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OOT hairs are a known issue, many have been updated and it is simple to fix those that haven't - though if you are using Daz central, Install manager, or a manual installation try reisntalling a recent hair as the issue is a shared file, so the update should overwrite the older file. The fix, if needed, is to remove any map from the Transmitted Colour proerpty in the Editor tab of the Surfaces pane.
You do have the Anatomical Elements, and you are loading them before aplying the materials preset or character preset?
Also, is your driver sufficiently recent - see https://www.daz3d.com/forums/discussion/comment/8132731/#Comment_8132731
no, I load them with the character or preset.
Ah, I never do that as it has, at least in the past, been vastly slower on my system than loading the base character anda pplying the shaping and materials presets. Still, I was not aware that many character presets were set up to load the Anatomical Elements - do you have some examples of ones that are failing, and worked before?
I'm finding that the DS process isn't terminating in task manager even after 3-4 hours (more so than 4.21).
What plug-ins do you have? If you check
%appdata%/daz 3d/studio4/log.txt
Whats tage is it at currently (last entry in the log)?
Did you update your GPU driver when you installed 4.22, that version requires the newest driver from NVIDIA, assuming that's what you have. What are your system specs? It's hard to troubleshoot issues when you don't have any of the information that could be the root cause. What products were you trying to render? All of this is very important information that the people trying to help have asked for.
Hello, I'm using a script Character Converter G2M to G8M and it stalls because there's a step where it wants to zero the figure. Is there any way to disable the pop up that asks your intent?
Hi,
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
Or did I do anything wrong ?
No, otherwise the author of the script would have automated the process.
Which hair, and what did you do?
This one :
dforce High Voltage Hair for Genesis 3 and 8 Females | Daz 3D
And simply turn tesselation all to zero, make sure you are in photoreal mode, turn PS+PR ON, and with daz 4.21 (or maybe 4.20 i can't recall) you could have a very efficient render of strand based hair. For some reason, I cannot get the hair to render at all now.
Is anyone actually looking at the tech support tickets?
June 10 : https://bugs.daz3d.com/hc/en-us/requests/438233
Nov 9 : https://bugs.daz3d.com/hc/en-us/requests/446652
If set Render Line Tessellation Sides to 0, it'll be meaningless as there'll be no polyline generated... but even if set the properties as above, there was no issue for me...
We're not able to see your tickets...
Yes I have, and 4.22 continues to give the same problems, the bug always comes up.
does it on all gforce and some others
There is no way for you to do it (unless the script is in plain text, .dsa - or .ds if it is really old) but the author, if still active, colud use the method shown here to have the action run in silent mode which would suppress the prompt.
Which driver exactly are you using?
Tesselation does not generate polylines anyway, but 0 should work.
Zokreb which tool is active (checked in the Tools menu)?
It's a feature of iray, have a look here :
Daz Studio Pro 4.21[.0.x] - Highlights - Daz 3D Forums
I quote
Well, on my side, this feature has been lost with Daz 4.22
See Richard's post before yours, and a screenshot of what you are getting would be helpful.
Sorry Richard and DoctorJellyBean, i did not see the last part of Richard's post. My bad.
Here is an example with only the hair loaded :
Universal tool, PS+PR activated, 1 tesselation in viewport, 0 for render, photoreal mode
I don't have any relevant message in the log saying that something is going wrong.
Nvidia Drivers : 546.01 but i've also tried with 531.65 which are more stable for running stable diffusion on my side and same result...
Any idea ¯\_(ツ)_/¯
Odd, it is working corectly with those line settings for me in both Drawstyle and render..
Well, thank you for testing, at least we know it's linked to my computer settings then...
I'll try to rollback to 4.21
Odd, no issue for me... Nvidia driver - 537.58 ~
OK, rolled back to 4.21 => Still the issue
rolled back my drivers to 537.58 like you => Still the issue.
There's definitely something that messed up my computer :)
For everyone reading this : The issue is not Daz 4.22, it's my machine :(
Thanks, your post also helped me solve a problem. A character rendered perfectly, another crashed, I realised only after your post that the one crashing had hairs that were not (as far as I remember) from OOT, but had nonetheless the OOT hair shaders applied (one of their producs that could work with any hair). Took out the maps from Transmitted colour, and there it goes :-)
Would I be able to request an installer for DAZ prior to this version? This is a rather old product and I don't want to be at the mercy of the author to update it.
To clarify, this script ran automated without user input prior to 4.22. The author did automate the script but changes to the way zero figure works means there's no an unavoidable pop up that breaks the functionality.
Which script/product is it?