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I'd love to see your work (PM me a link if you can), because most of my projects involve nudity also and I have no issues with G9 except in some extreme poses.
Are you saying that G8 will not work with DAZ 5?
No, he isn't in a position to state anything - but his epectation is that DS 5 will have some new feature that will require a new figure to take advantage of them, that the new tech (whatever it it might be) would not work in DS 4 - but we strongly would expect the previous generations to work in DS 5. But this is essentially a wild guess throughout.
Thanks, Richard. I thought that might be the case with G8 poses & G8.1.
*****
Also thanks to whoever pointed out the new Sloshwerks hair shaders. (And thanks to Slosh for making them!) I use the older sets so much, for every generation of hair I have. It's practically part of my workflow: load hair, parent in place if for a different generation, decide I need more color/shader choices, go to Sloshwerks shaders.
I would totally grab the popcorn and have a front row seat if the new DS had no backward compatibility and only worked with genesis 10 or 11, LOL. I have the last two versions of DS backed up, so if that happened I woud be fine and would actually enjoy it if it meant some ground breaking new tech.
Of couse it's a "wild guess". There's been no hint at DS5 progress since that first (and later withdrawn) announcement way back when. I even said in my comment "one can dream". Nevertheless, considering the huge advances we are seeing daily elsewhere, I would hope for some new technology with advanced features - including new figures. I'm not at all suggesting that there would be no backward compatibility - just that G9 appears to be a stop-gap until a new generation - hopefully a new concept - arrives. Again, one can dream.
For more speculation, there are whole threads devoted to what to expect or hope for in DS5.
Based on posts from Daz folks that I've read in the DS5 thread, I suspect there will be compatibility with older figures but it may come with a fairly large asterisk.
Daz's vast catalog is one of their main assets (yuk-yuk, bad pun) so they can't turn their back on it entirely, but sometimes to make progress things need to be broken / replaced.
They've stated that DS 4.xx will still be available after DS5 is released, it won't suddenly disappear the way it does now when a new dot-version is released. Of course, those posts were written quite a while ago so who knows if things have changed since then.
I do not understand, where someone gets the idea that older generations (G1-G8.1) would not be compatible with DS5, why wouldn't they be?
I would be surprised if they really break backwards compatibility.
The reason I say this is the fact that DS4 can currently read the Poser stuff I bought in the days before DS 0.x had been released. That's close to 20 years ago, so the history of supporting older figures and allowing users the opportunity to update them is well established - and who with a big, old, [expensive] library wouldn't get a bit grumpy if that couldn't be used in DS5?
I suspect that how the content is treated will be different under the hood, but I'd be surprised if the interaction methods between the user and the program is much different. If anything I suspect any new interaction methods will be additive to the existing ones, so as not to leave users with older machines entirely behind.
One area where I DO expect backwards compatibility to be broken is Scripting. The script api allows intimate interactions with the internal data objects. If the data object interface changes at all - which it almost certainly will need to to expand the feature set - then the script backward compatibility is broken in one action.
Regards,
Richard
Yes, scripts and plugins, those will most likely not work without updates, but the characters, morphs, etc. they are just groups of coordinates in the 3D space. No reason that DS5 would not support them.