Minerva 9

24

Comments

  • CHWTCHWT Posts: 1,183
    daveso said:

    her body does not match face/ older looking face, body of 30 year old.  

    She doesn't even have lines on her neck or body! Her face is nice (though she just looks like an aged V9) but c'mon the head does not connect with the body in terms of skin texture. And things just sag when you age, but Minerva seems to have anti gravity devices secretly installed across her body LOL. Weird enough, I like Brooke's body better.
  • CHWT said:

    daveso said:

    her body does not match face/ older looking face, body of 30 year old.  

    She doesn't even have lines on her neck or body! Her face is nice (though she just looks like an aged V9) but c'mon the head does not connect with the body in terms of skin texture. And things just sag when you age, but Minerva seems to have anti gravity devices secretly installed across her body LOL. Weird enough, I like Brooke's body better.

    The degree of sag does, to an extent, depend on the clothing - having older women modelled as if bra-less looks odd when they have clothes on. Ideally I would like characters like this to come with a corrective morph linked to breasts natural and the shape, and ideally similar for other areas.

  • memcneil70memcneil70 Posts: 4,272

    I got the bundle down to $21.19, at 87% off. Due to using my DAZ+ coupon. It split with the two DO add-ons I had

    RE: Santa Barbara and Marin counties, lived in both. You can see all ranges of men and women in both. A lot enjoy outdoor sports, gardening, working with animals, ranching, and work indoors at normal, regular jobs. Not everyone is into plastic surgery or gyms or wealthy enough to pay for them. Both counties are two of the most expensive to live in, in the USA. Yet there are lower income people who work there, live there, and try to survive. And I have met some of the nicest people ever in both places who have aged well, naturally. 

  • ShimrianShimrian Posts: 534
    edited December 2022

    What hair does she have on in the main image? I like the hair a lot, but it doesn't seem to be in any of the bundles. I do not like the hair in the bundle (the long hair one looks very frizzy). I can't open the updo since it keeps renturning an error (already reported). Does the updo come with a curly option?

    Post edited by Shimrian on
  • sidsid Posts: 457
    edited December 2022

    The christmas bundle came down to $19.something, not sure how.

    Here's a face. She doesn't come with the fine facial hairs in the main promo photo, not sure which one's they've borrowed. The hair that comes withthat bundle. 99% rendered in Daz. For some reason my comuter doesn't want to do the last 1%.

    She looks like a fine lady of about 50 that has had a bit of maintenance work done (I say this as a 40 year old woman who wishes she could have a bit of maintenance work done! Her hands are better preserved than mine!)

     

     

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  • WonderlandWonderland Posts: 7,020

    Oh good to know, I was wondering what that beard was! Are the wrinkles modeled in or just normal map/textures?

  • sidsid Posts: 457

    Wonderland said:

    Oh good to know, I was wondering what that beard was! Are the wrinkles modeled in or just normal map/textures?

    Here is her HD with the default load, and second almost exactly the same render but with the normal map removed

     

     

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  • ShimrianShimrian Posts: 534
    edited December 2022

    Anyone have an image of the skin on a version of Michael or Male G9 with age turned up? I tried using the Casey skin on a female with horrible results and wondered how this skin looked on a male. Woud love to create an older male like Stellan Skarsgård or someone similar. I know I can't get the lines in fully yet without good G9 aging morphs, but still curious how it would look with what's currently available. I'd also still love to know what hair is used on the main promo image for Minerva 9 HD. If it was included in one of the bundles, I'd likely buy them, but I can't find it. :(

    Also, thank you @sid for adding the images with and without the normal map. :)

    Edit: Adding a comment for what @CHWT mentioned earlier on her body. I  don't see this as a body of a 30 year old. I definitely see aging around the chest area, neck, elbows and knees which seems appropriate for someone around 50-60 (I'm guessing that is the age range). Those are the first areas that start show aging (outside of the face) for someone that age that is still in shape. Maybe hands too? I'm not sure. I don't think turning 60 means you have to be out of shape.

    Maybe my perception is jaded because when my mom was 60, my friends couldn't believe it and thought she was 45 at the most (yay, genetics). I still think she has appropriate body aging for someone under 60 (that is in shape). She is supposed to be mature, not ancient! Look at Christie Brinkley on sports illustrated at 67! While I'm sure those images were enhanced/brushed up, that's far older than this model is supposed to be. If you want saggy, you might want to wait for Mabel. :)

    I think this character is great, I'm just hoping the skin looks as good on a male character as it does on a female character. I wish the artist added a sceenshot on how that would look. :)

    Post edited by Shimrian on
  • HavosHavos Posts: 5,392

    I am curious to know why a HD character needs a normal map, apart from adding pores. I assume the large facial wrinkles and the like would be modelled into the HD morph, so should not need a normal map as well to further enhance these.

    I see in the two images posted by sid that the one with the normals have deeper and more defined creases, why could that not have been done with HD alone?

  • nonesuch00nonesuch00 Posts: 18,284

    Minerva 9! They're shot.

  • Just a quick render with the Minerva skin on a guy

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  • plasma_ringplasma_ring Posts: 1,025
    edited December 2022

    Shimrian said:

    Anyone have an image of the skin on a version of Michael or Male G9 with age turned up? I tried using the Casey skin on a female with horrible results and wondered how this skin looked on a male. Woud love to create an older male like Stellan Skarsgård or someone similar. I know I can't get the lines in fully yet without good G9 aging morphs, but still curious how it would look with what's currently available. I'd also still love to know what hair is used on the main promo image for Minerva 9 HD. If it was included in one of the bundles, I'd likely buy them, but I can't find it. :(

    Also, thank you @sid for adding the images with and without the normal map. :)

    Edit: Adding a comment for what @CHWT mentioned earlier on her body. I  don't see this as a body of a 30 year old. I definitely see aging around the chest area, neck, elbows and knees which seems appropriate for someone around 50-60 (I'm guessing that is the age range). Those are the first areas that start show aging (outside of the face) for someone that age that is still in shape. Maybe hands too? I'm not sure. I don't think turning 60 means you have to be out of shape.

    Maybe my perception is jaded because when my mom was 60, my friends couldn't believe it and thought she was 45 at the most (yay, genetics). I still think she has appropriate body aging for someone under 60 (that is in shape). She is supposed to be mature, not ancient! Look at Christie Brinkley on sports illustrated at 67! While I'm sure those images were enhanced/brushed up, that's far older than this model is supposed to be. If you want saggy, you might want to wait for Mabel. :)

    I think this character is great, I'm just hoping the skin looks as good on a male character as it does on a female character. I wish the artist added a sceenshot on how that would look. :)

    Here's Michael with Minerva's skin. I like it a lot, except that the chest normals do the thing where there's an emphasis line under the breasts. They look like they'll be easy enough to edit out, but still. 

    I was also using a mix of Michael and Victoria's skins for one of my characters and immediately switched out Vicky's for Minerva's and dialed in some of her HD details. He finally looks more his age (also he's kind of a granny at heart--this pic is from a WIP of him sitting on his porch in a rocking chair knitting lol). 

    Havos said:

    I am curious to know why a HD character needs a normal map, apart from adding pores. I assume the large facial wrinkles and the like would be modelled into the HD morph, so should not need a normal map as well to further enhance these.

    I see in the two images posted by sid that the one with the normals have deeper and more defined creases, why could that not have been done with HD alone?

    Normals are mostly an option for adding the appearance of the HD details without having the character's subdivision cranked up to the level you'd need to show the sculpted version. So with both you have a lot of options for striking a reasonable balance between the strength of the effect and the resources you need for the scene. I actually use normals over HD details most of the time unless I have a character whose actual physical features are very sharp and angular, since I can often see a noticeable difference in that case. The character I posted above has very soft, rounded features for the most part so I'll probably combine Michael and Minerva's normals to get the details I want (unless/until an older guy comes out with normals I like better).  

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    Post edited by plasma_ring on
  • WonderlandWonderland Posts: 7,020

    sid said:

    Wonderland said:

    Oh good to know, I was wondering what that beard was! Are the wrinkles modeled in or just normal map/textures?

    Here is her HD with the default load, and second almost exactly the same render but with the normal map removed

     


    Thanks, I looked more closely at the promos and when Josie or V9 skins are used on Minerva, the wrinkles go away but Minerva's skin on Josie gives Josie wrinkles. So the wrinkles are all in the texture which is fine by me since the morph or at least partial morph can be used to make her look younger and the skin on other characters make them look older so it has double purpose. 

  • sidsid Posts: 457

    plasma_ring said:

    Here's Michael with Minerva's skin. I like it a lot, except that the chest normals do the thing where there's an emphasis line under the breasts. They look like they'll be easy enough to edit out, but still. 

    Great sinister vibe, would make a good villian. (I don't think all effeminate men look like villians, just this one, I promise)

  • WonderlandWonderland Posts: 7,020

    GhostofMacbeth said:

    Just a quick render with the Minerva skin on a guy

    That looks really good except the eyelashes need to switched out, but definitely seems usable on a guy!

  • sidsid Posts: 457
    edited December 2022

    I'm stuck at home with COVID so I rendered some of the other things that came in the bundle. I am having a lot of trouble with black-only or transparent only rendering errors, not sure what is going on there, not the usual errors because the dome's been left visable or whatever. Me and Daz lighting have never been friends

    The jumper. Single frame simulated, but no other attempts made to fix the shrinkwrap on the chest or pendent. Cute design. Random pig I don't remember buying.

    The hooded coat. Simulated, but again I haven't corrected the chest area. The fur seemed nice and didn't break anything. You can't wear the coat open or put the hood down from what I could see, this is the only configuration. I bought a library in the sales.

    The coat dresses. The fur seems nice, but to my eye the scale on the texture is too large and the waist would look better narrower and higher. Sweet heels. I've included the new bluejaunte lady, Tyler, with the hair that comes with Minerva's bundle. I wish it had the option to turn the top curl off.

     

    Does anybody know how I make the snow go, from the included winter light kit? The only prop is a camera, there doesn't seem to be anything to appy the snow material to.

     

     

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    Post edited by sid on
  • RAMWolffRAMWolff Posts: 10,223

    daveso said:

    her body does not match face/ older looking face, body of 30 year old.  

    A dear friend and someone I used to work with at Opus Salon is almost 70.  She's got the body of a 30 year old.  No plastic surgery just good genetics and works out and eats right!  Genetics I'm sure plays a huge role in how she's so well preserved.  I'm 62 and get guessed at about 45 so some of us out there do have that sort of "young vibe" about our body and looks.   

  • JOdel said:

    I like her looks a lot. And I've picked up enough new releases in the past week or so for the punch card discount to kick in very nicely. Not really thinking of the bundle, though. But there are a couple of things in it that I think I'd use, so will probbly cherry-pick those. Will give it a bit of consideration, however.

    I had just planed on cherry picking the OOT hair and the slip due to the undress morphs along with with Minerva and it was a dollar more for those three items than for the whole mega bundle so I took the plunge.

  • RAMWolffRAMWolff Posts: 10,223

    PS. I'm a pretty big fan of Michelle Pfeiffer and that face is def hers.  No doubt about it.  I can see Martha in there too but nope, it's Michelle  

  • ShimrianShimrian Posts: 534
    edited December 2022

    Thank you @GhostofMacbeth and @plasma_ring. I couldn't resist and ended up buying the Christmas bundle so I could get the skin, the Iray Winter Light Kit (which looked perfect for an image I was working on) and to get the Steampunk and Sherlock Street Detective Bundle for $5 (which had some cute items that I really wanted)! Here is how G9 male at 100% and face older at 100% (from Genesis 9 Starter Essentials that everyone gets for free) looks with Minerva Mats loaded (no morphs, only skin). I tunred up FACS Detail Strength to 100%, but not sure if that was needed. I'm using eyebrows from the Essentials Expansion and Eyelashes from Starter Essentials (smaller). Michael probably would have looked better, but I wanted to see how the generic male looked. I'm not sure I like his nose, but w/e. I also added an image without the face at 100% older as I'm not sure how I like this morph at 100%.

    G9 with older morph

    G9 male

    I think the skin looks pretty good on males and can't wait to play with it more. :)

     

    Edit: added gray hair to older face.

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    Post edited by Shimrian on
  • WonderlandWonderland Posts: 7,020

    Shimrian said:

    Thank you @GhostofMacbeth and @plasma_ring. I couldn't resist and ended up buying the Christmas bundle so I could get the skin, the Iray Winter Light Kit (which looked perfect for an image I was working on) and to get the Steampunk and Sherlock Street Detective Bundle for $5 (which had some cute items that I really wanted)! Here is how G9 male at 100% and face older at 100% (from Genesis 9 Starter Essentials that everyone gets for free) looks with Minerva Mats loaded (no morphs, only skin). I tunred up FACS Detail Strength to 100%, but not sure if that was needed. I'm using eyebrows from the Essentials Expansion and Eyelashes from Starter Essentials (smaller). Michael probably would have looked better, but I wanted to see how the generic male looked. I'm not sure I like his nose, but w/e. I also added an image without the face at 100% older as I'm not sure how I like this morph at 100%.

    G9 with older morph

    G9 male

    I think the skin looks pretty good on males and can't wait to play with it more. :)

    I like the second one a lot better. I don't think you can tell it was a female texture but it's interesting that he doesn't look old at all with skin that makes all the females look a lot older.

  • sidsid Posts: 457

    Wonderland said:

    Thanks, I looked more closely at the promos and when Josie or V9 skins are used on Minerva, the wrinkles go away but Minerva's skin on Josie gives Josie wrinkles. So the wrinkles are all in the texture which is fine by me since the morph or at least partial morph can be used to make her look younger and the skin on other characters make them look older so it has double purpose. 

    Yep, just load the non-HD version of Minverva and use a younder skin and that seem to work well.

    For reference I've attached a render with: Tyler 9, Minverva HD wearing Tyler, Minverva non-HD wearing Tyler. I love both options! Can't what to see some darker skins, I'll have to go have a look at the ones that come with gen 9.

    ^ Wearing Tyler! :D

    There's also two normal map options, a basic version and a "HD" version, but the "HD Normal" does  not make the Minverva look as sharp.

    The same image as above, but all wearing Minverva's base material and the "HD Normal"... if I've clicked all the butons correctly:

    ^ Wearing Minverva

     

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  • plasma_ringplasma_ring Posts: 1,025
    edited December 2022

    sid said:

    I'm stuck at home with COVID so I rendered some of the other things that came in the bundle. I am having a lot of trouble with black-only or transparent only rendering errors, not sure what is going on there, not the usual errors because the dome's been left visable or whatever. Me and Daz lighting have never been friends

    These are very nice renders, though--and I hope you recover quickly! ;-;

    I do wish the coat opened, but I'm digging the sweaters. And while I'm kind of unsurprised that the vast majority of G9 stuff has been for female characters*, it's nice to be able to load this stuff on a guy without having to worry about what autofit is gonna do to stuff like collars or basically any detail. 

    *G9 is so far lending weight to my guess that there is an overwhelming preference for making overtly feminine clothing that will remain fairly consistent regardless of what sells better. For most creators it's probably just more fun. I've been hip-deep in the fantasy armor gender parity discourse for about twenty years at this point, and interest in male clothing design beyond "yeah, that works" or "wow, sick armor" is not rare exactly, but it is pretty localized to people who find masculine bodies visually appealing and dynamic and enjoy portraying them in detail. There's a reason a lot of male video game characters over the years have looked like walking refrigerators and moved like they're holding a quarter between their cheeks while female characters in the same games are sylph-like demigoddesses performing complex aerial ballet. 

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  • sidsid Posts: 457

    plasma_ring said:

    He wears the turtleneck better than fem Minerva!

  • WonderlandWonderland Posts: 7,020

    plasma_ring said:

    sid said:

    I'm stuck at home with COVID so I rendered some of the other things that came in the bundle. I am having a lot of trouble with black-only or transparent only rendering errors, not sure what is going on there, not the usual errors because the dome's been left visable or whatever. Me and Daz lighting have never been friends

    These are very nice renders, though--and I hope you recover quickly! ;-;

    I do wish the coat opened, but I'm digging the sweaters. And while I'm kind of unsurprised that the vast majority of G9 stuff has been for female characters*, it's nice to be able to load this stuff on a guy without having to worry about what autofit is gonna do to stuff like collars or basically any detail. 


     

    What character is that? The face kind of reminds me of Seth Rogen!

  • plasma_ringplasma_ring Posts: 1,025

    sid said:

    plasma_ring said:

    He wears the turtleneck better than fem Minerva!

    Ahaha I'm glad it's working for him! I just might let him keep it. >:D

    Wonderland said:

    What character is that? The face kind of reminds me of Seth Rogen!

    He's a custom sculpt with some Michael and other G9 morphs! He's not based on anyone specific, but his inspiration is basically the kind of hot guy I always see swordfighting while staying 100% in character at Rennaisance faires. 

  • DiomedeDiomede Posts: 15,221

    Yes, I picked up Minerva and am looking forward to some rendering down the road.  The various sales triggers combined with the Daz+ monthly coupon made the bundle well worth it to me.  Thank you to everyone posting renders; it helped make the decision.  The info on how the wrinkles work is especially helpful.

  • PixelSploitingPixelSploiting Posts: 898
    edited December 2022

    Havos said:

    I am curious to know why a HD character needs a normal map, apart from adding pores. I assume the large facial wrinkles and the like would be modelled into the HD morph, so should not need a normal map as well to further enhance these.

    I see in the two images posted by sid that the one with the normals have deeper and more defined creases, why could that not have been done with HD alone?

     

     

    Since G 8.1 Daz Originals core figures no longer use bump maps with PBR skin shader. Everything is now on the normalmap. PAs might be using bump maps on their characters, but core figures come without it.

    It also means that Daz Originals characters now have two sets of normalmaps - one standard and one toned down for use with HD morphs.

     

     

    Post edited by PixelSploiting on
  • TorquinoxTorquinox Posts: 3,567

    sid said:

    Wonderland said:

    Oh good to know, I was wondering what that beard was! Are the wrinkles modeled in or just normal map/textures?

    Here is her HD with the default load, and second almost exactly the same render but with the normal map removed

    These renders give me a really creepy Jeff Bezos vibe. surprise

  • HavosHavos Posts: 5,392

    PixelSploiting said:

    Havos said:

    I am curious to know why a HD character needs a normal map, apart from adding pores. I assume the large facial wrinkles and the like would be modelled into the HD morph, so should not need a normal map as well to further enhance these.

    I see in the two images posted by sid that the one with the normals have deeper and more defined creases, why could that not have been done with HD alone?

     

     

    Since G 8.1 Daz Originals core figures no longer use bump maps with PBR skin shader. Everything is now on the normalmap. PAs might be using bump maps on their characters, but core figures come without it.

    It also means that Daz Originals characters now have two sets of normalmaps - one standard and one toned down for use with HD morphs.

     

    OK that makes sense, thanks.

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