Disappointment

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Comments

  • CHWTCHWT Posts: 1,183
    Mendoman said:

    To be honest, my jaw did not drop. I'm not really disappointed, but... I don't know. G9 is not a bad new figure, and to be honest it's a progress from G8, but still I kind of find it lacking. Just like with G3 -> G8 and G8 -> G8.1, nothing really new to see here. Anyways, here's my selfish list how I saw the presentation:

    1) 8k maps is nothing ground breaking and we don't know if PAs and every core character will have 8k maps. Is it going to be the same as with current G8 brows? Some characters have separate brows and others don't. Anyways, this could have been done with G8 or G8.1. Maybe those that work with 16k resolution for posters or render face closeups or something find this useful, but I hope Daz offers 4k option also. Not really objecting this, but I hope this does not bring me extra work, since x4 GPU memory usage is way too much for my use when there's several characters and environment on screen at the same time.

    2) Separating mouth and eyes as a separate components is a good thing in my opinion. It helps with subdivision to not subdivide unnecessary parts. Other than that, I don't see anything special with this one either, or maybe we get HD teeth or something from PAs at somepoint.

    3) Double mesh density is a bonus in my books, but I'm sure some others disagree. I struggle with G8 low poly mesh when painting push modifier weight maps so extra vertices are more than welcome. Hopefully DS5 will allow us to use subdivided mesh when painting maps but I'm not holding my breath. Also making my own custom morphs will be easier with extra polycount, so definitely a plus in my books.

    4) Not really a big fan of mandarory HD purchase. I don't like the idea that I'm forced to buy HD for every single core figure. Daz core characters are already way overpriced compared to PA characters, so now it's going to cost me $60 per character instead of $45. Not cool...

    5) Uniform base mesh is kinda good, but as far as I understand it's not a miracle some users might think it is, so that they can use male and female clothes automatically. You can already autofit female clothing to men, and it's basically the same thing with G9, except maybe a little bit better because they share the same vertices. It just won't fit perfectly, unless PAs make shape morphs to fit both genders. Also if PAs start making these shape morphs for both genders it's going to be extra work for them, and I'm not too keen to pay double the price so that I can wear some girl dress on G9M. I don't object this change, but I'm worried about item prices and loading time problems with many figures in database. Will this change escalate loading time problem even further, and in a few years time we have to wait 20 minutes for G9 to load since now it has to load both G9F and G9M morphs for the character? I do like the idea that I could use G9F textures on G9M, so that's a bonus in my books.

    6) Using old content is going to have same problems as we have now when trying to use G3 content on G8: Poor autofitting. It's going to need manual work to use your existing library, so definitely not a good thing. Also Jay did not talk anything about textures compability from G8 to G9, so I assume it's a no. This is a big let down for me at least, since I have quite a big library already. Of course my library of old chracters is not going anywhere, and I can still use them at will, but if I can't use G8 morphs or textures on G9, it's limiting it's usage a lot until there's more content for G9 available. They did not mention anything about metamixer either in the presentation, so no idea if G8 moprhs work for G9 that way, or is there even going to be a metamixer for G9?

    7) New expressions did not impress me at all. They chose a character that looks terrible with current gen HD expressions and used it to compare to new Victoria 9 for which new G9 HD expressions are designed for. Why not comparing V8 vs V9, or was it because nobody could see any difference? Anybody can load their current favourite character and test HD expressions to see that they are really not that bad as Jay tried to make it look like in those comparison shots. And really, dialing all the way to 100% has never looked good for any character/expression combo and did not look natural for V9 either. To me, this was kinda the low point of presentation how they tried to make G8 look worse than it actually is. I get it's all marketing and hyping how great the new figure is, but....oh well, or maybe it was just me overreacting

    8) Renaming abdomen lower/upper & chest lower/upper to spine1-4 is nothing spectacular. Maybe it helps some users with bridges or something, I don't know, but nothing exciting really for me.

     

    Personally I find that the big release was a bit lacking, and I hope we have some "tech guy" instead of an "artist guy" to give us another presentation about G9 changes "under the hood". For example on V9 preorder page they mention posing and animation improvements, but currently I assume it's just marketing talk since they did not show anything in the presentation. If there is some actual improvements, I'd like to see what those are. As a summary, not a bad new figure, but still way behind my expectations. I was hoping soft body, better posing/bending/animation etc. some real tech upgrades compared to the current figures, but instead I got 8k maps. 

     

    I did like the looks of Victoria 9, she's really pretty, but I already have plenty of pretty girls in my library, and since there's nothing really "new" I'm in no rush to preorder. Except the price hike, there's really nothing I really dislike about the figure, and that's a nice change, so probably in a few years or if/when there's enough high quality content for the new figure at reasonable prices, or some must have product/whatever pops up, or if Daz Studio 5 brings some G9 specific real changes, or.... well. I'm sure at some point I'll try it out, but G8 is still going to be my main character figure.... at least for now.

    I am glad I am not the only one who is not very excited about the expressions of G9. Is it bad? Nope. I just couldn't tell how it's different from 8.1
  • Don't need her, don't want her - was hoping for a store which would work without all these glitches.

  • I'm kind of shocked more people aren't balking at the price.

    $180 for a figure, a bathing suit and some hair?

    Are they kidding?

    Even at 50% that's a ridiculous amount of money for adding virtually nothing to my workflow or scene building options.

  • GordigGordig Posts: 10,172

    onimusha said:

    I'm kind of shocked more people aren't balking at the price.

    $180 for a figure, a bathing suit and some hair?

    Are they kidding?

    Even at 50% that's a ridiculous amount of money for adding virtually nothing to my workflow or scene building options.

    The bathing suit and hair are freebies you get for preordering the bundle, not the bundle itself. The actual contents of the bundle haven't been released yet.

  • CHWTCHWT Posts: 1,183
    Gordig said:

    onimusha said:

    I'm kind of shocked more people aren't balking at the price.

    $180 for a figure, a bathing suit and some hair?

    Are they kidding?

    Even at 50% that's a ridiculous amount of money for adding virtually nothing to my workflow or scene building options.

    The bathing suit and hair are freebies you get for preordering the bundle, not the bundle itself. The actual contents of the bundle haven't been released yet.

    Yeah I shall wait. I don't buy things which I can't see for myself.
  • HylasHylas Posts: 5,069
    edited September 2022

    So, is this the official G9 pre-mature opinions thread now?

    Can we perhaps re-title it to something more neutral?

     

    In any case, here are some feelings:

    I started 4 years ago (dear lord) with G8.
    I embraced G8.1 from day one and never regretted it, because of its amazing backward compatibility.

    I have only had time to skim the video, but my assumption right now is that G9 will have some backward compatibility, but not to the same extent as G8.1. I’m assuming G8.X shapes, geografts, and possibly materials won’t be compatible. Not that I would expect that, we’re talking about a completely new generation after all.

    And if that’s indeed the case… I will likely not make the jump to G9.

     

    Larger maps, denser mesh: I don’t need that.

    New expressions: I can’t say I saw anything in the promo video that can’t be achieved with G8.1… but I’ll keep an open mind.

    The same figure for all genders, separating eyes and mouth: All that sounds good to me, but it’s not enough to entice me.

     

    Generally, re increased photorealism: I think it’s time for me to remember that I never got into this for the sake of photorealism to begin with. In fact I got a little distracted over the years by the constant striving for photorealism around here. More power to those who want that, and all the respect to those who achieve it; but I think this is a good moment for me to remember that my goal has always been to make awesome stylised images.

     

    The one new feature that would convince me to try a new generation would be significantly better bends, especially for muscular and fat bodies, and some way to simulate “squishy” bodies. But the promos so far don’t indicate that that will be an area of significant improvement.

     

    I’m not bitter about it, to be clear. A tiny bit wistful maybe, it’s the beginning of the end of an era. And I’m not looking forward to the moment when a totally amazing new character or utility is introduced and I can’t use it because it’s G9.

     

    But you know what, it’s cool. I have already spent so much more money on this little hobby than I ever thought I would (and gotten a lot of pleasure out of it, so no complaints). And looking at my wishlist, it looks like I’ll keep spending for quite a bit longer.

    But my spendings have already gone down recently, especially regarding characters, because there’s just not that much left that will add something significantly new to what I already have. These days I basically only open my wallet for clearance prices anymore. So this is as good a time as any for the constant flow of enticing new characters to stop.

     

    So yeah… let’s see what G9 will bring! Even though I suspect that it will not be for me, I will try and keep an open mind; and I’m definitely excited for those that are excited!

     

    Post edited by Hylas on
  • M-CM-C Posts: 104

    While Victoria 9 indeed looks great, I must admit I'm a bit disappointed. 
    i'd had expected the new generation of figures would come with at least some of the features people are asking for for years now.
    Things like soft body physics, underlying muscle tissues, soft body physics, a propper and intuitive ik system, soft body physics, animation improvemts and most important... soft body physics. 

    I know some if not all of these things wound require an update to Daz Studio itself but that is part of my disappointment. 
    Since the first announcement of DS 5 more than a year has passed now and a first look was actually promised for around christmas 2021. I'd actually have expected to get at least an alpha of DS 5 along with Genesis 9 to make use of the new features.

    Well, maybe I simply expected too much. 

  • PendraiaPendraia Posts: 3,598

    Hylas said:

    So, is this the official G9 pre-mature opinions thread now?

    Can we perhaps re-title it to something more neutral?

     

    In any case, here are some feelings:

    I started 4 years ago (dear lord) with G8. I embraced G8.1 from day one and never regretted it, because of its amazing backward compatibility.

     

    I've been using ds for 17 years, many others have been using it longer. I started with Victoria 3 and the other millennium 3 figures. Didn't really invest until v4 and then genesis. Haven't really invested since the original genesis. I buy here and there but mainly convert older stuff to the newer figures. 

    That said I'm excited by the new figure not because of the better expressions or by the 8000k textures but because it's finally one figure again. 

    Genesis 8 had very poor backward compatibility when you compare it to the original genesis that came with all the millennium 4 figures as clones and alternative uv's. Plus clones were quickly available for the main mil 3 figures. 

     

  • PendraiaPendraia Posts: 3,598
    edited September 2022

    Duplicate 

    Post edited by Pendraia on
  • PendraiaPendraia Posts: 3,598
    edited September 2022

    Duplicate

    Post edited by Pendraia on
  • bytescapesbytescapes Posts: 1,849

    kyoto kid said:

    ...but what about Millenium Cube 9? 

    A Millennium Cube 9 based on the Genesis 9 mesh is a real possibility, and will offer higher poly-counts than any previous version of the Cube. And with 8K maps, it's going to look spectacular.

    Rejoice, Cube lovers -- your day is coming, and with it a new dawn in the age of rectilinear rendering!

  • TaozTaoz Posts: 9,971

    johnjohn808 said:

    Pendraia said:

    johnjohn808 said:

    bytescapes said:

    Well, this is just another slap in the face for everyone who has been patiently waiting for Unflateable Pony 2.0 and the Millennium Cow.

     

    Honestly, I could actually use a realistic pony and cow more than another generation figure. Not joking

    Have a look at the hivewire horse at rendo. It's the best I've seen. It had people who own horses helping make it.

    Thanks Pendraia. I have do hivewire horse... and Big dog too (yuck LOL). But Im kind of bitter that they have not transfered my hivewire stuff over to my rendo account. :(

    Have you sent them a request?  You need to do that before they do it.

  • PerttiAPerttiA Posts: 10,024

    bytescapes said:

    kyoto kid said:

    ...but what about Millenium Cube 9? 

    A Millennium Cube 9 based on the Genesis 9 mesh is a real possibility, and will offer higher poly-counts than any previous version of the Cube. And with 8K maps, it's going to look spectacular.

    Rejoice, Cube lovers -- your day is coming, and with it a new dawn in the age of rectilinear rendering!

    The Qube will be sad as the younger generation gets all the attention... 

  • My hope is it won't slow to a crawl when loading a model when you have a bunch of morphs.

  • GatorGator Posts: 1,312
    edited September 2022

    I'll let some experts chime in, as I am certainly not.  I never used the original Genesis.  But it seems the universal mesh wasn't that well recepted.  

    To me it seems like a negative to vs. dedicated male and female meshes.  I (and I assume the majority of people) could care less about androgonyous shapes.  I don't care about fitting male clothes to female and vice versa - for the rare exceptions, I'll create my own morphs for it.  

    Without dedicated meshes, don't you have more texture stretching and compression issues?

     

    ETA: Oh yeah, and what Expozures mentioned.  Concerned with loading times regarding morphs as well.

    Post edited by Gator on
  • bytescapesbytescapes Posts: 1,849

    Gator said:

    I'll let some experts chime in, as I am certainly not.  I never used the original Genesis.  But it seems the universal mesh wasn't that well recepted.  

    To me it seems like a negative to vs. dedicated male and female meshes.  I (and I assume the majority of people) could care less about androgonyous shapes.  I don't care about fitting male clothes to female and vice versa - for the rare exceptions, I'll create my own morphs for it.  

    Without dedicated meshes, don't you have more texture stretching and compression issues?

    In another thread one of the forum moderators said that working with the original Genesis was "a nightmare" for content creators, but that this isn't the case for G9, which is much easier to work with. The fact that G2 quickly split back into male/female showed that DAZ realized they'd got it wrong with Genesis; the fact that they have gone back to a unimesh for Genesis 9 suggests that they think they now know how to do it right, and that the advantages outweigh the disadvantages.

    DAZ don't always make great decisions, but I don't think they'd simply repeat a past mistake on something as important as a new character generation. I don't think their modelers would let them.

    I don't believe that the point of the unimesh is simply to support androgynous characters. From what Jay said, it sounded as if it was done to make it easier to create other characters (i.e. non-human) off the same mesh. It also has the advantage that clothing will work better cross-figure. There'll be limits of course: Michael probably won't look great in a bra for the same reasons that I don't look great in a bra. But between a shared mesh and dForce, clothing that isn't extremely gendered ought to transfer pretty well. Or at least that's what I understood them to be implying.

    ETA: Oh yeah, and what Expozures mentioned.  Concerned with loading times regarding morphs as well.

    Loading times on morphs seem to be largely a product of having too many morphs installed. My understanding, however, is that morphs are loaded based on the base character. In other words, if you have 10 morphs for G8M, and 1000 morphs for G8F, your G8M is going to load up pretty fast, and G8F is going to take forever. By the same token, once you add G9 to your system, those 1000 G8F morphs aren't going to slow down G9 at all (and G9 won't make loading G8F any worse).

    The catch, of course, is that if you have male and female G9 characters, then all those morphs will contribute to slow the load times of G9. When we had G8M and G8F, at least G8M wasn't making it slower to load G8F. So that is a difference. Still, it may take a while before we accumulate enough G9 content for that to be a concern.

  • PerttiAPerttiA Posts: 10,024

    bytescapes said:

    Gator said:

    ETA: Oh yeah, and what Expozures mentioned.  Concerned with loading times regarding morphs as well.

    Loading times on morphs seem to be largely a product of having too many morphs installed.

    Quite often it's not the amount of morphs but the conflicts between them that has the biggest effect. 

  • Mendoman said:

    To be honest, my jaw did not drop. I'm not really disappointed, but...

    I agree to most of what you said.

    And: double the base resolution means dforce is even more slow with G9 than with G8.

    There is some tiny optimization here and there but I would like to see real new technology (soft body dynamics, a real muscle system, a real hair system that works with an aveerage PC, multithreading in DS, particles, a UI with Hidpi scaling, animation features that work instead of the mess DS is today, a real time renderer that is not filament (ever seen evee ?) and so on.

    But lets see, maybe the PAs make something great out of G9 which they were not able to make with G8.

  • Closing this - it began as a jokey thread, but has becoem another discussion of Genesis 9 - which already has two active threads.

This discussion has been closed.