New PC build for Daz3D

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  • nonesuch00nonesuch00 Posts: 18,120

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

  • barbultbarbult Posts: 24,240

    pekiw95402 said:

    PerttiA said:

    Whatever you do, do not buy a 4GB GPU, you are wasting your money.

    You said that gpu and ram are most vital things for iray and also said that cpu doesn't matter very much ... So I'm thinking to upgrade my current desktop. Now I've Ryzen 3200g with 4c + 4t & 8gb ram with no dedicated gpu ... I'm planning buy a rtx 2060 12gb and upgrade the ram to 32gb and the rest of the things remain unchanged. So my question is would it be worth to upgrade?

    Before ordering parts, make sure the GPU will physically fit in your computer, the memory is compatible with your motherboard, and your existing power supply meets or exceeds the requirements for the new GPU + rest of system.

  • PerttiAPerttiA Posts: 10,024

    pekiw95402 said:

    PerttiA, 

    Those videos were done on DS 4.10 and DS 4.12, which are no longer available to download.

    When I moved from DS 4.12 to DS 4.15, even with my 8GB RTX 2070 Super, I noticed that on DS 4.15 I was running out of VRAM sooner than with DS 4.12.

  • PerttiAPerttiA Posts: 10,024

    nonesuch00 said:

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

    On which version of DS did you render Iray on a 4GB card? 

  • barbultbarbult Posts: 24,240

    PerttiA said:

    nonesuch00 said:

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

    On which version of DS did you render Iray on a 4GB card? 

    And with multiple characters with clothes and hair!?

  • nonesuch00nonesuch00 Posts: 18,120

    PerttiA said:

    nonesuch00 said:

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

    On which version of DS did you render Iray on a 4GB card? 

    The one from Jun 2021, so I think that was already DAZ Studio Public BETA 4.20.0.X.

  • nonesuch00nonesuch00 Posts: 18,120
    edited October 2022

    barbult said:

    PerttiA said:

    nonesuch00 said:

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

    On which version of DS did you render Iray on a 4GB card? 

    And with multiple characters with clothes and hair!?

    Yes, but at subD of 2 or 3 for all the models and all else in the scene which have subD availability. I've gotten 2, 3 and even 4 characters in a scene when I choose hair that's not overly complex (eg. OOT Nick Hair or OOT Ryan Hair from the early G8 / late G3 days is very complex). Not tried 6 characters but I think I could with subD 2 or 3 and with using simple hairs. Since using 6 characters means you probably want all of the 6 characters entire bodies in the render you probably won't be rendering in high enough resolution to need high subDs so set those to 2 or 3, probably 2 will work.

    Also try to stay 4K or lower in render size. 2K or FHD render resolution is usually sufficient for the DAZ Gallery. That also greatly affects vRAM usage.

    The 6 character, high subD, complex hair running out of vRAM I'm speaking of happened to me on a eVGA GeForce RTX 3060 12GB so having 12GB vRAM doesn't guarantee you anything, you really have to adapt your scene to what you have available to use hardware wise. 

    Post edited by nonesuch00 on
  • PerttiAPerttiA Posts: 10,024
    edited October 2022

    nonesuch00, you are not making any sense. Do you know when you are rendering on a GPU and when on CPU?

    Post edited by PerttiA on
  • PerttiA & barbult, did you ever try iray with 4gb vram ?
  • pekiw95402pekiw95402 Posts: 34
    edited October 2022

    barbult said:

    PerttiA said:

    nonesuch00 said:

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

    On which version of DS did you render Iray on a 4GB card? 

    And with multiple characters with clothes and hair!?

    Yes, but at subD of 2 or 3 for all the models and all else in the scene which have subD availability. I've gotten 2, 3 and even 4 characters in a scene when I choose hair that's not overly complex (eg. OOT Nick Hair or OOT Ryan Hair from the early G8 / late G3 days). Not tried 6 characters but I think I could with subD 2 or 3 and the simply hairs used. Since using 6 characters means you probably want all of part of the 6 characters in the render you probably won't be rendering in high enough resolution to need high subDs.

    Also try to stay 4K or lower in render size. 2K or FHD are usually sufficient for the DAZ Gallery. That also greatly affects vRAM usage.

    The 6 character, high subD, complex hair running out of vRAM I'm speaking of happen to me on a eVGA GeForce RTX 3060 12GB so having 12GB vRAM doesn't guarantee you anything, you really have to adapt your scene to what you have available to use hardware wise. 

    nonesuch00, can you tell me that if GTX 1050 ti or 1650 4gb can handle two g8 or g8.1 character with high complex hair and high complex clothes subd high ?(no lights no environment no background)
    Post edited by pekiw95402 on
  • PerttiAPerttiA Posts: 10,024

    pekiw95402 said:

    PerttiA & barbult, did you ever try iray with 4gb vram ?

    Until 2020 I was using a 4GB GTX 960 and just about every render I did, dropped to CPU due to lack of VRAM => Rendering while sleeping, one render per night. 

    DS was at versions 4.8 and 4.9 at the time

  • PerttiA said:

    pekiw95402 said:

    PerttiA & barbult, did you ever try iray with 4gb vram ?

    Until 2020 I was using a 4GB GTX 960 and just about every render I did, dropped to CPU due to lack of VRAM => Rendering while sleeping, one render per night. 

    DS was at versions 4.8 and 4.9 at the time

    PerttiA, if I use 4gb vram for only iray preview not rendering then is it ok ?
  • PerttiAPerttiA Posts: 10,024

    pekiw95402 said:

    PerttiA said:

    pekiw95402 said:

    PerttiA & barbult, did you ever try iray with 4gb vram ?

    Until 2020 I was using a 4GB GTX 960 and just about every render I did, dropped to CPU due to lack of VRAM => Rendering while sleeping, one render per night. 

    DS was at versions 4.8 and 4.9 at the time

    PerttiA, if I use 4gb vram for only iray preview not rendering then is it ok ?

    I don't use Iray preview, I'm too impatient for it, I use solely the texture shaded preview.
    If I want to see, how the scene will look rendered in Iray, I will do a test render and in 1-2 minutes I have a picture good enough to see what I was looking for. 

  • nonesuch00nonesuch00 Posts: 18,120
    edited October 2022

    PerttiA said:

    nonesuch00, you are not making any sense. Do you know when you are rendering on a GPU and when on CPU?

    I'm gonna make sense, well after I correct a couple of spelling errors in the above post.

    I know I always GPU render because I turn off "Fallback to CPU" in DAZ Studio thus when I run out of video RAM I just get a black render after about 5 seconds.

    Here are example scenes I rendered using PNY GeForce GTX 1650 Super. The square one is 1920x1920 & the other FHD. That makes a difference in vRAM too.

     

     

    Post edited by nonesuch00 on
  • nonesuch00nonesuch00 Posts: 18,120

    PerttiA said:

    nonesuch00, you are not making any sense. Do you know when you are rendering on a GPU and when on CPU?

    Also - DO NOT use iRay preview. Do not switch back and forth between iRay & Filament renderers alot in the same DAZ Studio session.

  • nonesuch00nonesuch00 Posts: 18,120
    edited October 2022

    pekiw95402 said:

    nonesuch00 said:

    barbult said:

    PerttiA said:

    nonesuch00 said:

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

    On which version of DS did you render Iray on a 4GB card? 

    And with multiple characters with clothes and hair!?

    Yes, but at subD of 2 or 3 for all the models and all else in the scene which have subD availability. I've gotten 2, 3 and even 4 characters in a scene when I choose hair that's not overly complex (eg. OOT Nick Hair or OOT Ryan Hair from the early G8 / late G3 days). Not tried 6 characters but I think I could with subD 2 or 3 and the simply hairs used. Since using 6 characters means you probably want all of part of the 6 characters in the render you probably won't be rendering in high enough resolution to need high subDs.

    Also try to stay 4K or lower in render size. 2K or FHD are usually sufficient for the DAZ Gallery. That also greatly affects vRAM usage.

    The 6 character, high subD, complex hair running out of vRAM I'm speaking of happen to me on a eVGA GeForce RTX 3060 12GB so having 12GB vRAM doesn't guarantee you anything, you really have to adapt your scene to what you have available to use hardware wise. 

    nonesuch00, can you tell me that if GTX 1050 ti or 1650 4gb can handle two g8 or g8.1 character with high complex hair and high complex clothes subd high ?(no lights no environment no background)

     

    • Yes, two characters with highly complex hair and subD not exceeding 3 for the model surfaces, a GeForce GTX 1650 4GB can handle.  Do not set anything above subD 3. You can try skin surfaces at subD 4 should work for most characters. I've done it multiple times. Highly complex clothing? Doesn't matter but don't set above subD 3.
    • If you go make a scene that you run out of vRAM, lower the resolution of the render to FHD (1080P), or even HD (720P) but I don't think you'll need to.
    • Set DAZ Studio to not fall back to CPU if you run out of VRAM and then if you get black render you know to check your render resolution and the subDs on your models to use less RAM. You only need high subD on some closeups where you want to accentuate wrinkles or pores or such things.
    • I have never owned a 1080TI though to comment but it should work but just be slower.

    (please fix your quotes. Thanks) fixed

    Post edited by nonesuch00 on
  • PerttiAPerttiA Posts: 10,024

    nonesuch00 said:

    Yes, two characters with highly complex hair and subD not exceeding 3 for the model surfaces, a GeForce GTX 1650 4GB can handle.  Do not set anything above subD 3. You can try skin surfaces at subD 4 should work for most characters. I've done it multiple times. Highly complex clothing? Doesn't matter but don't set above subD 3.

    And those are Iray renders, not filament or 3DL? 

  • pekiw95402 said:

    nonesuch00 said:

    barbult said:

    PerttiA said:

    nonesuch00 said:

    I had a PNY GeForce GTX 1650 Super (or maybe it was TI instead of Super) with 4GB RAM and if did fine for most of my DAZ renders. You have to get into creating pretty detailed iRay scenes with a half dozen people in them and wearing very complex hair models and high subD before you start running out of VRAM.

    On which version of DS did you render Iray on a 4GB card? 

    And with multiple characters with clothes and hair!?

    Yes, but at subD of 2 or 3 for all the models and all else in the scene which have subD availability. I've gotten 2, 3 and even 4 characters in a scene when I choose hair that's not overly complex (eg. OOT Nick Hair or OOT Ryan Hair from the early G8 / late G3 days). Not tried 6 characters but I think I could with subD 2 or 3 and the simply hairs used. Since using 6 characters means you probably want all of part of the 6 characters in the render you probably won't be rendering in high enough resolution to need high subDs.

    Also try to stay 4K or lower in render size. 2K or FHD are usually sufficient for the DAZ Gallery. That also greatly affects vRAM usage.

    The 6 character, high subD, complex hair running out of vRAM I'm speaking of happen to me on a eVGA GeForce RTX 3060 12GB so having 12GB vRAM doesn't guarantee you anything, you really have to adapt your scene to what you have available to use hardware wise. 

    nonesuch00, can you tell me that if GTX 1050 ti or 1650 4gb can handle two g8 or g8.1 character with high complex hair and high complex clothes subd high ?(no lights no environment no background)
     
     
     
    Yes, two characters with highly complex hair and subD not exceeding 3 for the model surfaces, a GeForce GTX 1650 4GB can handle.  Do not set anything above subD 3. You can try skin surfaces at subD 4 should work for most characters. I've done it multiple times. Highly complex clothing? Doesn't matter but don't set above subD 3.
    If you go make a scene that you run out of vRAM, lower the resolution of the render to FHD (1080P), or even HD (720P) but I don't think you'll need too.
    Set DAZ Studio to not fall back to CPU if you run out of VRAM and then if you get black render you know to check your render resolution and the subDs on your models to use less RAM. You only need high subD on some closeups where you want to accentuate wrinkles or pores or such things.
    I have never owned a 1080TI though to comment but it should work but just be slower.

    (please fix your quotes. Thanks) 

    Thanks
  • nonesuch00nonesuch00 Posts: 18,120

    PerttiA said:

    nonesuch00 said:

    Yes, two characters with highly complex hair and subD not exceeding 3 for the model surfaces, a GeForce GTX 1650 4GB can handle.  Do not set anything above subD 3. You can try skin surfaces at subD 4 should work for most characters. I've done it multiple times. Highly complex clothing? Doesn't matter but don't set above subD 3.

    And those are Iray renders, not filament or 3DL? 

    iray only

  • Iray animation possible on rtx 3060 12gb ?
  • Probably, depending on how much is in the scene.

  • johnmaxx09johnmaxx09 Posts: 16

    hey im pekiw95402 ... i lost my old daz account ... so its my new one ... i remember that PerttiA said "Whatever you do, do not buy a 4GB GPU, you are wasting your money." but i bought gtx 1650 4gb ... now i realize that why he said that ... now im planing to get a new pc ... i'll go for rtx 3060 12gb with 32gb ram and im only confusing about processor ... i have a lot options like i3 12100, i5 11400f, ryzen 3600 ... someone said that single core perfomence is more important that multi core in daz ... so im now confusing !

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