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Do the Utilities, last group in the Parameters pane, appear and work?
I do see them in there like drop down boxes, but didn't try 'doing' anything with them - How do they show/work on DS 4.21?
Everything is what I expected for the most part. G8 autofit to G9 seems to be ok minus shoes and hair while G9 to G8 is total bleh.
Those converters really can't get here soon enough...
I spent a TON on Genesis 8 this year to fill my library and am absolutely not doing it again for Genesis 9.
They should open some panels with buttons - I suspect theya re one of the things that will not work in older versions of DS.
This is what I see in 4.20:
- Dev Tools opens the palette shown
- Load Head Splitter brings up D-Former Load Options
- Preview Clothing Template brings up a Load Projection Template dialog
- UV Prep Pose applies a Pose to G9F
The right behavior?
Chandri fitted well...I'm really glad that they've included the original genesis on the autofit. I'd missed that previously. I've Genesis 8, 3 and 2 with no real issues except for footwear.
Most hairs seem to work well though.
Genesis 2 clothing fits pretty darn good overall so far. Genesis 1, not so much :(
afaik G8 to G3 worked about as good as G3 to G8 with clothes (except shoes) and hair. Even poses could be adapted in both directions with a freebie program. I hope for those people now jumping on the G9 train that there will be cheap (or even better free) solutions coming, too.
Not good...I'll have to give it a try when the render I'm doing finishes.
That said worse comes to the worse I'll do a manual conversion like I have been doing for the last five years of many outfits from many different characters.
It's nice though if it works using autofit.
There's a free G8 to G9 pose converter already.
I would love to be able to do the Transfer Utility and preserve bones and what not, but I just don't know how nor do I know of a good tutorial. I've see those from G3 to G8, but that was a super easy one and doesn't go into really having to fit the clothing to the figure and bend the joints in order for it to match up.
Wake me up when there's one for G9 to G8, because that would be the one that I might need![devil devil](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/devil_smile.png)
By default: No. And it has never happened that DAZ has provided direct support for old figures from the new one, so it’s not something that should be expected. PAs have always provided uilities for this task. This can take months or years, and depends on the interest an artist has in creating the product. For example, a clone to directly carry clothes from Genesis 8 to Genesis just appeared this year. The good news is that a clone from genesis 9 to genesis 8 could be created more quickly.
However, any DS user can use the tools already existing in the program to create a clone to previous generations from genesis 9.
For Linday dforce hairs (true dforce, NOT the dhair ones) and most other hairs if you load your figure and then load the hair (without the figure selected, do NOT autofit it) and drop it on the Y axis (may need a bit of fiddling on the Z as well, I've found about -11 on the Y to work well for V9) then parent it to the head, dforce and all the bones remain intact. HMats will not work if they are keyed to the figure so you'll probably have to go the shader add on set such as Slosh's Colorwerx but fitting just about any hair that isn't dhair (dhair has it's own problems) is really not difficult. This is using Linday's Romantic curls with Slosh's Colorwerx shaders on it.
Unfortunately, Manami Hair by Kobamax (SBH) is not G9 compatible, Certainly due to the totally different geometry.
You might be able to cheat by using an invisible G8 figure as the hair's "base"
Thank you for the nice idea, I'll try that!
@AllenArt Where is this free pose converter - G8-> G9?
It's here (first post) and here
Edit: No one have any idea of this? I googled and all I find is ways to use G8 poses on G9 not the other way around, I would love to know: is anyone working on a converter G9 poses on G8 for sale or freebie? doesn't matter, as long as I can afford it I am very interested. I feel I want to stay on G8.1, but I don't want to be closed out of new pose sets.
Does anyone know if there is a pose converter G9 to G8 or G8.1 to use G9 poses on G8 or G8.1? I'm thinking I might stay at G8.1 as I have invested so much in it. Not liking what I hear about less material zones on G9 either. So a converter would be very much appraciated![heart heart](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)
. I use a lot of bought poses as I find the posing system hard to use, so I would love to be able to use G9 poses also.
Hate to say it, but all my major characters for gen 8 are more than impressive enough that the added cost for gen 9 for the small gain doesn't justify it. Further when you consider that it appears that any new gen 9 clothes won't work on gen 8, I have more than enough clothes, shaders, and can make my own textures for them that gen 9 is just really a money sink. I feel sorry for all the peeps that dumped money in 8.1. Wonder if 9 is like 8.1.
8.1 isn't all that different from 8.0, or even G3/7. I've not found anything that didn't work, except for expressions of course. I've also been using all of my G3/7 clothes on it by simply editing the scene ID ( takes about 3 seconds once you know how).8.1 hasn't cost me anything that was specifically usable only on just 8.1 characters. I'm sure someone made something that could only be used on an 8.1 I just never found it or bought it.
I did get the pre-purcase bundle, but just everyone else, I didn't get to see what I got until release.So I do have V9.
So much work went into V9 I'd go as far as to say it's a separate figure series on it's own.
We all have G9 and G8.1 the base characters are free, so you can check out the differences any time you want.
Moving from G8/1 to G9 is nothing like G8 to G8.1. It's an entirely a new figure, new geometry, new bone names, new UV's, new clothing maker tools included with the character's utilities, better auto-fit templates, better textures (for V9 anyway), and a few things I'm probably missing.
I've not found much to like about G9 series yet either. I just don't like any of the characters that have been released for it. I have bought a few more G8/1 characters from a different store though. I don't see myself abandoning my 5 years of G8/1 characters any time soon.
I have tried the hair from: https://www.daz3d.com/dforce-athena-hair-for-genesis-8-females
with the help of: https://www.daz3d.com/sy-ultra-templates-for-genesis-9
on Genesis 9 with the skin from: https://www.daz3d.com/the-agma-bundle
fitted with https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-female
After dForce simulation, there are some hairs standing up.
Any ideas, how to fix that issue?
Lot's of things can make that happen.
hair got caught on something during the sim and got stuck up there.
hair is self colliding and dforce decided that meant "launch this part into space".
there's a weight map that affects that part.
As there's nothing in the picture that seems to need G9, a possible solution might be using a G8 figure?!? Or at least try the same setting with a G8F to check if the same problem appears then.
It looks like the tips has caught something, although we can't see where they ends.
Are you using 'current frame' or 'animation'?
I would recommend animation so you can follow the simulation afterwards and see if there is a potential issue during the simulation.
Thanks for all of the tips.
I have used 'current frame'.
I tried another dForce hair and it does not work on G9 with https://www.daz3d.com/sy-ultra-templates-for-genesis-9
so I stick using G8 or G8.1 with such hairs.
I have tried https://www.daz3d.com/karissa-hair-for-genesis-3-8-female-s
on my G9 instead and it works quite well.