC Test Lib/Props/AssaultWeapons_4/Tavor_24301.tip.png
    2025-02-17 22:47:53.830 [DEBUG] :: Saved:/Volumes/StudExtra/LSC Test Lib/Props/AssaultWeapons_4/Tavor_24301.duf
    2025-02-17 22:47:53.830 [DEBUG] :: transferThumb(/Volumes/StudExtra/LSC Test Lib/Props/AssaultWeapons_4/Tavor_24301.duf) called
    2025-02-17 22:47:53.832 [DEBUG] :: sNewThumbName=Tavor_24301.png
    2025-02-17 22:47:53.833 [DEBUG] :: Set thumb to:/Volumes/StudExtra/LSC Test Lib/Props/AssaultWeapons_4/Tavor_24301.png
     

  • barbultbarbult Posts: 24,820
    edited February 17

    Is Tavor_24301 the name of the original prop, such that a copied thumbnail would even match by name? In my case, the name of the converted prop did NOT match the name of the original Poser prop, so even if the original image had been copied to the folder, it would not have shown up in the Content Library. You can see that name mismatch in the screenshots I attached earlier. Or are you renaming the copied thumb image to match the new prop name after copying?  I can't interpret the log file well enough to tell.

    Post edited by barbult on
  • TotteTotte Posts: 14,085

    The thumb name is converted, but it failed to copy it when DS saved one generating the prop.

  • carrie58carrie58 Posts: 4,023

    Oh thank goodness @barbult ,popped in ,personally I thought it was something I was doing wrong ,spent last night until 5am reinstalling ,rereading the PDF ,then just making my own icons .......I took a surprise nap right after posting ,oh and I'm useing Windows if that was needed to know .

  • barbultbarbult Posts: 24,820

    Daz keeps changing things. Totte is one of the best PAs for fixing product problems. If it is fixable, i"m sure he will fix it.

  • TotteTotte Posts: 14,085
    edited February 17

    And it works again!

    scrn.png
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    Post edited by Totte on
  • TotteTotte Posts: 14,085

    Update submitted

  • carrie58carrie58 Posts: 4,023

    barbult said:

    Daz keeps changing things. Totte is one of the best PAs for fixing product problems. If it is fixable, i"m sure he will fix it.

    Yeah I know change is suppose to be good but sometimes I wish they'd just leave things alone especially when I've just figured something out ..... I agree Totte is great .

  • barbultbarbult Posts: 24,820

    Totte said:

    Update submitted

    Thanks for the fast fix!

  • carrie58carrie58 Posts: 4,023

    Totte said:

    Update submitted

    My grateful thanks too

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