LIVE! In the store NOW!! LowPi - the Low Poly Figure, and Crowd Creator Scripts

1567810

Comments

  • ArtiniArtini Posts: 9,454

    Is it possible to replace LowPi characters entirely

    and use only scripts with some other low poly characters?

     

  • TotteTotte Posts: 13,955

    Artini said:

    Is it possible to replace LowPi characters entirely

    and use only scripts with some other low poly characters?

     

    No, it only works with LowPi 

  • ArtiniArtini Posts: 9,454

    Ok, thanks for the explanation.

     

  • TotteTotte Posts: 13,955
    edited August 10

    A little teaser of what will come, when it's done, for LowPi Crowd Generator, Crowd Generator Plus.

    All markers are made visible here ( you seethere are only border markers)
     

    plusgrnd.png
    1600 x 900 - 2M
    Post edited by Totte on
  • barbultbarbult Posts: 24,240
    edited August 27

    Today made an image with the new Neo Tokyo and added a bunch of LowPi.

    Neo Tokyo with bloom and LowPi_Camera (10).jpg
    2000 x 1500 - 2M
    Post edited by barbult on
  • ArtiniArtini Posts: 9,454

    Looks great, @barbult, and I like the composition of the image very much.

     

  • barbultbarbult Posts: 24,240
    edited August 27

    Artini said:

    Looks great, @barbult, and I like the composition of the image very much.

     

    Thank you, Artini. I moved my LowPi crowd to the Streets of Japan 2. They don't look very Japanese. They must have just come off of a tourist bus.

    LowPI in Streets of Japan 2_Camera 1.jpg
    2000 x 1500 - 2M
    Post edited by barbult on
  • TotteTotte Posts: 13,955

    Great imags @barbult! And either a tourist bus, or a cruise ship.

  • barbultbarbult Posts: 24,240

    Totte said:

    Great imags @barbult! And either a tourist bus, or a cruise ship.

    smileyCould be Yokohama. That's where we got off a cruise and headed to Tokyo.

  • I can't get it to work at all
  • barbultbarbult Posts: 24,240

    spiddle_5503d0ddb7 said:

    I can't get it to work at all

    That's too vague for anyone to help you. You need to describe:

    • what product(s) you installed,
    • how you installed them (DIM is the best way; don't install inside Daz Studio),
    • what steps you took to run them
    • specifically what happened after each step.
    • Did you read the manuals?
    • There is also a video tutorial available for purchase in the Daz store if you are totally clueless about how to use it, that might help.
  • barbultbarbult Posts: 24,240

    I accidently posted my LowPi mummy renders in the wrong thread, so I'm reposting them here where I meant to put them.

    LowPi Mummies and Skeletons come out at night.

    More mummies.

  • I can't get it to work at all, keeps saying "you don't have any sets that match the active tab"
  • spiddle_5503d0ddb7 said:

    I can't get it to work at all, keeps saying "you don't have any sets that match the active tab"

    What LowPi stuff do you have installed?

  • TotteTotte Posts: 13,955
    edited September 29

    spiddle_5503d0ddb7 said:

    I can't get it to work at all, keeps saying "you don't have any sets that match the active tab"

    Did you add any sets to the list?
    If you just select a set but not add it,  no tags are loaded, sounds like that.

    The arrow points to the add button...

     

    Then it will load the set

    img1.png
    1230 x 728 - 207K
    img2.png
    1274 x 772 - 241K
    Post edited by Totte on
  • TotteTotte Posts: 13,955

    LowPi Crowd Generator Plus Extension is released!

    https://www.daz3d.com/lowpi-crowd-generator-plus-extension

    Taking your LowPi Crowd Generation to the next level.
    Requires HedgeMaker as it uses the Hedgemaker plugin for the collision detection.

  • barbultbarbult Posts: 24,240
    edited October 2

    Totte said:

    LowPi Crowd Generator Plus Extension is released!

    https://www.daz3d.com/lowpi-crowd-generator-plus-extension

    Taking your LowPi Crowd Generation to the next level.
    Requires HedgeMaker as it uses the Hedgemaker plugin for the collision detection.

    The product page says "The HedgeMaker plugin is included with this product, " That seems to contradict the statement that Hedgemaker is a required product. Do you mean "The Hedgemaker plugin is used by this product."

    Post edited by barbult on
  • TotteTotte Posts: 13,955

    barbult said:

    Totte said:

    LowPi Crowd Generator Plus Extension is released!

    https://www.daz3d.com/lowpi-crowd-generator-plus-extension

    Taking your LowPi Crowd Generation to the next level.
    Requires HedgeMaker as it uses the Hedgemaker plugin for the collision detection.

    The product page says "The HedgeMaker plugin is included with this product, " That seems to contradict the statement that Hedgemaker is a required product. Do you mean "The Hedgemaker plugin is used by this product." 

    A, crap (It was changed, first I wanted the plugin  included , but that was impossible, so it was changed to require the plugin), forget to check it that text was changed or not.
    I fix that!

     

     

  • TotteTotte Posts: 13,955

    The storepage description has been updated!

  • MelanieLMelanieL Posts: 7,378
    edited October 2

    As a learning exercise, I had a go at converting some clothing from M4, Genesis and G2M to keep me going while I await the (promised?) medieval add-on set.

    Quite a bit of work with Decimator, texture reduction, mesh-grabber etc, then setting up a Wearkit then using Set Builder. So I was determined to post it even though it's not the best image ever (probably too close to the foremost figures)

    I hope to pick up the latest add-on scripts today, even though it gives me even more to learn!

    LowPi-Medievals.jpg
    1024 x 768 - 705K
    Post edited by MelanieL on
  • TotteTotte Posts: 13,955

    Nice work MelanieL 

    Great to see LowPis in the wild 

  • ArtiniArtini Posts: 9,454
    edited October 2

    Looks very nice, @MelanieL

    and I like how the converted clothes looks a like.

     

    Post edited by Artini on
  • MelanieLMelanieL Posts: 7,378

    Thank you both!

  • barbultbarbult Posts: 24,240
    When the "promised" medieval set shows up, you can combine your wear kit with it for more variety. Good work. I agree, it is a lot of work converting existing clothing, but I do it a lot and enjoy it for some reason. I guess it gives me a sense of accomplishment.
  • MelanieLMelanieL Posts: 7,378

    Yes, I am planning to have a crack at Regency clothing then maybe Edwardian when I have been through all my Medievals. I agree about that sense of accomplishment - even if I could probably do better on the conversions blush

  • Lyrra MadrilLyrra Madril Posts: 277

    the medeival set is coming, I promise   :)  

    We are already ahrd at work on the next one after that, which is going to need some new features here and there for better crowd control.  We started a monster lol

    Those are very nice mummies! 

     

    Main.jpg
    1000 x 1300 - 384K
  • barbultbarbult Posts: 24,240

    The mummies were converted from this Egyptian bundle. Since then, I've also converted the old M4 bandages.

  • barbultbarbult Posts: 24,240
    edited October 3

    Mummies and Skeletons and Zombies, Oh my!
    Halloween must be on my mind lately.

    Ravenwood Cemetery Iray Mummies Skeletons Zombies_Camera Close.jpg
    2000 x 1500 - 2M
    Post edited by barbult on
  • TotteTotte Posts: 13,955

    The wait is over!!

    Medieval life is here!

    https://www.daz3d.com/lowpoly-crowd-creator-expansion-medieval-life

     

  • gamegame Posts: 3

    Sobald ich mehr als 30 Personen (25% Instanzen) generiere, benötigt mein PC ca. 1 Minute pro Person. Bei den 30 Personen kann dies innerhalb einer Gesamtzeit von 3 Minuten erledigt werden. Es werden nur 4 Begrenzungsmarkierungen verwendet. ElDie CPU arbeitet mit minimaler Last und auch der Arbeitsspeicher ist mit nur 7 GB belegt. Ich verwende einen AMD Ryzen 5 1600 Six-Core Prozessor 3,20 GHz mit 16 GB RAM und eine GEFORCE RTX 4060 TI Grafikkarte. Wie kann ich es beschleunigen?

Sign In or Register to comment.