Best way to build custom characters

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  • nonesuch00nonesuch00 Posts: 18,343
    JOdel said:

    ZBrush is one of those programs which really demands using a tablet. I *have* managed to work in it with a mouse, but the tablet is what it was designed for and is not just an option.

    I have a wireless Wacom Bamboo Tablet that I bought in 2012 is that still 'state of the art'. I know there are drawing tablets with screens and such but I mean state of the art with regards to digitizing my pen drawing?

  • kyoto kid said:

    ...I tend to have a large stable of basic character shapes to build off of as well as library of morph utilities, add on content and GenX2 for bringing older characters and morphs into the mix.  I dial spin all my custom characters, doing a lot of "gene pool mixing" to create as unique a character as I can.  I also have become fairly skilled with dFormers which I find are also very useful tools in certain instances. 

    As I become more skilled with Blender (8.2 finally gave us a pointer driven UI along with an icon/tabs structure which is a lot easier to work with than past versions) I will look into using its sculpting tools as Zbrush is way out of my budget..

    Is it your own animation in the end of all your posts? The one with the girl and the bear? I love it so much! cheeky It is so cute! heart 

  • Gordig said:

    Here's Margot with (left) and without (right) Victoria 8. She uses 35% of V8's head, and 100% of her body.

    How do you know these numbers? I mean, 35% and 100%. Is it your guess or there is a way to see them?

  • GordigGordig Posts: 10,192
    Gordig said:

    Here's Margot with (left) and without (right) Victoria 8. She uses 35% of V8's head, and 100% of her body.

    How do you know these numbers? I mean, 35% and 100%. Is it your guess or there is a way to see them?

    When you apply the character (or any character that is built off other character(s)), the associated sliders also go up to whatever proportion they were at when the character was designed. That’s how it’s possible to dial the other character(s) out. 

  • Gordig said:
    Gordig said:

     

    How do you know these numbers? I mean, 35% and 100%. Is it your guess or there is a way to see them?

    When you apply the character (or any character that is built off other character(s)), the associated sliders also go up to whatever proportion they were at when the character was designed. That’s how it’s possible to dial the other character(s) out. 

    I see it now! Very interesting. Thank you! :)

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