Cyberpunk universe

Noah LGPNoah LGP Posts: 2,617
edited November 2022 in The Commons

Hi,

I like the style of the Cyberpunk universe ( 2077 and Edgerunners ).

Night City is unique and more beautiful than Star Wars' Coruscent and Ghost in the Shell's New Port City, I like this architecture of huge buildings over other buildings.

 

Would you like Daz3D Shop explore this theme a little further (environment, apartment, clothing styles and body enhancement) ?

 

Post edited by Noah LGP on
«1

Comments

  • wolf359wolf359 Posts: 3,834

    Noah LGP said:

    Hi,

    I like the style of the Cyberpunk universe ( 2077 and Edgerunners ).

    Night City is unique and more beautiful than Star Wars' Coruscent and Ghost in the Shell's New Port City, I like this architecture of huge buildings over other buildings.

     

    Would you like Daz3D Shop explore this theme a little further (environment, apartment, clothing styles and body enhancement) ?

     

     

     

    That would up to the vendors mostly 

    like stonemason's "Wonderland"

  • FSMCDesignsFSMCDesigns Posts: 12,774

    yeah, I was thinking it would be up to vendors also and not DAZ. Personally, that genre doesn't interest me much when it comes to renders and content, even though I do like it when it comes to gaming and VR.

  • DripDrip Posts: 1,206

    There are lots of Cyberpunk themed assets in the store already, and I generally like em, and wouldn't mind if more were released. However, what I would like to see even more, is utopian style products. Organically flowing clean hightech assets that somehow blend with nature. Sometimes Cyberpunk style assets can be retextured that way, but not always.

    Similarly, I haven't seen too many high-elven fantasy assets lately. Fantasy assets of late seem to have become grittier, more medieval than fantasy. Basically, the assets of late seem to reach back more to Art Deco, which has harder, straight edges and follows rigid geometric shapes, and less to Art Nouveau, which is more organic and flowing. My personal preference is slightly more towards the latter, and I hope some artists rediscover that Bézier Curve tool in their design software soon.

  • sunnyjeisunnyjei Posts: 502

    Drip said:

    There are lots of Cyberpunk themed assets in the store already, and I generally like em, and wouldn't mind if more were released. However, what I would like to see even more, is utopian style products. Organically flowing clean hightech assets that somehow blend with nature. Sometimes Cyberpunk style assets can be retextured that way, but not always.

    Similarly, I haven't seen too many high-elven fantasy assets lately. Fantasy assets of late seem to have become grittier, more medieval than fantasy. Basically, the assets of late seem to reach back more to Art Deco, which has harder, straight edges and follows rigid geometric shapes, and less to Art Nouveau, which is more organic and flowing. My personal preference is slightly more towards the latter, and I hope some artists rediscover that Bézier Curve tool in their design software soon.

     

    I want to sign on to all of this. Love Cyberpunk and would definitely pick up more but some high elven fantasy or fantasy villages and towns would be lovely. 1971 over at Rendo has some great stuff but older Poser mostly (I think offhand).

  • xyer0xyer0 Posts: 6,018

    Kitbash3D has Cyberpunk buildings galore, a high elven kit (Elysium) as well. If you buy upon release it's a good deal @ half off. Or you can wait for sales, which happen about thrice a year.

  • davesodaveso Posts: 7,141

    xyer0 said:

    Kitbash3D has Cyberpunk buildings galore, a high elven kit (Elysium) as well. If you buy upon release it's a good deal @ half off. Or you can wait for sales, which happen about thrice a year.

    thery seem to be rather difficult to use unless you can use Blender or another 3D program.  

  • MimicMollyMimicMolly Posts: 2,209
    Drip said:

    There are lots of Cyberpunk themed assets in the store already, and I generally like em, and wouldn't mind if more were released. However, what I would like to see even more, is utopian style products. Organically flowing clean hightech assets that somehow blend with nature. Sometimes Cyberpunk style assets can be retextured that way, but not always.

    Similarly, I haven't seen too many high-elven fantasy assets lately. Fantasy assets of late seem to have become grittier, more medieval than fantasy. Basically, the assets of late seem to reach back more to Art Deco, which has harder, straight edges and follows rigid geometric shapes, and less to Art Nouveau, which is more organic and flowing. My personal preference is slightly more towards the latter, and I hope some artists rediscover that Bézier Curve tool in their design software soon.

    This sounds like solarpunk instead of cyberpunk.
  • There are quite a few cyberpunk themed items in store (whether based around the 2077 universe or the genre in general). As well as my own apartment building series: Lobby, Apartment, Corridor, and Building, Cyborgninja made this Daz+ apartment: https://www.daz3d.com/cyberpunk-studio-apartment (more inspired by the 2077 aesthetic than mine); the aforementioned Stonemason environment Wonderland (as well as some of the Urban Future series).

    Charlie made this Daz-O street which fits the 2077 look: https://www.daz3d.com/cyberpunk-street .

    There's this nightclub (also a Daz-O) https://www.daz3d.com/cyberpunk-night-club .

    A store search for Cyberpunk brings up a lot. Though I agree there's room for more.

  • xyer0xyer0 Posts: 6,018

    daveso said:

    xyer0 said:

    Kitbash3D has Cyberpunk buildings galore, a high elven kit (Elysium) as well. If you buy upon release it's a good deal @ half off. Or you can wait for sales, which happen about thrice a year.

    thery seem to be rather difficult to use unless you can use Blender or another 3D program.  

    @daveso If DS' fbx import still worked it would not be any more difficult than any other non-Daz asset. I use Poser to get them into Studio, and it works seamlessly. 

  • Noah LGPNoah LGP Posts: 2,617
    edited November 2022

    In fact my question was rather to know how many people would be interested in this theme.

     

    I already own the existing products including ArtStation, TurboSquid and CGTrader so I don't really need a list.

     

     

    Post edited by Noah LGP on
  • maikdeckermaikdecker Posts: 2,752

    For me the problem is that Cyberpunk is usually treated like Steampunk. Steampunk is "add gears to it and it is Steampunk" and Cyberpunk is usually "make it dirty/shabby looking, add a flying car and lots of asian advertisements and a soba shop and it's Cyberpunk". Both genres depend too much on what the people working with them (for pictures, games or comics) think them to be, so PAs would be either too generic or too specified... either would hurt sales...

  • MimicMollyMimicMolly Posts: 2,209
    Noah LGP said:

    In fact my question was rather to know how many people would be interested in this theme.

     

    I already own the existing products including ArtStation, TurboSquid and CGTrader so I don't really need a list.

     

     

    I'm more interested in similar ones like solarpunk, when it comes to DAZ renders. (The mix of nature and futurism is way more versatile when you add or remove elements.) DAZ Cyberpunk tends to be dark, gritty, and neon, and that usually takes way too long to render. Of course, I don't like the fashion the humanoid characters tend to wear in this genre. There's other things I personally dislike, but I feel it would be nitpicking at this point.

    I don't like Steampunk either. The overuse of browns is boring. I feel this way towards "Gothic" too with its overuse of black.

  • kyoto kidkyoto kid Posts: 41,200

    ...I use a mix of gritty contemporary, and "utopian" in my cyber world images.. The heavy use of neon comes from the setting of Bladerunner as well as modern day Tokyo. (the latter which is often portrayed in the genre to have taken over worldwide in most cyber future fiction).  Yeah it's there in certain areas, but I also make extensive use of Stonemason' Urban Sprawl series and other setting like those by Predatron, Whitemagus and even Collective 3D (yes there are till nice well groomed neighbourhoods, usually in corporate enclaves). 

    For clothing it is usually pretty much like today, and often the less flashy the better as the world I portray can be a rather dangerous place.  Particularly so for those referred to as "runners", people who have fallen through the cracks or who have dropped out of society and taken their skills and abilities to the "shadowy" underground for hire. The last thing you want to wear is something that screams "hey, look at me".  Much better to blend into the masses, unless you are a high level corp exec or some wealthy muckymuck, but even then it's usually chic business or formal wear (often armoured) clothing along with a contingent of bodyguards to watch your backside.

    One trend in cyberpunk I question is the environment, particularly considering where climate seems ot be heading in RL, Most often it is depicted as the perpetually wet and foggy, again a trope from the Bladrunner series .If the current RL climate trend continues there will be more extreme conditions, more drought's heat waves floods and other wild weather events in areas not used to experiencing them.  In part of one of my stories, the UK and much of Europe are hammered by a massive blizzard.

    My biggest disappointment is vehicles that work in with the genre.  In the settings I create (inspired by the world setting form the Shadowrun RPG) there are no flying cars, not even in use  Unfortunately it seems what we have here in teh store are pretty much either "knockoffs" of older and contemporary branded vehicles or ones that are too "science fictiony"  

  • maikdecker said:

    For me the problem is that Cyberpunk is usually treated like Steampunk. Steampunk is "add gears to it and it is Steampunk" and Cyberpunk is usually "make it dirty/shabby looking, add a flying car and lots of asian advertisements and a soba shop and it's Cyberpunk". Both genres depend too much on what the people working with them (for pictures, games or comics) think them to be, so PAs would be either too generic or too specified... either would hurt sales...

    "Steampunk is "add gears to it and it is Steampunk" - There's certainly alot more to play with from the Victorian era.

    "...and Cyberpunk is usually "make it dirty/shabby looking, add a flying car and lots of asian advertisements and a soba shop and it's Cyberpunk."

    Making it dirty, shabby, etc isn't so much about that as it is about making it look lived in. And that is exactly the point. As most who know the genre it takes alot of it's queues from Blade Runner. Hard to break the template.

    On the other hand I'm sure you could just as easily depict a setting where a bunch of people dressed like John Wick travel to a Utopian city in China for a heist without the Cyberpunk cliches. It could look like, oh I dunno, Inception? Pause. Ha. Well damn. I didn't realize how much Inception is actually cyberpunk.

     

     

     

  • Noah LGP said:

    Hi,

    I like the style of the Cyberpunk universe ( 2077 and Edgerunners ).

    Night City is unique and more beautiful than Star Wars' Coruscent and Ghost in the Shell's New Port City, I like this architecture of huge buildings over other buildings.

     

    Would you like Daz3D Shop explore this theme a little further (environment, apartment, clothing styles and body enhancement) ?

     

     There's actually some really great content in the two Deus Ex games. Deus Ex: Human Revolution and Deus Ex: Mankind Divided.

  • Noah LGP said:

    Hi,

    I like the style of the Cyberpunk universe ( 2077 and Edgerunners ).

    Night City is unique and more beautiful than Star Wars' Coruscent and Ghost in the Shell's New Port City, I like this architecture of huge buildings over other buildings.

     

    Would you like Daz3D Shop explore this theme a little further (environment, apartment, clothing styles and body enhancement) ?

     

    There's also Appleseed.

  • Spotted this the other day.

    China's Cyberpunk Futuristic Cities. 中国未来城市 2022

  • inception8inception8 Posts: 280
    edited November 2022

    MimicMolly said:

    DAZ Cyberpunk tends to be dark, gritty, and neon, and that usually takes way too long to render.

     You actually just described 'an aspect' of  'Cyberpunk' at large.

    "dark, gritty, and neon" IS Cyberpunk that has nothing to do with Daz + Cyberpunk as a special bubble. Not even sure why it matters.

    Post edited by inception8 on
  • FSMCDesigns said:

    yeah, I was thinking it would be up to vendors also and not DAZ. Personally, that genre doesn't interest me much when it comes to renders and content, even though I do like it when it comes to gaming and VR.

     I know what you mean. I cringe every time I see more fantasy (and sexy babe) content. And yet I love LOTR, etc.

    I've actually been adding to a big collection of texture maps (months) for something that I'm sure no one will care about but going to do it anyway. But maybe a little less than just useless earrings.

  • nonesuch00nonesuch00 Posts: 18,288

    CyberPunk has never been my theme but SilentWinter won me over with his sets. I quite like it now, at least visually, I'm not going to run off and start reading cyberpunk books and watching cyberpunk movies. Or is cyberpunk only a thing via video games?

  • MimicMollyMimicMolly Posts: 2,209
    edited November 2022

    MimicMolly said:

    DAZ Cyberpunk tends to be dark, gritty, and neon, and that usually takes way too long to render.

     You actually just described 'an aspect' of  'Cyberpunk' at large.

    "dark, gritty, and neon" IS Cyberpunk that has nothing to do with Daz + Cyberpunk as a special bubble. Not even sure why it matters.

    You missed the part where I said it takes too long to render. That's why it matters, I want things to be usable and renders to be feasible on my end. Otherwise, not interested in purchasing it.

    Post edited by MimicMolly on
  • maikdeckermaikdecker Posts: 2,752

    inception8 said:

    maikdecker said:

    For me the problem is that Cyberpunk is usually treated like Steampunk. Steampunk is "add gears to it and it is Steampunk" and Cyberpunk is usually "make it dirty/shabby looking, add a flying car and lots of asian advertisements and a soba shop and it's Cyberpunk". Both genres depend too much on what the people working with them (for pictures, games or comics) think them to be, so PAs would be either too generic or too specified... either would hurt sales...

    "Steampunk is "add gears to it and it is Steampunk" - There's certainly alot more to play with from the Victorian era.

    Yes, there would... strangely most PAs who give their products the Steampunk monikers seem to see it different... Gears is all what they deliver...

    inception8 said:

    Making it dirty, shabby, etc isn't so much about that as it is about making it look lived in. And that is exactly the point. As most who know the genre it takes alot of it's queues from Blade Runner. Hard to break the template.

     What makes Cyberpunk so problematic for me is, probably, being german living in Germany. I've witnessed the last 62 years of this country and what changes came with more modern technics, architecture and whatnots... and trying to imagine the basic german city turning into something Cinema Blade Runner-ish is close to impossible for me.

    And Blade Runner... well, it's base wasn't really a Cyberpunk story... "Do Androids Dream of Electric Sheep" was a post-apolyptic story, which then got pressed into the Neuromancer style Cyberpunk design, which was just "the thing" in the 1980s. And basically Blade Runner was made for the american market and to suit the imagination and fears of an american audiance firstmost. Kinda like Mad Max being a very australian dystopic world, which wouldn't really work in a different - for example european - geography.

    So, no, I wouldn't expect the mostly american or for americans producing PAs to deliver some German Cyberpunk settings to me... but why not try to break the boundaries a bit?

  • nonesuch00 said:

    CyberPunk has never been my theme but SilentWinter won me over with his sets. I quite like it now, at least visually, I'm not going to run off and start reading cyberpunk books and watching cyberpunk movies. Or is cyberpunk only a thing via video games?

    R. Talsorian Games has had a series of tabletop role-playing games since the late 1980s, and I believe some of the genre tropes come from it. In fact, the Cyberpunk 2077 video game is based on the RPGs, while the Amazon Prime anime series Edgerunners is based on 2077. There are also comic books and graphic novels based upon 2077.

    Many, many books. William Gibson wrote some of the first including Neuromancer. (Silent Winter's username calls to mind the AI Wintermute in Neuromancer.) Georg Alec Effinger's Budayeen trilogy.

    There's also a subgenre which is an urban fantasy/cyberpunk crossover, such as the RPG Shadowrun.

  • nonesuch00nonesuch00 Posts: 18,288

    miladyderyni_173d399f47 said:

    nonesuch00 said:

    CyberPunk has never been my theme but SilentWinter won me over with his sets. I quite like it now, at least visually, I'm not going to run off and start reading cyberpunk books and watching cyberpunk movies. Or is cyberpunk only a thing via video games?

    R. Talsorian Games has had a series of tabletop role-playing games since the late 1980s, and I believe some of the genre tropes come from it. In fact, the Cyberpunk 2077 video game is based on the RPGs, while the Amazon Prime anime series Edgerunners is based on 2077. There are also comic books and graphic novels based upon 2077.

    Many, many books. William Gibson wrote some of the first including Neuromancer. (Silent Winter's username calls to mind the AI Wintermute in Neuromancer.) Georg Alec Effinger's Budayeen trilogy.

    There's also a subgenre which is an urban fantasy/cyberpunk crossover, such as the RPG Shadowrun.

    OK, I will check one or two out thanks. 

  • Noah LGPNoah LGP Posts: 2,617

    Amazing !

     

    inception8 said:

    Spotted this the other day.

    China's Cyberpunk Futuristic Cities. 中国未来城市 2022

  • miladyderyni_173d399f47 said:

    nonesuch00 said:

    CyberPunk has never been my theme but SilentWinter won me over with his sets. I quite like it now, at least visually, I'm not going to run off and start reading cyberpunk books and watching cyberpunk movies. Or is cyberpunk only a thing via video games?

    R. Talsorian Games has had a series of tabletop role-playing games since the late 1980s, and I believe some of the genre tropes come from it. In fact, the Cyberpunk 2077 video game is based on the RPGs, while the Amazon Prime anime series Edgerunners is based on 2077. There are also comic books and graphic novels based upon 2077.

    Many, many books. William Gibson wrote some of the first including Neuromancer. (Silent Winter's username calls to mind the AI Wintermute in Neuromancer.) Georg Alec Effinger's Budayeen trilogy.

    There's also a subgenre which is an urban fantasy/cyberpunk crossover, such as the RPG Shadowrun.

    Not really trying to be nitpicky but that was actually Netflix that presented Edgerunners and not Amazon Prime just in case someone was looking for it. Really enjoyed watching it.

  • maikdecker said:

    inception8 said:

    maikdecker said:

    For me the problem is that Cyberpunk is usually treated like Steampunk. Steampunk is "add gears to it and it is Steampunk" and Cyberpunk is usually "make it dirty/shabby looking, add a flying car and lots of asian advertisements and a soba shop and it's Cyberpunk". Both genres depend too much on what the people working with them (for pictures, games or comics) think them to be, so PAs would be either too generic or too specified... either would hurt sales...

    "Steampunk is "add gears to it and it is Steampunk" - There's certainly alot more to play with from the Victorian era.

    Yes, there would... strangely most PAs who give their products the Steampunk monikers seem to see it different... Gears is all what they deliver...

    inception8 said:

    Making it dirty, shabby, etc isn't so much about that as it is about making it look lived in. And that is exactly the point. As most who know the genre it takes alot of it's queues from Blade Runner. Hard to break the template.

     What makes Cyberpunk so problematic for me is, probably, being german living in Germany. I've witnessed the last 62 years of this country and what changes came with more modern technics, architecture and whatnots... and trying to imagine the basic german city turning into something Cinema Blade Runner-ish is close to impossible for me.

    And Blade Runner... well, it's base wasn't really a Cyberpunk story... "Do Androids Dream of Electric Sheep" was a post-apolyptic story, which then got pressed into the Neuromancer style Cyberpunk design, which was just "the thing" in the 1980s. And basically Blade Runner was made for the american market and to suit the imagination and fears of an american audiance firstmost. Kinda like Mad Max being a very australian dystopic world, which wouldn't really work in a different - for example european - geography.

    So, no, I wouldn't expect the mostly american or for americans producing PAs to deliver some German Cyberpunk settings to me... but why not try to break the boundaries a bit?

    I would like to point out that you might have overlooked the fact that behind the scenes information suggests that Ridley Scott was interested in the visual landscape of the modern Japanese city which is why you find instances of that influence in the downtown city scenes plus the lighting. The introductory scene of where he's sitting reading the newspaper ordering noodles with the neon dragon in the background exemplifies this. You also can't leave out Syd Mead. His influence is also imbedded in a number of things.

    In Blade Runner 2049 the exterior building K lives in is actually in Budapest, Hungary. Also the building they use when he goes to Las Vegas in also in Budapest.

    I think I understand what you mean about Germany though compared to say the video I linked to a city in China.

    When I made Future Cityscape Density Blocks,ages ago now, building number 15 is a direct result of me looking at buildings in Barcelona, Spain. That's where I got the idea from at that time. Recently I randomly watched a YouTube video on how those buildings came to be. Very interesting. Why Barcelona Looks Weird

    Don't rule out old normal general type buildings in a cyberpunk setting. It's not so much about new as it is about lived in.

  • MimicMolly said:

    inception8 said:

    MimicMolly said:

    DAZ Cyberpunk tends to be dark, gritty, and neon, and that usually takes way too long to render.

     You actually just described 'an aspect' of  'Cyberpunk' at large.

    "dark, gritty, and neon" IS Cyberpunk that has nothing to do with Daz + Cyberpunk as a special bubble. Not even sure why it matters.

    You missed the part where I said it takes too long to render. That's why it matters, I want things to be usable and renders to be feasible on my end. Otherwise, not interested in purchasing it.

    Actually I didn't. The amount of details might be necessary to properly convey that type of setting. If the details are there and they were meant to be there to serve a purpose, a certain amount of a population is going to hopefully appreciate that fact.

    I'm going to add that 3D art perhaps like any artform really has to come with some measure of patience.

  • DripDrip Posts: 1,206

    MimicMolly said:

    Drip said:

    There are lots of Cyberpunk themed assets in the store already, and I generally like em, and wouldn't mind if more were released. However, what I would like to see even more, is utopian style products. Organically flowing clean hightech assets that somehow blend with nature. Sometimes Cyberpunk style assets can be retextured that way, but not always.

    Similarly, I haven't seen too many high-elven fantasy assets lately. Fantasy assets of late seem to have become grittier, more medieval than fantasy. Basically, the assets of late seem to reach back more to Art Deco, which has harder, straight edges and follows rigid geometric shapes, and less to Art Nouveau, which is more organic and flowing. My personal preference is slightly more towards the latter, and I hope some artists rediscover that Bézier Curve tool in their design software soon.

    This sounds like
    solarpunk instead of cyberpunk.

    Thank you! That's the first time I hear that word, and reading a bit about it, it does sound very similar to what I was thinking about. Interesting though, how it seems to be established only around 2008 (according to wikipedia), I've had ideas about such sci-fi for many years already, mostly thanks to some of the worlds described by Jack Vance (though definitely not all of them, his worlds are extremely varied, and he manages to  give each and every one of them its own strengths and flaws).

  • I am expecting organic houses that are genetically grown from sewerage eating fungi or something in the future

    as well as all the food being lab grown

    you will get the option of using your deceased loved one's corpse to grow a nice piece of memorial furniture too

Sign In or Register to comment.