February, 2016 New User 3D Art Contest “Lighting” (WIP Thread)

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Comments

  • dracorndracorn Posts: 2,345

    Here's another revision to my other scene, with help from dracorn.

    Now, we're talkin'.  This is much better. 

  • SiotradSiotrad Posts: 110
    edited February 2016

    Here is my last Geisha ...

    !-Feb-contest-Geisha-2.jpg
    561 x 800 - 393K
    Post edited by Siotrad on
  • dracorndracorn Posts: 2,345

    Here is my latest renders for Lighting I used 2 spotlights on the right and left side 2 distant lights 1 for above and 1 for under with specular 1 UE2 on the first one and the second one has just UE2 so not sure which one I want to use now I can not make up my mind.

    You are improving with every render, Saphirewild.  Your poses are looking more natrual as well. 

    Yes, the toes are a little funky on the right foot in the first render.  The eyes on the second render are posed so extreme that she looks surprised.  May I suggest you pan the camera to the left so you can reposition her eyes. 

    As far as the lighting goes, these are both very nice.  The bottom one is a little softer but the top is more golden - can't say that one is better than the other.  I like both of them.

  • dracorn said:

    Here is a revision to one of them.  I appreciate all the feedback; I'm still new at this so I need all I can get.  Oh, and I have thick skin; so be honest.  wink

    Seriously, Ghost.  This is an excellent render.  I looked hard and couldn't find anything that needed fixing.  Even her eyes are looking where they should be.  Great job.  Serously, great job.

    Thank you very much dracorn; I have just over a year of experience and I still lack total confidence in my work.

  • dracorn said:

    Here's another revision to my other scene, with help from dracorn.

    Now, we're talkin'.  This is much better. 

    Thank you again dracorn.

  • dracorndracorn Posts: 2,345
    edited February 2016

    OK, here's the Captain and the Sailor again, post-morphing the coat.  There are still some distortions as the coat wrapped around my portly Captain, but they aren't noticable.  The buttons wouldn't cooperate in Hexagon, to the point of giving me fits.  I finally tired of it and resolved to fix them in post work.

    I panned the camera back just a little, and moved some of the junk closer to the characters so it appeared more cluttered.  I also reduced the glow on the lamp glass and I like that much better.  I added some vascularity to the Sailor's arm in my large render. 

    I played with the moonlight to get that nice rim light, but found that various settings/spotlight, etc. were too bright.  It also removed the nice soft shadows which the reduced glow on the lamp glass created.  I finally settled for a pointlight above the Sailor's shoulder.  You can see the tattoo a little better now. 

    So now it's time for some postwork.  I'll soften a few shadows, fix a few errant buttons, and add some moonlight reflecting off the water. 

    Bishop Takes Queen 01.jpg
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    Post edited by dracorn on
  • Here's my latest version rendered earlier today. I cracked to door more, and changed the texture of the beast on the other side to try and have it show up better.

    feb2016i.jpg
    1026 x 872 - 767K
  • dracorndracorn Posts: 2,345

    Here's my latest version rendered earlier today. I cracked to door more, and changed the texture of the beast on the other side to try and have it show up better.

    I like that.  I still can't tell what's behind the door, but it doesn't look good for our guys!  This is really coming along well. 

    I like the sparking, arc-welding effect at the top, but I think there should be a rim light on all three men, not just the one in the foreground.  Include a little on the robot/weapon in the front.  This thing is white hot bright, so it should affect all the characters in the scene. 

  • dracorndracorn Posts: 2,345
    edited February 2016

    Postwork is done.  One more post here for any final comments before I post in the Entry Thread. 

    I used GIMP with Ron's Space Brushes for the moon.  I found some excellent water painting brushes by nature artist Aaron Blaise, along with a video of how to use them.  This are excellent brushes and the tutorial was fabulous.  I am very pleased with the moonlight on water I painted with the brushes.

    This is the full-sized render, so I decided to leave it as a thumbnail - it looks better when you open it anyway.  You can zoom in to get more detail when you open it up.

    Bishop Takes Queen 2000c.jpg
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    Post edited by dracorn on
  • h_habashh_habash Posts: 230

    Thanks to Saphirewild and Dracorn for their suggestions, I've finally managed to complete this one (I guiess), I used sea shore prop for the ground, and added 3 Dforms to give it some movements, adjusted the lady hand and feet pose.

    Morphing Chair 2 - Pose 5.jpg
    567 x 576 - 206K
  • I had a idea last night so here is the second entry idea; Night in the forest

     

     

    nightintheforest3.jpg
    1920 x 1080 - 1M
  • From the AshesFrom the Ashes Posts: 32
    edited February 2016

    Definately learning a lot on this contest between pushing lots of buttons and reading the useful feedback on everyones images.

    Gave up on the idea of using just emissive lighting for the image.  Emissive lighting is good for overall light and effects, but spots rule for adding dramatic spot lighting.  

    In this version, which I think is near final, I used:  4 Spots on the characters, 4 Emisive Lanterns for flavor and some area/back lighting, Emissive light on the light bulb,  1 Emissive Plane over the vent (used scene only lighting as the environment lighting lit to much)

    Infiltrator.jpg
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    Post edited by From the Ashes on
  • Kismet2012Kismet2012 Posts: 4,252
    dracorn said:

    Postwork is done.  One more post here for any final comments before I post in the Entry Thread. 

    I used GIMP with Ron's Space Brushes for the moon.  I found some excellent water painting brushes by nature artist Aaron Blaise, along with a video of how to use them.  This are excellent brushes and the tutorial was fabulous.  I am very pleased with the moonlight on water I painted with the brushes.

    This is the full-sized render, so I decided to leave it as a thumbnail - it looks better when you open it anyway.  You can zoom in to get more detail when you open it up.

    Well done dracorn.  The postwork you added certainly makes a difference.

  • Kismet2012Kismet2012 Posts: 4,252
    h_habash said:

    Thanks to Saphirewild and Dracorn for their suggestions, I've finally managed to complete this one (I guiess), I used sea shore prop for the ground, and added 3 Dforms to give it some movements, adjusted the lady hand and feet pose.

    Adding the various props and the sand environment completes your story.  You might consider adding a soft point light or spot light to highlight her face.  I am guessing that pole is from an umbrella? 

     

    I would also suggest either widing the camera angle or moving it back slightly. Just enough so that her toes are not cut off by the edge of the image.

     

     

  • Kismet2012Kismet2012 Posts: 4,252

    I had a idea last night so here is the second entry idea; Night in the forest

     

     

    This is a good start lucasdestoop.  You have some nice godrays in there.  The rim lighting is very effective but I am a little confused by the red highlights.  Do you have a red light or did the lights do this on their own?

     

  • Kismet2012Kismet2012 Posts: 4,252

    Definately learning a lot on this contest between pushing lots of buttons and reading the useful feedback on everyones images.

    Gave up on the idea of using just emissive lighting for the image.  Emissive lighting is good for overall light and effects, but spots rule for adding dramatic spot lighting.  

    In this version, which I think is near final, I used:  4 Spots on the characters, 4 Emisive Lanterns for flavor and some area/back lighting, Emissive light on the light bulb,  1 Emissive Plane over the vent (used scene only lighting as the environment lighting lit to much)

     

    When I first started learning 3D I tried to make the lights act like "real life" and didn't want to add any lights that weren't a part of the scene.  As you can imagine I had a very difficult time with lighting.  Still do.  But I finally realized that you just have to add what you need to get things lit up the way you want it to look.

     

    Trying to use nothing but emissives from the scene is a good way to start but when you have tweaked them as much as you can and you still do not have everything lit up the way you want then it is time to add more lights.  But at least now you know what the emissives will give you and what is missing so adding those additional lights is only what is necessary.

     

    I hope my rambling made sense.

     

     

  • dracorn said:

    Postwork is done.  One more post here for any final comments before I post in the Entry Thread. 

    I used GIMP with Ron's Space Brushes for the moon.  I found some excellent water painting brushes by nature artist Aaron Blaise, along with a video of how to use them.  This are excellent brushes and the tutorial was fabulous.  I am very pleased with the moonlight on water I painted with the brushes.

    This is the full-sized render, so I decided to leave it as a thumbnail - it looks better when you open it anyway.  You can zoom in to get more detail when you open it up.

    Well done dracorn.  The postwork you added certainly makes a difference.

    Would it not have been better to make the moon shine light as moonlight does, that way it would better illuminate the characters from behind and the angle of moonlight on the water would be at a more realistic angle?
  • dHandledHandle Posts: 617
    dracorn said:

    Postwork is done.  One more post here for any final comments before I post in the Entry Thread. 

    I used GIMP with Ron's Space Brushes for the moon.  I found some excellent water painting brushes by nature artist Aaron Blaise, along with a video of how to use them.  This are excellent brushes and the tutorial was fabulous.  I am very pleased with the moonlight on water I painted with the brushes.

    This is the full-sized render, so I decided to leave it as a thumbnail - it looks better when you open it anyway.  You can zoom in to get more detail when you open it up.

    This is a great render!  I've been watching its development, and love what you've done with it.  (I even started my own version of it just to see if I could...)

    The full moon is a great effect that I think you could make better use of.  For one, a full moon would allow you to use a light as a backlight or rim light to highlight some of the objects in the scene.  (The captain's hat, the sailor's hair...)  Also, moonlight reflected on the water will always come directly from the source to the viewer, not off to one side.  You may need to rotate the ship, or move the moon to a different loaction to get the full effect.

    Nice work so far!

  • dracorndracorn Posts: 2,345
    edited February 2016
    dHandle said:
    dracorn said:

    Postwork is done.  One more post here for any final comments before I post in the Entry Thread. 

    I used GIMP with Ron's Space Brushes for the moon.  I found some excellent water painting brushes by nature artist Aaron Blaise, along with a video of how to use them.  This are excellent brushes and the tutorial was fabulous.  I am very pleased with the moonlight on water I painted with the brushes.

    This is the full-sized render, so I decided to leave it as a thumbnail - it looks better when you open it anyway.  You can zoom in to get more detail when you open it up.

    This is a great render!  I've been watching its development, and love what you've done with it.  (I even started my own version of it just to see if I could...)

    The full moon is a great effect that I think you could make better use of.  For one, a full moon would allow you to use a light as a backlight or rim light to highlight some of the objects in the scene.  (The captain's hat, the sailor's hair...)  Also, moonlight reflected on the water will always come directly from the source to the viewer, not off to one side.  You may need to rotate the ship, or move the moon to a different location to get the full effect.

    Nice work so far!

    Thanks for your complements, dHandle and Kismet2012.  It is very flattering that I have inspired you to try this yourself, dHandle. I'm curious to see the result of your version - in Iray I assume. 

    This is one of those 'wake up in the middle of the night and realize that there's things you need to fix' moments.  Don't you just love when you think you have finished and then you see a bunch of things you still need to fix?

    You are right about the moonlight, dHandle (edit: and mick.theaker1974).  When I looked at the render again this morning, I had a Homer moment... d'oh!  I should know better about the reflection.  I'm using 3Delight, so the position of the moon and its reflection is purely postwork.  The moonlight itself is coming from the port side of the boat, 'off the port quarter' as they say.  So the pointlight above the sailor's right shoulder is in the wrong position.  I had experimented with increasing the moonlight, but didn't like the overall effect.  I do want the moon's reflection to show, so I am going to reposition the moonlight and the postworked moon in the sky so that it's only slightly aft of starboard - slightly to the left of center in the render. 

    Also, I wanted to add some depth to the Captain's skin, so I am experimenting with adding a little subsuface color, as well as dimming the pointlight by his face which I was using to soften the shadow from his finger on his throat.  Not only that, the sailor's shirt laces are not hanging in the right direction! 

    I'll be fiddling with it, and then redo the postwork - that didn't take too long.  The ripples and reflection in the ocean behind them were painted in GIMP using Aaron Blaise's water brushes - can't say how much I like these.  He's a talented digital artist and even provides a free video demonstration, so I was up and running with the brushes after only two experiments. 

    Post edited by dracorn on
  • dracorndracorn Posts: 2,345
    h_habash said:

    Thanks to Saphirewild and Dracorn for their suggestions, I've finally managed to complete this one (I guess), I used sea shore prop for the ground, and added 3 Dforms to give it some movements, adjusted the lady hand and feet pose.

    Much better!  I like the shine on her stomach and legs - it really looks like she has suntan lotion on.  Your new background makes a huge difference for the better.

    Some refinements: 

    Sink her down into the tube just a hair.  You want that slightly compressed look so that it looks like she is leaning on her elbow.  If it doens't work well with her thighs, you can rotate her back slightly.

    Also, models are trained to hold their hands for an elegant appearance.  So tilt her right wrist to give a 3/4 view - looks more feminine.  Secondly, pull her left foot towards the tube - models in photoshoots rarely have both feet together. 

    Sink the lotion bottle into the sand a little bit and tilt it, since sand is not a flat surface.  Also sink the surfboard into the sand as well - it's own weight will push it down.

    The underside of the umbrella is light blue, which makes it look like the horizon.  Give it a different color - if there is no texture available, play with the subsurface and make it bright and colorful.

    I agree with Kismet2012 about the camera angle and the woman's toes.  Also, we do need just a little more light in her face.  If you make the umbrella slightly transparent, I'm assuming Iray will allow some light to come through.  If that doesn't give enough light, you can try bouncing some reflected light off a pane out of view.  The color of the umbrella should be in the light that shines on her face - that's what a golf umbrella will do in the sunlight. 

     

  • h_habashh_habash Posts: 230
    h_habash said:

    Thanks to Saphirewild and Dracorn for their suggestions, I've finally managed to complete this one (I guiess), I used sea shore prop for the ground, and added 3 Dforms to give it some movements, adjusted the lady hand and feet pose.

    Adding the various props and the sand environment completes your story.  You might consider adding a soft point light or spot light to highlight her face.  I am guessing that pole is from an umbrella? 

     

    I would also suggest either widing the camera angle or moving it back slightly. Just enough so that her toes are not cut off by the edge of the image.

     

     

    Oh, I thought the scene was complete when I post it, I was in a hurry blush, Thanks Kismet and dracorn and everyone, your comments and suggestions really helpful and add meanings to the work.

    I'm working on the scene right now.

  • Kismet2012Kismet2012 Posts: 4,252
    dracorn said:
    dHandle said:
    dracorn said:

    Postwork is done.  One more post here for any final comments before I post in the Entry Thread. 

    I used GIMP with Ron's Space Brushes for the moon.  I found some excellent water painting brushes by nature artist Aaron Blaise, along with a video of how to use them.  This are excellent brushes and the tutorial was fabulous.  I am very pleased with the moonlight on water I painted with the brushes.

    This is the full-sized render, so I decided to leave it as a thumbnail - it looks better when you open it anyway.  You can zoom in to get more detail when you open it up.

    This is a great render!  I've been watching its development, and love what you've done with it.  (I even started my own version of it just to see if I could...)

    The full moon is a great effect that I think you could make better use of.  For one, a full moon would allow you to use a light as a backlight or rim light to highlight some of the objects in the scene.  (The captain's hat, the sailor's hair...)  Also, moonlight reflected on the water will always come directly from the source to the viewer, not off to one side.  You may need to rotate the ship, or move the moon to a different location to get the full effect.

    Nice work so far!

    Thanks for your complements, dHandle and Kismet2012.  It is very flattering that I have inspired you to try this yourself, dHandle. I'm curious to see the result of your version - in Iray I assume. 

    This is one of those 'wake up in the middle of the night and realize that there's things you need to fix' moments.  Don't you just love when you think you have finished and then you see a bunch of things you still need to fix?

    You are right about the moonlight, dHandle.  When I looked at the render again this morning, I had a Homer moment... d'oh!  I should know better about the reflection.  I'm using 3Delight, so the position of the moon and its reflection is purely postwork.  The moonlight itself is coming from the port side of the boat, 'off the port quarter' as they say.  So the pointlight above the sailor's right shoulder is in the wrong position.  I had experimented with increasing the moonlight, but didn't like the overall effect.  I do want the moon's reflection to show, so I am going to reposition the moonlight and the postworked moon in the sky so that it's only slightly aft of starboard - slightly to the left of center in the render. 

    Also, I wanted to add some depth to the Captain's skin, so I am experimenting with adding a little subsuface color, as well as dimming the pointlight by his face which I was using to soften the shadow from his finger on his throat.  Not only that, the sailor's shirt laces are not hanging in the right direction! 

    I'll be fiddling with it, and then redo the postwork - that didn't take too long.  The ripples and reflection in the ocean behind them were painted in GIMP using Aaron Blaise's water brushes - can't say how much I like these.  He's a talented digital artist and even provides a free video demonstration, so I was up and running with the brushes after only two experiments. 

    Happens to me all the time.

  • SiotradSiotrad Posts: 110
    dracorn said:

    OK, here's the Captain and the Sailor again, post-morphing the coat.  There are still some distortions as the coat wrapped around my portly Captain, but they aren't noticable.  The buttons wouldn't cooperate in Hexagon, to the point of giving me fits.  I finally tired of it and resolved to fix them in post work.

    I panned the camera back just a little, and moved some of the junk closer to the characters so it appeared more cluttered.  I also reduced the glow on the lamp glass and I like that much better.  I added some vascularity to the Sailor's arm in my large render. 

    I played with the moonlight to get that nice rim light, but found that various settings/spotlight, etc. were too bright.  It also removed the nice soft shadows which the reduced glow on the lamp glass created.  I finally settled for a pointlight above the Sailor's shoulder.  You can see the tattoo a little better now. 

    So now it's time for some postwork.  I'll soften a few shadows, fix a few errant buttons, and add some moonlight reflecting off the water. 

    The captain must not have pipe ???
    And can see the work post of the flame of the lantern ... which is not visible to me.

    Otherwise it was clearly in the right direction;)

    Definately learning a lot on this contest between pushing lots of buttons and reading the useful feedback on everyones images.

    Gave up on the idea of using just emissive lighting for the image.  Emissive lighting is good for overall light and effects, but spots rule for adding dramatic spot lighting.  

    In this version, which I think is near final, I used:  4 Spots on the characters, 4 Emisive Lanterns for flavor and some area/back lighting, Emissive light on the light bulb,  1 Emissive Plane over the vent (used scene only lighting as the environment lighting lit to much)

     

    Well done ... i would have add some intern light for the robot because i think it is not so easy to see him at first ... but that is a "detail" :)

     

    By the way, If someone wants to give me his opinion on my last "geisha", I'm interested ;)

  • Kismet2012Kismet2012 Posts: 4,252
    Siotrad said:

    Here is my last Geisha ...

    I see you fixed the issue with her nose.  You have some very nice rim lighting on her face, shoulder and arms but the tattoo on her back is still the main focus and the way the light on the fabric darkens near the floor keeps your attention up higher on her back and face.

     

     

  • SiotradSiotrad Posts: 110

    I can not know whether it is positive or negative. ;)
    My goal is indeed to attract attention to the tattoo trying to make the model as real as possible ... and I think the contrast of the face gives a more real aspect that I had done before.

  • h_habashh_habash Posts: 230
    Siotrad said:

    Here is my last Geisha ...

    I like it, the tattoo colors and the satin cloth grabing the attention, another thing grabed my attention is the hair shadow on her right arm, I did catch it immediatly.

    Well done. yes

  • Kismet2012Kismet2012 Posts: 4,252
    Siotrad said:

    I can not know whether it is positive or negative. ;)
    My goal is indeed to attract attention to the tattoo trying to make the model as real as possible ... and I think the contrast of the face gives a more real aspect that I had done before.

    My comment is definitely positive.  Well done.

  • SiotradSiotrad Posts: 110
    edited February 2016

    Thank you both :)

     

    When i said it ... it's not that you can't be negative ;) ... there no realy positive or negative comments if there are contructive :) ... It's always my English which I sometimes struggle to understand some "subtlety" ... and unfortunately google trad is a very limited help;)

     

    Post edited by Siotrad on
  • Kismet2012Kismet2012 Posts: 4,252
    Siotrad said:

    Thanks you both :)

     

    When i said it ... it's not that you can't be negative ;) ... there no realy positive or negative comments if there are contructive :) ... It's always my English which I sometimes struggle to understand some "subtlety" ... and unfortunately google trad is a very limited help;)

     

    That is understandable.  I try to avoid English slang but sometimes forget.

     

     

  • IceDragonArtIceDragonArt Posts: 12,548

    Wow lots of improvements!  I am so far behind I hope I can finish mine on time.  Lots going on this month, I have to finish my continuing ed (required every two years to keep my license) and I need to get my taxes done.  And I'm feeling a bit frustrated with what I started.  I think I am going to change the scenery and move things around a bit.  And I'm not happy with what I have on top of the staff.  Just picked up a bunch more of Jepes products though and I think there are couple of things in there that will work better with this project than what I have.

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