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I'm rarely gaming, but if I do, it has to be Zelda.
"A Link To The Past" and "Ocarina Of Time" are my favorit games.
I have good memories of playing "Super Meterorid" as well.
I tried my hand at "SuperFlight" (falling/gliding down through the air trying to avoid the looming mountains/buildings/holes/canyons/whatever). I always smash into someting within minutes. Bah, if God had intended men to fly he would have given them flappable wings. Now I play the game pretending I'm someone else and trying to find a place I can smash into. Perhaps if I run into it enough times, I'll break through it.
But now that I've "fixed/bypassed" the "Conveyance Pod" bug in the game "Firmament", I've established power, and made my way back to the "Vault" area, which is where I got stuck a year ago. But this time, I have a better idea how to tackle it.
Oh, I played Superflight for a while, ususally while listening to a podcast! I found it very relaxing. If they had put just a tiny bit more work into the graphics I'd probably be playing it still.
Well, good things happen. My wife asked me what I wanted for Father's Day. I told her I wanted the Thrustmaster HOTAS, and in about seven days, it will be here.. And what do you know, they have MSFS 2020 on the Xbox PC+, which I have a subscription to. I already have a bunch of older flying games that are Thrustmaster-compliant. I'll have to try my new system component with this game: DCS World (digitalcombatsimulator.com), especially DCS: A-10C Warthog (digitalcombatsimulator.com). I haven't tried either of those games.
Here is some game footage of me playing No Man's Sky. I did the weekend mission and then went to my two main bases to do a quick walk through. It's the first game footage I've ever recorded and uploaded.
These days, about the only actual games I play are the puzzle games on my Android tablet... the sort of thing where you're moving randomly-placed objects on a bunch of shelves into groups of three to clear them out of the space and get at the other random objects behind those, or the Majogn-tile ones, and so forth.
And the closest I get to MORPG sorts of things.... is Second Life... which is really less of a MORPG and more of a giant 3D chatroom with scenery and sometimes role play. Mostly I go to music-club events there these days, though.
And yeah, the green boy in the foreground in this screengrab is me.
Two games that gobble up more hours than one wuld expect because of the multiplayer components mixed into big massive expansive worlds. ,
State of Decay
The Division
"Riven" was one of my favorites. And I just saw a trailer for a modern release/remake of it. Basically the same as the original, just modernized. Available July 23rd, I think. I have a small collection of various releases of "Riven". I believe that I have a DOS CD version, a Win95 CD version. A Win98 CD version. And a Win98-DVD version. At least I think those are the versions I have. I know I had several picked up at flea markets over the years, but I squirreled them away in a box 15 years ago. My personal first version, bought from the store, was the DVD version on my first home computer, a Win98 system.
I do not play computer games anymore, unless I run them in Unity game engine,
where I can change most of the features, I want.
For me using Unity is as much entertaining as using Daz Studio for renders.
In the past I have enjoyed many games, like Defender on Timex 2000 (2 KB of RAM),
Manic Miner on ZX Spectrum, Sims and the other simulation games on PC.