Roadmap / Future of DAZ3D?

Ryselle-RyssaRyselle-Ryssa Posts: 147
edited October 2022 in The Commons

Hi!

There was a threat about this in late 2021, and for it is late 2022 I wanted to ask if there is any update on the question: "What are future plans for DAZ Studio?"

Espacially with the release of G9F not only I was asking myself if there is actually work in expanding the functionality of DAZ Studio or if future versions aim for "only" stability and leave the creating of new functions to the vendors? It would be understandable, for sure, since fixing annoying but uncritical bugs (Items with Transparency in the viewport, max 1200 Items visible in Smart content...) implementing new stuff (Moving props and items on the surface of another model) or expanding excisting stuff (for example the hair system could use some rather simple features) is not easy and doesn't generate profit in a freeware.

Best wishes
Ryselle

 

Post edited by Ryselle-Ryssa on
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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,774

    Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Improving the general stability, i.e. avoiding sudden crashes that occur without warning, losing work would really help sell DAZ as a serious tool. My perception is that those outside of DAZ respect the content made for it, but only use that to export it elsewhere as the software is too unreliable.

    I know I'm old in the tooth, but I'll say it again. I can create massive scenes in the outdated (but stable) Carrara. I've learned the hard way that it's just not worth the aggravation of doing that kind of work in DAZ. One character with a simple background and all the fabulous lighting for a simple scene, yes it's great for that.

    So I wait and hope for such an update. Until then it's Carrara and Twinmotion for the larger scenes.

  • PerttiAPerttiA Posts: 10,024

    Most of the stability issues are due to inadequate hardware, software environment or installation errors. DAZ Studio is quite stable when those causes are eliminated.

    We know that DS 5 is in the works and possibly released within the next six months, but there has not been any leaks about what it brings into the table - Hopes were up, but the release of G9 at this point as it is, took the wind out of the sails...

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    PerttiA said:

    Most of the stability issues are due to inadequate hardware, software environment or installation errors. DAZ Studio is quite stable when those causes are eliminated.

    We know that DS 5 is in the works and possibly released within the next six months, but there has not been any leaks about what it brings into the table - Hopes were up, but the release of G9 at this point as it is, took the wind out of the sails...

    We will have to disagree on that one then. It doesn't come close to running large scenes in Carrara - note - on the same machine.

  • fastbike1fastbike1 Posts: 4,078

    I agree here. For myself, Studio is very stable. I have well spec'd harware and instal vis DIM, although I have many products from Rendo. I don't get lockups or failing to the desktop. 

    PerttiA said:

    Most of the stability issues are due to inadequate hardware, software environment or installation errors. DAZ Studio is quite stable when those causes are eliminated.

    We know that DS 5 is in the works and possibly released within the next six months, but there has not been any leaks about what it brings into the table - Hopes were up, but the release of G9 at this point as it is, took the wind out of the sails...

  • tim3561tim3561 Posts: 27

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

  • PerttiAPerttiA Posts: 10,024

    Sci Fi Funk said:

    PerttiA said:

    Most of the stability issues are due to inadequate hardware, software environment or installation errors. DAZ Studio is quite stable when those causes are eliminated.

    We know that DS 5 is in the works and possibly released within the next six months, but there has not been any leaks about what it brings into the table - Hopes were up, but the release of G9 at this point as it is, took the wind out of the sails...

    We will have to disagree on that one then. It doesn't come close to running large scenes in Carrara - note - on the same machine.

    One really can't compare two programs, released a decade apart (last versions). 

  • frank0314frank0314 Posts: 14,254

    Saying it early. Lets not turn this into an app war

  • I've worked for 40 years in software product development. There is always a tension between building in new features that generate increased revenue that justifies the investment (so for example something like G9 which invalidates hundreds of purchased products, or dForce which generates new product opportunities) and investing development funds into 'base' features like usability, stability, etc etc. I once worked for a company who refused point blank to build a new UI platform when everyone else was moving to more modern styles. They undoubtedly had the leading product in terms of features, and were #1 in the marketplace, but began to lose significant market share almost overnight to 'sexier' looking, easier to use UIs. It was a huge unforced error. Daz3d must surely recognise that. 

  • DiomedeDiomede Posts: 15,221

    RE - Daz must surely recognize that.

    I will say it on behalf of Daz.

    Don't call me Shirley.  :)

     

  • Ryselle-RyssaRyselle-Ryssa Posts: 147
    edited October 2022

    tim3561 said:

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

    I would also love to know why :D It occurs when browsing single items (not products) and can be worked around a bit by changing the sorting from A-Z to Z-A. You are only truely screwed, when you have more then 2400 items, so the middle doesn't appear. For me this happens with the expressions. But with that said, the Smart Content has more issues. Like: Why not being able to just show assets only for male or female (despite the generation)? Why does it load so long that I can go for a coffee in the mean time (no, that is not an issue with my PC)? Why does it reload when I change back from "Filter" to "no Filter at all"? Those are small things that should be addressed easily. No stability issues, but annoying.

    I agree here. For myself, Studio is very stable

    When used in normal parameters, it truely is. But I now at least two actions that can kill it rather easily (but not always 100%): Deleting faces on a figure, load a new asset/figure while DAZ is busy switching from Shader view to Iray view.

    We know that DS 5 is in the works and possibly released within the next six months, but there has not been any leaks about what it brings into the table - Hopes were up, but the release of G9 at this point as it is, took the wind out of the sails...

    G9F was a downer for me. It suggested that the priorities are elsewhere (understandable, because content = money, but not features of a freeware = money).

    ► Is DAZ collecting wishes for features of the community systematically?

    Post edited by Ryselle-Ryssa on
  • DripDrip Posts: 1,206

    tim3561 said:

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

    This is why you'll occasionally see people strongly advising you to get used to navigating the Content Library instead of Smart Content. It's not just for the third party downloads from sites like Renderosity or sites like that, it's because of that 1200 items limit, which is very easy to break. Smart Content can be extremely convenient, but it very quickly starts dropping products from the list.

  • PerttiAPerttiA Posts: 10,024

    Ryselle-Ryssa said:

    We know that DS 5 is in the works and possibly released within the next six months, but there has not been any leaks about what it brings into the table - Hopes were up, but the release of G9 at this point as it is, took the wind out of the sails...

    G9F was a downer for me. It suggested that the priorities are elsewhere (understandable, because content = money, but not features of a freeware = money).

    ► Is DAZ collecting wishes for features of the community systematically?

    DAZ in general is not reading these forums, but there are several threads about what we the lowly forumites would like to see in DS 5. Some of those dreams were shot down with the release of G9, as it's highly unlikely that we would see another new generation of Genesis figures being released with DS 5, to support the features on top of the wish-list.

  • PerttiAPerttiA Posts: 10,024

    Drip said:

    tim3561 said:

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

    This is why you'll occasionally see people strongly advising you to get used to navigating the Content Library instead of Smart Content. It's not just for the third party downloads from sites like Renderosity or sites like that, it's because of that 1200 items limit, which is very easy to break. Smart Content can be extremely convenient, but it very quickly starts dropping products from the list.

    Yeah, the problem with having large content libraries and trying to find something in there has been around for more than twenty years, but the Content Library in DS is quite logical and does work pretty good, once you get rid of the vanity folders and fix the location of misplaced items (for example Houses in Props, Scenes or even Poses...)

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited October 2022

    Ryselle-Ryssa said:

    Hi!

    There was a threat about this in late 2021, and for it is late 2022 I wanted to ask if there is any update on the question: "What are future plans for DAZ Studio?"

    Espacially with the release of G9F not only I was asking myself if there is actually work in expanding the functionality of DAZ Studio or if future versions aim for "only" stability and leave the creating of new functions to the vendors? It would be understandable, for sure, since fixing annoying but uncritical bugs (Items with Transparency in the viewport,

    Limitation, not bug - use one of the non-OpenGL Drawstyles

    max 1200 Items visible in Smart content

    not a bug but a design decision in order to avoid lag, if you don't mind the lag a scropt can easily change the limit - at least oen has been posted to the forum https://www.daz3d.com/forums/discussion/comment/3077741/#Comment_3077741

    ...) implementing new stuff (Moving props and items on the surface of another model) or expanding excisting stuff (for example the hair system could use some rather simple features) is not easy and doesn't generate profit in a freeware.

    Best wishes
    Ryselle

     

    Post edited by Richard Haseltine on
  • I'd like to see DAZ Studio go through a Feature FREEZE for now and have DAZ3D go through and update the documentation to make it clear what all the software is currently capable of.

  • Sci Fi Funk said:

    One character with a simple background and all the fabulous lighting for a simple scene, yes it's great for that.

    So I wait and hope for such an update. Until then it's Carrara and Twinmotion for the larger scenes.

    Daz can handle large scenes with more than one character without any issues:

    https://www.daz3d.com/gallery/user/5207251866353664#gallery=newest&page=1&image=1219583

  • Hurdy3DHurdy3D Posts: 1,057

    As far as I know the Roadmap/Future of DAZ3D is Blender + Diffeomorphic wink

  • rosseliani said:

    Sci Fi Funk said:

    One character with a simple background and all the fabulous lighting for a simple scene, yes it's great for that.

    So I wait and hope for such an update. Until then it's Carrara and Twinmotion for the larger scenes.

    Daz can handle large scenes with more than one character without any issues:

    https://www.daz3d.com/gallery/user/5207251866353664#gallery=newest&page=1&image=1219583

    Good lord... How many figures are in that image? A friend recently posted an image with 19 figures in it, and the main problem she ran into was how long it took for DAZ Studio to unload from memory.

  • wolf359wolf359 Posts: 3,834
    edited October 2022

     instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges 

     

    @FSMDesigns

    Respectfully disagree

    the existence of the bridges

    has nothing do with the development of Daz native features.

    Poser once had bridges  called “Poser Fusion” to Maxon C4D

    Autodesk Max and Newtek Lightwave.
    Bondware promptly  dropped them in favor of a generic FBX exporter with no useful material conversion.

    Where are the  discussions about Poser in the Blender,Maya or Gaming communities ??

     

    Why would daz choose to exclude the game engine & 3DCC apps  from easy access to Daz content,when competitors like Reallusion are agressively pandering to $$those markets$$

    Daz ,after all, is a 3D content company..yes?

     

     

    Post edited by wolf359 on
  • GordigGordig Posts: 10,171

    FSMCDesigns said:

    Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work

    I'm all for improving DS, but there's also something to be said for knowing one's limitations on Daz's side and having realistic expectations on our side. DS is very good at certain things, and I would much rather Daz, for example, work on optimizing morph loading and speeding up viewport performance than introduce a buggy and half-cocked soft body physics system.

  • marblemarble Posts: 7,500

    Gordig said:

    FSMCDesigns said:

    Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work

    I'm all for improving DS, but there's also something to be said for knowing one's limitations on Daz's side and having realistic expectations on our side. DS is very good at certain things, and I would much rather Daz, for example, work on optimizing morph loading and speeding up viewport performance than introduce a buggy and half-cocked soft body physics system.

    I do hope that the DAZ developers don't share your either/or view. Why would optimising the viewport result in the introduction of a crappy soft-body physics system? I'm never clear on why DAZ seem to try to reinvent the wheel all the time. There are other applications - some open source - which have cloth simulation, soft-body physics and decent animation features but DAZ does seem prone to releasing the half-baked and buggy, as you say. I thought that I read that the viewport is dependent on the new development platform to be introduced with DS5 so that should be well advanced by now. I have no interest in G9/V9 but I can see that plenty of people are so that should generate some income to invest in development which should attract more users, perhaps from the world of Blender, UE and Unity?

    In short, I would rather have decent tools in DAZ Studio than have to export via bridges which actually complicate the workflow considerably. For things like making morphs or props I'm quite happy to open up Blender. Likewise with video editing in DaVinci Resolve or image editing in Affinity Photo. But it would be nice to be able to pose AND animate in the same viewport along with a decent cloth simulation and soft-body physics.

  • GordigGordig Posts: 10,171

    marble said:

    Gordig said:

    FSMCDesigns said:

    Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work

    I'm all for improving DS, but there's also something to be said for knowing one's limitations on Daz's side and having realistic expectations on our side. DS is very good at certain things, and I would much rather Daz, for example, work on optimizing morph loading and speeding up viewport performance than introduce a buggy and half-cocked soft body physics system.

    I do hope that the DAZ developers don't share your either/or view. Why would optimising the viewport result in the introduction of a crappy soft-body physics system?

    I'm not at all suggesting that optimizing the viewport would RESULT in the introduction of a crappy soft-body physics system, and that would be a total non sequitur anyway; I'm simply pointing out that opportunity cost is a real thing. Daz has finite resources, and its developers finite time and energy to devote to solving problems. Keeping with the same example, would you rather have a soft body physics system that only works as well as dForce, or a more optimized user experience? dForce could potentially be made into a more comprehensive physics system, but there are some under-the-hood improvements that would need to be made before I would want Daz expanding the scope of dForce (although I recognize that following that mindset would have precluded introducing dForce hair, which I use almost exclusively). I am not by any stretch of the imagination opposed to Daz bringing new functionality to DS, but there are so many quality-of-life improvements I would rather see first.

  • PendraiaPendraia Posts: 3,598

    tim3561 said:

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

    A good reason not to use it. I use categories myself but at over 7000 daz items most wouldn't show if that's the case.

  • xyer0xyer0 Posts: 6,020

    Drip said:

    tim3561 said:

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

    This is why you'll occasionally see people strongly advising you to get used to navigating the Content Library instead of Smart Content. It's not just for the third party downloads from sites like Renderosity or sites like that, it's because of that 1200 items limit, which is very easy to break. Smart Content can be extremely convenient, but it very quickly starts dropping products from the list.

    Why get used to navigating? The Products folder [Content Library > Products] lists all items alphanumerically (with only a few items that require using the Poser legacy method). For me, THIS is smart content! All you need to know is the name of the product. Even though Daz has undergone an organizational amnesia in the past two years, I've only encountered two daz3d.com products out of my over 19,000 that are named differently in the Products folder than they are listed in the store.

  • outrider42outrider42 Posts: 3,679

    FSMCDesigns said:

    Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work

    Those export options have to be there because I frankly do not believe Daz can keep up. This isn't going to change by removing bridges. Animating in Daz is a joke. Physics in Daz is an embarrassment. Iray is neat, but it is slow and so niche that nobody ever benchmarks it. I do not believe Daz will ever compete in these areas. To kill the bridges would kill the workflow of anybody who uses them. Why would you do that? This is an asset company anyway. They will not survive if their assets are exclusive to an extremely niche program that has these issues that will never get fixed. How can anyone think that is a path to success. Some companies can get away with a walled garden, Daz is not one of them.

    That doesn't mean that I believe Daz should give up on those things. I would love it if Daz made these things fantastic and users found they had no reason to export. Rather I just don't think they will be able to match what other software are doing.

    But I can totally agree on import options being needed. Maybe some people would not be exporting as much if they could import more stuff properly into Daz. This can work both ways.

  • xyer0 said:

    Drip said:

    tim3561 said:

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

    This is why you'll occasionally see people strongly advising you to get used to navigating the Content Library instead of Smart Content. It's not just for the third party downloads from sites like Renderosity or sites like that, it's because of that 1200 items limit, which is very easy to break. Smart Content can be extremely convenient, but it very quickly starts dropping products from the list.

    Why get used to navigating? The Products folder [Content Library > Products] lists all items alphanumerically (with only a few items that require using the Poser legacy method). For me, THIS is smart content! All you need to know is the name of the product. Even though Daz has undergone an organizational amnesia in the past two years, I've only encountered two daz3d.com products out of my over 19,000 that are named differently in the Products folder than they are listed in the store.

    I much prefer the main content library, since I know where most of the content is going to be .

  • kyoto kidkyoto kid Posts: 41,200
    edited October 2022

    Drip said:

    tim3561 said:

    Wait, there is a limit of 1200 items in the smart library? That explains why I haven't seen some articles anymore.

    Why? And can this be fixed, please?

    This is why you'll occasionally see people strongly advising you to get used to navigating the Content Library instead of Smart Content. It's not just for the third party downloads from sites like Renderosity or sites like that, it's because of that 1200 items limit, which is very easy to break. Smart Content can be extremely convenient, but it very quickly starts dropping products from the list.

    ...I've been doing that ever since I started in this over 12 years ago.  

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,200

    wolf359 said:

     instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges 

     

    @FSMDesigns

    Respectfully disagree

    the existence of the bridges

    has nothing do with the development of Daz native features.

    Poser once had bridges  called “Poser Fusion” to Maxon C4D

    Autodesk Max and Newtek Lightwave.
    Bondware promptly  dropped them in favor of a generic FBX exporter with no useful material conversion.

    Where are the  discussions about Poser in the Blender,Maya or Gaming communities ??

     

    Why would daz choose to exclude the game engine & 3DCC apps  from easy access to Daz content,when competitors like Reallusion are agressively pandering to $$those markets$$

    Daz ,after all, is a 3D content company..yes?

     

     

    ...wish there was one to Carrara. 

  • Ryselle-RyssaRyselle-Ryssa Posts: 147
    edited October 2022

    Richard Haseltine said:

    Ryselle-Ryssa said:

    Items with Transparency in the viewport,

    Limitation, not bug - use one of the non-OpenGL Drawstyles

    I will open a new topic about this, to keep the topics separated, and make clearer what I mean.

    max 1200 Items visible in Smart content

    not a bug but a design decision in order to avoid lag

    Thank you for your reply on this one. But wouldn't a workaround like "next page" or a asterisk-capeable search engine ("A*" to display all items beginning with "a") fix the issue better? This is what I mean with "small improvements"

        Daywalker Designs said:

        I much prefer the main content library, since I know where most of the content is going to be .

    True, if I know what I want in advance. With kitbashing and prototyping, having all assets like "shirts" or "belts" in one virtual folder is very convinient.

     

    rcourtri_789f4b1c6b said:
    1. A decision to either get serious about animation in Daz Studio, or to develop a separate app for animators/action game developers, or to give up on animation completely and just focus on Daz Studio as an app for still images.    

    2. An emphasis on speed and ease-of-use.  Most of Daz's customers are spending money on a casual hobby, an indulgence in our spare time.  Daz should be more worried about folks defecting to image-from-text-descriptor programs than losing users to Blender, Unreal Engine, etc.

    3. Better quality control and standardization of content.

    THIS. So much THIS. The easy to use part is key, so every "professional function" that most users don't use - drop it.

    But there is just SOO much room for minor improvements in UI and functionality that would really help everyone in his/her/their day-to-day hobby

    Post edited by Ryselle-Ryssa on
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