SSS Zilvergrafix iRay Shaders (now 9 shaders)

ZilvergrafixZilvergrafix Posts: 1,385
edited July 2016 in Freebies

OneDrive File link here >>>> https://1drv.ms/u/s!Am6DVvhk2rqG3CuyrksrnJDRZ5Ef

Version 2, now 9 SSS shaders included.

A shader is different from a MAT file, shader removes your texture on figure, for retain textures you need to apply this shaders holding CTRL key (more info detailed below image)

Note: they are my personal SSS shaders for my style of rendering, they are not universal and not perfect, use if you like the image below and if can be useful to you, 

the shaders are not intended for Realism, please take note of this, if you are beginner on iRay on Daz, it can be useful being a base for experiment and perfect your own SSS shader.

instructions included on the file.

 

 

Post edited by Zilvergrafix on
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Comments

  • carrie58carrie58 Posts: 3,983

    Thank you very much ,I haven't done much with the iray yet but this will be a big help when I do.

  • KeryaKerya Posts: 10,943

    Thank you! heart

  • ZilvergrafixZilvergrafix Posts: 1,385

    Thanks Carrie58 and Kerya!

     

  • HoMartHoMart Posts: 480

    Thank you so much for sharing

    a lot to play with ;)

  • ZilvergrafixZilvergrafix Posts: 1,385

    enjoy, HoMart wink

  • DarkSpartanDarkSpartan Posts: 1,096

    Well then! Time for some fun experiments :)

  • DigiDotzDigiDotz Posts: 515
    edited July 2015

    Thanks  a lot -useful and informative.

    Post edited by DigiDotz on
  • reelyorreelyor Posts: 235

    Thanks!!!!

     

  • LimunLimun Posts: 182

    Thank you..

    yes

  • StrixowlStrixowl Posts: 301

    DL Link seems to be broken at this time sad

  • sapatsapat Posts: 1,735
    edited July 2015

    These should be very useful, thx!

    Do these go in Shaders, or Shader Presets?

    Post edited by sapat on
  • AJ2112AJ2112 Posts: 1,416
    sapat said:

    These should be very useful, thx!

    Do these go in Shaders, or Shader Presets?

     

    Shader presets

  • AJ2112AJ2112 Posts: 1,416

    Thank you very much for shader/SSS info.  Now I can experiment with both. 

  • ZilvergrafixZilvergrafix Posts: 1,385
    Strixowl said:

    DL Link seems to be broken at this time sad

    It's working now, I upload on a second site too. 

  • ZilvergrafixZilvergrafix Posts: 1,385
    awesomefb said:
    sapat said:

    These should be very useful, thx!

    Do these go in Shaders, or Shader Presets?

     

    Shader presets

    that's right! laugh 

  • ZilvergrafixZilvergrafix Posts: 1,385
    awesomefb said:

    Thank you very much for shader/SSS info.  Now I can experiment with both. 

    enjoy! 

  • IppotamusIppotamus Posts: 1,579

    Oh!!

    Thank you so much for these.

    Truly.  :)

  • Thank you.  :)  Nice work and appreciate the share.

  • RAMWolffRAMWolff Posts: 10,212

    Very cool.  Thanks  so much.  laugh

  • ZilvergrafixZilvergrafix Posts: 1,385

    Thanks ALL for your visit!

    please post your renders here if you wish to share results about the shaders. enlightened

     

  • SotoSoto Posts: 1,440

    AWESOME!

    Just a pair of quick tests with the SSS5 preset. Just a bit of tweaking in the glosyness from my part. Maybe on the sweaty side because of it, but i always liked shiny skin and brighter environments will flatten the highlights a bit anyway.

    Thanks a lot. The presets are being very useful to me already!

     

     

    Captura de pantalla 2015-07-10 a las 22.22.23 copia.png
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    Captura de pantalla 2015-07-11 a las 15.01.53.png
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  • ZilvergrafixZilvergrafix Posts: 1,385
    Hellboy said:

    AWESOME!

    Just a pair of quick tests with the SSS5 preset. Just a bit of tweaking in the glosyness from my part. Maybe on the sweaty side because of it, but i always liked shiny skin and brighter environments will flatten the highlights a bit anyway.

    Thanks a lot. The presets are being very useful to me already!

     thanks for share your example works!, very good! laugh

  • IppotamusIppotamus Posts: 1,579

    Quick question:

    You say to "remove the bump map too" ... from the Base Bump.

    Then do you put the Normal Maps into the Base Bump channel?

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited July 2015
    Ippotamus said:

    Quick question:

    You say to "remove the bump map too" ... from the Base Bump.

    Then do you put the Normal Maps into the Base Bump channel?

    Nope, Normal Maps goes into the Normal Map channel.

    Bump channel must be empty, normal map does better bump mapping, just for skin set at 0.10 to 0.20 max of value.

    Bump and displacement are not traslating well on iRAy,Normal maps is better. 

     

    this site converts any grayscale map in normal map... http://cpetry.github.io/NormalMap-Online/

    Post edited by Zilvergrafix on
  • IppotamusIppotamus Posts: 1,579

    I see now.

    Thanks much!

    Definitely going to give that a try tonight.  :)

  • ZilvergrafixZilvergrafix Posts: 1,385
    Ippotamus said:

    I see now.

    Thanks much!

    Definitely going to give that a try tonight.  :)

    Excellent. good luck!

    example using normal maps on figure and my shader SSS5 preset, no bump, no displacement, btw, due to restrictions on female nude torso, I'm forced to render a digital male clon of ME...enjoy, me. ha! 

    Captura2.PNG
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    zzz1.png
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    zzz1s.png
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    zzz1f.png
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  • SotoSoto Posts: 1,440

    Not as good as your examples, but here`s another test. Same settings as before but with a different lighting.

    sss.jpg
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  • HoMartHoMart Posts: 480
    edited July 2015

    Thanks ALL for your visit!

    please post your renders here if you wish to share results about the shaders. enlightened

     

     Thank you for sharing these shades - its a lot of fun to play with

    Post edited by Richard Haseltine on
  • none01ohonenone01ohone Posts: 862

    Thanks for sharing.

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