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I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.
Before ordering parts, make sure the GPU will physically fit in your computer, the memory is compatible with your motherboard, and your existing power supply meets or exceeds the requirements for the new GPU + rest of system.
Those videos were done on DS 4.10 and DS 4.12, which are no longer available to download.
When I moved from DS 4.12 to DS 4.15, even with my 8GB RTX 2070 Super, I noticed that on DS 4.15 I was running out of VRAM sooner than with DS 4.12.
On which version of DS did you render Iray on a 4GB card?
And with multiple characters with clothes and hair!?
The one from Jun 2021, so I think that was already DAZ Studio Public BETA 4.20.0.X.
Yes, but at subD of 2 or 3 for all the models and all else in the scene which have subD availability. I've gotten 2, 3 and even 4 characters in a scene when I choose hair that's not overly complex (eg. OOT Nick Hair or OOT Ryan Hair from the early G8 / late G3 days is very complex). Not tried 6 characters but I think I could with subD 2 or 3 and with using simple hairs. Since using 6 characters means you probably want all of the 6 characters entire bodies in the render you probably won't be rendering in high enough resolution to need high subDs so set those to 2 or 3, probably 2 will work.
Also try to stay 4K or lower in render size. 2K or FHD render resolution is usually sufficient for the DAZ Gallery. That also greatly affects vRAM usage.
The 6 character, high subD, complex hair running out of vRAM I'm speaking of happened to me on a eVGA GeForce RTX 3060 12GB so having 12GB vRAM doesn't guarantee you anything, you really have to adapt your scene to what you have available to use hardware wise.
nonesuch00, you are not making any sense. Do you know when you are rendering on a GPU and when on CPU?
Until 2020 I was using a 4GB GTX 960 and just about every render I did, dropped to CPU due to lack of VRAM => Rendering while sleeping, one render per night.
DS was at versions 4.8 and 4.9 at the time
I don't use Iray preview, I'm too impatient for it, I use solely the texture shaded preview.
If I want to see, how the scene will look rendered in Iray, I will do a test render and in 1-2 minutes I have a picture good enough to see what I was looking for.
I'm gonna make sense, well after I correct a couple of spelling errors in the above post.
I know I always GPU render because I turn off "Fallback to CPU" in DAZ Studio thus when I run out of video RAM I just get a black render after about 5 seconds.
Here are example scenes I rendered using PNY GeForce GTX 1650 Super. The square one is 1920x1920 & the other FHD. That makes a difference in vRAM too.
Also - DO NOT use iRay preview. Do not switch back and forth between iRay & Filament renderers alot in the same DAZ Studio session.
(please fix your quotes. Thanks) fixed
And those are Iray renders, not filament or 3DL?
iray only
Probably, depending on how much is in the scene.
hey im pekiw95402 ... i lost my old daz account ... so its my new one ... i remember that PerttiA said "Whatever you do, do not buy a 4GB GPU, you are wasting your money." but i bought gtx 1650 4gb ... now i realize that why he said that ... now im planing to get a new pc ... i'll go for rtx 3060 12gb with 32gb ram and im only confusing about processor ... i have a lot options like i3 12100, i5 11400f, ryzen 3600 ... someone said that single core perfomence is more important that multi core in daz ... so im now confusing !