Disappointment
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Don't need her, don't want her - was hoping for a store which would work without all these glitches.
I'm kind of shocked more people aren't balking at the price.
$180 for a figure, a bathing suit and some hair?
Are they kidding?
Even at 50% that's a ridiculous amount of money for adding virtually nothing to my workflow or scene building options.
The bathing suit and hair are freebies you get for preordering the bundle, not the bundle itself. The actual contents of the bundle haven't been released yet.
So, is this the official G9 pre-mature opinions thread now?
Can we perhaps re-title it to something more neutral?
In any case, here are some feelings:
I started 4 years ago (dear lord) with G8.
I embraced G8.1 from day one and never regretted it, because of its amazing backward compatibility.
I have only had time to skim the video, but my assumption right now is that G9 will have some backward compatibility, but not to the same extent as G8.1. I’m assuming G8.X shapes, geografts, and possibly materials won’t be compatible. Not that I would expect that, we’re talking about a completely new generation after all.
And if that’s indeed the case… I will likely not make the jump to G9.
Larger maps, denser mesh: I don’t need that.
New expressions: I can’t say I saw anything in the promo video that can’t be achieved with G8.1… but I’ll keep an open mind.
The same figure for all genders, separating eyes and mouth: All that sounds good to me, but it’s not enough to entice me.
Generally, re increased photorealism: I think it’s time for me to remember that I never got into this for the sake of photorealism to begin with. In fact I got a little distracted over the years by the constant striving for photorealism around here. More power to those who want that, and all the respect to those who achieve it; but I think this is a good moment for me to remember that my goal has always been to make awesome stylised images.
The one new feature that would convince me to try a new generation would be significantly better bends, especially for muscular and fat bodies, and some way to simulate “squishy” bodies. But the promos so far don’t indicate that that will be an area of significant improvement.
I’m not bitter about it, to be clear. A tiny bit wistful maybe, it’s the beginning of the end of an era. And I’m not looking forward to the moment when a totally amazing new character or utility is introduced and I can’t use it because it’s G9.
But you know what, it’s cool. I have already spent so much more money on this little hobby than I ever thought I would (and gotten a lot of pleasure out of it, so no complaints). And looking at my wishlist, it looks like I’ll keep spending for quite a bit longer.
But my spendings have already gone down recently, especially regarding characters, because there’s just not that much left that will add something significantly new to what I already have. These days I basically only open my wallet for clearance prices anymore. So this is as good a time as any for the constant flow of enticing new characters to stop.
So yeah… let’s see what G9 will bring! Even though I suspect that it will not be for me, I will try and keep an open mind; and I’m definitely excited for those that are excited!
While Victoria 9 indeed looks great, I must admit I'm a bit disappointed.
i'd had expected the new generation of figures would come with at least some of the features people are asking for for years now.
Things like soft body physics, underlying muscle tissues, soft body physics, a propper and intuitive ik system, soft body physics, animation improvemts and most important... soft body physics.
I know some if not all of these things wound require an update to Daz Studio itself but that is part of my disappointment.
Since the first announcement of DS 5 more than a year has passed now and a first look was actually promised for around christmas 2021. I'd actually have expected to get at least an alpha of DS 5 along with Genesis 9 to make use of the new features.
Well, maybe I simply expected too much.
I've been using ds for 17 years, many others have been using it longer. I started with Victoria 3 and the other millennium 3 figures. Didn't really invest until v4 and then genesis. Haven't really invested since the original genesis. I buy here and there but mainly convert older stuff to the newer figures.
That said I'm excited by the new figure not because of the better expressions or by the 8000k textures but because it's finally one figure again.
Genesis 8 had very poor backward compatibility when you compare it to the original genesis that came with all the millennium 4 figures as clones and alternative uv's. Plus clones were quickly available for the main mil 3 figures.
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A Millennium Cube 9 based on the Genesis 9 mesh is a real possibility, and will offer higher poly-counts than any previous version of the Cube. And with 8K maps, it's going to look spectacular.
Rejoice, Cube lovers -- your day is coming, and with it a new dawn in the age of rectilinear rendering!
Have you sent them a request? You need to do that before they do it.
The Qube will be sad as the younger generation gets all the attention...
My hope is it won't slow to a crawl when loading a model when you have a bunch of morphs.
I'll let some experts chime in, as I am certainly not. I never used the original Genesis. But it seems the universal mesh wasn't that well recepted.
To me it seems like a negative to vs. dedicated male and female meshes. I (and I assume the majority of people) could care less about androgonyous shapes. I don't care about fitting male clothes to female and vice versa - for the rare exceptions, I'll create my own morphs for it.
Without dedicated meshes, don't you have more texture stretching and compression issues?
ETA: Oh yeah, and what Expozures mentioned. Concerned with loading times regarding morphs as well.
In another thread one of the forum moderators said that working with the original Genesis was "a nightmare" for content creators, but that this isn't the case for G9, which is much easier to work with. The fact that G2 quickly split back into male/female showed that DAZ realized they'd got it wrong with Genesis; the fact that they have gone back to a unimesh for Genesis 9 suggests that they think they now know how to do it right, and that the advantages outweigh the disadvantages.
DAZ don't always make great decisions, but I don't think they'd simply repeat a past mistake on something as important as a new character generation. I don't think their modelers would let them.
I don't believe that the point of the unimesh is simply to support androgynous characters. From what Jay said, it sounded as if it was done to make it easier to create other characters (i.e. non-human) off the same mesh. It also has the advantage that clothing will work better cross-figure. There'll be limits of course: Michael probably won't look great in a bra for the same reasons that I don't look great in a bra. But between a shared mesh and dForce, clothing that isn't extremely gendered ought to transfer pretty well. Or at least that's what I understood them to be implying.
Loading times on morphs seem to be largely a product of having too many morphs installed. My understanding, however, is that morphs are loaded based on the base character. In other words, if you have 10 morphs for G8M, and 1000 morphs for G8F, your G8M is going to load up pretty fast, and G8F is going to take forever. By the same token, once you add G9 to your system, those 1000 G8F morphs aren't going to slow down G9 at all (and G9 won't make loading G8F any worse).
The catch, of course, is that if you have male and female G9 characters, then all those morphs will contribute to slow the load times of G9. When we had G8M and G8F, at least G8M wasn't making it slower to load G8F. So that is a difference. Still, it may take a while before we accumulate enough G9 content for that to be a concern.
Quite often it's not the amount of morphs but the conflicts between them that has the biggest effect.
I agree to most of what you said.
And: double the base resolution means dforce is even more slow with G9 than with G8.
There is some tiny optimization here and there but I would like to see real new technology (soft body dynamics, a real muscle system, a real hair system that works with an aveerage PC, multithreading in DS, particles, a UI with Hidpi scaling, animation features that work instead of the mess DS is today, a real time renderer that is not filament (ever seen evee ?) and so on.
But lets see, maybe the PAs make something great out of G9 which they were not able to make with G8.
Closing this - it began as a jokey thread, but has becoem another discussion of Genesis 9 - which already has two active threads.