Show Us Your Bryce Renders Part 13

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Comments

  • mermaid010mermaid010 Posts: 5,480

    Thanks adbc

  • mermaid010: Excellent light. The object looks very good. I suppose you created it, didn't you?

    Horo, adbc: Thank you!

  • HoroHoro Posts: 10,628
    edited February 21

    In front of the camera is the EWL and covers 320° in the diagonal. An object from Funky Shapes and Funky Metals with my own materials in the world centre and around it a sphere with my own material and within the camera. Light by the WhiteSphere HDRI in the world centre and a bit of specular by the sun.

    Spikes to the Eye

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  • mermaid010mermaid010 Posts: 5,480

    Electro-Elvis said:

    mermaid010: Excellent light. The object looks very good. I suppose you created it, didn't you?

    Horo, adbc: Thank you!  

    Thanks Electro-Elvis yes I made it following David's tutorial. 
     

    Horo excellent result, the colors are magnificent.

  • mermaid010mermaid010 Posts: 5,480
    edited February 22

    An abstract based on David’s Basic abstract recipe 2 viewed thru the Ewl. https://www.youtube.com/watch?v=kEhniFYsvSU  I tried the various filters he mentioned.  There are a few more variants on my Pinterest Board.  https://www.pinterest.com/maryole3/abstracts-done-in-bryce-3d/ The abstracts are a bit busy. The camera is within a pyramid in the first and within a sphere in the 2nd.

     

     

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  • HoroHoro Posts: 10,628

    mermaid - thank you. Two very nice abstracts, the first is not too busy and the second very special and very intriguing to follow the lines. And the additional render you show on Pinterest are also great looking.

  • mermaid010mermaid010 Posts: 5,480

    Thanks Horo 

  • adbcadbc Posts: 3,115

    mermaid : two marvelous abstracts, the first one has beautiful colours, the second one has fascinating lines.

  • mermaid010mermaid010 Posts: 5,480

    Thanks adbc

  • HoroHoro Posts: 10,628
    edited February 23

    The terrain was self made and given a modified material from HRT-2. The clouds are a CloudSlab from the Sky Toolbox, the ambient light by an HDRI and the key light by the sun.

    Black Rocks

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,109

    mermaid, that wings3d object in a sphere looks like a spider.  Kind of makes me shiver, lol.  Really cool abstracts.  the blue one is so intricate and love the swirls in the second.

    Horo, beautiful colors in your abstract.  Awesome texture in your landscape.  Very barren and desolate feel to it.

  • HoroHoro Posts: 10,628

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 5,480

    Fantastic landscape Horo the lighting and materials are perfect

    Thank you NGartplay

  • adbcadbc Posts: 3,115

    Horo : what can I say ? This is again a fantastic render, beautiful light and terrain material.

  • HoroHoro Posts: 10,628
    edited February 24

    mermaid and adbc - thank you.

    An object with two parts from Fifty Funky Shapes and Fifty Funky Metals twice instanced and given materials from the same set. The ground plane got a self made material. Light and background by an HDRI from Seamless Texture Mix and HDRI Lighting Set 2 and some light and specular by the sun.

    Knotty Loops

    Below the anaglyph.

    Knotty Loops Anaglyph

    Click on the images to enlarge.

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,480

    Beautiful still, Horo, the anaglyph is awesome.

  • HoroHoro Posts: 10,628

    Thank you mermaid.

  • HansmarHansmar Posts: 2,925
    edited February 25

    Horo, NGartplay, Mermaid, adbc, thank you.

    Horo, Very nice experiments with polarisation. Very good landscape within the fading mirror box. And good looking island, well lighted. The panorama of the abstract maze room came out very well. Beautifull coloured abstract.  The terrain render on this page looks rather uninhabitable. The funky shapes are also nice.

    Adbc, Both renders of the mosquito are amazing, but the one with polarisation is really very special.

    Mermaid, Very nice renders of the object. Your island render is very good too. The Wings object somehow looks like a creature with series of tentacles; creepy. Great abstracts based on David’s tutorials.

    Electro-Elvis, Great abstract.

    I made a number of abstracts inside the icosahedron object with a mirror texture and a sphere and some coloured lights.

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  • HansmarHansmar Posts: 2,925
    edited February 24

    Inspired by the wonderful high resolution terrains by Horo, I decided to try out some external terrain editors. I downloaded free versions of World Machine and Gaea. They can export heightmaps up to 1024 by 1024 pixels. Both are node based procedural terrain creators. Apparently it is possible to upload real world height maps into Gaea, but I did not try that. Anyway, the tool that created such height maps easily (terrain party) is no longer really functional. I also downloaded a free version of Terragen. However, I found it very unintuitive to use, so decided not to pursue that one. And, unfortunately, World Creator does not have a free or try out version.

    Here are my first results with World Machine. I used fractal (perlin), sometimes added noise, sometimes a polygon outlined 'mountain', erosion, combiners. etc. The materials are (modified) materials from various Bryce sources (including Horo and David B) and so are the skies. HDRIs were included in some cases and generally I used soft shadows in rendering.

    More, also from Gaea, will follow.

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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,480

    Hansmar a beautiful set of landscapes. I don't see the abstracts. Thanks for the comment 

  • HoroHoro Posts: 10,628

    Hansmar - thank you. Your abstracts can be anything, all three are just white frames.
    Five very nicely done terrain renders. Do not forget that the Bryce terrain Editor is very advanced.

  • adbcadbc Posts: 3,115

    Horo : awesome objects, great lighting, stunning anaglyph.

    Hansmar : a great set of landscapes, I also can't see the abstracts. Thak you for your comment.

  • HoroHoro Posts: 10,628

    Thank you adbc.

  • HansmarHansmar Posts: 2,925

    Mermaid, Horo, adbc. I have no clue why this happened to me (again). They were there and then they are gone. I put the abstracts back. Hope they will stay now.

    Thanks for the comments on my landscapes. I know the Bryce terrain editor is advanced. However, it does not do a good job (at my hands) on erosion, I think. I am also not very good at adding general noise (always too strong at my hands). Furthermore, trying out some other tools is fun too.

    I do have Horo's terrain editing tool also, but have not used it a lot. Will have to learn to use it again for further options.

     

  • mermaid010mermaid010 Posts: 5,480

    Hansmar a great set of abstracts, superb work

  • HoroHoro Posts: 10,628

    Hansmar - oh yes, all the three abstracts look great.

  • adbcadbc Posts: 3,115

    Hansmar : amazing set of abstracts.

  • HoroHoro Posts: 10,628
    edited February 26

    The object is by Steven Ray, within it four copies, each one a bit smaller, all have full Specularity with a high Halo and are transparent. The ground is black with full Metallicity and some Reflection. Behind the object a radial with soft shadows, rendered with Blurry Transmissions. Background by the "Gasclouds_B09_SC" HDRI (unpublished). The idea is based on the video "Simulating SSS Basics" by David Brinnen. Experiment to create a Sub-Surface Scattering (SSS) effect.

    Square in Cube

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,480
    edited February 27

    Wow Horo this came out nice. I haven't tried this video yet.

    I played with colors, reflections and transparency. Each object has a different value for transparency and reflections, the refraction is the same. This was a long render for my ailing Laptop almost 8 hours.

     

    Etd: lit by two radials and the key light is the sun

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    Post edited by mermaid010 on
  • All the renderings are amazing! I'm jealous

    @mermaid010 super cool
     

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