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Those settings make for an interesting Sun-Sky, but I just get a plain round sun. I twiddled with most of the other settings here under Environment with no effect like that.
Interesting. That is probably something strange with my setup.
Always a nice addon I purchased UltraScenery 2 the other day.
It crashes when attempting to use it, then I debugged that down to Octane Render plugin and it now works OK.
Is there a manual for this version? I can't find it in resources, just the old UltraScenery manual.
It should be in C:\Program Files\DAZ 3D\DAZStudio4\docs\Plugins\UltraScenery2
I have spent alot of money to buy everything ultrascenery, and it is impossible to use. No matter what i do, i get
TypeError: Result of expression 'hf_app.ui.wWaterLevelAdjust' [undefined] is not an object.
Can anyone please help ?
I can't help, but I have seen others who have had issues with water levels but I don't know if that was related to your error. One thing you can do to help @barbult or one of the others who so often figure these things out is answer some basic questions ahead of time:
1. Which UltraScenery are you referring to? US 1 or US 2?
2. How did you install, with DIM or manually? Did you put any of the products in a unique folder location that DIM would not?
3. What are your versions of US, D|S, Nvidia...? Double-check to make sure they are the most up to date versions.
4. I haven't been in US for a while due to a project, so this maybe confusing, but what elements in the program did you select?
Mary
Check out page 38 of this thread regarding that error.
@j_jobs_5aed5ee339
Yes, the error was caused by an older version of UltraScenery having been installed with Daz Connect. It took us back and forth questions and answers to figure that that it had previously been installed that way. You can follow that in the messages referenced by paulawp. The solution was to uninstall the Daz Connect version of UltraScenery. NO ULTRASCENERY PRODUCT SHOULD EVER BE INSTALLED OR UPDATED FROM INSIDE DAZ STUDIO (WHICH IS DAZ CONNECT!!!!!!!!!!)
Guys!
Howie's latest release, in the shop for only $3.99 (at the moment but I'm sure that will change).
https://www.daz3d.com/ultrascenery2--australia
How about a poll on what Howie should release next? Personally, I'd like to see the British Ecologies given the US2 makeover.
Cheers,
Alex.
That'll be down to MartinJFrost
Two releases by two of my favorite PAs in the same cart! It has been a long time that I have bought the cart within a half-hour of looking at the store.
Thank you Howie, the package is lovely.
Unfortunately the only items left in your store are for Carrera, sigh. They are so lovely.
Mary
Mary,
I'm in a similar position.
The only Daz Studio items I have not bought are the night lights for Harpsburg and Ultrascatter Pro. (I bought the original Ultrascatter plus the upgrade package.)
Cheers,
Alex.
UltraScenery2 - Australia lists the Australian Botanica Trees and Shrubs and Understorey as required products.
I have UltraScenery 2 but haven't bought any older Botanica because I thought they weren't scaled to go with UltraScenery2.
I have two questions: 1. Are these 2 botanicas required to make the scenes in the promos? 2. If I do get them will they fit right scale-wise?
I guess kind of dumb questions, but I haven't used either UltraScenery very much.
From what I understand (I also don't have that much experience with UltraScenery2), the two Botanica products are only including plants and have, by themselves, no relation with UltraScenery (1 or 2): if you are buying them alone, neither version of UltraScenery will know what to do with them.
You need a link between UltraScenery and the Botanica products. You can get that link in three different ways:
So if you want Australia in UltraScenery2 with all the capabilities of US2, you need to buy:
And you'll only need to install:
1. Yes, the two listed required Australia Botanica products are required to create the scenes in the promos. They contain the Australian plants that are referenced by today's golden ticket item.
2. Yes, they are scaled properly for UltraScenery2.
Here is an UltraScenery2 render of Australia 07 with some LowPi characters on bikes.
Thanks, Barbult. I didn't know if I needed to wait for a version 2 of botanica. Your bicycle scene looks great!
Thanks, Elor. I will get the bundle.
Aurtralia USC2 was a very pleasant surprise for today, especially as a golden ticket item at that price. Thanks Howie.
So the new USC2 Australia biome is not restrained to 64 resolution?
First test with 64 meters of USC2 Australia:
once again my US2 renders are slower than a snail trying to render the new Australia. I'm at 10 minutes and 38%. Its using my GPU at 90-100% only 4.7 gig of the 16gig memory. CPU utilization is sitting around 15%.
My card is an Nvidia 4080. This render should be screaming. I'm at a loss to know what to do... or is this just slow. US2 does not seem to like my system. The render is somewhat small 1800x1200. There is no sky. scwnw set at 64M and 128 resolution
GPU 0
NVIDIA GeForce RTX 4080
Driver version: 32.0.15.6081
Driver date: 7/30/2024
DirectX version: 12 (FL 12.1)
Physical location: PCI bus 1, device 0, function 0
Utilization 95%
Dedicated GPU memory 4.7/16.0 GB
Shared GPU memory 0.2/15.8 GB
GPU Memory 5.0/31.8 GB
here is the scene..very simple. now at 80% 22 minutes. This should render less than 10 minutes.
EDIT: Finish 35 minutes 31 seconds.
No it is not.
It seems like that small render should have been much faster than that. Maybe it is the lighting. It looks very flat. Is that just the default Ruins HDRI? Try sun-sky lighting, like the render preset that comes with UltraScenery2 (USC2 Late Morning). What render settings are you using to terminate the render? Convergence percent? If so, what percent? Number of iterations? Time?
You, like me, are using 4.22.0.x, right? I have never stopped having crippling performance issues with Ultrascenery (and Ultrascenery 2) in my release 4.22.0.16 instance.
I would not have upgraded from 4.21, which worked fine, except USC rendered OK in my beta 4.22 instance. Critically, I have to think, the beta instance was 4.22.1.x. To this day, I have to switch to the beta instance to render most USC/USC2 scenes. I'm running a 3090 system.
I am running the latest DS Beta.
i guess its time to try the beta. The result will be interesting. Anything that needs to be done as far as setup ?
yes, I finally "upgraded" a few months ago ... shouldn;t have. I'm going to try the beta
Comparison: OK, I admit, it's completely cheesy - it was just a product test scene to confirm basic functionality of the new Bone Minion for horses as well as the new Australia 2.
It took 4 minutes, 24 seconds to finish in my 4.22.1.88 beta (yeah, it's old now - I only installed it to test Face Transfer 2). The same file takes 32 minutes, 5 seconds to finish in my release 4.22.0.16.