UltraScenery - new(er) territory [Commercial]

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Comments

  • Oh that's good. So good, actually, that my instinctive reaction was to try & clean my glasses to get rid of the mistiness.

    Regards,

    Richard

  • davesodaveso Posts: 7,007

    paulawp (marahzen) said:

    Just a quick and easy one. I also tested out the new atmospheres from a few days ago.

     

    this looks very cool. I'm in process of installing right now and will give it a whirl.  

  • davesodaveso Posts: 7,007
    edited November 13

    OK -- first go with it - the new biomes, with the atmosphere 1.  Too much repetition in the terrain, too many rocks on river edge, and could maybe use some additonal reeds or something, but a first step. 

    the new biome with atmosphere1.jpg
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    Post edited by daveso on
  • paulawp (marahzen) said:

    Just a quick and easy one. I also tested out the new atmospheres from a few days ago.

     

    Nice 

  • memcneil70memcneil70 Posts: 4,115
    edited November 13

    @paulawp (marahzen) That is a breathtaking render. It feels like a glimpse into a fairy world.

    @daveso The landscape reminds me of the 'created landscapes' of the 1700s/1800s for the aristocracy in Europe who wanted to gaze on a specific outlook.

    This was the one render I have been able to do in the past week. I can't figure out why I got a grey area on the horizon. This was done on my old laptop with a GTX 1080 and 32gb Ram. It took 3 hours to render.

    Mary

    Ancient Wars 2.png
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    Post edited by memcneil70 on
  • Mary, that's an artefact of the sun/sky. The grey area is from altitude=0 and below on the horizon. It's the area where the sky thinks the ground goes. Your camera altitude is high enough to see this below horizon artefact when looking down at the ground, and because the ground doesn't extend to the horizon, it's visible. To verify for yourself, start with an empty scene, go to the environment settings, select sun-sky and take a look at what is visible with Iray viewport rendering. Regards, Richard.
  • memcneil70memcneil70 Posts: 4,115

    Thank you Richard, I will be on the computer that worked on it tomorrow morning and will see if I can adjust it.

    Much appreciated.

    Mary

  • richardandtracy said:

    Mary, that's an artefact of the sun/sky. The grey area is from altitude=0 and below on the horizon. It's the area where the sky thinks the ground goes. Your camera altitude is high enough to see this below horizon artefact when looking down at the ground, and because the ground doesn't extend to the horizon, it's visible. To verify for yourself, start with an empty scene, go to the environment settings, select sun-sky and take a look at what is visible with Iray viewport rendering. Regards, Richard.

    Horizon Height is a setting but is being a tad weird. I ran into this also but worked around it by having the high ground in the background. Normally, you can just lower it and get rid of that. 

  • memcneil70memcneil70 Posts: 4,115
    edited November 14

    Thanks to both of you I found the settings I needed: SS Horizon Height and SS Horizon Blur which I had never paid attenion to before to my shame. I redid my render and am also attaching a snip of the settings. I was stationed south of Athens Greece in Glyfada at a time some of the trees were still growing back and you could see the ancient ruins sticking up around the neighborhoods and over the Adriatic. While Canadian Geese and Egyptian Ruins wouldn't be in Greece, the feeling is true to my heart. One more comment, for 20 years I drove east to west on Hwy 101 home from Santa Barbara until it turned north at Gaviota and the Pacific Ocean would blur out often like it looks like the render, except during storms.

    This also gave me a chance to change the width to include the flock fully and the pose of Old Tang. So thanks for that too.

    Ancien Wars 3.png
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    Horizon Blur n Height Settings.PNG
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    Post edited by memcneil70 on
  • If im going to use a high camera angle and get the grey line i use ultrascenery xt to put in a horizon of hills ..... thats the easiest way. and the advantage of using xt to create the distant horizon is that you can move the xt land mass up down, or side to side without affecting anything else. 

  • paulawp (marahzen)paulawp (marahzen) Posts: 1,370
    edited November 15

    Martinjfrost said:

    If im going to use a high camera angle and get the grey line i use ultrascenery xt to put in a horizon of hills ..... thats the easiest way. and the advantage of using xt to create the distant horizon is that you can move the xt land mass up down, or side to side without affecting anything else. 

    With XT and one of the new Atmosphere settings (sort of, as I've made some mods):

    Unfortunately, I have issues that will persist until I finally get brave enough to upgrade my release Daz. My beta Daz doesn't properly use XT, and my release Daz is the 4.22 version that possibly takes hours to render a more complex image. This one was done in beta, sans the correct XT textures but with the haze and this setting it's less obvious.

    overlook-uscxt.jpg
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    Post edited by paulawp (marahzen) on
  • ArtiniArtini Posts: 9,458

    Looks great...

     

  • davesodaveso Posts: 7,007

    paulawp (marahzen) said:

    Martinjfrost said:

    If im going to use a high camera angle and get the grey line i use ultrascenery xt to put in a horizon of hills ..... thats the easiest way. and the advantage of using xt to create the distant horizon is that you can move the xt land mass up down, or side to side without affecting anything else. 

    With XT and one of the new Atmosphere settings (sort of, as I've made some mods):

     

    Unfortunately, I have issues that will persist until I finally get brave enough to upgrade my release Daz. My beta Daz doesn't properly use XT, and my release Daz is the 4.22 version possibly takes hours to render a more complex image. This one was done in beta, sans the correct XT textures but with the haze and this setting it's less obvious.

    this is a really great render.  

  • DartanbeckDartanbeck Posts: 21,569

    Shimrian said:

    And here is my new test render of the Planet Taira in Ultrascenery! I can't wait to explore it more and create little human and alien settlements on the planet.

    Planet Taira

    Link to image in gallery with all items used. Feel free to provide feedback since I'm always looking for ways to improve! 

    Very cool! I wonder if he'll make more of these Petipet Alien Worlds available for UltraScenery

  • MelanieLMelanieL Posts: 7,384
    edited November 16

    Just got round to trying out the USC2 Biomes Vol 2 - nice addition.

    USC2-Biomes2-A.jpg
    1024 x 768 - 815K
    USC2-Biomes2-B.jpg
    1024 x 768 - 610K
    Post edited by MelanieL on
  • MartinjfrostMartinjfrost Posts: 375
    edited November 18

    As Promiced the other products in my render settings set have landed in the store today, both in bundle format and as single products, simelar to the first rendersettings pack these are made specifically with Ultrascenery in mind but will of course work with any scene. 

    You can add clouds to them as illustrated below. Here ive used the desert ecosystem on the ultrascenery 2 terrain with reed bioms at water level to create a turn of the century river settlement. VDB Cloud sets added from my runtime in to the sky,.

    Edit - the render setting here was Hades Town

    Find Atmosphere Volume 2 - Mysterious Render Settings HERE

    More atmouspheric render settings

    Find Atmosphere Volume 3 - Utility Render Settings and Short Cuts HERE

    lots of partial render settings to govern all sorts of things like shadow sharpness/ softness, light direction, fog height and much more....

    Find and the bundle - saving your some more money HERE- Atmosphere Volumes 2 & 3 Bundle

     

    Post edited by Martinjfrost on
  • NathNath Posts: 2,804

    I've seen them land, but are they supposed to be Editorial License? Because they are at the moment. The mods are making an inquiry about it.

  • Nath said:

    I've seen them land, but are they supposed to be Editorial License? Because they are at the moment. The mods are making an inquiry about it.

    Ive flagged it and asked for it to be changed, honestly i doubt its going to affect their usage as there is no 3d printing of these products, and they are , afterall subjective render settings so no copyright or other infringments can come of it realistically, but better make sure its in the proper box.  

  • NathNath Posts: 2,804

    Martinjfrost said:

    Nath said:

    I've seen them land, but are they supposed to be Editorial License? Because they are at the moment. The mods are making an inquiry about it.

    Ive flagged it and asked for it to be changed, honestly i doubt its going to affect their usage as there is no 3d printing of these products, and they are , afterall subjective render settings so no copyright or other infringments can come of it realistically, but better make sure its in the proper box.  

    Thx, it's weird they are in there anyway - and it's probably a mistake, wouldn't be the first. 

  • memcneil70memcneil70 Posts: 4,115

    Saw them in my Ati email and went to the store right away. Just waiting to finalize my cart. The products look lovely in their presentations.

  • Nath said:

    Martinjfrost said:

    Nath said:

    I've seen them land, but are they supposed to be Editorial License? Because they are at the moment. The mods are making an inquiry about it.

    Ive flagged it and asked for it to be changed, honestly i doubt its going to affect their usage as there is no 3d printing of these products, and they are , afterall subjective render settings so no copyright or other infringments can come of it realistically, but better make sure its in the proper box.  

    Thx, it's weird they are in there anyway - and it's probably a mistake, wouldn't be the first. 

    Its been flagged with QA who will have set up the pages, it might be a couple of days before they get too it but its all good 

  • LinwellyLinwelly Posts: 5,947

    Wow to the images in those products, they are really stunning!

    I need to learn so much more to be fully versed with all the Ultra scenery stuff

  • Martinjfrost said:

    As Promiced the other products in my render settings set have landed in the store today, both in bundle format and as single products, simelar to the first rendersettings pack these are made specifically with Ultrascenery in mind but will of course work with any scene. 

    You can add clouds to them as illustrated below. Here ive used the desert ecosystem on the ultrascenery 2 terrain with reed bioms at water level to create a turn of the century river settlement. VDB Cloud sets added from my runtime in to the sky,.

    Edit - the render setting here was Hades Town

    Find Atmosphere Volume 2 - Mysterious Render Settings HERE

    More atmouspheric render settings

    Find Atmosphere Volume 3 - Utility Render Settings and Short Cuts HERE

    lots of partial render settings to govern all sorts of things like shadow sharpness/ softness, light direction, fog height and much more....

    Find and the bundle - saving your some more money HERE- Atmosphere Volumes 2 & 3 Bundle

     

     

    In my cart already ... 

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