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I've been doing well with converting G8 clothing ot G9, but today I came across something that has stumped me - Dynamic Add On. I'm trying to convert the outer shirt in the dForce Threads Outfit. I successfully converted the shirt geometry and created new rigid follow nodes for the buttons, but I can't figure out how to convert the dForce dynamic add on. Can it be converted, or would I have to recreate it from scratch from the converted shirt geometry?
Hmm. Just brainstorming. Can you isolate it in obj form and reimport it? At least you would not have to remke it. Thinking of something like exporting as obj, selecting its shader domain, inverting, and deleting. Then import it. Or perhaps essentially the same process using the Hexagon bridge? Or, is this reimporting-OBJ approach what you are trying to avoid?
I did try exporting it from the G8 shirt and going through the same conversion process I did with the shirt geometry, but the verticies were not in identical places on the converted shirt and the converted addon geometry, so I think that means that it will not work as a dForce dynamic addon.
The key ingredient for dynamic add ons to work is it has to be in exactly the same position as the base obj vertices, otherwise it won't stick.
If I had to do this, I would load the G9 shape on G8 and pose to match the default pose as close as possible to G9. Then export the shirt and dynamic add on as separate objs, use the transfer utility on the shirt to fit to G9, and then fit the add on to the shirt.
Otherwise the other option is to recreate the add on in a modeler - if I remember correctly the edges were straightforward - the only tricky part was the add on to keep the pocket from collapsing during a sim.
How do I load the G9 shape on G8? Do I have to create a clone first?
Can either make clones, or purchase a set: https://www.daz3d.com/mmx-genesis-9-clones-for-all
Yes you would need a clone for the shape, and G8 figure posed to fit exactly in the G9 figure, with legs and arms in the new position.
OK. I made a G9 clone for G8F following Catherine's tutorial at Renderosity. Thank you Catherine for the tutorial and Mada for the instructions here. It is late here, so I will continue tomorrow, now that I have my clone ready. I never would have figured this out without you two.
Well, I have tried and tried over and over to do the export/reimport method on the Threads shirt and addon, and it just doesn't work for me. When I dial in the G9 shape on G8F, the addon vertices appear to match the shirt vertices. But when I export the shirt and addon, and reimport them, the vertices no longer match. They are off by a tiny amount. I don't understand why. I tried to upload a screenshot, but of course the forum uploading is broken again (still).
Wait! I think I maybe finally got it. I changed the "fit to" of the addon from the shirt to G8 before exporting the addon OBJ. Then when importing it, the vertices seem to match. I'll continue to keep working on this now.
oh that's excellent news :) thanks for testing all this - I'm sure other users will find it super helpful
Here is Thimor Dwarf (G9) in his new Threads Shirt complete with Addon and rigid follow node buttons. I must apologize for making your beautiful shirt so dirty. Coal dust will do that, you know.
hah! Great to see you got it to work :)
Now I am trying to convert another garment with dForce Addon and I can't repeat my previous success. I must have changed something else that I don't remember.
I think it might be an "order of operations" situation, depending on what order I do things, it works or doesn't work. Maybe...
I got the Embers Top dForce Add On to work, but I'm still uncertain of the magic. I'll have to try more garments and see if I can figure out what is important to do and what is not.
Kala 9 in Embers. The top is converted but the other garments are autofit.
That worked really wel. It would be fantastic if you could share the steps once you figured out the exact order :)
I still haven't figured out the magic to confidently export OBJs that guarantee that the addon vertices match the garment vertices. I keep trying.
But I did come to one breakthrough in my process. Rather than use the exported OBJs to create a new garment on G9 with the transfer utility. I use the OBJs to update the base geometry of the G8 garment and then fit that to G9 with the Transfer Utility. The retains the existing morphs in the garment so I don't lose those. I redid the Embers Top as a way to verify that that works for the top and addon. Lets hope this is reliable and not another case of one time it works and another time it doesn't. This still relies on having good OBJs for the addon, which is the part I have only been able to do twice in all my attempts.
Great idea on updating the base geometry :D One quesion I have that could have an impact, are you turning smoothing off? If its on that could be what's throwing off the vertex positions.
Yes, I turned off smoothing and set resolution to base.
I have had similar problems with items that have a dForce modifier - after the Simulation has been run: The vertices don't return to their exact original positions when you reset the timeline to Frame # 0.
To get the exact Base Shape I had to either delete the dForce modifier, or re-load the item and avoid Simulating it.
Hope this helps.
P
Oh! That is interesting info. I wonder if that is part of why the process seems so intermittent to me. Sometimes my workflow works and sometimes it fails. I am probably not doing things exactly the same each time. Maybe I am simulating to check on things sometimes and not others. I'll keep an eye on this. Thanks.
This morning I worked on converting the Dash Shorts, since they are another product I own for G8 that has the dForce Add On. First I had to build the G9 clone for G8M. The first time I converted the shorts and add on, it failed. The second time it worked. This was before I saw the note above from Praxis.
I'm running out of products with dForce Add On for G8 to test. I have done Threads, Embers, Augmentation, and Dash already. Can anyone recommend others?
Here is Nikolai in his Threads shirt and Dash Shorts. (I'd run out of that trashy area, too, if I was wearing that much gold and being chased by rats!)
(Well it would be here if the darn forum upload worked. I keep forgetting that I can only upload in the middle of the night. I'll try later.)
After 11:00 PM and it finally worked!
Bonus - Angela 9 in the same outfit. Her collar curled up kind of strangely on the right.
Until I try to manipulate it, I don't know which of my purchased content has dforce modifiers. Where would it be listed? I really appreciate the info you have been sharing.
I am looking for clothing that has dForce Dynamic Surface Add-On, not just dForce modifiers. The only way I know to find those is to load dForce clothing and look in the Scene pane to see if the add-on is present.
Here is a quick and dirty documentation of what seems to work for me now to convert G8 clothing with dForce Dynamic Surface Add-On to G9. Some of these steps may be unnecessary, I don't know. Consider this a WIP. I'd be interested in feedback if outher people try it. I realize this is not detailed, like Catherine's tutorials. I just wanted to write this down so I have something to follow the next time I find a garment to convert that has a dForce Dynamic Surface Add-On. I hope it makes sense!
Genghis Kahn in Augmentation Flightsuit.
Looks like its working really well :) From what I can remember the following outfits have the add ons, usually if there's thickness that I want to keep from falling out, then I'll add them.
Or in the case of the Fiesta dress - to keep the bell shape during a sim, and for the naval uniform to keep the two sides in the jacket tail from intersecting during a sim.
https://www.daz3d.com/dforce-naval-uniform-for-genesis-8-males
https://www.daz3d.com/dforce-corsican-raider-outfit-for-genesis-8-and-81-females
https://www.daz3d.com/dforce-fiesta-dress-for-genesis-8-and-81-females
https://www.daz3d.com/-dforce-ranch-outfit-for-genesis-8-males-bundle
Thanks for the list of products. Of those, I only have the naval uniform. I'll try that one tomorrow and cross my fingers that the process still works. I'll put the others on the wishlist for possible future purchase. I'm too low on store credit to get them today.
Well, the Naval Uniform presented a new challenge and a new confusion. My process outlined above caused the converted jacket tails to overlap and intersect. So that part was no good. I went ahead and finished the whole process anyway, and the addons stayed in place and worked correctly.
The confusion is about clones. When I dial the G8 clone (provided by Daz) into G9, the G9 shape changes to G8, but the leg pose does not change to the G8 leg pose. However when I created the G9 clone for G8, following Catherine's tutorial, the G8 shape and leg pose change to G9. Any yet, both clones work properly during autofit. How can this be? Is a clone supposed to change the figure's pose or not? Does Autofit use something other than the clone that a user can dial in from Hidden/Clones?
I think the changed leg pose in my created clone is the cause of the intersecting tails in the Naval Officer Jacket.
Once again, I can't upload any images to show this. Maybe later.
Oh, and if I use the Dev Tools method to convert the Naval Officer Jacket, the tails don't overlap and it looks great, but I couldn't get the dForce addons to work that way.
Now I see the Naval Officer Jacket is even more complicated. It has handle bones.