REAL Hairy for G9
MikeyFTL
Posts: 367
in The Commons
I wanted to see how difficult it would be to add some fur to G9 so I started with the armpits. Historically, this area has always stretched the geometry unnaturally. Thankfully G9 seems to handle it pretty well, even when the arms are straight up. Perhaps REAL Hairy for G9 is a possibility.
rh9.jpg
1537 x 1377 - 1M
Comments
I used Real Hairy for G2 a couple days ago when a couple of the body hair products meant for G8/G8.1 flopped on the armpits & elsewhere. An update to G9 would be good.
Good idea, might steal it.
Nice. Real Hairy has always been my favorite body hair products.
I haven't been a PA for quite some time now, so hopefully the folks at DAZ3D can make reinstating me a reasonably painless process. If so, I will probably get started on a brand new product instead of porting over the old one.
I would defintiely love to see a new Real Hairy version for G9!
Good Luck
I'm all in for some G9 male hairiness. I still use your G2 product quite a bit.
That looks great.
I would love to see this in the Store, please :)
You can find this helper in the Renderosity free stuff section!
I liked real hairy so here's hoping for one. For G8M I mostly use the Light Weight Hair Set and CC Shave This (and CC Beard Boss). The CC Shave This doesn't stretch that much as the armpit hair is pretty small.
I'm also looking forward to some renewed beards, too. For G2M beards I actually liked Mec4D's unshaven a lot. I think it's a bit better than CC Beard Boss as that one is a bit wonky at times.
You might be thinking of a different product. I never sold anything on Renderosity...only on DAZ3D.
Instead of using flat polygons, I switched to more fibermesh-like geometry. This allows for better shadow and light capturing and better closeups. Depending on the hairs color and thickness, it's capable of creating some freaky realism.
It also helps if it's in the correct position.
Yeh. This one definitely looks better out of the two.
Yup. Thicker isn't always better when it comes to hair strands..
Picking up the light nicely.
Nice chest hair
Planning to add variations like varied length and curly hair? Maybe wet and clumped?
excellent, can't wait to see this on the store :)
It currently has length and thickness but the file sizes are not small, especially for the chest. Adding too many morphs will make the end product massive. Then again, one of Victoria 9's hair styles can be over 600MB to download, so I don't suppose people would have a problem downloading a product that could be well over 1GB.
As far as DAZ Studio is concerned, it doesn't have any problem handling the geometry as long as you're not posing in Iray mode. Then again, this is only the chest and armpits.
Looking good.
I am not at a skill level to make something like this so I don't know if this would be feasible, but will there be a way to make different hair patterns on the chest? I like some variety so wouldn't want every character having a Selleckesque mat on their chest. Would that require different chest pieces or make the size of the files too prohibitive?
Yes, I did something similar with the original REAL Hairy. It was a V-shape that ran from the shoulders to the middle of the pecs. For this version, I was considering a filler piece that would allow 2 colors of hair for a S&P chest color or to add more hair without needing to use the thickness slider. As far as styles, I would need suggestions as to what most users would like. There are sparce patches, center patches, full sasquatch, as well as several abdomen and happy trails that would have to match up with them.
One of the things I have always liked about REAL Hairy is that I could use a combination of the length and the clump sliders to make curly, almost kinky hair. I hope that you can keep that sort of ability. (I always called the V-shape piece the Dreaded Hair Dickie, after a comedian said something in their routine about it looking like someone had a hairy chest when they were wearing a shirt, and then the shirt came off and there was just that triangle, the dreaded hair dickie. Not to say that I didn't like that piece -- it's actually really useful for exactly that, putting hair on someone's chest and having it spill out a little onto their shirt.)
I think using filler patches is a great idea. Other similar product have essentially done one big piece, and then a lot of morphs to create different patches, shapes, trails, what have you. I don't know if that's a viable path for you or not.
I do remember that v shape. It did come in handy. The filler piece idea is a good one. I have done something similar with beards in the past for an S&P look.
As for shapes, yes on the wall to wall carpet. Also in the center of the pecs, heavy between and on the lower pecs. One thing I really liked about the previous version of Real Hairy is that when you used the thicker morph it increased the number of hairs (at least that's what it looked like). Other products I've used have a thicken morph which just thickens the strands. If you go above 1 or 2 percent it turns into porcupine quills.
What I like is that the old product is fast and lightweight. You could probably make two identical sets superficially in rendering, one with hair cards and the other fiber hairs and they'd both sell equally well.
The product looks promising
About the filesizes... In general, if the filesize of almost any product starts nearing the 1GB threshold, it's usually a telltale sign of badly made and/or poorly optimized product - With the exeption of large landscape/architectual products of course.
I made some body hair for Genesis 8, i just made it in such a dumb way that it is borderline unusable.
I cant really be bothered making body hair again for G9 if i ever end up using it, so would rather just use something that someone already made, provided it is good quality.
Well, "badly made" is pretty harsh.
I'm finding that with fiber hairs, the geometry is 10X more for each individual hair. The original REAL Hairy used only one side (like a stick of gum), but had limited shadow and light interaction. Realistically, I could make each hair less smooth when it comes to curvature. However, the Enable Smoothing option in Parameters does absolutely nothing to this kind of geometry so you'd be stuck with jagged hairs. Probably not a big deal if your render isn't a close up.
I like that. Especially the abdomen trail. REAL Hairy was pretty dogmatic when it came to abdomen hair. You either had full coverage or nothing at all. This time I'd like to provide different options.
When there are boots with 100 times bigger vertex count than the whole G8 figure, or the textures and maps for a single, insignificant surface eat 1GB of memory when 20MB's would be enough for the same level of detail, I think it is fair to say the product is badly made.
True dat.